forked from Mirrorlandia_minetest/irrlicht
Merging r6519 through r6561 from trunk to ogl-es branch
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6562 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
parent
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25
changes.txt
25
changes.txt
@ -11,6 +11,8 @@ Changes in ogl-es (not yet released - will be merged with trunk at some point)
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--------------------------
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Changes in 1.9 (not yet released)
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- TGA loader no longer reduces 24&32 bit TGA's with palettes to 16 bit. Thanks @erlehmann for report: https://irrlicht.sourceforge.io/forum/viewtopic.php?t=52925
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- Fix compile error with OS X 10.10 SDK, bug #463. Thanks @Ryan Schmidt for report and patch.
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- Optimize quaternion::rotationFromTo. Thanks @Robert Eisele for patch and proof (https://raw.org/proof/quaternion-from-two-vectors)
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- Shader material example shows now how to pass material values.
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In 1.8 we could still use gl_FrontMaterial, but that is no longer supported in shaders
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@ -408,6 +410,29 @@ Changes in 1.9 (not yet released)
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--------------------------
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Changes in 1.8.6
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- CXMeshFileLoader: fix buffer overreads with text format. Thanks @sfan5 for report and patch.
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Patch (commit 6f4f7c4 to Minetest): https://github.com/minetest/irrlicht/commit/6f4f7c4d75c9d563e98d3936ed8bc6e248dc14a8
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- Fix CB3DMeshFileLoader::readString. Prevent adding a character beyond file-end. Thanks @sfan5 for report and patch.
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Original patch (commit 103ab16 to Minetest): https://github.com/minetest/irrlicht/commit/103ab16679a42cb1bfa4cc4e6316195ec2d139b6
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- CB3DMeshFileLoader: add some bounds checks. Thanks @sfan5 for report and patch.
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Original patch (commit 64688f4 to Minetest): https://github.com/minetest/irrlicht/commit/64688f449099246ec27eb013f58d72a0abb1c6e6
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- TGA loader: Fix number overflow causing crashes. Thanks @sfan5 for fuzzing test.
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- TGA loader: Fix several buffer overflows. Thanks @erlehmann for report and @sfan5 for fuzzing test: https://github.com/minetest/irrlicht/issues/236
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- COBJMeshFilerLoder: prevent buffer overruns from loading files passing negative indices. Thanks @sfan5 fore report and patch.
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Patch (commit 827710f to Minetest): https://github.com/minetest/irrlicht/commit/827710f74a615f53b2a1b0c539c58c2b6124f883
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- COBJMeshFilerLoder: fix buffer overruns when loading empty face lines. Thanks @sfan5 fore report and patch.
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Patch (commit 80e1609 to Minetest): https://github.com/minetest/irrlicht/commit/80e160935d3c2677344b0968c2690f63083a98dd (partially applied)
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- CObjMeshFileLoader: Backport fixes from trunk to avoid unnecessary memory allocations (speedup)
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- CObjMeshFileLoader: Backport fixes from trunk to avoid some buffer overruns
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- CImageLoaderBMP: Fix handling 4 bit RLE encoding. Thanks @sfan5 finding first bug and reporting (had some more)
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- CImageLoaderBMP: add bound checks to RLE decompression. Thanks @sfan5 for report and patch
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Patch (commit 4506d23 to Minetest): https://github.com/minetest/irrlicht/commit/4506d23dc3fa48332b5ca6c05633aebdbac673be
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- CImageLoaderBMP: check bitmap data against required size. Thanks @sfan5 for report and patch
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Report: https://irrlicht.sourceforge.io/forum/viewtopic.php?p=307195
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Patch (commit 028cb8d to Minetest): https://github.com/minetest/irrlicht/commit/028cb8dbed8266264a5804108191f56e238db1bc
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- Fix OSX 10.9X build problem related to NSApplication setDelegate calls getting casted to wrong class (Bug #462 and also fixing older Bug #297)
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Thanks @Ryan Schmidt for bug report and patch.
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- Backport: Fix compiling for Apple silicon (Bugs #452 and #461). Thanks @Ryan Schmidt for bug report and updated patch.
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- Fix compiling on OSX with case-sensitive filesystems: IrrFramework-Info.plist now always starting with upper-case.
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Thanks @Ryan Schmidt for bug report and patch.
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- Fix: The build-in libpng now uses same zlib headers as rest of Irrlicht.
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@ -734,7 +734,7 @@ void CQuake3EventHandler::CreateGUI()
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gui.Tesselation->setMax ( 12 );
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gui.Tesselation->setSmallStep ( 1 );
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gui.Tesselation->setLargeStep ( 1 );
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gui.Tesselation->setPos ( Game->loadParam.patchTesselation );
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gui.Tesselation->setPos ( Game->loadParam.patchTessellation );
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gui.Tesselation->setToolTipText ( L"How smooth should curved surfaces be rendered" );
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gui.Collision = env->addCheckBox ( true, rect<s32>( dim.Width - 400, 150, dim.Width - 300, 166 ), gui.Window,-1, L"Collision" );
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@ -1381,7 +1381,7 @@ bool CQuake3EventHandler::OnEvent(const SEvent& eve)
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else
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if ( eve.GUIEvent.Caller == gui.Tesselation && eve.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED )
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{
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Game->loadParam.patchTesselation = gui.Tesselation->getPos ();
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Game->loadParam.patchTessellation = gui.Tesselation->getPos ();
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}
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else
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if ( eve.GUIEvent.Caller == gui.Gamma && eve.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED )
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@ -5,7 +5,6 @@
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#ifndef IRR_I_ANIMATED_MESH_H_INCLUDED
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#define IRR_I_ANIMATED_MESH_H_INCLUDED
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#include "aabbox3d.h"
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#include "IMesh.h"
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namespace irr
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@ -116,7 +116,7 @@ namespace scene
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/** \return The aspect ratio of the camera. */
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virtual f32 getAspectRatio() const =0;
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//! Gets the field of view of the camera.
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//! Gets the vertical field of view of the camera.
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/** \return The field of view of the camera in radians. */
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virtual f32 getFOV() const =0;
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@ -135,7 +135,7 @@ namespace scene
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\param aspect: New aspect ratio. */
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virtual void setAspectRatio(f32 aspect) =0;
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//! Sets the field of view (Default: PI / 2.5f)
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//! Sets the vertical field of view (Default: PI / 2.5f)
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/** Also changes projection matrix and resets IsOrthogonal flag.
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\param fovy: New field of view in radians. */
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virtual void setFOV(f32 fovy) =0;
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@ -7,7 +7,6 @@
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#include "IMeshWriter.h"
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#include "ISceneNode.h"
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#include "IAnimatedMesh.h"
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#include "SMaterial.h"
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namespace irr
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@ -4,9 +4,8 @@
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#ifndef IRR_I_GUI_IMAGE_LIST_H_INCLUDED
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#define IRR_I_GUI_IMAGE_LIST_H_INCLUDED
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#include "IGUIElement.h"
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#include "rect.h"
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#include "irrTypes.h"
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#include "IReferenceCounted.h"
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namespace irr
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{
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@ -6,7 +6,6 @@
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#define IRR_I_GUI_WINDOW_H_INCLUDED
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#include "IGUIElement.h"
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#include "EMessageBoxFlags.h"
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namespace irr
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{
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@ -10,7 +10,6 @@
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#include "rect.h"
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#include "SColor.h"
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#include "irrAllocator.h"
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#include <string.h>
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namespace irr
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{
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@ -6,7 +6,6 @@
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#define IRR_I_IMAGE_WRITER_H_INCLUDED
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#include "IReferenceCounted.h"
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#include "irrString.h"
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#include "coreutil.h"
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namespace irr
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@ -6,7 +6,6 @@
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#define IRR_I_INDEX_BUFFER_H_INCLUDED
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#include "IReferenceCounted.h"
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#include "irrArray.h"
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#include "EHardwareBufferFlags.h"
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#include "SVertexIndex.h"
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@ -8,7 +8,6 @@
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#include "IReferenceCounted.h"
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#include "path.h"
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#include "IMeshTextureLoader.h"
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#include "SVertexIndex.h"
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namespace irr
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{
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@ -7,7 +7,6 @@
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#include "IReferenceCounted.h"
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#include "irrArray.h"
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#include "irrString.h"
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#include "path.h"
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#include "vector3d.h"
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#include "dimension2d.h"
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@ -5,8 +5,6 @@
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#ifndef IRR_I_SCENE_NODE_ANIMATOR_H_INCLUDED
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#define IRR_I_SCENE_NODE_ANIMATOR_H_INCLUDED
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#include "IReferenceCounted.h"
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#include "vector3d.h"
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#include "ESceneNodeAnimatorTypes.h"
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#include "IAttributeExchangingObject.h"
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#include "IAttributes.h"
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@ -6,7 +6,6 @@
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#define IRR_I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED
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#include "ISceneNodeAnimator.h"
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#include "IEventReceiver.h"
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#include "irrArray.h"
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namespace irr
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@ -5,8 +5,6 @@
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#ifndef IRR_I_SCENE_USER_DATA_SERIALIZER_H_INCLUDED
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#define IRR_I_SCENE_USER_DATA_SERIALIZER_H_INCLUDED
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#include "IReferenceCounted.h"
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namespace irr
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{
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namespace io
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@ -6,9 +6,10 @@
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#define IRR_I_SKINNED_MESH_H_INCLUDED
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#include "irrArray.h"
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#include "IBoneSceneNode.h"
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#include "IAnimatedMesh.h"
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#include "SSkinMeshBuffer.h"
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#include "quaternion.h"
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#include "irrString.h"
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namespace irr
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{
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@ -195,13 +195,17 @@ public:
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//! Lock function.
