Enable _IRR_COMPILE_WITH_OGLES1_ on IOS.

Should be enabled according to Maksym Hamarnyk


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6181 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2020-12-30 18:50:50 +00:00
parent a9f7c2abc9
commit 9274951a08

@ -230,10 +230,9 @@ define out. */
//! Define _IRR_COMPILE_WITH_OGLES1_ to compile the Irrlicht engine with OpenGL ES 1.1. //! Define _IRR_COMPILE_WITH_OGLES1_ to compile the Irrlicht engine with OpenGL ES 1.1.
/** If you do not wish the engine to be compiled with OpenGL ES 1.1, comment this /** If you do not wish the engine to be compiled with OpenGL ES 1.1, comment this
define out. define out.
Currently only enabled on Android by default.
Depending on platform you may have to enable _IRR_OGLES1_USE_KHRONOS_API_HEADERS_ as well when using it. Depending on platform you may have to enable _IRR_OGLES1_USE_KHRONOS_API_HEADERS_ as well when using it.
*/ */
#if defined(_IRR_ANDROID_PLATFORM_) #if defined(_IRR_ANDROID_PLATFORM_) || define(_IRR_IOS_PLATFORM_)
#define _IRR_COMPILE_WITH_OGLES1_ #define _IRR_COMPILE_WITH_OGLES1_
#endif #endif
#ifdef NO_IRR_COMPILE_WITH_OGLES1_ #ifdef NO_IRR_COMPILE_WITH_OGLES1_