forked from Mirrorlandia_minetest/irrlicht
Readd simple text format to replace bitmap font XML
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81bae5b717
commit
9b0bc2aaed
@ -1278,23 +1278,23 @@ IGUIFont* CGUIEnvironment::getFont(const io::path& filename)
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}
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IGUIFont* ifont=0;
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#if 0
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io::IReadFile *file = FileSystem->createAndOpenFile(filename);
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if (file)
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{
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CGUIFont* font = new CGUIFont(this, filename);
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ifont = (IGUIFont*)font;
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// load the font
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io::path directory;
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core::splitFilename(filename, &directory);
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if (!font->load(file, directory))
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{
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CGUIFont* font = new CGUIFont(this, filename);
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ifont = (IGUIFont*)font;
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// load the font
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io::path directory;
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core::splitFilename(filename, &directory);
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if (!font->load(xml, directory))
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{
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font->drop();
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font = 0;
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ifont = 0;
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}
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font->drop();
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font = 0;
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ifont = 0;
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}
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#endif
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file->drop();
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}
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if (!ifont)
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{
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@ -6,6 +6,7 @@
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "os.h"
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#include "fast_atof.h"
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#include "coreutil.h"
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#include "IGUIEnvironment.h"
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#include "IReadFile.h"
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@ -62,132 +63,118 @@ CGUIFont::~CGUIFont()
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}
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#if 0
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//! loads a font file from xml
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bool CGUIFont::load(io::IXMLReader* xml, const io::path& directory)
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//! loads a font file from tsv
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bool CGUIFont::load(io::IReadFile* file, const io::path& directory)
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{
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if (!SpriteBank)
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return false;
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SpriteBank->clear();
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while (xml->read())
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const long size = file->getSize();
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core::stringc Buffer;
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Buffer.reserve(size + 1);
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if (file->read(&Buffer[0], size) != static_cast<size_t>(size))
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{
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if (io::EXN_ELEMENT == xml->getNodeType())
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os::Printer::log("Could not read from file", ELL_ERROR);
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return false;
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}
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Buffer[size] = 0;
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const c8 *P = &Buffer[0], *End = P + size;
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#define SkipSpace() \
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while (P < End && (*P == ' ' || *P == '\t' || *P == '\v')) { P++; }
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#define SkipLine(rest) \
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while (rest && P < End && *P != '\r' && *P != '\n') P++; \
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while (P < End && (*P == '\r' || *P == '\n')) { P++; }
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while (P < End)
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{
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if (!strncmp(P, "Texture:", 8))
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{
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if (core::stringw(L"Texture") == xml->getNodeName())
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// add a texture
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P += 8;
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SkipSpace()
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core::stringc fn;
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for (; P < End && *P != '\r' && *P != '\n'; P++)
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fn.append(*P);
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SkipLine(0)
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bool flags[3];
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pushTextureCreationFlags(flags);
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// load texture
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io::path textureFullName = core::mergeFilename(directory, fn);
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SpriteBank->setTexture(0, Driver->getTexture(textureFullName));
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popTextureCreationFlags(flags);
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if (!SpriteBank->getTexture(0))
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{
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// add a texture
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core::stringc fn = xml->getAttributeValue(L"filename");
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u32 i = (u32)xml->getAttributeValueAsInt(L"index");
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core::stringw alpha = xml->getAttributeValue(L"hasAlpha");
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while (i+1 > SpriteBank->getTextureCount())
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SpriteBank->addTexture(0);
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bool flags[3];
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pushTextureCreationFlags(flags);
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// load texture
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io::path textureFullName = core::mergeFilename(directory, fn);
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SpriteBank->setTexture(i, Driver->getTexture(textureFullName));
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popTextureCreationFlags(flags);
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// couldn't load texture, abort.
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if (!SpriteBank->getTexture(i))
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{
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os::Printer::log("Unable to load all textures in the font, aborting", ELL_ERROR);
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return false;
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}
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else
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{
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// colorkey texture rather than alpha channel?