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/** Locks the Texture and returns a pointer to access the
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pixels. After lock() has been called and all operations on the pixels
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are done, you must call unlock().
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Locks are not accumulating, hence one unlock will do for an arbitrary
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number of previous locks. You should avoid locking different levels without
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unlocking in between, though, because only the last level locked will be
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unlocked.
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are done, you must call unlock(). Locks are not accumulating, hence one
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unlock will do for an arbitrary number of previous locks. You should avoid
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locking different levels without unlocking in between, because only the
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last level locked will be unlocked.
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The size of the i-th mipmap level is defined as max(getSize().Width>>i,1)
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and max(getSize().Height>>i,1)
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and max(getSize().Height>>i,1).
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Except for textures of EDT_SOFTWARE driver which returns data for
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getOriginalSize(). Reason: Both original sized and modified sized textures are used
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in that driver depending on whether the texture is used in 2d or 3d.
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\param mode Specifies what kind of changes to the locked texture are
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allowed. Unspecified behavior will arise if texture is written in read
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only mode or read from in write only mode.
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@ -7,7 +7,6 @@
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#include "SColor.h"
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#include "matrix4.h"
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#include "irrArray.h"
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#include "irrMath.h"
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#include "EMaterialTypes.h"
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#include "EMaterialFlags.h"
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@ -8,9 +8,7 @@
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#include "irrTypes.h"
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#include "irrAllocator.h"
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#include "irrMath.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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namespace irr
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{
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@ -303,20 +303,33 @@ namespace core
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\return Returns false if there is no inverse matrix. */
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bool getInverse(CMatrix4<T>& out) const;
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//! Tool function to build a perspective projection matrix
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/** Mainly for use of the other perspective projection build functions.
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But can also be used by users (can be useful if you don't work with matrices with T=f32).
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\param sx: x scale factor (depth/half_width from clipped frustum planes parallel to the camera)
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\param sy: y scale factor (depth/half_height from clipped frustum planes parallel to the camera)
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\param zNear: Distance to near plane
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\param zFar: Distance to far plane
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param zClipFromZero: Clipping of z can be projected from 0 to w when true (D3D style) and from -w to w when false (OGL style)
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\param zSign: 1 for left-handed projection matrix, -1 for right-handed projection matrix */
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CMatrix4<T>& buildProjectionMatrixPerspectiveFov(T sx, T sy, T zNear, T zFar, bool zClipFromZero, T zSign);
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//! Builds a right-handed perspective projection matrix based on a field of view
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//\param zClipFromZero: Clipping of z can be projected from 0 to w when true (D3D style) and from -w to w when false (OGL style).
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CMatrix4<T>& buildProjectionMatrixPerspectiveFovRH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero=true);
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CMatrix4<T>& buildProjectionMatrixPerspectiveFovRH(f32 fieldOfViewRadiansY, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero=true);
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//! Builds a left-handed perspective projection matrix based on a field of view
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CMatrix4<T>& buildProjectionMatrixPerspectiveFovLH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero=true);
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CMatrix4<T>& buildProjectionMatrixPerspectiveFovLH(f32 fieldOfViewRadiansY, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero=true);
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//! Builds a left-handed perspective projection matrix based on a field of view, with far plane at infinity
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CMatrix4<T>& buildProjectionMatrixPerspectiveFovInfinityLH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 epsilon=0);
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CMatrix4<T>& buildProjectionMatrixPerspectiveFovInfinityLH(f32 fieldOfViewRadiansY, f32 aspectRatio, f32 zNear, f32 epsilon=0);
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//! Builds a right-handed perspective projection matrix.
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CMatrix4<T>& buildProjectionMatrixPerspectiveRH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar, bool zClipFromZero=true);
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//! Builds a left-handed perspective projection matrix.
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//\param widthOfViewVolume: width of clipped near frustum plane
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//\param heightOfViewVolume: height of clipped near frustum plane
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CMatrix4<T>& buildProjectionMatrixPerspectiveLH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar, bool zClipFromZero=true);
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//! Builds a left-handed orthogonal projection matrix.
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@ -1568,101 +1581,69 @@ namespace core
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}
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// Builds a right-handed perspective projection matrix based on a field of view
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// Builds a perspective projection matrix
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template <class T>
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inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveFovRH(
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f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero)
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inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveFov(T sx, T sy, T zNear, T zFar, bool zClipFromZero, T zSign)
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{
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const f64 h = reciprocal(tan(fieldOfViewRadians*0.5));
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IRR_DEBUG_BREAK_IF(aspectRatio==0.f); //divide by zero
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const T w = static_cast<T>(h / aspectRatio);
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IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
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M[0] = w;
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M[0] = sx;
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M[1] = 0;
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M[2] = 0;
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M[3] = 0;
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M[4] = 0;
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M[5] = (T)h;
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M[5] = sy;
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M[6] = 0;
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M[7] = 0;
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M[8] = 0;
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M[9] = 0;
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//M[10]
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M[11] = -1;
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//M[10] below
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M[11] = zSign;
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M[12] = 0;
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M[13] = 0;
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//M[14]
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//M[14] below
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M[15] = 0;
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if ( zClipFromZero ) // DirectX version
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{
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M[10] = (T)(zFar/(zNear-zFar));
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M[10] = zSign*zFar/(zFar-zNear);
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M[14] = (T)(zNear*zFar/(zNear-zFar));
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}
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else // OpenGL version
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{
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M[10] = (T)((zFar+zNear)/(zNear-zFar));
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M[10] = zSign*(zFar+zNear)/(zFar-zNear);
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M[14] = (T)(2.0f*zNear*zFar/(zNear-zFar));
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}
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#if defined ( USE_MATRIX_TEST )
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#if defined ( USE_MATRIX_TEST )
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definitelyIdentityMatrix=false;
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#endif
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#endif
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return *this;
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}
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// Builds a right-handed perspective projection matrix based on a field of view
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template <class T>
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inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveFovRH(
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f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero)
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{
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const f64 sy = reciprocal(tan(fieldOfViewRadians*0.5));
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IRR_DEBUG_BREAK_IF(aspectRatio==0.f); //divide by zero
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const T sx = static_cast<T>(sy / aspectRatio);
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return buildProjectionMatrixPerspectiveFov(sx, static_cast<T>(sy), zNear, zFar, zClipFromZero, (T)-1);
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}
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// Builds a left-handed perspective projection matrix based on a field of view
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template <class T>
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inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveFovLH(
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f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero)
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{
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const f64 h = reciprocal(tan(fieldOfViewRadians*0.5));
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const f64 sy = reciprocal(tan(fieldOfViewRadians*0.5));
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IRR_DEBUG_BREAK_IF(aspectRatio==0.f); //divide by zero
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const T w = static_cast<T>(h / aspectRatio);
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IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
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M[0] = w;
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M[1] = 0;
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M[2] = 0;
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M[3] = 0;
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M[4] = 0;
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M[5] = (T)h;
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M[6] = 0;
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M[7] = 0;
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M[8] = 0;
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M[9] = 0;
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//M[10]
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M[11] = 1;
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M[12] = 0;
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M[13] = 0;
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//M[14]
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M[15] = 0;
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if ( zClipFromZero ) // DirectX version
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{
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M[10] = (T)(zFar/(zFar-zNear));
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M[14] = (T)(-zNear*zFar/(zFar-zNear));
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const T sx = static_cast<T>(sy / aspectRatio);
|
||||
return buildProjectionMatrixPerspectiveFov(sx, static_cast<T>(sy), zNear, zFar, zClipFromZero, (T)1);
|
||||
}
|
||||
else // OpenGL version
|
||||
{
|
||||
M[10] = (T)((zFar+zNear)/(zFar-zNear));
|
||||
M[14] = (T)(2.0f*zNear*zFar/(zNear-zFar));
|
||||
}
|
||||
|
||||
#if defined ( USE_MATRIX_TEST )
|
||||
definitelyIdentityMatrix=false;
|
||||
#endif
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
// Builds a left-handed perspective projection matrix based on a field of view, with far plane culling at infinity
|
||||
template <class T>
|
||||
@ -1791,7 +1772,6 @@ namespace core
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
// Builds a right-handed perspective projection matrix.
|
||||
template <class T>
|
||||
inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveRH(
|
||||
@ -1799,44 +1779,10 @@ namespace core
|
||||
{
|
||||
IRR_DEBUG_BREAK_IF(widthOfViewVolume==0.f); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(heightOfViewVolume==0.f); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
|
||||
M[0] = (T)(2*zNear/widthOfViewVolume);
|
||||
M[1] = 0;
|
||||
M[2] = 0;
|
||||
M[3] = 0;
|
||||
|
||||
M[4] = 0;
|
||||
M[5] = (T)(2*zNear/heightOfViewVolume);
|
||||
M[6] = 0;
|
||||
M[7] = 0;
|
||||
|
||||
M[8] = 0;
|
||||
M[9] = 0;
|
||||
//M[10]
|
||||
M[11] = -1;
|
||||
|
||||
M[12] = 0;
|
||||
M[13] = 0;
|
||||
//M[14]
|
||||
M[15] = 0;
|
||||
|
||||
if ( zClipFromZero ) // DirectX version
|
||||
{
|
||||
M[10] = (T)(zFar/(zNear-zFar));
|
||||
M[14] = (T)(zNear*zFar/(zNear-zFar));
|
||||
const T sx = (T)(2*zNear/widthOfViewVolume);
|
||||
const T sy = (T)(2*zNear/heightOfViewVolume);
|
||||
return buildProjectionMatrixPerspectiveFov(sx, sy, zNear, zFar, zClipFromZero, (T)-1);
|
||||
}
|
||||
else // OpenGL version
|
||||
{
|
||||
M[10] = (T)((zFar+zNear)/(zNear-zFar));
|
||||
M[14] = (T)(2.0f*zNear*zFar/(zNear-zFar));
|
||||
}
|
||||
|
||||
#if defined ( USE_MATRIX_TEST )
|
||||
definitelyIdentityMatrix=false;
|
||||
#endif
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
// Builds a left-handed perspective projection matrix.
