forked from Mirrorlandia_minetest/irrlicht
Remove unused fixed function materials
This commit is contained in:
parent
8c856408f5
commit
98589d2fd2
@ -28,9 +28,6 @@ namespace scene
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//! Overlays Mesh Wireframe
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EDS_MESH_WIRE_OVERLAY = 8,
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//! Temporary use transparency Material Type
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EDS_HALF_TRANSPARENCY = 16,
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//! Show Bounding Boxes of all MeshBuffers
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EDS_BBOX_BUFFERS = 32,
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@ -18,75 +18,6 @@ namespace video
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diffuse material. */
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EMT_SOLID = 0,
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//! Solid material with 2 texture layers.
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/** The second is blended onto the first using the alpha value
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of the vertex colors. This material is currently not implemented in OpenGL.
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*/
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EMT_SOLID_2_LAYER,
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//! Material type with standard lightmap technique
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/** There should be 2 textures: The first texture layer is a
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diffuse map, the second is a light map. Dynamic light is
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ignored. */
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EMT_LIGHTMAP,
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//! Material type with lightmap technique like EMT_LIGHTMAP.
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/** But lightmap and diffuse texture are added instead of modulated. */
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EMT_LIGHTMAP_ADD,
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//! Material type with standard lightmap technique
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/** There should be 2 textures: The first texture layer is a
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diffuse map, the second is a light map. Dynamic light is
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ignored. The texture colors are effectively multiplied by 2
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for brightening. Like known in DirectX as D3DTOP_MODULATE2X. */
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EMT_LIGHTMAP_M2,
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//! Material type with standard lightmap technique
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/** There should be 2 textures: The first texture layer is a
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diffuse map, the second is a light map. Dynamic light is
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ignored. The texture colors are effectively multiplied by 4
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for brightening. Like known in DirectX as D3DTOP_MODULATE4X. */
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EMT_LIGHTMAP_M4,
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//! Like EMT_LIGHTMAP, but also supports dynamic lighting.
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EMT_LIGHTMAP_LIGHTING,
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//! Like EMT_LIGHTMAP_M2, but also supports dynamic lighting.
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EMT_LIGHTMAP_LIGHTING_M2,
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//! Like EMT_LIGHTMAP_M4, but also supports dynamic lighting.
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EMT_LIGHTMAP_LIGHTING_M4,
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//! Detail mapped material.
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/** The first texture is diffuse color map, the second is added
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to this and usually displayed with a bigger scale value so that
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it adds more detail. The detail map is added to the diffuse map
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using ADD_SIGNED, so that it is possible to add and subtract
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color from the diffuse map. For example a value of
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(127,127,127) will not change the appearance of the diffuse map
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at all. Often used for terrain rendering. */
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EMT_DETAIL_MAP,
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//! Look like a reflection of the environment around it.
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/** To make this possible, a texture called 'sphere map' is
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used, which must be set as the first texture. */
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EMT_SPHERE_MAP,
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//! A reflecting material with an optional non reflecting texture layer.
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/** The reflection map should be set as first texture. */
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EMT_REFLECTION_2_LAYER,
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//! A transparent material.
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/** Only the first texture is used. The new color is calculated
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by simply adding the source color and the dest color. This
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means if for example a billboard using a texture with black
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background and a red circle on it is drawn with this material,
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the result is that only the red circle will be drawn a little
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bit transparent, and everything which was black is 100%
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transparent and not visible. This material type is useful for
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particle effects. */
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EMT_TRANSPARENT_ADD_COLOR,
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//! Makes the material transparent based on the texture alpha channel.
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/** The final color is blended together from the destination
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color and the texture color, using the alpha channel value as
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@ -115,12 +46,6 @@ namespace video
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//! Makes the material transparent based on the vertex alpha value.
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EMT_TRANSPARENT_VERTEX_ALPHA,
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//! A transparent reflecting material with an optional additional non reflecting texture layer.
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/** The reflection map should be set as first texture. The
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transparency depends on the alpha value in the vertex colors. A
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texture which will not reflect can be set as second texture.*/
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EMT_TRANSPARENT_REFLECTION_2_LAYER,
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//! BlendFunc = source * sourceFactor + dest * destFactor ( E_BLEND_FUNC )
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/** Using only first texture. Generic blending method.
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The blend function is set to SMaterial::MaterialTypeParam with
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@ -135,22 +60,9 @@ namespace video
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const char* const sBuiltInMaterialTypeNames[] =
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{
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"solid",
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"solid_2layer",
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"lightmap",
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"lightmap_add",
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"lightmap_m2",
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"lightmap_m4",
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"lightmap_light",
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"lightmap_light_m2",
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"lightmap_light_m4",
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"detail_map",
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"sphere_map",
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"reflection_2layer",
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"trans_add",
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"trans_alphach",
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"trans_alphach_ref",
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"trans_vertex_alpha",
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"trans_reflection_2layer",
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"onetexture_blend",
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0
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};
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@ -292,7 +292,7 @@ namespace video
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SMaterial()
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: MaterialType(EMT_SOLID), AmbientColor(255,255,255,255), DiffuseColor(255,255,255,255),
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EmissiveColor(0,0,0,0), SpecularColor(255,255,255,255),
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Shininess(0.0f), MaterialTypeParam(0.0f), MaterialTypeParam2(0.0f), Thickness(1.0f),
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Shininess(0.0f), MaterialTypeParam(0.0f), Thickness(1.0f),
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ZBuffer(ECFN_LESSEQUAL), AntiAliasing(EAAM_SIMPLE), ColorMask(ECP_ALL),
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ColorMaterial(ECM_DIFFUSE), BlendOperation(EBO_NONE), BlendFactor(0.0f),
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PolygonOffsetFactor(0), PolygonOffsetDirection(EPO_FRONT),
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@ -350,10 +350,6 @@ namespace video
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EMT_TRANSPARENT_ALPHA_CHANNEL and EMT_ONETEXTURE_BLEND. */
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f32 MaterialTypeParam;
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//! Second free parameter, dependent on the material type.
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/** Mostly ignored. */
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f32 MaterialTypeParam2;
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//! Thickness of non-3dimensional elements such as lines and points.
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f32 Thickness;
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@ -664,7 +660,6 @@ namespace video
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SpecularColor != b.SpecularColor ||
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Shininess != b.Shininess ||
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MaterialTypeParam != b.MaterialTypeParam ||
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MaterialTypeParam2 != b.MaterialTypeParam2 ||
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Thickness != b.Thickness ||
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Wireframe != b.Wireframe ||
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PointCloud != b.PointCloud ||
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@ -728,10 +723,8 @@ namespace video
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//! as it asks the material renders directly what they do with the material.