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if (alpha == core::stringw("false"))
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Driver->makeColorKeyTexture(SpriteBank->getTexture(i), core::position2di(0,0));
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}
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}
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else if (core::stringw(L"c") == xml->getNodeName())
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{
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// adding a character to this font
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SFontArea a;
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SGUISpriteFrame f;
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SGUISprite s;
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core::rect<s32> rectangle;
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a.underhang = xml->getAttributeValueAsInt(L"u");
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a.overhang = xml->getAttributeValueAsInt(L"o");
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a.spriteno = SpriteBank->getSprites().size();
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s32 texno = xml->getAttributeValueAsInt(L"i");
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// parse rectangle
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core::stringc rectstr = xml->getAttributeValue(L"r");
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wchar_t ch = xml->getAttributeValue(L"c")[0];
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const c8 *c = rectstr.c_str();
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s32 val;
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val = 0;
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while (*c >= '0' && *c <= '9')
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{
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val *= 10;
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val += *c - '0';
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c++;
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}
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rectangle.UpperLeftCorner.X = val;
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while (*c == L' ' || *c == L',') c++;
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val = 0;
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while (*c >= '0' && *c <= '9')
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{
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val *= 10;
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val += *c - '0';
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c++;
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}
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rectangle.UpperLeftCorner.Y = val;
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while (*c == L' ' || *c == L',') c++;
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val = 0;
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while (*c >= '0' && *c <= '9')
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{
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val *= 10;
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val += *c - '0';
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c++;
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}
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rectangle.LowerRightCorner.X = val;
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while (*c == L' ' || *c == L',') c++;
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val = 0;
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while (*c >= '0' && *c <= '9')
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{
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val *= 10;
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val += *c - '0';
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c++;
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}
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rectangle.LowerRightCorner.Y = val;
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CharacterMap.insert(ch,Areas.size());
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// make frame
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f.rectNumber = SpriteBank->getPositions().size();
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f.textureNumber = texno;
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// add frame to sprite
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s.Frames.push_back(f);
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s.frameTime = 0;
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// add rectangle to sprite bank
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SpriteBank->getPositions().push_back(rectangle);
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a.width = rectangle.getWidth();
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// add sprite to sprite bank
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SpriteBank->getSprites().push_back(s);
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// add character to font
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Areas.push_back(a);
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os::Printer::log("Unable to load texture in the font, aborting", ELL_ERROR);
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return false;
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}
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}
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else
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{
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// adding a character to this font
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SFontArea a;
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SGUISpriteFrame f;
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SGUISprite s;
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core::rect<s32> rect;
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wchar_t ch;
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// Format of a line:
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// <char (hex)> <X1> <Y1> <X2> <Y2> [u] [o]
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ch = static_cast<wchar_t>(core::strtoul16(P, &P));
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SkipSpace()
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rect.UpperLeftCorner.X = core::strtol10(P, &P);
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SkipSpace()
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rect.UpperLeftCorner.Y = core::strtol10(P, &P);
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SkipSpace()
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rect.LowerRightCorner.X = core::strtol10(P, &P);
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SkipSpace()
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rect.LowerRightCorner.Y = core::strtol10(P, &P);
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SkipSpace()
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if (core::isdigit(*P))
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{
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a.underhang = core::strtol10(P, &P);
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SkipSpace()
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if (core::isdigit(*P))
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a.overhang = core::strtol10(P, &P);
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}
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SkipLine(1)
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CharacterMap.insert(ch, Areas.size());
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// make frame
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f.rectNumber = SpriteBank->getPositions().size();
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f.textureNumber = 0;
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// add frame to sprite
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s.Frames.push_back(f);
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s.frameTime = 0;
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// add rectangle to sprite bank
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SpriteBank->getPositions().push_back(rect);
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a.width = rect.getWidth();
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a.spriteno = SpriteBank->getSprites().size();
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// add sprite to sprite bank
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SpriteBank->getSprites().push_back(s);
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// add character to font
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Areas.push_back(a);
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}
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}
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#undef SkipSpace
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#undef SkipLine
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// set bad character
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WrongCharacter = getAreaFromCharacter(L' ');
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@ -195,7 +182,6 @@ bool CGUIFont::load(io::IXMLReader* xml, const io::path& directory)
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return true;
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}
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#endif
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void CGUIFont::setMaxHeight()
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@ -44,6 +44,10 @@ public:
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//! loads a font from a texture file
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bool load(io::IReadFile* file);
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//! loads a font from a TSV file
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// \param directory Directory in which the bitmaps can be found
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bool load(io::IReadFile* file, const io::path& directory);
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//! draws an text and clips it to the specified rectangle if wanted
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virtual void draw(const core::stringw& text, const core::rect<s32>& position,
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video::SColor color, bool hcenter=false,
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