|
||||
template <class T>
|
||||
@ -1845,42 +1791,10 @@ namespace core
|
||||
{
|
||||
IRR_DEBUG_BREAK_IF(widthOfViewVolume==0.f); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(heightOfViewVolume==0.f); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
|
||||
M[0] = (T)(2*zNear/widthOfViewVolume);
|
||||
M[1] = 0;
|
||||
M[2] = 0;
|
||||
M[3] = 0;
|
||||
const T sx = (T)(2*zNear/widthOfViewVolume);
|
||||
const T sy = (T)(2*zNear/heightOfViewVolume);
|
||||
|
||||
M[4] = 0;
|
||||
M[5] = (T)(2*zNear/heightOfViewVolume);
|
||||
M[6] = 0;
|
||||
M[7] = 0;
|
||||
|
||||
M[8] = 0;
|
||||
M[9] = 0;
|
||||
//M[10]
|
||||
M[11] = 1;
|
||||
|
||||
M[12] = 0;
|
||||
M[13] = 0;
|
||||
//M[14] = (T)(zNear*zFar/(zNear-zFar));
|
||||
M[15] = 0;
|
||||
|
||||
if ( zClipFromZero ) // DirectX version
|
||||
{
|
||||
M[10] = (T)(zFar/(zFar-zNear));
|
||||
M[14] = (T)(zNear*zFar/(zNear-zFar));
|
||||
}
|
||||
else // OpenGL version
|
||||
{
|
||||
M[10] = (T)((zFar+zNear)/(zFar-zNear));
|
||||
M[14] = (T)(2.0f*zNear*zFar/(zNear-zFar));
|
||||
}
|
||||
|
||||
#if defined ( USE_MATRIX_TEST )
|
||||
definitelyIdentityMatrix=false;
|
||||
#endif
|
||||
return *this;
|
||||
return buildProjectionMatrixPerspectiveFov(sx, sy, zNear, zFar, zClipFromZero, (T)1);
|
||||
}
|
||||
|
||||
|
||||
@ -2399,4 +2313,3 @@ namespace core
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -235,7 +235,10 @@ namespace core
|
||||
}
|
||||
|
||||
//! Rotates the vector by a specified number of degrees around the Y axis and the specified center.
|
||||
/** \param degrees Number of degrees to rotate around the Y axis.
|
||||
/** CAREFUL: For historical reasons rotateXZBy uses a right-handed rotation
|
||||
(maybe to make it more similar to the 2D vector rotations which are counterclockwise).
|
||||
To have this work the same way as rest of Irrlicht (nodes, matrices, other rotateBy functions) pass -1*degrees in here.
|
||||
\param degrees Number of degrees to rotate around the Y axis.
|
||||
\param center The center of the rotation. */
|
||||
void rotateXZBy(f64 degrees, const vector3d<T>& center=vector3d<T>())
|
||||
{
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include "C3DSMeshFileLoader.h"
|
||||
#include "CMeshTextureLoader.h"
|
||||
#include "os.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "CMeshBuffer.h"
|
||||
#include "SAnimatedMesh.h"
|
||||
#include "IReadFile.h"
|
||||
#include "IVideoDriver.h"
|
||||
|
@ -10,7 +10,7 @@
|
||||
#include "CColorConverter.h"
|
||||
#include "CImage.h"
|
||||
#include "coreutil.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "CMeshBuffer.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IFileSystem.h"
|
||||
|
||||
|
@ -6,7 +6,6 @@
|
||||
#ifdef _IRR_COMPILE_WITH_MD2_LOADER_
|
||||
|
||||
#include "CAnimatedMeshMD2.h"
|
||||
#include "SColor.h"
|
||||
#include "irrMath.h"
|
||||
|
||||
namespace irr
|
||||
|
@ -8,8 +8,6 @@
|
||||
#include "IAnimatedMeshMD2.h"
|
||||
#include "IMesh.h"
|
||||
#include "CMeshBuffer.h"
|
||||
#include "IReadFile.h"
|
||||
#include "S3DVertex.h"
|
||||
#include "irrArray.h"
|
||||
#include "irrString.h"
|
||||
|
||||
|
@ -8,11 +8,8 @@
|
||||
#include "IAnimatedMeshMD3.h"
|
||||
#include "IReadFile.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "irrArray.h"
|
||||
#include "irrString.h"
|
||||
#include "SMesh.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "IQ3Shader.h"
|
||||
#include "CMeshBuffer.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -5,8 +5,8 @@
|
||||
#include "CAnimatedMeshSceneNode.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "ISceneManager.h"
|
||||
#include "S3DVertex.h"
|
||||
#include "os.h"
|
||||
#include "IFileSystem.h"
|
||||
#ifdef _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
|
||||
#include "CShadowVolumeSceneNode.h"
|
||||
#else
|
||||
@ -14,9 +14,7 @@
|
||||
#endif // _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
|
||||
#include "IAnimatedMeshMD3.h"
|
||||
#include "CSkinnedMesh.h"
|
||||
#include "IDummyTransformationSceneNode.h"
|
||||
#include "IBoneSceneNode.h"
|
||||
#include "IMaterialRenderer.h"
|
||||
#include "IMesh.h"
|
||||
#include "IMeshCache.h"
|
||||
#include "IAnimatedMesh.h"
|
||||
|
@ -2,7 +2,6 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "CAttributes.h"
|
||||
#include "fast_atof.h"
|
||||
#include "ITexture.h"
|
||||
#include "IVideoDriver.h"
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include "CMeshTextureLoader.h"
|
||||
|
||||
#include "IVideoDriver.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "IAttributes.h"
|
||||
#include "os.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
@ -255,7 +255,7 @@ bool CB3DMeshFileLoader::readChunkMESH(CSkinnedMesh::SJoint *inJoint)
|
||||
os::Printer::log(logStr.c_str(), ELL_DEBUG);
|
||||
#endif
|
||||
|
||||
s32 brushID;
|
||||
s32 brushID=-1;
|
||||
B3DFile->read(&brushID, sizeof(brushID));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
brushID = os::Byteswap::byteswap(brushID);
|
||||
@ -283,11 +283,15 @@ bool CB3DMeshFileLoader::readChunkMESH(CSkinnedMesh::SJoint *inJoint)
|
||||
{
|
||||
scene::SSkinMeshBuffer *meshBuffer = AnimatedMesh->addMeshBuffer();
|
||||
|
||||
if (brushID!=-1)
|
||||
if ( brushID >= 0 && (u32)brushID < Materials.size() )
|
||||
{
|
||||
loadTextures(Materials[brushID]);
|
||||
meshBuffer->Material=Materials[brushID].Material;
|
||||
}
|
||||
else if (brushID != -1) // -1 is OK
|
||||
{
|
||||
os::Printer::log("Illegal brush ID found", B3DFile->getFileName(), ELL_WARNING);
|
||||
}
|
||||
|
||||
if(readChunkTRIS(meshBuffer,AnimatedMesh->getMeshBuffers().size()-1, VerticesStart)==false)
|
||||
return false;
|
||||
@ -364,7 +368,8 @@ bool CB3DMeshFileLoader::readChunkVRTS(CSkinnedMesh::SJoint *inJoint)
|
||||
tex_coord_set_size = os::Byteswap::byteswap(tex_coord_set_size);
|
||||
#endif
|
||||
|
||||
if (tex_coord_sets >= max_tex_coords || tex_coord_set_size >= 4) // Something is wrong
|
||||
if (tex_coord_sets < 0 || tex_coord_set_size < 0 ||
|
||||
tex_coord_sets >= max_tex_coords || tex_coord_set_size >= 4) // Something is wrong
|
||||
{
|
||||
os::Printer::log("tex_coord_sets or tex_coord_set_size too big", B3DFile->getFileName(), ELL_ERROR);
|
||||
return false;
|
||||
@ -460,7 +465,7 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
|
||||
|
||||
bool showVertexWarning=false;
|
||||
|
||||
s32 triangle_brush_id; // Note: Irrlicht can't have different brushes for each triangle (using a workaround)
|
||||
s32 triangle_brush_id=-1; // Note: Irrlicht can't have different brushes for each triangle (using a workaround)
|
||||
B3DFile->read(&triangle_brush_id, sizeof(triangle_brush_id));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
triangle_brush_id = os::Byteswap::byteswap(triangle_brush_id);
|
||||
@ -468,14 +473,20 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
|
||||
|
||||
SB3dMaterial *B3dMaterial;
|
||||
|
||||
if (triangle_brush_id != -1)
|
||||
if (triangle_brush_id >= 0 && (u32)triangle_brush_id < Materials.size())
|
||||
{
|
||||
loadTextures(Materials[triangle_brush_id]);
|
||||
B3dMaterial = &Materials[triangle_brush_id];
|
||||
meshBuffer->Material = B3dMaterial->Material;
|
||||
}
|
||||
else
|
||||
{
|
||||
B3dMaterial = 0;
|
||||
if (triangle_brush_id < -1) // -1 is OK
|
||||
{
|
||||
os::Printer::log("Illegal material index for triangle brush found", B3DFile->getFileName(), ELL_WARNING);
|
||||
}
|
||||
}
|
||||
|
||||
const s32 memoryNeeded = B3dStack.getLast().length / sizeof(s32);
|
||||
meshBuffer->Indices.reallocate(memoryNeeded + meshBuffer->Indices.size() + 1);
|
||||
@ -594,7 +605,11 @@ bool CB3DMeshFileLoader::readChunkBONE(CSkinnedMesh::SJoint *inJoint)
|
||||
#endif
|
||||
globalVertexID += VerticesStart;
|
||||
|
||||
if (AnimatedVertices_VertexID[globalVertexID]==-1)
|
||||
if (globalVertexID >= AnimatedVertices_VertexID.size())
|
||||
{
|
||||
os::Printer::log("Illegal vertex index found", B3DFile->getFileName(), ELL_WARNING);
|
||||
}
|
||||
else if (AnimatedVertices_VertexID[globalVertexID]==-1)
|
||||
{
|
||||
os::Printer::log("B3dMeshLoader: Weight has bad vertex id (no link to meshbuffer index found)");
|
||||
}
|
||||
@ -1081,10 +1096,9 @@ void CB3DMeshFileLoader::loadTextures(SB3dMaterial& material) const
|
||||
void CB3DMeshFileLoader::readString(core::stringc& newstring)
|
||||
{
|
||||
newstring="";
|
||||
while (B3DFile->getPos() <= B3DFile->getSize())
|
||||
c8 character=0;
|
