Bit cleanup of IDynamicMeshBuffer.

No point in repeating pure virtual functions
(maybe wasn't meant to be derived from IMeshBuffer at first?)


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6356 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2022-04-22 14:22:41 +00:00
parent 5163d74e3f
commit 8a9e82fed9
3 changed files with 29 additions and 41 deletions

@ -102,6 +102,26 @@ namespace scene
}
}
//! Append the vertices and indices to the current buffer
/** Only works for compatible vertex types.
\param vertices Pointer to a vertex array.
\param numVertices Number of vertices in the array.
\param indices Pointer to index array.
\param numIndices Number of indices in array. */
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
{
// TODO
}
//! Append the meshbuffer to the current buffer
/** Only works for compatible vertex types
\param other Buffer to append to this one. */
virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE
{
// TODO
}
//! Describe what kind of primitive geometry is used by the meshbuffer
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) IRR_OVERRIDE
{

@ -24,46 +24,13 @@ namespace scene
virtual void setVertexBuffer(IVertexBuffer *vertexBuffer) =0;
virtual void setIndexBuffer(IIndexBuffer *indexBuffer) =0;
//! Get the material of this meshbuffer
/** \return Material of this buffer. */
virtual video::SMaterial& getMaterial() IRR_OVERRIDE =0;
//! Get the material of this meshbuffer
/** \return Material of this buffer. */
virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE =0;
// ------------------- Old interface ------------------- //
// That stuff could also be in CDynamicMeshBuffer
// I suppose it was put here to show that the information
// is now basically handled by the vertex/index buffers instead
// of the meshbuffer itself.
//! Get the axis aligned bounding box of this meshbuffer.
/** \return Axis aligned bounding box of this buffer. */
virtual const core::aabbox3df& getBoundingBox() const IRR_OVERRIDE =0;
//! Set axis aligned bounding box
/** \param box User defined axis aligned bounding box to use
for this buffer. */
virtual void setBoundingBox(const core::aabbox3df& box) IRR_OVERRIDE =0;
//! Recalculates the bounding box. Should be called if the mesh changed.
virtual void recalculateBoundingBox() IRR_OVERRIDE =0;
//! Append the vertices and indices to the current buffer
/** Only works for compatible vertex types.
\param vertices Pointer to a vertex array.
\param numVertices Number of vertices in the array.
\param indices Pointer to index array.
\param numIndices Number of indices in array. */
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
{
}
//! Append the meshbuffer to the current buffer
/** Only works for compatible vertex types
\param other Buffer to append to this one. */
virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE
{
}
// ------------------- To be removed? ------------------- //
//! get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
@ -105,7 +72,6 @@ namespace scene
return getIndexBuffer().getChangedID();
}
// ------------------- Old interface ------------------- //
//! Get type of vertex data which is stored in this meshbuffer.
/** \return Vertex type of this buffer. */

@ -120,14 +120,16 @@ namespace scene
virtual core::vector2df& getTCoords(u32 i) = 0;
//! Append the vertices and indices to the current buffer
/** Only works for compatible vertex types.
/** Only works for compatible vertex types
and not implemented for most buffers for now.
\param vertices Pointer to a vertex array.
\param numVertices Number of vertices in the array.
\param indices Pointer to index array.
\param numIndices Number of indices in array. */
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) = 0;
//! Append the meshbuffer to the current buffer
//! Not supported right now by any meshbuffer
//! In theory: Append the meshbuffer to the current buffer
/** Only works for compatible vertex types
\param other Buffer to append to this one. */
virtual void append(const IMeshBuffer* const other) = 0;