forked from Mirrorlandia_minetest/irrlicht
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@ -154,16 +154,10 @@ bool COGLES1Driver::genericDriverInit(const core::dimension2d<u32>& screenSize,
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void COGLES1Driver::createMaterialRenderers()
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void COGLES1Driver::createMaterialRenderers()
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{
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{
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// create OGLES1 material renderers
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addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
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addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
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// add remaining material renderer
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addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(this));
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addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(this));
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addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(this));
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addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(this));
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addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
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addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
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// add basic 1 texture blending
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addAndDropMaterialRenderer(new COGLES1MaterialRenderer_ONETEXTURE_BLEND(this));
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addAndDropMaterialRenderer(new COGLES1MaterialRenderer_ONETEXTURE_BLEND(this));
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}
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}
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@ -206,15 +206,10 @@ bool COpenGLDriver::genericDriverInit()
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void COpenGLDriver::createMaterialRenderers()
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void COpenGLDriver::createMaterialRenderers()
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{
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{
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// create OpenGL material renderers
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_SOLID(this));
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_SOLID(this));
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// add remaining material renderer
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(this));
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(this));
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(this));
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(this));
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
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// add basic 1 texture blending
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_ONETEXTURE_BLEND(this));
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_ONETEXTURE_BLEND(this));
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}
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}
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