||||
while (B3DFile->read(&character, sizeof(character)) > 0) // until eof
|
||||
{
|
||||
c8 character;
|
||||
B3DFile->read(&character, sizeof(character));
|
||||
if (character==0)
|
||||
return;
|
||||
newstring.append(character);
|
||||
|
@ -2,13 +2,12 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
// TODO: replace printf's by logging messages
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_B3D_WRITER_
|
||||
|
||||
#include "CB3DMeshWriter.h"
|
||||
#include "SB3DStructs.h"
|
||||
#include "os.h"
|
||||
#include "ISkinnedMesh.h"
|
||||
#include "IMeshBuffer.h"
|
||||
|
@ -9,11 +9,8 @@
|
||||
|
||||
#include "IMeshWriter.h"
|
||||
#include "IWriteFile.h"
|
||||
#include "SB3DStructs.h"
|
||||
#include "ISkinnedMesh.h"
|
||||
|
||||
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
|
@ -7,7 +7,6 @@
|
||||
|
||||
#include "IMeshLoader.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "ISceneManager.h"
|
||||
#include "IQ3Shader.h"
|
||||
|
||||
|
@ -8,7 +8,6 @@
|
||||
#include "IVideoDriver.h"
|
||||
#include "ISceneManager.h"
|
||||
#include "ICameraSceneNode.h"
|
||||
#include "os.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -6,7 +6,7 @@
|
||||
#define IRR_C_BILLBOARD_SCENE_NODE_H_INCLUDED
|
||||
|
||||
#include "IBillboardSceneNode.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "CMeshBuffer.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -18,7 +18,7 @@
|
||||
#include "SMesh.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "SAnimatedMesh.h"
|
||||
#include "SMeshBufferLightMap.h"
|
||||
#include "CMeshBuffer.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define _IRR_DEBUG_CSM_LOADER_
|
||||
|
@ -38,9 +38,7 @@
|
||||
#ifndef __CSM_LOADER_H_INCLUDED__
|
||||
#define __CSM_LOADER_H_INCLUDED__
|
||||
|
||||
#include "irrArray.h"
|
||||
#include "IMesh.h"
|
||||
#include "irrString.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "IMeshLoader.h"
|
||||
|
||||
|
@ -7,6 +7,7 @@
|
||||
|
||||
#include "CColladaFileLoader.h"
|
||||
#include "CMeshTextureLoader.h"
|
||||
#include "CAttributes.h"
|
||||
#include "os.h"
|
||||
#include "IXMLReader.h"
|
||||
#include "IDummyTransformationSceneNode.h"
|
||||
@ -21,6 +22,7 @@
|
||||
#include "IMeshCache.h"
|
||||
#include "IMeshSceneNode.h"
|
||||
#include "CDynamicMeshBuffer.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "irrMap.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
|
@ -7,12 +7,11 @@
|
||||
|
||||
#include "IMeshLoader.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "irrString.h"
|
||||
#include "SMesh.h"
|
||||
#include "ISceneManager.h"
|
||||
#include "irrMap.h"
|
||||
#include "CAttributes.h"
|
||||
#include "IAttributes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -14,7 +14,6 @@
|
||||
#include "IWriteFile.h"
|
||||
#include "IXMLWriter.h"
|
||||
#include "IMesh.h"
|
||||
#include "IAttributes.h"
|
||||
#include "IAnimatedMeshSceneNode.h"
|
||||
#include "IMeshSceneNode.h"
|
||||
#include "ITerrainSceneNode.h"
|
||||
|
@ -3,9 +3,8 @@
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "CColorConverter.h"
|
||||
#include "SColor.h"
|
||||
#include "IImage.h"
|
||||
#include "os.h"
|
||||
#include "irrString.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -6,7 +6,7 @@
|
||||
#define IRR_C_COLOR_CONVERTER_H_INCLUDED
|
||||
|
||||
#include "irrTypes.h"
|
||||
#include "IImage.h"
|
||||
#include "SColor.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -7,9 +7,6 @@
|
||||
#include "CCubeSceneNode.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "ISceneManager.h"
|
||||
#include "S3DVertex.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "os.h"
|
||||
#ifdef _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
|
||||
#include "CShadowVolumeSceneNode.h"
|
||||
#else
|
||||
|
@ -6,7 +6,7 @@
|
||||
#define IRR_C_CUBE_SCENE_NODE_H_INCLUDED
|
||||
|
||||
#include "IMeshSceneNode.h"
|
||||
#include "SMesh.h"
|
||||
#include "IMesh.h"
|
||||
#include "IGeometryCreator.h"
|
||||
|
||||
namespace irr
|
||||
|
@ -25,10 +25,11 @@
|
||||
#include "CMeshTextureLoader.h"
|
||||
#include "ISceneManager.h"
|
||||
#include "IAttributes.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "SAnimatedMesh.h"
|
||||
#include "SSkinMeshBuffer.h"
|
||||
#include "SMesh.h"
|
||||
#include "irrString.h"
|
||||
#include "irrMath.h"
|
||||
#include "dmfsupport.h"
|
||||
|
||||
namespace irr
|
||||
|
@ -33,10 +33,7 @@
|
||||
#include "IMeshLoader.h"
|
||||
#include "IReadFile.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "SMesh.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "ISceneManager.h"
|
||||
#include "SAnimatedMesh.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -3,11 +3,10 @@
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "CFileList.h"
|
||||
#include "IrrCompileConfig.h"
|
||||
#include "irrArray.h"
|
||||
#include "coreutil.h"
|
||||
|
||||
#include "os.h"
|
||||
#include "os.h" // debug logging
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -12,10 +12,6 @@
|
||||
#include "IGUIButton.h"
|
||||
#include "IGUIStaticText.h"
|
||||
#include "IGUIFont.h"
|
||||
#include "IGUISpriteBank.h"
|
||||
#include "IFileList.h"
|
||||
#include "os.h"
|
||||
#include "fast_atof.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -6,13 +6,11 @@
|
||||
#ifdef _IRR_COMPILE_WITH_GUI_
|
||||
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IGUISkin.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IGUIFont.h"
|
||||
#include "IGUIButton.h"
|
||||
#include "CGUIListBox.h"
|
||||
#include "os.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -8,7 +8,6 @@
|
||||
|
||||
#include "IGUISkin.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IGUIFont.h"
|
||||
#include "IGUISpriteBank.h"
|
||||
#include "os.h"
|
||||
|
@ -8,7 +8,6 @@
|
||||
#include "IGUISkin.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IGUIFont.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "rect.h"
|
||||
#include "os.h"
|
||||
#include "Keycodes.h"
|
||||
|
@ -9,13 +9,9 @@
|
||||
|
||||
#include "IGUISkin.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IGUIButton.h"
|
||||
#include "IGUIStaticText.h"
|
||||
#include "IGUIFont.h"
|
||||
#include "IGUIFontBitmap.h"
|
||||
#include "IFileList.h"
|
||||
#include "os.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -8,7 +8,6 @@
|
||||
#include "CGUIListBox.h"
|
||||
#include "IGUISkin.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IGUIFont.h"
|
||||
#include "IGUISpriteBank.h"
|
||||
#include "CGUIScrollBar.h"
|
||||
|
@ -7,12 +7,9 @@
|
||||
|
||||
#include "IGUISkin.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IGUIFont.h"
|
||||
#include "IGUIWindow.h"
|
||||
|
||||
#include "os.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace gui
|
||||
|
@ -8,7 +8,6 @@
|
||||
#include "IGUISkin.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IGUIButton.h"
|
||||
#include "IGUIFont.h"
|
||||
#include "ITexture.h"
|
||||
|
||||
namespace irr
|
||||
|
@ -11,7 +11,6 @@
|
||||
#include "CGUIWindow.h"
|
||||
#include "IGUIStaticText.h"
|
||||
#include "IGUIImage.h"
|
||||
#include "irrArray.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -7,7 +7,6 @@
|
||||
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "os.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IGUISkin.h"
|
||||
|
||||
namespace irr
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include "IGUITable.h"
|
||||
#include "IGUIScrollBar.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "CProfiler.h"
|
||||
#include "IProfiler.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -7,11 +7,7 @@
|
||||
|
||||
#include "IGUISkin.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "CGUIButton.h"
|
||||
#include "IGUIFont.h"
|
||||
#include "IGUIFontBitmap.h"
|
||||
#include "os.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -4,12 +4,11 @@
|
||||
#include "CGUISpinBox.h"
|
||||
#ifdef _IRR_COMPILE_WITH_GUI_
|
||||
|
||||
#include "CGUIEditBox.h"
|
||||
#include "CGUIButton.h"
|
||||
#include "IGUIEditBox.h"
|
||||
#include "IGUIButton.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IEventReceiver.h"
|
||||
#include "fast_atof.h"
|
||||
#include <wchar.h>
|
||||
|
||||
|
||||
namespace irr
|
||||
@ -131,7 +130,7 @@ void CGUISpinBox::setRange(f32 min, f32 max)
|
||||
RangeMin = min;
|
||||
RangeMax = max;
|
||||
|
||||
// we have to round the range - otherwise we can get into an infinte setValue/verifyValueRange cycle.