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bool isTransparent() const
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{
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if ( MaterialType==EMT_TRANSPARENT_ADD_COLOR ||
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MaterialType==EMT_TRANSPARENT_ALPHA_CHANNEL ||
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MaterialType==EMT_TRANSPARENT_VERTEX_ALPHA ||
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MaterialType==EMT_TRANSPARENT_REFLECTION_2_LAYER )
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if ( MaterialType==EMT_TRANSPARENT_ALPHA_CHANNEL ||
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MaterialType==EMT_TRANSPARENT_VERTEX_ALPHA )
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return true;
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return false;
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@ -1,70 +0,0 @@
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precision mediump float;
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/* Uniforms */
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uniform int uTextureUsage0;
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uniform int uTextureUsage1;
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uniform sampler2D uTextureUnit0;
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uniform sampler2D uTextureUnit1;
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uniform int uFogEnable;
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uniform int uFogType;
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uniform vec4 uFogColor;
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uniform float uFogStart;
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uniform float uFogEnd;
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uniform float uFogDensity;
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/* Varyings */
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varying vec2 vTextureCoord0;
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varying vec2 vTextureCoord1;
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varying vec4 vVertexColor;
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varying vec4 vSpecularColor;
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varying float vFogCoord;
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float computeFog()
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{
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const float LOG2 = 1.442695;
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float FogFactor = 0.0;
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if (uFogType == 0) // Exp
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{
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FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
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}
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else if (uFogType == 1) // Linear
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{
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float Scale = 1.0 / (uFogEnd - uFogStart);
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FogFactor = (uFogEnd - vFogCoord) * Scale;
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}
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else if (uFogType == 2) // Exp2
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{
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FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
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}
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FogFactor = clamp(FogFactor, 0.0, 1.0);
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return FogFactor;
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}
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void main()
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{
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vec4 Color0 = vec4(1.0, 1.0, 1.0, 1.0);
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vec4 Color1 = vec4(1.0, 1.0, 1.0, 1.0);
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if (bool(uTextureUsage0))
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Color0 = texture2D(uTextureUnit0, vTextureCoord0);
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if (bool(uTextureUsage1))
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Color1 = texture2D(uTextureUnit1, vTextureCoord1);
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vec4 FinalColor = vec4(Color0 + (Color1 - 0.5)) * vVertexColor + vSpecularColor;
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if (bool(uFogEnable))
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{
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float FogFactor = computeFog();
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vec4 FogColor = uFogColor;
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FogColor.a = 1.0;
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FinalColor = mix(FogColor, FinalColor, FogFactor);
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}
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gl_FragColor = FinalColor;
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}
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@ -1,70 +0,0 @@
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precision mediump float;
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/* Uniforms */
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uniform int uTextureUsage0;
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uniform int uTextureUsage1;
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uniform sampler2D uTextureUnit0;
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uniform sampler2D uTextureUnit1;
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uniform int uFogEnable;
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uniform int uFogType;
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uniform vec4 uFogColor;
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uniform float uFogStart;
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uniform float uFogEnd;
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uniform float uFogDensity;
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/* Varyings */
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varying vec2 vTextureCoord0;
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varying vec2 vTextureCoord1;
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varying vec4 vVertexColor;
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varying vec4 vSpecularColor;
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varying float vFogCoord;
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float computeFog()
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{
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const float LOG2 = 1.442695;
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float FogFactor = 0.0;
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if (uFogType == 0) // Exp
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{
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FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
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}
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else if (uFogType == 1) // Linear
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{
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float Scale = 1.0 / (uFogEnd - uFogStart);
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FogFactor = (uFogEnd - vFogCoord) * Scale;
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}
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else if (uFogType == 2) // Exp2
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{
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FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
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}
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FogFactor = clamp(FogFactor, 0.0, 1.0);
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return FogFactor;
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}
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void main()
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{
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vec4 Color0 = vec4(1.0, 1.0, 1.0, 1.0);
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vec4 Color1 = vec4(1.0, 1.0, 1.0, 1.0);
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if (bool(uTextureUsage0))
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Color0 = texture2D(uTextureUnit0, vTextureCoord0);
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if (bool(uTextureUsage1))
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Color1 = texture2D(uTextureUnit1, vTextureCoord1);
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vec4 FinalColor = (Color0 + Color1) * vVertexColor + vSpecularColor;
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if (bool(uFogEnable))
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{
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float FogFactor = computeFog();
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vec4 FogColor = uFogColor;
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FogColor.a = 1.0;
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FinalColor = mix(FogColor, FinalColor, FogFactor);
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}
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gl_FragColor = FinalColor;
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}
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@ -1,72 +0,0 @@
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precision mediump float;
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/* Uniforms */
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uniform float uModulate;
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uniform int uTextureUsage0;
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uniform int uTextureUsage1;
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uniform sampler2D uTextureUnit0;
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uniform sampler2D uTextureUnit1;
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uniform int uFogEnable;
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uniform int uFogType;
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uniform vec4 uFogColor;
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uniform float uFogStart;
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uniform float uFogEnd;
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uniform float uFogDensity;
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/* Varyings */
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varying vec2 vTextureCoord0;
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varying vec2 vTextureCoord1;
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varying vec4 vVertexColor;
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varying vec4 vSpecularColor;
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varying float vFogCoord;
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float computeFog()
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{
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const float LOG2 = 1.442695;
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float FogFactor = 0.0;
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if (uFogType == 0) // Exp
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{
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FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
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}
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else if (uFogType == 1) // Linear
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{
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float Scale = 1.0 / (uFogEnd - uFogStart);
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FogFactor = (uFogEnd - vFogCoord) * Scale;
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}
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else if (uFogType == 2) // Exp2
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{
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FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
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}
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FogFactor = clamp(FogFactor, 0.0, 1.0);
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return FogFactor;
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}
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void main()
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{
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vec4 Color0 = vec4(1.0, 1.0, 1.0, 1.0);
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vec4 Color1 = vec4(1.0, 1.0, 1.0, 1.0);
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if (bool(uTextureUsage0))
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Color0 = texture2D(uTextureUnit0, vTextureCoord0);
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if (bool(uTextureUsage1))
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Color1 = texture2D(uTextureUnit1, vTextureCoord1);
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vec4 FinalColor = (Color0 * Color1 * uModulate) * vVertexColor;
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FinalColor += vSpecularColor;
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if (bool(uFogEnable))
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{
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float FogFactor = computeFog();
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vec4 FogColor = uFogColor;
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FogColor.a = 1.0;
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FinalColor = mix(FogColor, FinalColor, FogFactor);
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}
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gl_FragColor = FinalColor;
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}
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@ -1,70 +0,0 @@
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precision mediump float;
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/* Uniforms */
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uniform int uTextureUsage0;
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uniform int uTextureUsage1;
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uniform sampler2D uTextureUnit0;
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uniform sampler2D uTextureUnit1;
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uniform int uFogEnable;
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uniform int uFogType;
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uniform vec4 uFogColor;
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uniform float uFogStart;
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uniform float uFogEnd;
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uniform float uFogDensity;
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/* Varyings */
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varying vec2 vTextureCoord0;
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varying vec2 vTextureCoord1;
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varying vec4 vVertexColor;
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varying vec4 vSpecularColor;
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varying float vFogCoord;
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float computeFog()
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{
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const float LOG2 = 1.442695;
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float FogFactor = 0.0;
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if (uFogType == 0) // Exp
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{
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FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
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}
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else if (uFogType == 1) // Linear
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{
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float Scale = 1.0 / (uFogEnd - uFogStart);
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FogFactor = (uFogEnd - vFogCoord) * Scale;
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}
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else if (uFogType == 2) // Exp2
