forked from Mirrorlandia_minetest/irrlicht
Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations
Fix: When appending to an empty mesh boundingbox has to be initialized with first position Adding updateBoundingBox parameter as there is a bit costs involved in updating that and it might not be necessary at that point Default is still to do it - and with the default parameter it's at least compile compatible to old interface (unless users created their own meshbuffers). Optimizing the copying of vertices in CDynamicMeshBuffer::append by using memset when possible instead of pushing each vertex (which goes through quite a few virtual functions) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6496 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1,6 +1,7 @@
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--------------------------
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--------------------------
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Changes in 1.9 (not yet released)
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Changes in 1.9 (not yet released)
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- Get IMeshBuffer::append functions working for a few more cases and adapt interface so one can prevent the BoundingBox update.
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- Bugfix: SMaterialLayer::operator!= no longer returns true when comparing a layer without texture matrix with one with a set identity texture matrix. Those are the same.
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- Bugfix: SMaterialLayer::operator!= no longer returns true when comparing a layer without texture matrix with one with a set identity texture matrix. Those are the same.
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- SMaterialLayer no longer releases allocated texture memory before destructor unless explicitly requested.
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- SMaterialLayer no longer releases allocated texture memory before destructor unless explicitly requested.
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This can avoid constantly allocation/releasing memory in the active driver material when setting materials.
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This can avoid constantly allocation/releasing memory in the active driver material when setting materials.
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@ -108,20 +108,20 @@ namespace scene
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\param numVertices Number of vertices in the array.
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\param numVertices Number of vertices in the array.
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\param indices Pointer to index array.
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\param indices Pointer to index array.
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\param numIndices Number of indices in array. */
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\param numIndices Number of indices in array. */
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices, bool updateBoundingBox=true) IRR_OVERRIDE
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{
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{
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// We simply assume it has the same vertex and index type as this object. If other types are passed this will crash
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// We simply assume it has the same vertex and index type as this object. If other types are passed this will crash
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append(getVertexType(), vertices, numVertices, getIndexType(), indices, numIndices);
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append(getVertexType(), vertices, numVertices, getIndexType(), indices, numIndices, updateBoundingBox);
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}
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}
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//! Append the meshbuffer to the current buffer
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//! Append the meshbuffer to the current buffer
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/** \param other Buffer to append to this one. */
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/** \param other Buffer to append to this one. */
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virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE
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virtual void append(const IMeshBuffer* const other, bool updateBoundingBox=true) IRR_OVERRIDE
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{
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{
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append(other->getVertexType(), other->getVertices(), other->getVertexCount(), other->getIndexType(), other->getIndices(), other->getIndexCount());
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append(other->getVertexType(), other->getVertices(), other->getVertexCount(), other->getIndexType(), other->getIndices(), other->getIndexCount(), updateBoundingBox);
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}
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}
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void append(video::E_VERTEX_TYPE vertexType, const void* const vertices, u32 numVertices, video::E_INDEX_TYPE indexType, const void* const indices, u32 numIndices)
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void append(video::E_VERTEX_TYPE vertexType, const void* const vertices, u32 numVertices, video::E_INDEX_TYPE indexType, const void* const indices, u32 numIndices, bool updateBoundingBox)
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{
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{
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if (vertices == getVertices() || indices == getIndices()) // can't do that because we're doing reallocations on those blocks
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if (vertices == getVertices() || indices == getIndices()) // can't do that because we're doing reallocations on those blocks
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return;
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return;
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@ -129,30 +129,50 @@ namespace scene
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const u32 vertexCount = getVertexCount();
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const u32 vertexCount = getVertexCount();
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VertexBuffer->reallocate(vertexCount+numVertices, false);
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VertexBuffer->reallocate(vertexCount+numVertices, false);
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if ( vertexType == getVertexType() )
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{
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const irr::u32 typeSize = getVertexPitchFromType(vertexType);
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VertexBuffer->set_used(vertexCount+numVertices);
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irr::u8* target = &static_cast<irr::u8*>(VertexBuffer->pointer())[vertexCount*typeSize];
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memcpy(target, vertices, numVertices*typeSize);
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}
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else
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{
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switch ( vertexType )
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switch ( vertexType )
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{
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{
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case video::EVT_STANDARD:
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case video::EVT_STANDARD:
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for (u32 i=0; i<numVertices; ++i)
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for (u32 i=0; i<numVertices; ++i)
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{
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{
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VertexBuffer->push_back(static_cast<const video::S3DVertex*>(vertices)[i]);
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VertexBuffer->push_back(static_cast<const video::S3DVertex*>(vertices)[i]);
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BoundingBox.addInternalPoint(static_cast<const video::S3DVertex*>(vertices)[i].Pos);
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}
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}
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break;
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break;
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case video::EVT_2TCOORDS:
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case video::EVT_2TCOORDS:
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for (u32 i=0; i<numVertices; ++i)
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for (u32 i=0; i<numVertices; ++i)
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{
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{
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VertexBuffer->push_back(static_cast<const video::S3DVertex2TCoords*>(vertices)[i]);
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VertexBuffer->push_back(static_cast<const video::S3DVertex2TCoords*>(vertices)[i]);
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BoundingBox.addInternalPoint(static_cast<const video::S3DVertex2TCoords*>(vertices)[i].Pos);
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}
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}
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break;
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break;
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case video::EVT_TANGENTS:
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case video::EVT_TANGENTS:
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for (u32 i=0; i<numVertices; ++i)
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for (u32 i=0; i<numVertices; ++i)
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{
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{
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VertexBuffer->push_back(static_cast<const video::S3DVertexTangents*>(vertices)[i]);
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VertexBuffer->push_back(static_cast<const video::S3DVertexTangents*>(vertices)[i]);
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BoundingBox.addInternalPoint(static_cast<const video::S3DVertexTangents*>(vertices)[i].Pos);
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}
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}
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break;
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break;
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}
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}
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}
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if ( updateBoundingBox && numVertices > 0)
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{
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if ( vertexCount == 0 )
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BoundingBox.reset( static_cast<const video::S3DVertex*>(vertices)[0].Pos );
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const u32 typePitch = getVertexPitchFromType(vertexType);
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const irr::u8* v8 = static_cast<const irr::u8*>(vertices);
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for (u32 i=0; i<numVertices; ++i, v8 += typePitch)
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{
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BoundingBox.addInternalPoint(reinterpret_cast<const video::S3DVertex*>(v8)->Pos);
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}
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}
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IndexBuffer->reallocate(getIndexCount()+numIndices, false);
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IndexBuffer->reallocate(getIndexCount()+numIndices, false);
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switch ( indexType )
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switch ( indexType )
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@ -193,7 +193,7 @@ namespace scene
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or the main buffer is of standard type. Otherwise, behavior is
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or the main buffer is of standard type. Otherwise, behavior is
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undefined. Also can't append it's own vertices/indices to itself.