|
||||
// we have to round the range - otherwise we can get into an infinite setValue/verifyValueRange cycle.
|
||||
wchar_t str[100];
|
||||
swprintf_irr(str, 99, FormatString.c_str(), RangeMin);
|
||||
RangeMin = core::fast_atof(core::stringc(str).c_str());
|
||||
|
@ -5,13 +5,12 @@
|
||||
#include "CGUITabControl.h"
|
||||
#ifdef _IRR_COMPILE_WITH_GUI_
|
||||
|
||||
#include "CGUIButton.h"
|
||||
#include "IGUIButton.h"
|
||||
#include "IGUISkin.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IGUIFont.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "rect.h"
|
||||
#include "os.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -10,7 +10,6 @@
|
||||
|
||||
#include "IGUITabControl.h"
|
||||
#include "irrArray.h"
|
||||
#include "IGUISkin.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -12,8 +12,7 @@
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IGUIFont.h"
|
||||
#include "CGUIScrollBar.h"
|
||||
#include "os.h"
|
||||
#include "IGUIScrollBar.h"
|
||||
|
||||
#define ARROW_PAD 15
|
||||
|
||||
|
@ -7,7 +7,6 @@
|
||||
|
||||
#include "IGUISkin.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IGUIButton.h"
|
||||
#include "IGUIFont.h"
|
||||
#include "CGUIButton.h"
|
||||
|
@ -13,7 +13,6 @@
|
||||
#include "IVideoDriver.h"
|
||||
#include "IGUIFont.h"
|
||||
#include "CGUIScrollBar.h"
|
||||
#include "os.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -7,10 +7,8 @@
|
||||
|
||||
#include "IGUISkin.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IGUIButton.h"
|
||||
#include "IGUIFont.h"
|
||||
#include "IGUIFontBitmap.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -3,8 +3,6 @@
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "CGeometryCreator.h"
|
||||
#include "SAnimatedMesh.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "SMesh.h"
|
||||
#include "IMesh.h"
|
||||
#include "IVideoDriver.h"
|
||||
|
@ -6,7 +6,7 @@
|
||||
#define IRR_C_GEOMETRY_CREATOR_H_INCLUDED
|
||||
|
||||
#include "IGeometryCreator.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "CMeshBuffer.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -3,7 +3,6 @@
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "CImage.h"
|
||||
#include "irrString.h"
|
||||
#include "CColorConverter.h"
|
||||
#include "CBlit.h"
|
||||
#include "os.h"
|
||||
|
@ -11,7 +11,6 @@
|
||||
#include "CColorConverter.h"
|
||||
#include "CImage.h"
|
||||
#include "os.h"
|
||||
#include "irrString.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -48,19 +47,35 @@ bool CImageLoaderBMP::isALoadableFileFormat(io::IReadFile* file) const
|
||||
}
|
||||
|
||||
|
||||
// UB-safe overflow check
|
||||
static inline bool doesOverflow(const void *base, size_t numElements, const void *end)
|
||||
{
|
||||
// TODO: uintptr_t (as in original patch from sfan5) would be nicer than size_t, use once we allow c++11
|
||||
size_t baseI = reinterpret_cast<size_t>(base);
|
||||
size_t endI = reinterpret_cast<size_t>(end);
|
||||
return baseI > endI || numElements >= (endI - baseI);
|
||||
}
|
||||
|
||||
// check whether &p[0] to &p[_off - 1] can be accessed
|
||||
#define EXIT_P_OVERFLOW(_off) if (doesOverflow(p, _off, pEnd)) goto exit
|
||||
// same for d
|
||||
#define EXIT_D_OVERFLOW(_off) if (doesOverflow(d, _off, destEnd)) goto exit
|
||||
|
||||
void CImageLoaderBMP::decompress8BitRLE(u8*& bmpData, s32 size, s32 width, s32 height, s32 pitch) const
|
||||
{
|
||||
u8* p = bmpData;
|
||||
const u8* pEnd = bmpData + size;
|
||||
u8* newBmp = new u8[(width+pitch)*height];
|
||||
u8* d = newBmp;
|
||||
u8* destEnd = newBmp + (width+pitch)*height;
|
||||
const u8* destEnd = newBmp + (width+pitch)*height;
|
||||
s32 line = 0;
|
||||
|
||||
while (bmpData - p < size && d < destEnd)
|
||||
while (p < pEnd && d < destEnd)
|
||||
{
|
||||
if (*p == 0)
|
||||
{
|
||||
++p;
|
||||
EXIT_P_OVERFLOW(1);
|
||||
|
||||
switch(*p)
|
||||
{
|
||||
@ -70,37 +85,43 @@ void CImageLoaderBMP::decompress8BitRLE(u8*& bmpData, s32 size, s32 width, s32 h
|
||||
d = newBmp + (line*(width+pitch));
|
||||
break;
|
||||
case 1: // end of bmp
|
||||
delete [] bmpData;
|
||||
bmpData = newBmp;
|
||||
return;
|
||||
goto exit;
|
||||
case 2:
|
||||
++p; d +=(u8)*p; // delta
|
||||
++p; d += ((u8)*p)*(width+pitch);
|
||||
++p;
|
||||
EXIT_P_OVERFLOW(2);
|
||||
d += (u8)*p; // delta
|
||||
++p;
|
||||
d += ((u8)*p)*(width+pitch);
|
||||
++p;
|
||||
break;
|
||||
default:
|
||||
{
|
||||
// absolute mode
|
||||
s32 count = (u8)*p; ++p;
|
||||
s32 readAdditional = ((2-(count%2))%2);
|
||||
s32 i;
|
||||
const s32 count = (u8)*p;
|
||||
++p;
|
||||
|
||||
for (i=0; i<count; ++i)
|
||||
EXIT_P_OVERFLOW(count);
|
||||
EXIT_D_OVERFLOW(count);
|
||||
for (s32 i=0; i<count; ++i)
|
||||
{
|
||||
*d = *p;
|
||||
++p;
|
||||
++d;
|
||||
}
|
||||
|
||||
for (i=0; i<readAdditional; ++i)
|
||||
const s32 readAdditional = ((2-(count%2))%2);
|
||||
EXIT_P_OVERFLOW(readAdditional);
|
||||
for (s32 i=0; i<readAdditional; ++i)
|
||||
++p;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
s32 count = (u8)*p; ++p;
|
||||
const s32 count = (u8)*p; ++p;
|
||||
EXIT_P_OVERFLOW(1);
|
||||
u8 color = *p; ++p;
|
||||
EXIT_D_OVERFLOW(count);
|
||||
for (s32 i=0; i<count; ++i)
|
||||
{
|
||||
*d = color;
|
||||
@ -109,63 +130,97 @@ void CImageLoaderBMP::decompress8BitRLE(u8*& bmpData, s32 size, s32 width, s32 h
|
||||
}
|
||||
}
|
||||
|
||||
exit:
|
||||
delete [] bmpData;
|
||||
bmpData = newBmp;
|
||||
}
|
||||
|
||||
|
||||
// how many new bytes will be touched given the current state of decompress4BitRLE
|
||||
static inline u32 shiftedCount(s32 count, s32 shift)
|
||||
{
|
||||
IRR_DEBUG_BREAK_IF(count <= 0)
|
||||
|
||||
u32 ret = 0;
|
||||
if ( shift == 0 ) // using up half of an old byte
|
||||
{
|
||||
--count;
|
||||
}
|
||||
ret += (count / 2) + (count % 2);
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Ensure current row/line are inside width/height
|
||||
// Didn't find any documentation how BMP's are supposed to handle this
|
||||
// I think in general "good" bmp's are supposed to not go over line-ends
|
||||
#define KEEP_ROW_LINE_INSIDE \
|
||||
if ( row >= width ) \
|
||||
{ \
|
||||
line += row/width; \
|
||||
row %= width; \
|
||||
} \
|
||||
if ( line >= height ) \
|
||||
{ \
|
||||
line = 0; /* bug anyway, this way more visible maybe */ \
|
||||
}
|
||||
|
||||
|
||||
void CImageLoaderBMP::decompress4BitRLE(u8*& bmpData, s32 size, s32 width, s32 height, s32 pitch) const
|
||||
{
|
||||
s32 lineWidth = (width+1)/2+pitch;
|
||||
const s32 lineWidth = (width+1)/2+pitch;