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{
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FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
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}
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FogFactor = clamp(FogFactor, 0.0, 1.0);
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return FogFactor;
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}
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void main()
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{
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vec4 Color0 = vec4(1.0, 1.0, 1.0, 1.0);
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vec4 Color1 = vec4(1.0, 1.0, 1.0, 1.0);
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if (bool(uTextureUsage0))
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Color0 = texture2D(uTextureUnit0, vTextureCoord0);
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if (bool(uTextureUsage1))
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Color1 = texture2D(uTextureUnit1, vTextureCoord1);
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vec4 FinalColor = (Color0 * Color1) * vVertexColor + vSpecularColor;
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if (bool(uFogEnable))
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{
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float FogFactor = computeFog();
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vec4 FogColor = uFogColor;
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FogColor.a = 1.0;
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FinalColor = mix(FogColor, FinalColor, FogFactor);
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}
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gl_FragColor = FinalColor;
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}
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@ -1,53 +0,0 @@
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/* Attributes */
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attribute vec3 inVertexPosition;
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attribute vec3 inVertexNormal;
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attribute vec4 inVertexColor;
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attribute vec2 inTexCoord0;
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attribute vec2 inTexCoord1;
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/* Uniforms */
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uniform mat4 uWVPMatrix;
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uniform mat4 uWVMatrix;
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uniform mat4 uNMatrix;
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uniform mat4 uTMatrix0;
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uniform vec4 uGlobalAmbient;
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uniform vec4 uMaterialAmbient;
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uniform vec4 uMaterialDiffuse;
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uniform vec4 uMaterialEmissive;
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uniform vec4 uMaterialSpecular;
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uniform float uMaterialShininess;
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uniform float uThickness;
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/* Varyings */
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varying vec2 vTextureCoord0;
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varying vec2 vTextureCoord1;
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varying vec4 vVertexColor;
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varying vec4 vSpecularColor;
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varying float vFogCoord;
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void main()
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{
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gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
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gl_PointSize = uThickness;
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||||
|
||||
vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
|
||||
vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
|
||||
|
||||
vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
|
||||
vec3 P = normalize(Position);
|
||||
vec3 N = normalize(vec4(uNMatrix * vec4(inVertexNormal, 0.0)).xyz);
|
||||
vec3 R = reflect(P, N);
|
||||
|
||||
float V = 2.0 * sqrt(R.x*R.x + R.y*R.y + (R.z+1.0)*(R.z+1.0));
|
||||
vTextureCoord1 = vec2(R.x/V + 0.5, R.y/V + 0.5);
|
||||
|
||||
vVertexColor = inVertexColor.bgra;
|
||||
vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
|
||||
vFogCoord = length(Position);
|
||||
}
|
@ -1,51 +0,0 @@
|
||||
/* Attributes */
|
||||
|
||||
attribute vec3 inVertexPosition;
|
||||
attribute vec3 inVertexNormal;
|
||||
attribute vec4 inVertexColor;
|
||||
attribute vec2 inTexCoord0;
|
||||
attribute vec2 inTexCoord1;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform mat4 uWVPMatrix;
|
||||
uniform mat4 uWVMatrix;
|
||||
uniform mat4 uNMatrix;
|
||||
uniform mat4 uTMatrix0;
|
||||
uniform mat4 uTMatrix1;
|
||||
|
||||
uniform vec4 uGlobalAmbient;
|
||||
uniform vec4 uMaterialAmbient;
|
||||
uniform vec4 uMaterialDiffuse;
|
||||
uniform vec4 uMaterialEmissive;
|
||||
uniform vec4 uMaterialSpecular;
|
||||
uniform float uMaterialShininess;
|
||||
|
||||
uniform float uThickness;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec2 vTextureCoord1;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
|
||||
gl_PointSize = uThickness;
|
||||
|
||||
vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
|
||||
vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
|
||||
|
||||
vec4 TextureCoord1 = vec4(inTexCoord1.x, inTexCoord1.y, 1.0, 1.0);
|
||||
vTextureCoord1 = vec4(uTMatrix1 * TextureCoord1).xy;
|
||||
|
||||
vVertexColor = inVertexColor.bgra;
|
||||
vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
|
||||
vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
|
||||
|
||||
vFogCoord = length(Position);
|
||||
}
|
@ -1,72 +0,0 @@
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform int uTextureUsage0;
|
||||
uniform int uTextureUsage1;
|
||||
uniform sampler2D uTextureUnit0;
|
||||
uniform sampler2D uTextureUnit1;
|
||||
uniform int uFogEnable;
|
||||
uniform int uFogType;
|
||||
uniform vec4 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
uniform float uFogDensity;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec2 vTextureCoord1;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
float computeFog()
|
||||
{
|
||||
const float LOG2 = 1.442695;
|
||||
float FogFactor = 0.0;
|
||||
|
||||
if (uFogType == 0) // Exp
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||
}
|
||||
else if (uFogType == 1) // Linear
|
||||
{
|
||||
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||
}
|
||||
else if (uFogType == 2) // Exp2
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||
}
|
||||
|
||||
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||
|
||||
return FogFactor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color0 = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
vec4 Color1 = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
if (bool(uTextureUsage0))
|
||||
Color0 = texture2D(uTextureUnit0, vTextureCoord0);
|
||||
|
||||
if (bool(uTextureUsage1))
|
||||
Color1 = texture2D(uTextureUnit1, vTextureCoord1);
|
||||
|
||||
vec4 FinalColor = (Color0 * vVertexColor.a + Color1 * (1.0 - vVertexColor.a)) * vVertexColor;
|
||||
FinalColor += vSpecularColor;
|
||||
|
||||
if (bool(uFogEnable))
|
||||
{
|
||||
float FogFactor = computeFog();
|
||||
vec4 FogColor = uFogColor;
|
||||
FogColor.a = 1.0;
|
||||
FinalColor = mix(FogColor, FinalColor, FogFactor);
|
||||
}
|
||||
|
||||
gl_FragColor = FinalColor;
|
||||
|
||||
}
|
@ -1,62 +0,0 @@
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform int uTextureUsage0;
|
||||
uniform sampler2D uTextureUnit0;
|
||||
uniform int uFogEnable;
|
||||
uniform int uFogType;
|
||||
uniform vec4 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
uniform float uFogDensity;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
float computeFog()
|
||||
{
|
||||
const float LOG2 = 1.442695;
|
||||
float FogFactor = 0.0;
|
||||
|
||||
if (uFogType == 0) // Exp
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||
}
|
||||
else if (uFogType == 1) // Linear
|
||||
{
|
||||
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||
}
|
||||
else if (uFogType == 2) // Exp2
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||
}
|
||||
|
||||
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||
|
||||
return FogFactor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color = vVertexColor;
|
||||
|
||||
if (bool(uTextureUsage0))
|
||||
Color *= texture2D(uTextureUnit0, vTextureCoord0);
|
||||
Color += vSpecularColor;
|
||||
|
||||
if (bool(uFogEnable))
|
||||
{
|
||||
float FogFactor = computeFog();
|
||||
vec4 FogColor = uFogColor;
|
||||
FogColor.a = 1.0;
|
||||
Color = mix(FogColor, Color, FogFactor);
|
||||
}
|
||||
|
||||
gl_FragColor = Color;
|
||||
}
|
@ -1,48 +0,0 @@
|
||||
/* Attributes */
|
||||
|
||||
attribute vec3 inVertexPosition;
|
||||
attribute vec3 inVertexNormal;
|
||||
attribute vec4 inVertexColor;
|
||||
attribute vec2 inTexCoord0;
|
||||
attribute vec2 inTexCoord1;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform mat4 uWVPMatrix;
|
||||
uniform mat4 uWVMatrix;
|
||||
uniform mat4 uNMatrix;
|
||||
|
||||
uniform vec4 uGlobalAmbient;
|
||||
uniform vec4 uMaterialAmbient;
|
||||
uniform vec4 uMaterialDiffuse;
|
||||
uniform vec4 uMaterialEmissive;
|
||||
uniform vec4 uMaterialSpecular;
|
||||
uniform float uMaterialShininess;
|
||||
|
||||
uniform float uThickness;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
|
||||
gl_PointSize = uThickness;
|
||||
|
||||
vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
|
||||
vec3 P = normalize(Position);
|
||||
vec3 N = normalize(vec4(uNMatrix * vec4(inVertexNormal, 0.0)).xyz);
|
||||
vec3 R = reflect(P, N);
|
||||
|
||||
float V = 2.0 * sqrt(R.x*R.x + R.y*R.y + (R.z+1.0)*(R.z+1.0));
|
||||
vTextureCoord0 = vec2(R.x/V + 0.5, R.y/V + 0.5);
|
||||
|
||||
vVertexColor = inVertexColor.bgra;
|
||||
vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
|
||||
vFogCoord = length(Position);
|
||||
}
|
@ -274,54 +274,23 @@ void CAnimatedMeshSceneNode::render()
|
||||
|
||||
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
|
||||
|
||||
// for debug purposes only:
|
||||
|
||||
bool renderMeshes = true;
|
||||
video::SMaterial mat;
|
||||
if (DebugDataVisible && PassCount==1)
|
||||
for (u32 i=0; i<m->getMeshBufferCount(); ++i)
|
||||
{
|
||||
// overwrite half transparency
|
||||
if (DebugDataVisible & scene::EDS_HALF_TRANSPARENCY)
|
||||
const bool transparent = driver->needsTransparentRenderPass(Materials[i]);
|
||||
|
||||
// only render transparent buffer if this is the transparent render pass
|
||||
// and solid only in solid pass
|
||||
if (transparent == isTransparentPass)
|
||||
{
|
||||
scene::IMeshBuffer* mb = m->getMeshBuffer(i);
|
||||
const video::SMaterial& material = ReadOnlyMaterials ? mb->getMaterial() : Materials[i];
|
||||
if (RenderFromIdentity)
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix );
|
||||
else if (Mesh->getMeshType() == EAMT_SKINNED)
|
||||
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation * ((SSkinMeshBuffer*)mb)->Transformation);
|
||||
|
||||
for (u32 i=0; i<m->getMeshBufferCount(); ++i)
|
||||
{
|
||||
scene::IMeshBuffer* mb = m->getMeshBuffer(i);
|
||||
mat = ReadOnlyMaterials ? mb->getMaterial() : Materials[i];
|
||||
mat.MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
|
||||
if (RenderFromIdentity)
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix );
|
||||
else if (Mesh->getMeshType() == EAMT_SKINNED)
|
||||
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation * ((SSkinMeshBuffer*)mb)->Transformation);
|
||||
|
||||
driver->setMaterial(mat);
|
||||
driver->drawMeshBuffer(mb);
|
||||
}
|
||||
renderMeshes = false;
|
||||
}
|
||||
}
|
||||
|
||||
// render original meshes
|
||||
if (renderMeshes)
|
||||
{
|
||||
for (u32 i=0; i<m->getMeshBufferCount(); ++i)
|
||||
{
|
||||
const bool transparent = driver->needsTransparentRenderPass(Materials[i]);
|
||||
|
||||
// only render transparent buffer if this is the transparent render pass
|
||||
// and solid only in solid pass
|
||||
if (transparent == isTransparentPass)
|
||||
{
|
||||
scene::IMeshBuffer* mb = m->getMeshBuffer(i);
|
||||
const video::SMaterial& material = ReadOnlyMaterials ? mb->getMaterial() : Materials[i];
|
||||
if (RenderFromIdentity)
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix );
|
||||
else if (Mesh->getMeshType() == EAMT_SKINNED)
|
||||
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation * ((SSkinMeshBuffer*)mb)->Transformation);
|
||||
|
||||
driver->setMaterial(material);
|
||||
driver->drawMeshBuffer(mb);
|
||||
}
|
||||
driver->setMaterial(material);
|
||||
driver->drawMeshBuffer(mb);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -943,19 +943,8 @@ bool CB3DMeshFileLoader::readChunkBRUS()
|
||||
//Two textures:
|
||||
if (B3dMaterial.Textures[1])
|
||||
{
|
||||
if (B3dMaterial.alpha==1.f)
|
||||
{
|
||||
if (B3dMaterial.Textures[1]->Blend == 5) //(Multiply 2)
|
||||
B3dMaterial.Material.MaterialType = video::EMT_LIGHTMAP_M2;
|
||||
else
|
||||
B3dMaterial.Material.MaterialType = video::EMT_LIGHTMAP;
|
||||
B3dMaterial.Material.Lighting = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
B3dMaterial.Material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
||||
B3dMaterial.Material.ZWriteEnable = video::EZW_OFF;
|
||||
}
|
||||
B3dMaterial.Material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
||||
B3dMaterial.Material.ZWriteEnable = video::EZW_OFF;
|
||||
}
|
||||
else if (B3dMaterial.Textures[0]) //One texture:
|
||||
{
|
||||
@ -967,10 +956,6 @@ bool CB3DMeshFileLoader::readChunkBRUS()
|
||||
}
|
||||
else if (B3dMaterial.Textures[0]->Flags & 0x4) //(Masked)
|
||||
B3dMaterial.Material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; // TODO: create color key texture
|
||||
else if (B3dMaterial.Textures[0]->Flags & 0x40)
|
||||
B3dMaterial.Material.MaterialType = video::EMT_SPHERE_MAP;
|
||||
else if (B3dMaterial.Textures[0]->Flags & 0x80)
|
||||
B3dMaterial.Material.MaterialType = video::EMT_SPHERE_MAP; // TODO: Should be cube map
|
||||
else if (B3dMaterial.alpha == 1.f)
|
||||
B3dMaterial.Material.MaterialType = video::EMT_SOLID;
|
||||
else
|
||||
|
@ -102,45 +102,21 @@ void CMeshSceneNode::render()
|
||||
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
|
||||
Box = Mesh->getBoundingBox();
|
||||
|
||||
// for debug purposes only:
|
||||
|
||||
bool renderMeshes = true;
|
||||
video::SMaterial mat;
|
||||
if (DebugDataVisible && PassCount==1)
|
||||
for (u32 i=0; i<Mesh->getMeshBufferCount(); ++i)
|
||||
{
|
||||
// overwrite half transparency
|
||||
if (DebugDataVisible & scene::EDS_HALF_TRANSPARENCY)
|
||||
scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i);
|
||||
if (mb)
|
||||
{
|
||||
for (u32 g=0; g<Mesh->getMeshBufferCount(); ++g)
|
||||
const video::SMaterial& material = ReadOnlyMaterials ? mb->getMaterial() : Materials[i];
|
||||
|
||||
const bool transparent = driver->needsTransparentRenderPass(material);
|
||||
|
||||
// only render transparent buffer if this is the transparent render pass
|
||||
// and solid only in solid pass
|
||||
if (transparent == isTransparentPass)
|
||||
{
|
||||
mat = Materials[g];
|
||||
mat.MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
|
||||
driver->setMaterial(mat);
|
||||
driver->drawMeshBuffer(Mesh->getMeshBuffer(g));
|
||||
}
|
||||
renderMeshes = false;
|
||||
}
|
||||
}
|
||||
|
||||
// render original meshes
|
||||
if (renderMeshes)
|
||||
{
|
||||
for (u32 i=0; i<Mesh->getMeshBufferCount(); ++i)
|
||||
{
|
||||
scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i);
|
||||
if (mb)
|
||||
{
|
||||
const video::SMaterial& material = ReadOnlyMaterials ? mb->getMaterial() : Materials[i];
|
||||
|
||||
const bool transparent = driver->needsTransparentRenderPass(material);
|
||||
|
||||
// only render transparent buffer if this is the transparent render pass
|
||||
// and solid only in solid pass
|
||||
if (transparent == isTransparentPass)
|
||||
{
|
||||
driver->setMaterial(material);
|
||||
driver->drawMeshBuffer(mb);
|
||||
}
|
||||
driver->setMaterial(material);
|
||||
driver->drawMeshBuffer(mb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -204,22 +204,9 @@ COGLES2Driver::~COGLES2Driver()
|
||||
// Create callbacks.
