forked from Mirrorlandia_minetest/irrlicht
obj writer can now write 32 bit buffers
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6334 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1,6 +1,7 @@
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--------------------------
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Changes in 1.9 (not yet released)
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- obj meshloader can now load 32-bit buffers when setPreferredIndexType is set to EIT_32BIT.
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- obj writer can now write 32 bit buffers
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- obj meshloader can now load 32 bit buffers when setPreferredIndexType is set to EIT_32BIT.
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It's 16 bit meshes use now also an IDynamicMeshbuffer instead of an SMeshBuffer.
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- Add IMeshLoader::setPreferredIndexType and getPreferredIndexType to allow setting hints for the loaders if users prefer 16 or 32 bit meshbuffers.
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- Add IMeshBuffer::getType to allow finding out which class type a meshbuffer has (similar to ISceneNode::getType).
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@ -130,8 +130,23 @@ bool COBJMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 fla
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const u32 indexCount = buffer->getIndexCount();
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for (j=0; j<indexCount; j+=3)
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{
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unsigned int idx2, idx1, idx0;
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switch(buffer->getIndexType())
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{
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case video::EIT_16BIT:
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idx2 = buffer->getIndices()[j+2]+allVertexCount;
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idx1 = buffer->getIndices()[j+1]+allVertexCount;
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idx0 = buffer->getIndices()[j+0]+allVertexCount;
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break;
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case video::EIT_32BIT:
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idx2 = ((u32*)buffer->getIndices())[j+2]+allVertexCount;
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idx1 = ((u32*)buffer->getIndices())[j+1]+allVertexCount;
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idx0 = ((u32*)buffer->getIndices())[j+0]+allVertexCount;
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break;
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}
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file->write("f ",2);
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num = core::stringc(buffer->getIndices()[j+2]+allVertexCount);
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num = core::stringc(idx2);
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file->write(num.c_str(), num.size());
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file->write("/",1);
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file->write(num.c_str(), num.size());
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@ -139,7 +154,7 @@ bool COBJMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 fla
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file->write(num.c_str(), num.size());
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file->write(" ",1);
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num = core::stringc(buffer->getIndices()[j+1]+allVertexCount);
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num = core::stringc(idx1);
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file->write(num.c_str(), num.size());
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file->write("/",1);
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file->write(num.c_str(), num.size());
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@ -147,7 +162,7 @@ bool COBJMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 fla
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file->write(num.c_str(), num.size());
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file->write(" ",1);
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num = core::stringc(buffer->getIndices()[j+0]+allVertexCount);
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num = core::stringc(idx0);
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file->write(num.c_str(), num.size());
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file->write("/",1);
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file->write(num.c_str(), num.size());
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