|
||||
u8* p = bmpData;
|
||||
const u8* pEnd = bmpData + size;
|
||||
u8* newBmp = new u8[lineWidth*height];
|
||||
u8* d = newBmp;
|
||||
u8* destEnd = newBmp + lineWidth*height;
|
||||
memset(newBmp, 0, lineWidth*height); // Extra cost, but otherwise we have to code pixel skipping stuff
|
||||
const u8* destEnd = newBmp + lineWidth*height;
|
||||
s32 line = 0;
|
||||
s32 shift = 4;
|
||||
s32 row = 0;
|
||||
|
||||
while (bmpData - p < size && d < destEnd)
|
||||
while (p < pEnd)
|
||||
{
|
||||
if (*p == 0)
|
||||
{
|
||||
++p;
|
||||
EXIT_P_OVERFLOW(1);
|
||||
|
||||
switch(*p)
|
||||
{
|
||||
case 0: // end of line
|
||||
++p;
|
||||
++line;
|
||||
d = newBmp + (line*lineWidth);
|
||||
shift = 4;
|
||||
row = 0;
|
||||
break;
|
||||
case 1: // end of bmp
|
||||
delete [] bmpData;
|
||||
bmpData = newBmp;
|
||||
return;
|
||||
case 2:
|
||||
goto exit;
|
||||
case 2: // delta
|
||||
{
|
||||
++p;
|
||||
EXIT_P_OVERFLOW(2);
|
||||
s32 x = (u8)*p; ++p;
|
||||
s32 y = (u8)*p; ++p;
|
||||
d += x/2 + y*lineWidth;
|
||||
shift = x%2==0 ? 4 : 0;
|
||||
row += x;
|
||||
line += y;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
// absolute mode
|
||||
s32 count = (u8)*p; ++p;
|
||||
s32 readAdditional = ((2-((count)%2))%2);
|
||||
const u32 count = (u8)*p; ++p;
|
||||
s32 readShift = 4;
|
||||
s32 i;
|
||||
|
||||
for (i=0; i<count; ++i)
|
||||
KEEP_ROW_LINE_INSIDE;
|
||||
s32 shift = row%2 == 0 ? 4 : 0;
|
||||
u8* d = newBmp + (lineWidth*line + row/2);
|
||||
|
||||
EXIT_P_OVERFLOW(shiftedCount(count, readShift));
|
||||
EXIT_D_OVERFLOW(shiftedCount(count, shift));
|
||||
for (u32 i=0; i<count; ++i)
|
||||
{
|
||||
s32 color = (((u8)*p) >> readShift) & 0x0f;
|
||||
readShift -= 4;
|
||||
if (readShift < 0)
|
||||
{
|
||||
++*p;
|
||||
++p;
|
||||
readShift = 4;
|
||||
}
|
||||
|
||||
@ -178,26 +233,37 @@ void CImageLoaderBMP::decompress4BitRLE(u8*& bmpData, s32 size, s32 width, s32 h
|
||||
shift = 4;
|
||||
++d;
|
||||
}
|
||||
|
||||
}
|
||||
row += count;
|
||||
|
||||
for (i=0; i<readAdditional; ++i)
|
||||
// pixels always come in 2-byte packages with unused half-bytes filled with zeroes
|
||||
const u32 modCount = (count%4);
|
||||
const u32 readAdditional = modCount == 1 ? 2 : (modCount==0?0:1); // jump 2,1,1,0 for count 1,2,3,4
|
||||
EXIT_P_OVERFLOW(readAdditional);
|
||||
for (u32 i=0; i<readAdditional; ++i)
|
||||
++p;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
else // encoded mode
|
||||
{
|
||||
s32 count = (u8)*p; ++p;
|
||||
s32 color1 = (u8)*p; color1 = color1 & 0x0f;
|
||||
s32 color2 = (u8)*p; color2 = (color2 >> 4) & 0x0f;
|
||||
const s32 count = (u8)*p; // pixels to draw
|
||||
++p;
|
||||
EXIT_P_OVERFLOW(1);
|
||||
s32 color1 = (u8)*p; color1 = color1 & 0x0f; // lo bit (2nd,4th,... pixel)
|
||||
s32 color2 = (u8)*p; color2 = (color2 >> 4) & 0x0f; // hi bits (1st,3rd,... pixel)
|
||||
++p;
|
||||
|
||||
KEEP_ROW_LINE_INSIDE;
|
||||
s32 shift = row%2 == 0 ? 4 : 0;
|
||||
u8* d = newBmp + (lineWidth*line + row/2);
|
||||
|
||||
EXIT_D_OVERFLOW(shiftedCount(count, shift));
|
||||
for (s32 i=0; i<count; ++i)
|
||||
{
|
||||
u8 mask = 0x0f << shift;
|
||||
u8 toSet = (shift==0 ? color1 : color2) << shift;
|
||||
*d = (*d & (~mask)) | (toSet & mask);
|
||||
u8 toSet = ((i%2==0) ? color2 : color1) << shift;
|
||||
*d = (*d & (~mask)) | toSet;
|
||||
|
||||
shift -= 4;
|
||||
if (shift < 0)
|
||||
@ -206,14 +272,18 @@ void CImageLoaderBMP::decompress4BitRLE(u8*& bmpData, s32 size, s32 width, s32 h
|
||||
++d;
|
||||
}
|
||||
}
|
||||
row += count;
|
||||
}
|
||||
}
|
||||
|
||||
exit:
|
||||
delete [] bmpData;
|
||||
bmpData = newBmp;
|
||||
}
|
||||
|
||||
|
||||
#undef EXIT_P_OVERFLOW
|
||||
#undef EXIT_D_OVERFLOW
|
||||
#undef KEEP_ROW_LINE_INSIDE
|
||||
|
||||
//! creates a surface from the file
|
||||
IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
|
||||
@ -239,12 +309,25 @@ IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
|
||||
header.ImportantColors = os::Byteswap::byteswap(header.ImportantColors);
|
||||
#endif
|
||||
|
||||
s32 pitch = 0;
|
||||
|
||||
//! return if the header is false
|
||||
|
||||
if (header.Id != 0x4d42)
|
||||
bool topDown = false;
|
||||
if (header.Id == 0x4d42) // BM = Windows header
|
||||
{
|
||||
// Sizes are signed integer with Windows header (unsigned with OS/2)
|
||||
// Not sure if negative Width has any meaning, but negative height is for upside-down
|
||||
header.Width = core::abs_((s32)header.Width);
|
||||
if ( (s32)header.Height < 0 )
|
||||
{
|
||||
topDown = true;
|
||||
header.Height = core::abs_((s32)header.Height);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
os::Printer::log("BMP files with OS/2 Headers not supported.", ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (header.Compression > 2) // we'll only handle RLE-Compression
|
||||
{
|
||||
@ -282,14 +365,9 @@ IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
|
||||
|
||||
file->seek(header.BitmapDataOffset);
|
||||
|
||||
f32 t = (header.Width) * (header.BPP / 8.0f);
|
||||
s32 widthInBytes = (s32)t;
|
||||
t -= widthInBytes;
|
||||
if (t!=0.0f)
|
||||
++widthInBytes;
|
||||
|
||||
s32 lineData = widthInBytes + ((4-(widthInBytes%4)))%4;
|
||||
pitch = lineData - widthInBytes;
|
||||
const s32 widthInBytes = core::ceil32(header.Width * (header.BPP / 8.0f));
|
||||
const s32 lineSize = widthInBytes + ((4-(widthInBytes%4)))%4;
|
||||
const s32 pitch = lineSize - widthInBytes;
|
||||
|
||||
u8* bmpData = new u8[header.BitmapDataSize];
|
||||
file->read(bmpData, header.BitmapDataSize);
|
||||
@ -297,14 +375,25 @@ IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
|
||||
// decompress data if needed
|
||||
switch(header.Compression)
|
||||
{
|
||||
case 1: // 8 bit rle
|
||||
case 1: // 8 bit RLE
|
||||
decompress8BitRLE(bmpData, header.BitmapDataSize, header.Width, header.Height, pitch);
|
||||
header.BitmapDataSize = (header.Width + pitch) * header.Height;
|
||||
break;
|
||||
case 2: // 4 bit rle
|
||||
case 2: // 4 bit RLE
|
||||
decompress4BitRLE(bmpData, header.BitmapDataSize, header.Width, header.Height, pitch);
|
||||
header.BitmapDataSize = ((header.Width+1)/2 + pitch) * header.Height;
|
||||
break;
|
||||
}
|
||||
|
||||
if (header.BitmapDataSize < lineSize * header.Height)
|
||||
{
|
||||
os::Printer::log("Bitmap data is cut off.", ELL_ERROR);
|
||||
|
||||
delete [] paletteData;
|
||||
delete [] bmpData;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// create surface
|
||||
|
||||
// no default constructor from packed area! ARM problem!