|
||||
|
||||
COGLES2MaterialSolidCB* SolidCB = new COGLES2MaterialSolidCB();
|
||||
COGLES2MaterialSolid2CB* Solid2LayerCB = new COGLES2MaterialSolid2CB();
|
||||
COGLES2MaterialLightmapCB* LightmapCB = new COGLES2MaterialLightmapCB(1.f);
|
||||
COGLES2MaterialLightmapCB* LightmapAddCB = new COGLES2MaterialLightmapCB(1.f);
|
||||
COGLES2MaterialLightmapCB* LightmapM2CB = new COGLES2MaterialLightmapCB(2.f);
|
||||
COGLES2MaterialLightmapCB* LightmapM4CB = new COGLES2MaterialLightmapCB(4.f);
|
||||
COGLES2MaterialLightmapCB* LightmapLightingCB = new COGLES2MaterialLightmapCB(1.f);
|
||||
COGLES2MaterialLightmapCB* LightmapLightingM2CB = new COGLES2MaterialLightmapCB(2.f);
|
||||
COGLES2MaterialLightmapCB* LightmapLightingM4CB = new COGLES2MaterialLightmapCB(4.f);
|
||||
COGLES2MaterialSolid2CB* DetailMapCB = new COGLES2MaterialSolid2CB();
|
||||
COGLES2MaterialReflectionCB* SphereMapCB = new COGLES2MaterialReflectionCB();
|
||||
COGLES2MaterialReflectionCB* Reflection2LayerCB = new COGLES2MaterialReflectionCB();
|
||||
COGLES2MaterialSolidCB* TransparentAddColorCB = new COGLES2MaterialSolidCB();
|
||||
COGLES2MaterialSolidCB* TransparentAlphaChannelCB = new COGLES2MaterialSolidCB();
|
||||
COGLES2MaterialSolidCB* TransparentAlphaChannelRefCB = new COGLES2MaterialSolidCB();
|
||||
COGLES2MaterialSolidCB* TransparentVertexAlphaCB = new COGLES2MaterialSolidCB();
|
||||
COGLES2MaterialReflectionCB* TransparentReflection2LayerCB = new COGLES2MaterialReflectionCB();
|
||||
COGLES2MaterialOneTextureBlendCB* OneTextureBlendCB = new COGLES2MaterialOneTextureBlendCB();
|
||||
|
||||
// Create built-in materials.
|
||||
@ -230,65 +217,8 @@ COGLES2Driver::~COGLES2Driver()
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SolidCB, EMT_SOLID, 0);
|
||||
|
||||
VertexShader = OGLES2ShaderPath + "COGLES2Solid2.vsh";
|
||||
FragmentShader = OGLES2ShaderPath + "COGLES2Solid2Layer.fsh";
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, Solid2LayerCB, EMT_SOLID, 0);
|
||||
|
||||
VertexShader = OGLES2ShaderPath + "COGLES2Solid2.vsh";
|
||||
FragmentShader = OGLES2ShaderPath + "COGLES2LightmapModulate.fsh";
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapCB, EMT_SOLID, 0);
|
||||
|
||||
FragmentShader = OGLES2ShaderPath + "COGLES2LightmapAdd.fsh";
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapAddCB, EMT_SOLID, 0);
|
||||
|
||||
FragmentShader = OGLES2ShaderPath + "COGLES2LightmapModulate.fsh";
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapM2CB, EMT_SOLID, 0);
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapM4CB, EMT_SOLID, 0);
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingCB, EMT_SOLID, 0);
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingM2CB, EMT_SOLID, 0);
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingM4CB, EMT_SOLID, 0);
|
||||
|
||||
VertexShader = OGLES2ShaderPath + "COGLES2Solid2.vsh";
|
||||
FragmentShader = OGLES2ShaderPath + "COGLES2DetailMap.fsh";
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, DetailMapCB, EMT_SOLID, 0);
|
||||
|
||||
VertexShader = OGLES2ShaderPath + "COGLES2SphereMap.vsh";
|
||||
FragmentShader = OGLES2ShaderPath + "COGLES2SphereMap.fsh";
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SphereMapCB, EMT_SOLID, 0);
|
||||
|
||||
VertexShader = OGLES2ShaderPath + "COGLES2Reflection2Layer.vsh";
|
||||
FragmentShader = OGLES2ShaderPath + "COGLES2Reflection2Layer.fsh";
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, Reflection2LayerCB, EMT_SOLID, 0);
|
||||
|
||||
VertexShader = OGLES2ShaderPath + "COGLES2Solid.vsh";
|
||||
FragmentShader = OGLES2ShaderPath + "COGLES2Solid.fsh";
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
|
||||
|
||||
FragmentShader = OGLES2ShaderPath + "COGLES2TransparentAlphaChannel.fsh";
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
|
||||
|
||||
@ -302,13 +232,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
|
||||
|
||||
VertexShader = OGLES2ShaderPath + "COGLES2Reflection2Layer.vsh";
|
||||
FragmentShader = OGLES2ShaderPath + "COGLES2Reflection2Layer.fsh";
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentReflection2LayerCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
|
||||
|
||||
VertexShader = OGLES2ShaderPath + "COGLES2Solid.vsh";
|
||||
FragmentShader = OGLES2ShaderPath + "COGLES2OneTextureBlend.fsh";
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
@ -317,22 +240,9 @@ COGLES2Driver::~COGLES2Driver()
|
||||
// Drop callbacks.
|
||||
|
||||
SolidCB->drop();
|
||||
Solid2LayerCB->drop();
|
||||
LightmapCB->drop();
|
||||
LightmapAddCB->drop();
|
||||
LightmapM2CB->drop();
|
||||
LightmapM4CB->drop();
|
||||
LightmapLightingCB->drop();
|
||||
LightmapLightingM2CB->drop();
|
||||
LightmapLightingM4CB->drop();
|
||||
DetailMapCB->drop();
|
||||
SphereMapCB->drop();
|
||||
Reflection2LayerCB->drop();
|
||||
TransparentAddColorCB->drop();
|
||||
TransparentAlphaChannelCB->drop();
|
||||
TransparentAlphaChannelRefCB->drop();
|
||||
TransparentVertexAlphaCB->drop();
|
||||
TransparentReflection2LayerCB->drop();
|
||||
OneTextureBlendCB->drop();
|
||||
|
||||
// Create 2D material renderers
|
||||
|
@ -100,7 +100,7 @@ void COGLES2MaterialBaseCB::OnSetConstants(IMaterialRendererServices* services,
|
||||
services->setPixelShaderConstant(ThicknessID, &Thickness, 1);
|
||||
}
|
||||
|
||||
// EMT_SOLID + EMT_TRANSPARENT_ADD_COLOR + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA
|
||||
// EMT_SOLID + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA
|
||||
|
||||
COGLES2MaterialSolidCB::COGLES2MaterialSolidCB() :
|
||||
FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0)
|
||||
@ -139,142 +139,6 @@ void COGLES2MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services,
|
||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||
}
|
||||
|
||||
// EMT_SOLID_2_LAYER + EMT_DETAIL_MAP
|
||||
|
||||
COGLES2MaterialSolid2CB::COGLES2MaterialSolid2CB() :
|
||||
FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
||||
TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
|
||||
{
|
||||
}
|
||||
|
||||
void COGLES2MaterialSolid2CB::OnSetMaterial(const SMaterial& material)
|
||||
{
|
||||
COGLES2MaterialBaseCB::OnSetMaterial(material);
|
||||
|
||||
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
||||
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
|
||||
}
|
||||
|
||||
void COGLES2MaterialSolid2CB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
COGLES2MaterialBaseCB::OnSetConstants(services, userData);
|
||||
|
||||
IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
if (FirstUpdate)
|
||||
{
|
||||
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
||||
TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
|
||||
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
||||
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
|
||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
||||
|
||||
FirstUpdate = false;
|
||||
}
|
||||
|
||||
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
||||
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
||||
|
||||
Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
|
||||
services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
|
||||
|
||||
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
||||
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
|
||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
||||
}
|
||||
|
||||
// EMT_LIGHTMAP + EMT_LIGHTMAP_ADD + EMT_LIGHTMAP_M2 + EMT_LIGHTMAP_M4
|
||||
|
||||
COGLES2MaterialLightmapCB::COGLES2MaterialLightmapCB(float modulate) :
|
||||
FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), ModulateID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
||||
Modulate(modulate), TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
|
||||
{
|
||||
}
|
||||
|
||||
void COGLES2MaterialLightmapCB::OnSetMaterial(const SMaterial& material)
|
||||
{
|
||||
COGLES2MaterialBaseCB::OnSetMaterial(material);
|
||||
|
||||
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
||||
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
|
||||
}
|
||||
|
||||
void COGLES2MaterialLightmapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
COGLES2MaterialBaseCB::OnSetConstants(services, userData);
|
||||
|
||||
IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
if (FirstUpdate)
|
||||
{
|
||||
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
||||
TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
|
||||
ModulateID = services->getVertexShaderConstantID("uModulate");
|
||||
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
||||
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
|
||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
||||
|
||||
FirstUpdate = false;
|
||||
}
|
||||
|
||||
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
||||
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
||||
|
||||
Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
|
||||
services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
|
||||
|
||||
services->setPixelShaderConstant(ModulateID, &Modulate, 1);
|
||||
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
||||
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
|
||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
||||
}
|
||||
|
||||
// EMT_SPHERE_MAP + EMT_REFLECTION_2_LAYER + EMT_TRANSPARENT_REFLECTION_2_LAYER
|
||||
|
||||
COGLES2MaterialReflectionCB::COGLES2MaterialReflectionCB() :
|
||||
FirstUpdate(true), TMatrix0ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
||||
TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
|
||||
{
|
||||
}
|
||||
|
||||
void COGLES2MaterialReflectionCB::OnSetMaterial(const SMaterial& material)
|
||||
{
|
||||
COGLES2MaterialBaseCB::OnSetMaterial(material);
|
||||
|
||||
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
||||
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
|
||||
}
|
||||
|
||||
void COGLES2MaterialReflectionCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
COGLES2MaterialBaseCB::OnSetConstants(services, userData);
|
||||
|
||||
IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
if (FirstUpdate)
|
||||
{
|
||||
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
||||
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
||||
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
|
||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
||||
|
||||
FirstUpdate = false;
|
||||
}
|
||||
|
||||
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
||||
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
||||
|
||||
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
||||
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
|
||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
||||
}
|
||||
|
||||
// EMT_ONETEXTURE_BLEND
|
||||
|
||||
COGLES2MaterialOneTextureBlendCB::COGLES2MaterialOneTextureBlendCB() :
|
||||
|
@ -86,79 +86,6 @@ protected:
|
||||
s32 TextureUnit0;
|
||||
};
|
||||
|
||||
class COGLES2MaterialSolid2CB : public COGLES2MaterialBaseCB
|
||||
{
|
||||
public:
|
||||
COGLES2MaterialSolid2CB();
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material);
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||
|
||||
protected:
|
||||
bool FirstUpdate;
|
||||
|
||||
s32 TMatrix0ID;
|
||||
s32 TMatrix1ID;
|
||||
s32 TextureUsage0ID;
|
||||
s32 TextureUsage1ID;
|
||||
s32 TextureUnit0ID;
|
||||
s32 TextureUnit1ID;
|
||||
|
||||
s32 TextureUsage0;
|
||||
s32 TextureUsage1;
|
||||
s32 TextureUnit0;
|
||||
s32 TextureUnit1;
|
||||
};
|
||||
|
||||
class COGLES2MaterialLightmapCB : public COGLES2MaterialBaseCB
|
||||
{
|
||||
public:
|
||||
COGLES2MaterialLightmapCB(float modulate);
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material);
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||
|
||||
protected:
|
||||
bool FirstUpdate;
|
||||
|
||||
s32 TMatrix0ID;
|
||||
s32 TMatrix1ID;
|
||||
s32 ModulateID;
|
||||
s32 TextureUsage0ID;
|
||||
s32 TextureUsage1ID;
|
||||
s32 TextureUnit0ID;
|
||||
s32 TextureUnit1ID;
|
||||
|
||||
f32 Modulate;
|
||||
s32 TextureUsage0;
|
||||
s32 TextureUsage1;
|
||||
s32 TextureUnit0;
|
||||
s32 TextureUnit1;
|
||||
};
|
||||
|
||||
class COGLES2MaterialReflectionCB : public COGLES2MaterialBaseCB
|
||||
{
|
||||
public:
|
||||
COGLES2MaterialReflectionCB();
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material);
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||
|
||||
protected:
|
||||
bool FirstUpdate;
|
||||
|
||||
s32 TMatrix0ID;
|
||||
s32 TextureUsage0ID;
|
||||
s32 TextureUsage1ID;
|
||||
s32 TextureUnit0ID;
|
||||
s32 TextureUnit1ID;
|
||||
|
||||
s32 TextureUsage0;
|
||||
s32 TextureUsage1;
|
||||
s32 TextureUnit0;
|
||||
s32 TextureUnit1;
|
||||
};
|
||||
|
||||
class COGLES2MaterialOneTextureBlendCB : public COGLES2MaterialBaseCB
|
||||
{
|
||||
public:
|
||||
|
@ -30,7 +30,7 @@ COGLES2MaterialRenderer::COGLES2MaterialRenderer(COGLES2Driver* driver,
|
||||
IShaderConstantSetCallBack* callback,
|
||||
E_MATERIAL_TYPE baseMaterial,
|
||||
s32 userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), Program(0), UserData(userData)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("COGLES2MaterialRenderer");
|
||||
@ -42,9 +42,6 @@ COGLES2MaterialRenderer::COGLES2MaterialRenderer(COGLES2Driver* driver,
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_TRANSPARENT_ADD_COLOR:
|
||||
FixedBlending = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
Blending = true;
|
||||
break;
|
||||
@ -62,7 +59,7 @@ COGLES2MaterialRenderer::COGLES2MaterialRenderer(COGLES2Driver* driver,
|
||||
COGLES2MaterialRenderer::COGLES2MaterialRenderer(COGLES2Driver* driver,
|
||||
IShaderConstantSetCallBack* callback,
|
||||
E_MATERIAL_TYPE baseMaterial, s32 userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), Program(0), UserData(userData)
|
||||
{
|
||||
switch (baseMaterial)
|
||||
{
|
||||
@ -70,9 +67,6 @@ COGLES2MaterialRenderer::COGLES2MaterialRenderer(COGLES2Driver* driver,
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_TRANSPARENT_ADD_COLOR:
|
||||
FixedBlending = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
Blending = true;
|
||||
break;
|
||||
@ -167,11 +161,6 @@ void COGLES2MaterialRenderer::OnSetMaterial(const video::SMaterial& material,
|
||||
cacheHandler->setBlend(true);
|
||||
cacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
else if (FixedBlending)
|
||||
{
|
||||
cacheHandler->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
|
||||
cacheHandler->setBlend(true);
|
||||
}
|
||||
else if (Blending)
|
||||
{
|
||||
E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
|
||||
@ -197,7 +186,7 @@ void COGLES2MaterialRenderer::OnUnsetMaterial()
|
||||
|
||||
bool COGLES2MaterialRenderer::isTransparent() const
|
||||
{
|
||||
return (Alpha || Blending || FixedBlending);
|
||||
return (Alpha || Blending);
|
||||
}
|
||||
|
||||
|
||||
|
@ -84,7 +84,6 @@ protected:
|
||||
|
||||
bool Alpha;
|
||||
bool Blending;
|
||||
bool FixedBlending;
|
||||
|
||||
struct SUniformInfo
|
||||
{
|
||||
|
@ -157,28 +157,11 @@ void COGLES1Driver::createMaterialRenderers()
|
||||
// create OGLES1 material renderers
|
||||
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID_2_LAYER(this));
|
||||
|
||||
// add the same renderer for all lightmap types
|
||||
COGLES1MaterialRenderer_LIGHTMAP* lmr = new COGLES1MaterialRenderer_LIGHTMAP(this);
|
||||
addMaterialRenderer(lmr); // for EMT_LIGHTMAP:
|
||||
addMaterialRenderer(lmr); // for EMT_LIGHTMAP_ADD:
|
||||
addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M2:
|
||||
addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M4:
|
||||
addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING:
|
||||
addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M2:
|
||||
addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M4:
|
||||
lmr->drop();
|
||||
|
||||
// add remaining material renderer
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_DETAIL_MAP(this));
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SPHERE_MAP(this));
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_REFLECTION_2_LAYER(this));
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_ADD_COLOR(this));
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(this));
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(this));
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(this));
|
||||
|
||||
// add basic 1 texture blending
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_ONETEXTURE_BLEND(this));
|
||||
|
@ -150,82 +150,6 @@ public:
|
||||
};
|
||||
|
||||
|
||||
//! Solid 2 layer material renderer
|
||||
class COGLES1MaterialRenderer_SOLID_2_LAYER : public COGLES1MaterialRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
COGLES1MaterialRenderer_SOLID_2_LAYER(video::COGLES1Driver* d)
|
||||
: COGLES1MaterialRenderer(d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services)
|
||||
{
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
||||
{
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PRIMARY_COLOR);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_PRIMARY_COLOR);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnUnsetMaterial()
|
||||
{
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR);
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//! Transparent add color material renderer
|
||||
class COGLES1MaterialRenderer_TRANSPARENT_ADD_COLOR : public COGLES1MaterialRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
COGLES1MaterialRenderer_TRANSPARENT_ADD_COLOR(video::COGLES1Driver* d)
|
||||
: COGLES1MaterialRenderer(d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services)
|
||||
{
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
Driver->getCacheHandler()->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
|
||||
Driver->getCacheHandler()->setBlend(true);
|
||||
|
||||
if ((material.MaterialType != lastMaterial.MaterialType) || resetAllRenderstates)
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
}
|
||||
|
||||
virtual void OnUnsetMaterial()
|
||||
{
|
||||
Driver->getCacheHandler()->setBlend(false);
|
||||
}
|
||||
|
||||
//! Returns if the material is transparent.
|
||||
virtual bool isTransparent() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//! Transparent vertex alpha material renderer
|
||||
class COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA : public COGLES1MaterialRenderer
|
||||
{
|
||||
@ -358,255 +282,6 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//! material renderer for all kinds of lightmaps
|
||||
class COGLES1MaterialRenderer_LIGHTMAP : public COGLES1MaterialRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
COGLES1MaterialRenderer_LIGHTMAP(video::COGLES1Driver* d)
|
||||
: COGLES1MaterialRenderer(d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services)
|
||||
{
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
||||
{
|
||||
// diffuse map
|
||||
|
||||
switch (material.MaterialType)
|
||||
{
|
||||
case EMT_LIGHTMAP_LIGHTING:
|
||||
case EMT_LIGHTMAP_LIGHTING_M2:
|
||||
case EMT_LIGHTMAP_LIGHTING_M4:
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
break;
|
||||
case EMT_LIGHTMAP_ADD:
|
||||
case EMT_LIGHTMAP:
|
||||
case EMT_LIGHTMAP_M2:
|
||||
case EMT_LIGHTMAP_M4:
|
||||
default:
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
break;
|
||||
}
|
||||
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
// lightmap
|
||||
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||||
|
||||
if (material.MaterialType == EMT_LIGHTMAP_ADD)
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD);
|
||||
else
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
|
||||
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_PREVIOUS);
|
||||
|
||||
switch (material.MaterialType)
|
||||
{
|
||||
case EMT_LIGHTMAP_M4:
|
||||
case EMT_LIGHTMAP_LIGHTING_M4:
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 4.0f);
|
||||
break;
|
||||
case EMT_LIGHTMAP_M2:
|
||||
case EMT_LIGHTMAP_LIGHTING_M2:
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 2.0f);
|
||||
break;
|
||||
default:
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnUnsetMaterial()
|
||||
{
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 1.f );
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class COGLES1MaterialRenderer_DETAIL_MAP : public COGLES1MaterialRenderer
|
||||
{
|
||||
public:
|
||||
COGLES1MaterialRenderer_DETAIL_MAP(video::COGLES1Driver* d) : COGLES1MaterialRenderer(d)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) override
|
||||
{
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD_SIGNED);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
|
||||
}
|
||||
}
|
||||
|
||||
void OnUnsetMaterial() override
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//! sphere map material renderer
|
||||
class COGLES1MaterialRenderer_SPHERE_MAP : public COGLES1MaterialRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
COGLES1MaterialRenderer_SPHERE_MAP(video::COGLES1Driver* d)
|
||||
: COGLES1MaterialRenderer(d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services)
|
||||
{
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
||||
{
|
||||
// glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||||
// glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||||
|
||||
// glEnable(GL_TEXTURE_GEN_S);
|
||||
// glEnable(GL_TEXTURE_GEN_T);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnUnsetMaterial()
|
||||
{
|
||||
// glDisable(GL_TEXTURE_GEN_S);
|
||||
// glDisable(GL_TEXTURE_GEN_T);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//! reflection 2 layer material renderer
|
||||
class COGLES1MaterialRenderer_REFLECTION_2_LAYER : public COGLES1MaterialRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
COGLES1MaterialRenderer_REFLECTION_2_LAYER(video::COGLES1Driver* d)
|
||||
: COGLES1MaterialRenderer(d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services)
|
||||
{
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
||||
{
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
|
||||
|
||||
}
|
||||
// glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||||
// glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||||
// glEnable(GL_TEXTURE_GEN_S);
|
||||
// glEnable(GL_TEXTURE_GEN_T);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnUnsetMaterial()
|
||||
{
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
}
|
||||
// glDisable(GL_TEXTURE_GEN_S);
|
||||
// glDisable(GL_TEXTURE_GEN_T);
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//! reflection 2 layer material renderer
|
||||
class COGLES1MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER : public COGLES1MaterialRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
COGLES1MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(video::COGLES1Driver* d)
|
||||
: COGLES1MaterialRenderer(d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services)
|
||||
{
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
Driver->getCacheHandler()->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
|
||||
Driver->getCacheHandler()->setBlend(true);
|
||||
|
||||
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
||||
{
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
|
||||
}
|
||||
// glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||||
// glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||||
// glEnable(GL_TEXTURE_GEN_S);
|
||||
// glEnable(GL_TEXTURE_GEN_T);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnUnsetMaterial()
|
||||
{
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
}
|
||||
// glDisable(GL_TEXTURE_GEN_S);
|
||||
// glDisable(GL_TEXTURE_GEN_T);
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
Driver->getCacheHandler()->setBlend(false);
|
||||
}
|
||||
|
||||
//! Returns if the material is transparent.
|
||||
virtual bool isTransparent() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -207,30 +207,12 @@ bool COpenGLDriver::genericDriverInit()
|
||||
void COpenGLDriver::createMaterialRenderers()
|
||||
{
|
||||
// create OpenGL material renderers
|
||||
|
||||
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_SOLID(this));
|
||||
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_SOLID_2_LAYER(this));
|
||||
|
||||
// add the same renderer for all lightmap types
|
||||
COpenGLMaterialRenderer_LIGHTMAP* lmr = new COpenGLMaterialRenderer_LIGHTMAP(this);
|
||||
addMaterialRenderer(lmr); // for EMT_LIGHTMAP:
|
||||
addMaterialRenderer(lmr); // for EMT_LIGHTMAP_ADD:
|
||||
addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M2:
|
||||
addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M4:
|
||||
addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING:
|
||||
addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M2:
|
||||
addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M4:
|
||||
lmr->drop();
|
||||
|
||||
// add remaining material renderer
|
||||
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_DETAIL_MAP(this));
|
||||
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_SPHERE_MAP(this));
|
||||
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_REFLECTION_2_LAYER(this));
|
||||
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_ADD_COLOR(this));
|
||||
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(this));
|
||||
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(this));
|
||||
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
|
||||
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(this));
|
||||
|
||||
// add basic 1 texture blending
|
||||
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_ONETEXTURE_BLEND(this));
|
||||
|
@ -168,113 +168,6 @@ protected:
|
||||
};
|
||||
|
||||
|
||||
//! Solid 2 layer material renderer
|
||||
class COpenGLMaterialRenderer_SOLID_2_LAYER : public IMaterialRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
COpenGLMaterialRenderer_SOLID_2_LAYER(video::COpenGLDriver* d) : Driver(d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) override
|
||||
{
|
||||
if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
|
||||
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
|
||||
else
|
||||
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
|
||||
|
||||
Driver->disableTextures(2);
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
||||
{
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
||||
#ifdef GL_ARB_texture_env_combine
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_INTERPOLATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_PRIMARY_COLOR);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_SRC_ALPHA);
|
||||
#else
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PRIMARY_COLOR_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_INTERPOLATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_EXT, GL_PRIMARY_COLOR);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_EXT, GL_SRC_ALPHA);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnUnsetMaterial() override
|
||||
{
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
|
||||
#ifdef GL_ARB_texture_env_combine
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_SRC_COLOR);
|
||||
#else
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_EXT, GL_SRC_COLOR);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
video::COpenGLDriver* Driver;
|
||||
};
|
||||
|
||||
|
||||
//! Transparent add color material renderer
|
||||
class COpenGLMaterialRenderer_TRANSPARENT_ADD_COLOR : public IMaterialRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
COpenGLMaterialRenderer_TRANSPARENT_ADD_COLOR(video::COpenGLDriver* d) : Driver(d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) override
|
||||
{
|
||||
if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
|
||||
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
|
||||
else
|
||||
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
|
||||
|
||||
Driver->disableTextures(1);
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
Driver->getCacheHandler()->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
|
||||
Driver->getCacheHandler()->setBlend(true);
|
||||
}
|
||||
|
||||
void OnUnsetMaterial() override
|
||||
{
|
||||
Driver->getCacheHandler()->setBlend(false);
|
||||
}
|
||||
|
||||
//! Returns if the material is transparent.
|
||||
bool isTransparent() const override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
video::COpenGLDriver* Driver;
|
||||
};
|
||||
|
||||
|
||||
//! Transparent vertex alpha material renderer
|
||||
class COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA : public IMaterialRenderer
|
||||
{
|
||||
@ -458,397 +351,6 @@ protected:
|
||||
video::COpenGLDriver* Driver;
|
||||
};
|
||||
|
||||
|
||||
//! material renderer for all kinds of lightmaps
|
||||
class COpenGLMaterialRenderer_LIGHTMAP : public IMaterialRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
COpenGLMaterialRenderer_LIGHTMAP(video::COpenGLDriver* d) : Driver(d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) override
|
||||
{
|
||||
if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
|
||||
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
|
||||
else
|
||||
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
|
||||
|
||||
Driver->disableTextures(2);
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
|
||||
|
||||
// diffuse map
|
||||
|
||||
switch (material.MaterialType)
|
||||
{
|
||||
case EMT_LIGHTMAP_LIGHTING:
|
||||
case EMT_LIGHTMAP_LIGHTING_M2:
|
||||
case EMT_LIGHTMAP_LIGHTING_M4:
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
break;
|
||||
case EMT_LIGHTMAP_ADD:
|
||||
case EMT_LIGHTMAP:
|
||||
case EMT_LIGHTMAP_M2:
|
||||
case EMT_LIGHTMAP_M4:
|
||||
default:
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
break;
|
||||
}
|
||||
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
// lightmap
|
||||
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
||||
#ifdef GL_ARB_texture_env_combine
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
||||
|
||||
if (material.MaterialType == EMT_LIGHTMAP_ADD)
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD);
|
||||
else
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PREVIOUS_ARB);
|
||||
#else
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
||||
|
||||
if (material.MaterialType == EMT_LIGHTMAP_ADD)
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_ADD);
|
||||
else
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_PREVIOUS_EXT);
|
||||
#endif
|
||||
|
||||
switch (material.MaterialType)
|
||||
{
|
||||
case EMT_LIGHTMAP_M4:
|
||||
case EMT_LIGHTMAP_LIGHTING_M4:
|
||||
#ifdef GL_ARB_texture_env_combine
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 4.0f);
|
||||
#else
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 4.0f);
|
||||
#endif
|
||||
break;
|
||||
case EMT_LIGHTMAP_M2:
|
||||
case EMT_LIGHTMAP_LIGHTING_M2:
|
||||
#ifdef GL_ARB_texture_env_combine
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0f);
|
||||
#else
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 2.0f);
|
||||
#endif
|
||||
break;
|
||||
default:
|
||||
#ifdef GL_ARB_texture_env_combine
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0f);
|
||||
#else
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1.0f);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnUnsetMaterial() override
|
||||
{
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
#ifdef GL_ARB_texture_env_combine
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.f );
|
||||
#else
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1.f );
|
||||
#endif
|
||||
}
|
||||
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
video::COpenGLDriver* Driver;
|
||||
};
|
||||
|
||||
|
||||
|
||||
//! detail map material renderer
|
||||
class COpenGLMaterialRenderer_DETAIL_MAP : public IMaterialRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
COpenGLMaterialRenderer_DETAIL_MAP(video::COpenGLDriver* d) : Driver(d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) override
|
||||
{
|
||||
if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
|
||||
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
|
||||
else
|
||||
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
|
||||
|
||||
Driver->disableTextures(2);
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
||||
{
|
||||
// detail map on second layer
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
||||
|
||||
#ifdef GL_ARB_texture_env_combine
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
|
||||
#else
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_ADD_SIGNED_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnUnsetMaterial() override
|
||||
{
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
video::COpenGLDriver* Driver;
|
||||
};
|
||||
|
||||
|
||||
//! sphere map material renderer
|
||||
class COpenGLMaterialRenderer_SPHERE_MAP : public IMaterialRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
COpenGLMaterialRenderer_SPHERE_MAP(video::COpenGLDriver* d) : Driver(d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) override
|
||||
{
|
||||
if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
|
||||
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
|
||||
else
|
||||
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
|
||||
|
||||
Driver->disableTextures(1);
|
||||
// texture needs to be flipped for OpenGL
|
||||
core::matrix4 tmp = Driver->getTransform(ETS_TEXTURE_0);
|
||||
tmp[5]*=-1;
|
||||
Driver->setTransform(ETS_TEXTURE_0, tmp);
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
|
||||
|
||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||||
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||||
|
||||
glEnable(GL_TEXTURE_GEN_S);
|
||||
glEnable(GL_TEXTURE_GEN_T);
|
||||
}
|
||||
}
|
||||
|
||||
void OnUnsetMaterial() override
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
|
||||
|
||||
glDisable(GL_TEXTURE_GEN_S);
|
||||
glDisable(GL_TEXTURE_GEN_T);
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
video::COpenGLDriver* Driver;
|
||||
};
|
||||
|
||||
|
||||
//! reflection 2 layer material renderer
|
||||
class COpenGLMaterialRenderer_REFLECTION_2_LAYER : public IMaterialRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
COpenGLMaterialRenderer_REFLECTION_2_LAYER(video::COpenGLDriver* d) : Driver(d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) override
|
||||
{
|
||||
if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
|
||||
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
|
||||
else
|
||||
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
|
||||
|
||||
Driver->disableTextures(2);
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
||||
{
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
||||
|
||||
#ifdef GL_ARB_texture_env_combine
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
|
||||
#else
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
|
||||
#endif
|
||||
|
||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
|
||||
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
|
||||
glEnable(GL_TEXTURE_GEN_S);
|
||||
glEnable(GL_TEXTURE_GEN_T);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnUnsetMaterial() override
|
||||
{
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glDisable(GL_TEXTURE_GEN_S);
|
||||
glDisable(GL_TEXTURE_GEN_T);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
video::COpenGLDriver* Driver;
|
||||
};
|
||||
|
||||
|
||||
//! reflection 2 layer material renderer
|
||||
class COpenGLMaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER : public IMaterialRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
COpenGLMaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(video::COpenGLDriver* d) : Driver(d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) override
|
||||
{
|
||||
if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
|
||||
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
|
||||
else
|
||||
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
|
||||
|
||||
Driver->disableTextures(2);
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
Driver->getCacheHandler()->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
Driver->getCacheHandler()->setBlend(true);
|
||||
|
||||
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
|
||||
|
||||
#ifdef GL_ARB_texture_env_combine
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB);
|
||||
#else
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PREVIOUS_ARB);
|
||||
#endif
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
||||
#ifdef GL_ARB_texture_env_combine
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB);
|
||||
#else
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PREVIOUS_ARB);
|
||||
#endif
|
||||
|
||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
|
||||
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
|
||||
glEnable(GL_TEXTURE_GEN_S);
|
||||
glEnable(GL_TEXTURE_GEN_T);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnUnsetMaterial() override
|
||||
{
|
||||
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
||||
{
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
|
||||
glDisable(GL_TEXTURE_GEN_S);
|
||||
glDisable(GL_TEXTURE_GEN_T);
|
||||
}
|
||||
|
||||
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
|
||||
Driver->getCacheHandler()->setBlend(false);
|
||||
}
|
||||
|
||||
//! Returns if the material is transparent.
|
||||
bool isTransparent() const override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
video::COpenGLDriver* Driver;
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -48,7 +48,7 @@ COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(video::COpenGLDriver* drive
|
||||
IShaderConstantSetCallBack* callback,
|
||||
E_MATERIAL_TYPE baseMaterial,
|
||||
s32 userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), AlphaTest(false), Program(0), Program2(0), UserData(userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), AlphaTest(false), Program(0), Program2(0), UserData(userData)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("COpenGLSLMaterialRenderer");
|
||||
@ -60,9 +60,6 @@ COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(video::COpenGLDriver* drive
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_TRANSPARENT_ADD_COLOR:
|
||||
FixedBlending = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
Blending = true;
|
||||
break;
|
||||
@ -88,7 +85,7 @@ COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(video::COpenGLDriver* drive
|
||||
COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(COpenGLDriver* driver,
|
||||
IShaderConstantSetCallBack* callback,
|
||||
E_MATERIAL_TYPE baseMaterial, s32 userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), AlphaTest(false), Program(0), Program2(0), UserData(userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), AlphaTest(false), Program(0), Program2(0), UserData(userData)
|
||||
{
|
||||
switch (baseMaterial)
|
||||
{
|
||||
@ -96,9 +93,6 @@ COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(COpenGLDriver* driver,
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_TRANSPARENT_ADD_COLOR:
|
||||
FixedBlending = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
Blending = true;
|
||||
break;
|
||||
@ -246,11 +240,6 @@ void COpenGLSLMaterialRenderer::OnSetMaterial(const video::SMaterial& material,
|
||||
cacheHandler->setAlphaTest(true);
|
||||
cacheHandler->setAlphaFunc(GL_GREATER, 0.f);
|
||||
}
|
||||
else if (FixedBlending)
|
||||
{
|
||||
cacheHandler->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
|
||||
cacheHandler->setBlend(true);
|
||||
}
|
||||
else if (Blending)
|
||||
{
|
||||
E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
|
||||
@ -289,7 +278,7 @@ void COpenGLSLMaterialRenderer::OnUnsetMaterial()
|
||||
Driver->irrGlUseProgram(0);
|
||||
|
||||
COpenGLCacheHandler* cacheHandler = Driver->getCacheHandler();
|
||||
if (Alpha || FixedBlending || Blending)
|
||||
if (Alpha || Blending)
|
||||
{
|
||||
cacheHandler->setBlend(false);
|
||||
}
|
||||
@ -303,7 +292,7 @@ void COpenGLSLMaterialRenderer::OnUnsetMaterial()
|
||||
//! Returns if the material is transparent.
|
||||
bool COpenGLSLMaterialRenderer::isTransparent() const
|
||||
{
|
||||
return (Alpha || Blending || FixedBlending);
|
||||
return (Alpha || Blending);
|
||||
}
|
||||
|
||||
|
||||
|
@ -110,7 +110,6 @@ protected:
|
||||
|
||||
bool Alpha;
|
||||
bool Blending;
|
||||
bool FixedBlending;
|
||||
bool AlphaTest;
|
||||
|
||||
struct SUniformInfo
|
||||
|
@ -25,8 +25,8 @@ namespace video
|
||||
COpenGLShaderMaterialRenderer::COpenGLShaderMaterialRenderer(video::COpenGLDriver* driver,
|
||||
s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
||||
IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false),
|
||||
AlphaTest(false), VertexShader(0), UserData(userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), AlphaTest(false),
|
||||
VertexShader(0), UserData(userData)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("COpenGLShaderMaterialRenderer");
|
||||
@ -44,9 +44,6 @@ COpenGLShaderMaterialRenderer::COpenGLShaderMaterialRenderer(video::COpenGLDrive
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_TRANSPARENT_ADD_COLOR:
|
||||
FixedBlending = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
Blending = true;
|
||||
break;
|
||||
@ -69,8 +66,8 @@ COpenGLShaderMaterialRenderer::COpenGLShaderMaterialRenderer(video::COpenGLDrive
|
||||
COpenGLShaderMaterialRenderer::COpenGLShaderMaterialRenderer(COpenGLDriver* driver,
|
||||
IShaderConstantSetCallBack* callback,
|
||||
E_MATERIAL_TYPE baseMaterial, s32 userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false),
|
||||
AlphaTest(false), VertexShader(0), UserData(userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), AlphaTest(false),
|
||||
VertexShader(0), UserData(userData)
|
||||
{
|
||||
PixelShader.set_used(4);
|
||||
for (u32 i=0; i<4; ++i)
|
||||
@ -84,9 +81,6 @@ COpenGLShaderMaterialRenderer::COpenGLShaderMaterialRenderer(COpenGLDriver* driv
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_TRANSPARENT_ADD_COLOR:
|
||||
FixedBlending = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
Blending = true;
|
||||
break;
|
||||
@ -205,11 +199,6 @@ void COpenGLShaderMaterialRenderer::OnSetMaterial(const video::SMaterial& materi
|
||||
cacheHandler->setBlend(true);
|
||||
cacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
else if (FixedBlending)
|
||||
{
|
||||
cacheHandler->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
|
||||
cacheHandler->setBlend(true);
|
||||
}
|
||||
else if (Blending)
|
||||
{
|
||||
E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
|
||||
@ -260,7 +249,7 @@ void COpenGLShaderMaterialRenderer::OnUnsetMaterial()
|
||||
#endif
|
||||
|
||||
COpenGLCacheHandler* cacheHandler = Driver->getCacheHandler();
|
||||
if (Alpha || FixedBlending || Blending)
|
||||
if (Alpha || Blending)
|
||||
{
|
||||
cacheHandler->setBlend(false);
|
||||
}
|
||||
@ -274,7 +263,7 @@ void COpenGLShaderMaterialRenderer::OnUnsetMaterial()
|
||||
//! Returns if the material is transparent.
|
||||
bool COpenGLShaderMaterialRenderer::isTransparent() const
|
||||
{
|
||||
return (Alpha || Blending || FixedBlending);
|
||||
return (Alpha || Blending);
|
||||
}
|
||||
|
||||
|
||||
|
@ -77,7 +77,6 @@ protected:
|
||||
// Note that SMaterial.BlendOperation + SMaterial.BlendFactor are in some drivers already evaluated before OnSetMaterial.
|
||||
bool Alpha;
|
||||
bool Blending;
|
||||
bool FixedBlending;
|
||||
bool AlphaTest;
|
||||
|
||||
GLuint VertexShader;
|
||||
|
@ -335,11 +335,6 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
|
||||
fsFile->drop();
|
||||
}
|
||||
|
||||
void COpenGL3DriverBase::addDummyMaterial(E_MATERIAL_TYPE type) {
|
||||
auto index = addMaterialRenderer(getMaterialRenderer(EMT_SOLID), "DUMMY");
|
||||
assert(index == type);
|
||||
}
|
||||
|
||||
void COpenGL3DriverBase::createMaterialRenderers()
|
||||
{
|
||||
// Create callbacks.
|
||||
@ -352,7 +347,6 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
|
||||
|
||||
// Create built-in materials.
|
||||
// The addition order must be the same as in the E_MATERIAL_TYPE enumeration. Thus the
|
||||
// addDummyMaterial calls for materials no longer supported.
|
||||
|
||||
const core::stringc VertexShader = OGLES2ShaderPath + "Solid.vsh";
|
||||
|
||||
@ -361,19 +355,6 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SolidCB, EMT_SOLID, 0);
|
||||
|
||||
addDummyMaterial(EMT_SOLID_2_LAYER);
|
||||
addDummyMaterial(EMT_LIGHTMAP);
|
||||
addDummyMaterial(EMT_LIGHTMAP_ADD);
|
||||
addDummyMaterial(EMT_LIGHTMAP_M2);
|
||||
addDummyMaterial(EMT_LIGHTMAP_M4);
|
||||
addDummyMaterial(EMT_LIGHTMAP_LIGHTING);
|
||||
addDummyMaterial(EMT_LIGHTMAP_LIGHTING_M2);
|
||||
addDummyMaterial(EMT_LIGHTMAP_LIGHTING_M4);
|
||||
addDummyMaterial(EMT_DETAIL_MAP);
|
||||
addDummyMaterial(EMT_SPHERE_MAP);
|
||||
addDummyMaterial(EMT_REFLECTION_2_LAYER);
|
||||
addDummyMaterial(EMT_TRANSPARENT_ADD_COLOR);
|
||||
|
||||
// EMT_TRANSPARENT_ALPHA_CHANNEL
|
||||
FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannel.fsh";
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
@ -389,8 +370,6 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
|
||||
|
||||
addDummyMaterial(EMT_TRANSPARENT_REFLECTION_2_LAYER);
|
||||
|
||||
// EMT_ONETEXTURE_BLEND
|
||||
FragmentShader = OGLES2ShaderPath + "OneTextureBlend.fsh";
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
|
@ -94,7 +94,7 @@ void COpenGL3MaterialBaseCB::OnSetConstants(IMaterialRendererServices* services,
|
||||
services->setPixelShaderConstant(ThicknessID, &Thickness, 1);
|
||||
}
|
||||
|
||||
// EMT_SOLID + EMT_TRANSPARENT_ADD_COLOR + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA
|
||||
// EMT_SOLID + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA
|
||||
|
||||
COpenGL3MaterialSolidCB::COpenGL3MaterialSolidCB() :
|
||||
FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0)
|
||||
|
@ -28,7 +28,7 @@ COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
|
||||
IShaderConstantSetCallBack* callback,
|
||||
E_MATERIAL_TYPE baseMaterial,
|
||||
s32 userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), Program(0), UserData(userData)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("MaterialRenderer");
|
||||
@ -40,9 +40,6 @@ COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_TRANSPARENT_ADD_COLOR:
|
||||
FixedBlending = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
Blending = true;
|
||||
break;
|
||||
@ -60,7 +57,7 @@ COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
|
||||
COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
|
||||
IShaderConstantSetCallBack* callback,
|
||||
E_MATERIAL_TYPE baseMaterial, s32 userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), Program(0), UserData(userData)
|
||||
{
|
||||
switch (baseMaterial)
|
||||
{
|
||||
@ -68,9 +65,6 @@ COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_TRANSPARENT_ADD_COLOR:
|
||||
FixedBlending = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
Blending = true;
|
||||
break;
|
||||
@ -165,11 +159,6 @@ void COpenGL3MaterialRenderer::OnSetMaterial(const video::SMaterial& material,
|
||||
cacheHandler->setBlend(true);
|
||||
cacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
else if (FixedBlending)
|
||||
{
|
||||
cacheHandler->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
|
||||
cacheHandler->setBlend(true);
|
||||
}
|
||||
else if (Blending)
|
||||
{
|
||||
E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
|
||||
@ -195,7 +184,7 @@ void COpenGL3MaterialRenderer::OnUnsetMaterial()
|
||||
|
||||
bool COpenGL3MaterialRenderer::isTransparent() const
|
||||
{
|
||||
return (Alpha || Blending || FixedBlending);
|
||||
return (Alpha || Blending);
|
||||
}
|
||||
|
||||
|
||||
|
@ -80,7 +80,6 @@ protected:
|
||||
|
||||
bool Alpha;
|
||||
bool Blending;
|
||||
bool FixedBlending;
|
||||
|
||||
struct SUniformInfo
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user