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undefined. Also can't append it's own vertices/indices to itself.
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*/
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*/
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices, bool updateBoundingBox=true) IRR_OVERRIDE
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{
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{
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if (vertices == getVertices() || indices == getIndices()) // can't do that because we're doing reallocations on those blocks
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if (vertices == getVertices() || indices == getIndices()) // can't do that because we're doing reallocations on those blocks
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return;
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return;
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@ -205,6 +205,14 @@ namespace scene
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for (i=0; i<numVertices; ++i)
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for (i=0; i<numVertices; ++i)
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{
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{
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Vertices.push_back(static_cast<const T*>(vertices)[i]);
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Vertices.push_back(static_cast<const T*>(vertices)[i]);
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}
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if ( updateBoundingBox && numVertices > 0)
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{
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if ( vertexCount == 0 )
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BoundingBox.reset(static_cast<const T*>(vertices)[0].Pos);
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for (i=0; i<numVertices; ++i)
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BoundingBox.addInternalPoint(static_cast<const T*>(vertices)[i].Pos);
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BoundingBox.addInternalPoint(static_cast<const T*>(vertices)[i].Pos);
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}
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}
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@ -219,12 +227,12 @@ namespace scene
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//! Append the meshbuffer to the current buffer
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//! Append the meshbuffer to the current buffer
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virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE
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virtual void append(const IMeshBuffer* const other, bool updateBoundingBox=true) IRR_OVERRIDE
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{
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{
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if ( getVertexType() != other->getVertexType() )
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if ( getVertexType() != other->getVertexType() )
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return;
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return;
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append(other->getVertices(), other->getVertexCount(), other->getIndices(), other->getIndexCount());
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append(other->getVertices(), other->getVertexCount(), other->getIndices(), other->getIndexCount(), updateBoundingBox);
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}
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}
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@ -131,14 +131,16 @@ namespace scene
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\param vertices Pointer to a vertex array.
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\param vertices Pointer to a vertex array.
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\param numVertices Number of vertices in the array.
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\param numVertices Number of vertices in the array.
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\param indices Pointer to index array.
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\param indices Pointer to index array.
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\param numIndices Number of indices in array. */
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\param numIndices Number of indices in array.
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) = 0;
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\param updateBoundingBox When true update boundingbox by the added vertices */
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices, bool updateBoundingBox=true) = 0;
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//! Not supported right now by all meshbuffer
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//! Not supported right now by all meshbuffer
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//! In theory: Append the meshbuffer to the current buffer
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//! In theory: Append the meshbuffer to the current buffer
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/** Only works for compatible vertex and index types
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/** Only works for compatible vertex and index types
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\param other Buffer to append to this one. */
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\param other Buffer to append to this one.
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virtual void append(const IMeshBuffer* const other) = 0;
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s \param updateBoundingBox When true update boundingbox by the added vertices */
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virtual void append(const IMeshBuffer* const other, bool updateBoundingBox=true) = 0;
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//! get the current hardware mapping hint
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const = 0;
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const = 0;
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@ -187,13 +187,13 @@ namespace scene
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//! append the vertices and indices to the current buffer
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//! append the vertices and indices to the current buffer
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices, bool updateBoundingBox) IRR_OVERRIDE
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{
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{
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// can't do that as it doesn't own the vertex memory
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// can't do that as it doesn't own the vertex memory
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}
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}
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//! append the meshbuffer to the current buffer
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//! append the meshbuffer to the current buffer
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virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE
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virtual void append(const IMeshBuffer* const other, bool updateBoundingBox) IRR_OVERRIDE
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{
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{
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// can't do that as it doesn't own the vertex memory
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// can't do that as it doesn't own the vertex memory
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}
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}
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@ -355,10 +355,10 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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}
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//! append the vertices and indices to the current buffer
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//! append the vertices and indices to the current buffer
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE {}
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices, bool updateBoundingBox) IRR_OVERRIDE {}
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//! append the meshbuffer to the current buffer
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//! append the meshbuffer to the current buffer
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virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE {}
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virtual void append(const IMeshBuffer* const other, bool updateBoundingBox) IRR_OVERRIDE {}
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//! get the current hardware mapping hint for vertex buffers
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//! get the current hardware mapping hint for vertex buffers
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
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