|
||||
@ -359,6 +448,9 @@ cleanup:
|
||||
delete [] paletteData;
|
||||
delete [] bmpData;
|
||||
|
||||
if ( image && topDown )
|
||||
image->flip(true, false);
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
|
@ -18,9 +18,7 @@
|
||||
|
||||
#include "IReadFile.h"
|
||||
#include "os.h"
|
||||
#include "CColorConverter.h"
|
||||
#include "CImage.h"
|
||||
#include "irrString.h"
|
||||
|
||||
// Header flag values
|
||||
#define DDSD_CAPS 0x00000001
|
||||
@ -721,9 +719,8 @@ IImage* CImageLoaderDDS::loadImage(io::IReadFile* file) const
|
||||
|
||||
image = new CImage(ECF_A8R8G8B8, core::dimension2d<u32>(width, height));
|
||||
|
||||
if (DDSDecompress(&header, memFile, (u8*)image->lock()) == -1)
|
||||
if (DDSDecompress(&header, memFile, (u8*)image->getData()) == -1)
|
||||
{
|
||||
image->unlock();
|
||||
image->drop();
|
||||
image = 0;
|
||||
}
|
||||
|
@ -11,7 +11,6 @@
|
||||
#include "CColorConverter.h"
|
||||
#include "CImage.h"
|
||||
#include "os.h"
|
||||
#include "irrString.h"
|
||||
|
||||
|
||||
namespace irr
|
||||
|
@ -15,7 +15,7 @@
|
||||
#endif // _IRR_COMPILE_WITH_LIBPNG_
|
||||
|
||||
#include "CImage.h"
|
||||
#include "CReadFile.h"
|
||||
#include "IReadFile.h"
|
||||
#include "os.h"
|
||||
|
||||
namespace irr
|
||||
|
@ -9,7 +9,6 @@
|
||||
#include "IReadFile.h"
|
||||
#include "os.h"
|
||||
#include "CImage.h"
|
||||
#include "irrString.h"
|
||||
|
||||
|
||||
namespace irr
|
||||
|
@ -9,7 +9,6 @@
|
||||
#include "IReadFile.h"
|
||||
#include "os.h"
|
||||
#include "CImage.h"
|
||||
#include "irrString.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -130,7 +130,6 @@ DUMMY - This 404 bytes of data should be set to 0. This makes the Header exactl
|
||||
#include "CColorConverter.h"
|
||||
#include "CImage.h"
|
||||
#include "os.h"
|
||||
#include "irrString.h"
|
||||
|
||||
|
||||
namespace irr
|
||||
|
@ -10,7 +10,6 @@
|
||||
#include "os.h"
|
||||
#include "CColorConverter.h"
|
||||
#include "CImage.h"
|
||||
#include "irrString.h"
|
||||
|
||||
|
||||
namespace irr
|
||||
@ -33,10 +32,10 @@ u8 *CImageLoaderTGA::loadCompressedImage(io::IReadFile *file, const STGAHeader&
|
||||
// This was written and sent in by Jon Pry, thank you very much!
|
||||
// I only changed the formatting a little bit.
|
||||
|
||||
s32 bytesPerPixel = header.PixelDepth/8;
|
||||
s32 imageSize = header.ImageHeight * header.ImageWidth * bytesPerPixel;
|
||||
const u32 bytesPerPixel = header.PixelDepth/8;
|
||||
const u32 imageSize = header.ImageHeight * header.ImageWidth * bytesPerPixel;
|
||||
u8* data = new u8[imageSize];
|
||||
s32 currentByte = 0;
|
||||
u32 currentByte = 0;
|
||||
|
||||
while(currentByte < imageSize)
|
||||
{
|
||||
@ -47,8 +46,17 @@ u8 *CImageLoaderTGA::loadCompressedImage(io::IReadFile *file, const STGAHeader&
|
||||
{
|
||||
chunkheader++; // Add 1 To The Value To Get Total Number Of Raw Pixels
|
||||
|
||||
file->read(&data[currentByte], bytesPerPixel * chunkheader);
|
||||
currentByte += bytesPerPixel * chunkheader;
|
||||
const u32 bytesToRead = bytesPerPixel * chunkheader;
|
||||
if ( currentByte+bytesToRead < imageSize )
|
||||
{
|
||||
file->read(&data[currentByte], bytesToRead);
|
||||
currentByte += bytesToRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
os::Printer::log("Compressed TGA file RAW chunk tries writing beyond buffer", file->getFileName(), ELL_WARNING);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -57,15 +65,27 @@ u8 *CImageLoaderTGA::loadCompressedImage(io::IReadFile *file, const STGAHeader&
|
||||
// If It's An RLE Header
|
||||
chunkheader -= 127; // Subtract 127 To Get Rid Of The ID Bit
|
||||
|
||||
s32 dataOffset = currentByte;
|
||||
file->read(&data[dataOffset], bytesPerPixel);
|
||||
|
||||
currentByte += bytesPerPixel;
|
||||
|
||||
for(s32 counter = 1; counter < chunkheader; counter++)
|
||||
u32 dataOffset = currentByte;
|
||||
if ( dataOffset+bytesPerPixel < imageSize )
|
||||
{
|
||||
file->read(&data[dataOffset], bytesPerPixel);
|
||||
currentByte += bytesPerPixel;
|
||||
}
|
||||
else
|
||||
{
|
||||
os::Printer::log("Compressed TGA file RLE headertries writing beyond buffer", file->getFileName(), ELL_WARNING);
|
||||
break;
|
||||
}
|
||||
|
||||
for(u32 counter = 1; counter < chunkheader; counter++)
|
||||
{
|
||||
if ( currentByte + bytesPerPixel <= imageSize )
|
||||
{
|
||||
for(u32 elementCounter=0; elementCounter < bytesPerPixel; elementCounter++)
|
||||
{
|
||||
for(s32 elementCounter=0; elementCounter < bytesPerPixel; elementCounter++)
|
||||
data[currentByte + elementCounter] = data[dataOffset + elementCounter];
|
||||
}
|
||||
}
|
||||
|
||||
currentByte += bytesPerPixel;
|
||||
}
|
||||
@ -118,8 +138,17 @@ IImage* CImageLoaderTGA::loadImage(io::IReadFile* file) const
|
||||
|
||||
if (header.ColorMapType)
|
||||
{
|
||||
// create 32 bit palette
|
||||
palette = new u32[ header.ColorMapLength];
|
||||
// Create 32 bit palette
|
||||
const irr::u16 paletteSize = core::max_((u16)256, header.ColorMapLength); // ColorMapLength can lie, but so far we only use palette for 8-bit, so ensure it has 256 entries
|
||||
palette = new u32[paletteSize];
|
||||
|
||||
if( paletteSize > header.ColorMapLength )
|
||||
{
|
||||
// To catch images using palette colors with invalid indices
|
||||
const irr::u32 errorCol = irr::video::SColor(255,255, 0, 205).color; // bright magenta
|
||||
for ( irr::u16 i = header.ColorMapLength; i< paletteSize; ++i )
|
||||
palette[i] = errorCol;
|
||||
}
|
||||
|
||||
// read color map
|
||||
u8 * colorMap = new u8[header.ColorMapEntrySize/8 * header.ColorMapLength];
|
||||
@ -150,7 +179,7 @@ IImage* CImageLoaderTGA::loadImage(io::IReadFile* file) const
|
||||
header.ImageType == 3 // Uncompressed, black and white images
|
||||
)
|
||||
{
|
||||
const s32 imageSize = header.ImageHeight * header.ImageWidth * header.PixelDepth/8;
|
||||
const s32 imageSize = header.ImageHeight * header.ImageWidth * (header.PixelDepth/8);
|
||||
data = new u8[imageSize];
|
||||
file->read(data, imageSize);
|
||||
}
|
||||
@ -185,14 +214,28 @@ IImage* CImageLoaderTGA::loadImage(io::IReadFile* file) const
|
||||
}
|
||||
else
|
||||
{
|
||||
image = new CImage(ECF_A1R5G5B5,
|
||||
core::dimension2d<u32>(header.ImageWidth, header.ImageHeight));
|
||||
if (image)
|
||||
switch ( header.ColorMapEntrySize )
|
||||
{
|
||||
case 16:
|
||||
image = new CImage(ECF_A1R5G5B5, core::dimension2d<u32>(header.ImageWidth, header.ImageHeight));
|
||||
if ( image )
|
||||
CColorConverter::convert8BitTo16Bit((u8*)data,
|
||||
(s16*)image->getData(),
|
||||
header.ImageWidth,header.ImageHeight,
|
||||
(s32*) palette, 0,
|
||||
(header.ImageDescriptor&0x20)==0);
|
||||
break;
|
||||
// Note: 24 bit with palette would need a 24 bit palette, too lazy doing that now (textures will prefer 32-bit later anyway)
|
||||
default:
|
||||
image = new CImage(ECF_A8R8G8B8, core::dimension2d<u32>(header.ImageWidth, header.ImageHeight));
|
||||
if ( image )
|
||||
CColorConverter::convert8BitTo32Bit((u8*)data,
|
||||
(u8*)image->getData(),
|
||||
header.ImageWidth,header.ImageHeight,
|
||||
(u8*) palette, 0,
|
||||
(header.ImageDescriptor&0x20)==0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -9,8 +9,6 @@
|
||||
#include "CImage.h"
|
||||
#include "os.h"
|
||||
#include "dimension2d.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "IReadFile.h"
|
||||
#include "irrString.h"
|
||||
|
||||
|
@ -9,7 +9,6 @@
|
||||
#include "CImageLoaderBMP.h"
|
||||
#include "IWriteFile.h"
|
||||
#include "CColorConverter.h"
|
||||
#include "irrString.h"
|
||||
#include "os.h"
|
||||
|
||||
namespace irr
|
||||
|
@ -8,8 +8,7 @@
|
||||
|
||||
#include "CColorConverter.h"
