OpenGL3: New extension listing system

This commit is contained in:
numzero 2023-04-20 17:37:15 +03:00 committed by sfan5
parent 13680ef42d
commit 81ad195aa3
6 changed files with 43 additions and 26 deletions

@ -334,8 +334,6 @@ namespace video
IRR_GL_SUN_multi_draw_arrays, // 69
IRR_GL_VIV_shader_binary, // 85
WGL_ARB_context_flush_control, // 191
IRR_GL_EXT_draw_range_elements, // 112 again?
IRR_GL_ARB_framebuffer_object, // 45 again?
IRR_OGLES_Feature_Count
};
@ -687,9 +685,7 @@ namespace video
"GL_QCOM_writeonly_rendering",
"GL_SUN_multi_draw_arrays",
"GL_VIV_shader_binary",
"WGL_ARB_context_flush_control",
"GL_EXT_draw_range_elements",
"GL_ARB_framebuffer_object",
"WGL_ARB_context_flush_control"
};
return OGLESFeatureStrings[index];

@ -1504,16 +1504,14 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
}
}
#ifdef GL_EXT_texture_filter_anisotropic
if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_EXT_texture_filter_anisotropic] &&
if (AnisotropicFilterSupported &&
(!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].AnisotropicFilter != tmpTexture->getStatesCache().AnisotropicFilter))
{
glTexParameteri(tmpTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT,
glTexParameteri(tmpTextureType, GL.TEXTURE_MAX_ANISOTROPY,
material.TextureLayer[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayer[i].AnisotropicFilter) : 1);
tmpTexture->getStatesCache().AnisotropicFilter = material.TextureLayer[i].AnisotropicFilter;
}
#endif
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapU != tmpTexture->getStatesCache().WrapU)
{

@ -20,11 +20,11 @@ namespace video
auto extensions_string = reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS));
const char *pos = extensions_string;
while (const char *next = strchr(pos, ' ')) {
std::string name{pos, next};
addExtension(name.c_str());
addExtension(std::string{pos, next});
pos = next + 1;
}
addExtension(pos);
updateLegacyExtensionList();
}
void COpenGL3ExtensionHandler::initExtensionsNew()
@ -32,15 +32,21 @@ namespace video
int ext_count = GetInteger(GL_NUM_EXTENSIONS);
for (int k = 0; k < ext_count; k++)
addExtension(reinterpret_cast<const char *>(GL.GetStringi(GL_EXTENSIONS, k)));
updateLegacyExtensionList();
}
void COpenGL3ExtensionHandler::addExtension(const char *name) {
for (size_t j=0; j<IRR_OGLES_Feature_Count; ++j) {
if (!strcmp(getFeatureString(j), name)) {
FeatureAvailable[j] = true;
break;
void COpenGL3ExtensionHandler::addExtension(std::string name) {
Extensions.emplace(std::move(name));
}
bool COpenGL3ExtensionHandler::queryExtension(const std::string &name) const{
return Extensions.find(name) != Extensions.end();
}
void COpenGL3ExtensionHandler::updateLegacyExtensionList() {
for (size_t j = 0; j < IRR_OGLES_Feature_Count; ++j)
FeatureAvailable[j] = queryExtension(getFeatureString(j));
}
} // end namespace video
} // end namespace irr

@ -6,6 +6,8 @@
#pragma once
#include <unordered_set>
#include "EDriverFeatures.h"
#include "irrTypes.h"
#include "os.h"
@ -28,6 +30,9 @@ namespace video
void initExtensionsOld();
void initExtensionsNew();
/// Checks whether a named extension is present
bool queryExtension(const std::string &name) const noexcept;
bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const
{
switch (feature)
@ -160,8 +165,13 @@ namespace video
glBlendEquation(mode);
}
bool AnisotropicFilterSupported = false;
private:
void addExtension(const char *name);
void addExtension(std::string name);
void updateLegacyExtensionList();
std::unordered_set<std::string> Extensions;
};
}

@ -4,6 +4,7 @@
#include "Driver.h"
#include <cassert>
#include "mt_opengl.h"
namespace irr {
namespace video {
@ -32,6 +33,8 @@ namespace video {
assert (isVersionAtLeast(3, 2));
initExtensionsNew();
AnisotropicFilterSupported = isVersionAtLeast(4, 6) || queryExtension("GL_ARB_texture_filter_anisotropic") || queryExtension("GL_EXT_texture_filter_anisotropic");
// COGLESCoreExtensionHandler::Feature
static_assert(MATERIAL_MAX_TEXTURES <= 16, "Only up to 16 textures are guaranteed");
Feature.BlendOperation = true;
@ -40,8 +43,8 @@ namespace video {
Feature.MultipleRenderTarget = GetInteger(GL_MAX_DRAW_BUFFERS);
// COGLESCoreExtensionHandler
if (FeatureAvailable[IRR_GL_EXT_texture_filter_anisotropic])
MaxAnisotropy = GetInteger(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT);
if (AnisotropicFilterSupported)
MaxAnisotropy = GetInteger(GL.MAX_TEXTURE_MAX_ANISOTROPY);
MaxIndices = GetInteger(GL_MAX_ELEMENTS_INDICES);
MaxTextureSize = GetInteger(GL_MAX_TEXTURE_SIZE);
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &MaxTextureLODBias);

@ -30,23 +30,27 @@ namespace video {
else
initExtensionsOld();
const bool MRTSupported = Version.Major >= 3 || queryExtension("GL_EXT_draw_buffers");
AnisotropicFilterSupported = queryExtension("GL_EXT_texture_filter_anisotropic");
const bool TextureLODBiasSupported = queryExtension("GL_EXT_texture_lod_bias");
// COGLESCoreExtensionHandler::Feature
static_assert(MATERIAL_MAX_TEXTURES <= 8, "Only up to 8 textures are guaranteed");
Feature.BlendOperation = true;
Feature.ColorAttachment = 1;
if (Version.Major >= 3 || FeatureAvailable[IRR_GL_EXT_draw_buffers])
if (MRTSupported)
Feature.ColorAttachment = GetInteger(GL_MAX_COLOR_ATTACHMENTS);
Feature.MaxTextureUnits = MATERIAL_MAX_TEXTURES;
if (Version.Major >= 3 || FeatureAvailable[IRR_GL_EXT_draw_buffers])
if (MRTSupported)
Feature.MultipleRenderTarget = GetInteger(GL_MAX_DRAW_BUFFERS);
// COGLESCoreExtensionHandler
if (FeatureAvailable[IRR_GL_EXT_texture_filter_anisotropic])
if (AnisotropicFilterSupported)
MaxAnisotropy = GetInteger(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT);
if (Version.Major >= 3 || FeatureAvailable[IRR_GL_EXT_draw_range_elements])
if (Version.Major >= 3 || queryExtension("GL_EXT_draw_range_elements"))
MaxIndices = GetInteger(GL_MAX_ELEMENTS_INDICES);
MaxTextureSize = GetInteger(GL_MAX_TEXTURE_SIZE);
if (FeatureAvailable[IRR_GL_EXT_texture_lod_bias])
if (TextureLODBiasSupported)
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &MaxTextureLODBias);
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine); // NOTE: this is not in the OpenGL ES 2.0 spec...
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint);