Use SDL2 by default

Except on Android and macOS, for now
This commit is contained in:
Vitaliy 2023-12-17 20:46:08 +03:00 committed by GitHub
parent 854e97f57c
commit 9a439a3646
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 15 additions and 7 deletions

@ -21,7 +21,7 @@ jobs:
- name: Build
run: |
cmake .
cmake . -DUSE_SDL2=OFF
make VERBOSE=1 -j2
- name: Test
@ -52,7 +52,7 @@ jobs:
- name: Build
run: |
cmake . -DBUILD_EXAMPLES=1 -DENABLE_OPENGL=OFF -DENABLE_GLES2=ON
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=OFF -DENABLE_OPENGL=OFF -DENABLE_GLES2=ON
make -j2
- name: Test (headless)

@ -43,10 +43,14 @@ tmp=(
-DZLIB_LIBRARY=$libs/zlib/lib/libz.dll.a \
-DZLIB_INCLUDE_DIR=$libs/zlib/include
)
[ $with_sdl -eq 1 ] && tmp+=(
-DUSE_SDL2=ON
-DCMAKE_PREFIX_PATH=$libs/sdl2/lib/cmake
)
if [ $with_sdl -eq 1 ]; then
tmp+=(
-DUSE_SDL2=ON
-DCMAKE_PREFIX_PATH=$libs/sdl2/lib/cmake
)
else
tmp+=(-DUSE_SDL2=OFF)
fi
#[ $with_gl3 -eq 1 ] && tmp+=(-DENABLE_OPENGL=OFF -DENABLE_OPENGL3=ON)
cmake . "${tmp[@]}"

@ -1,5 +1,9 @@
if(NOT ANDROID AND NOT APPLE)
set(DEFAULT_SDL2 ON)
endif()
option(BUILD_SHARED_LIBS "Build shared library" TRUE)
option(USE_SDL2 "Use the SDL2 backend" FALSE)
option(USE_SDL2 "Use the SDL2 backend" ${DEFAULT_SDL2})
# Compiler flags