|
||||
#include "IWriteFile.h"
|
||||
#include "CImage.h"
|
||||
#include "irrString.h"
|
||||
#include "IImage.h"
|
||||
#include "os.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_LIBJPEG_
|
||||
|
@ -6,10 +6,9 @@
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_PCX_WRITER_
|
||||
|
||||
#include "CImageLoaderPCX.h"
|
||||
#include "IWriteFile.h"
|
||||
#include "IImage.h"
|
||||
#include "os.h" // for logging
|
||||
#include "irrString.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -6,10 +6,9 @@
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_PNG_WRITER_
|
||||
|
||||
#include "CImageLoaderPNG.h"
|
||||
#include "IImage.h"
|
||||
#include "CColorConverter.h"
|
||||
#include "IWriteFile.h"
|
||||
#include "irrString.h"
|
||||
#include "os.h" // for logging
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_LIBPNG_
|
||||
|
@ -9,7 +9,6 @@
|
||||
#include "IWriteFile.h"
|
||||
#include "IImage.h"
|
||||
#include "dimension2d.h"
|
||||
#include "irrString.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -9,7 +9,6 @@
|
||||
#include "CImageLoaderPSD.h"
|
||||
#include "IWriteFile.h"
|
||||
#include "os.h" // for logging
|
||||
#include "irrString.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -9,7 +9,6 @@
|
||||
#include "CImageLoaderTGA.h"
|
||||
#include "IWriteFile.h"
|
||||
#include "CColorConverter.h"
|
||||
#include "irrString.h"
|
||||
#include "os.h"
|
||||
|
||||
namespace irr
|
||||
|
@ -26,7 +26,7 @@ namespace irr
|
||||
class CIrrDeviceMacOSX;
|
||||
}
|
||||
|
||||
@interface CIrrDelegateOSX : NSObject
|
||||
@interface CIrrDelegateOSX : NSObject <NSApplicationDelegate, NSWindowDelegate>
|
||||
|
||||
- (id)initWithDevice:(irr::CIrrDeviceMacOSX*)device;
|
||||
- (void)terminate:(id)sender;
|
||||
|
@ -579,7 +579,7 @@ CIrrDeviceMacOSX::CIrrDeviceMacOSX(const SIrrlichtCreationParameters& param)
|
||||
{
|
||||
[[NSAutoreleasePool alloc] init];
|
||||
[[NSApplication sharedApplication] activateIgnoringOtherApps:YES];
|
||||
[NSApp setDelegate:(id<NSApplicationDelegate>)[[[CIrrDelegateOSX alloc] initWithDevice:this] autorelease]];
|
||||
[[NSApplication sharedApplication] setDelegate:[[[CIrrDelegateOSX alloc] initWithDevice:this] autorelease]];
|
||||
|
||||
// Create menu
|
||||
|
||||
@ -794,7 +794,7 @@ bool CIrrDeviceMacOSX::createWindow()
|
||||
{
|
||||
if (Window)
|
||||
{
|
||||
[Window setDelegate:(id<NSWindowDelegate>)[NSApp delegate]];
|
||||
[Window setDelegate:(CIrrDelegateOSX *)[NSApp delegate]];
|
||||
[Window setAcceptsMouseMovedEvents:TRUE];
|
||||
[Window setIsVisible:TRUE];
|
||||
[Window makeKeyAndOrderFront:nil];
|
||||
@ -867,7 +867,7 @@ void CIrrDeviceMacOSX::createDriver()
|
||||
SoftwareRendererType = 2;
|
||||
if (Window)
|
||||
{
|
||||
Window.contentView.wantsLayer = YES;
|
||||
[[Window contentView] setWantsLayer:YES];
|
||||
}
|
||||
#else
|
||||
os::Printer::log("No Software driver support compiled in.", ELL_ERROR);
|
||||
@ -880,7 +880,7 @@ void CIrrDeviceMacOSX::createDriver()
|
||||
SoftwareRendererType = 1;
|
||||
if (Window)
|
||||
{
|
||||
Window.contentView.wantsLayer = YES;
|
||||
[[Window contentView] setWantsLayer:YES];
|
||||
[ Window setOpaque:YES];
|
||||
}
|
||||
|
||||
@ -1602,7 +1602,7 @@ bool CIrrDeviceMacOSX::present(video::IImage* surface, void* windowId, core::rec
|
||||
NSImage *image = [[[NSImage alloc] initWithSize: imageSize] autorelease];
|
||||
|
||||
[image addRepresentation: rep];
|
||||
Window.contentView.layer.contents = image;
|
||||
[[[Window contentView] layer] setContents:image];
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -9,8 +9,6 @@
|
||||
#ifdef _IRR_COMPILE_WITH_WINDOWS_DEVICE_
|
||||
|
||||
#include "CIrrDeviceStub.h"
|
||||
#include "IrrlichtDevice.h"
|
||||
#include "IImagePresenter.h"
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#if !defined(_IRR_XBOX_PLATFORM_)
|
||||
@ -71,7 +69,7 @@ namespace irr
|
||||
virtual video::IVideoModeList* getVideoModeList() IRR_OVERRIDE;
|
||||
|
||||
//! Notifies the device, that it has been resized
|
||||
/** Must be publis as it is called from free function (event handler) */
|
||||
/** Must be public as it is called from free function (event handler) */
|
||||
void OnResized();
|
||||
|
||||
//! Sets if the window should be resizable in windowed mode.
|
||||
|
@ -9,12 +9,12 @@
|
||||
#include "os.h"
|
||||
#include "IXMLReader.h"
|
||||
#include "SAnimatedMesh.h"
|
||||
#include "SMesh.h"
|
||||
#include "fast_atof.h"
|
||||
#include "IReadFile.h"
|
||||
#include "IAttributes.h"
|
||||
#include "IMeshSceneNode.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "CDynamicMeshBuffer.h"
|
||||
#include "SMeshBufferLightMap.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -7,10 +7,6 @@
|
||||
|
||||
#include "IMeshLoader.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "irrString.h"
|
||||
#include "SMesh.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "CDynamicMeshBuffer.h"
|
||||
#include "ISceneManager.h"
|
||||
|
||||
|
@ -70,13 +70,12 @@ Version 1.0 - 29 July 2004
|
||||
|
||||
#include "CLMTSMeshFileLoader.h"
|
||||
#include "CMeshTextureLoader.h"
|
||||
#include "SMeshBufferLightMap.h"
|
||||
#include "CMeshBuffer.h"
|
||||
#include "SAnimatedMesh.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "SceneParameters.h"
|
||||
#include "irrString.h"
|
||||
#include "IReadFile.h"
|
||||
#include "IAttributes.h"
|
||||
#include "ISceneManager.h"
|
||||
#include "os.h"
|
||||
|
||||
namespace irr
|
||||
|
@ -6,7 +6,7 @@
|
||||
#define IRR_C_LWO_MESH_FILE_LOADER_H_INCLUDED
|
||||
|
||||
#include "IMeshLoader.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "CMeshBuffer.h"
|
||||
#include "irrString.h"
|
||||
|
||||
namespace irr
|
||||
|
@ -3,7 +3,6 @@
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "CLimitReadFile.h"
|
||||
#include "irrString.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -6,7 +6,6 @@
|
||||
#define IRR_C_LIMIT_READ_FILE_H_INCLUDED
|
||||
|
||||
#include "IReadFile.h"
|
||||
#include "irrString.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -3,6 +3,8 @@
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "CLogger.h"
|
||||
#include "os.h"
|
||||
#include "irrString.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -6,8 +6,6 @@
|
||||
#define IRR_C_LOGGER_H_INCLUDED
|
||||
|
||||
#include "ILogger.h"
|
||||
#include "os.h"
|
||||
#include "irrString.h"
|
||||
#include "IEventReceiver.h"
|
||||
|
||||
namespace irr
|
||||
|
@ -7,6 +7,8 @@
|
||||
|
||||
#include "CMD2MeshFileLoader.h"
|
||||
#include "CAnimatedMeshMD2.h"
|
||||
#include "coreutil.h"
|
||||
#include "IReadFile.h"
|
||||
#include "os.h"
|
||||
|
||||
namespace irr
|
||||
|
@ -7,7 +7,7 @@
|
||||
|
||||
#include "CMD3MeshFileLoader.h"
|
||||
#include "CAnimatedMeshMD3.h"
|
||||
#include "irrString.h"
|
||||
#include "IVideoDriver.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -6,10 +6,7 @@
|
||||
#define IRR_C_MD3_MESH_FILE_LOADER_H_INCLUDED
|
||||
|
||||
#include "IMeshLoader.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "ISceneManager.h"
|
||||
#include "IQ3Shader.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include "CMeshTextureLoader.h"
|
||||
|
||||
#include "SAnimatedMesh.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "SMesh.h"
|
||||
#include "IReadFile.h"
|
||||
#include "IAttributes.h"
|
||||
|
||||
|
@ -29,8 +29,7 @@
|
||||
|
||||
|
||||
#include "IMeshLoader.h"
|
||||
#include "SMesh.h"
|
||||
#include "SMeshBufferLightMap.h"
|
||||
#include "CMeshBuffer.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "irrString.h"
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user