Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations

Fix: When appending to an empty mesh boundingbox has to be initialized with first position
Adding updateBoundingBox parameter as there is a bit costs involved in updating that and it might not be necessary at that point
Default is still to do it - and with the default parameter it's at least compile compatible to old interface (unless users created their own meshbuffers).
Optimizing the copying of vertices in CDynamicMeshBuffer::append by using memset when possible instead of pushing each vertex (which goes through quite a few virtual functions)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6496 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2023-05-17 14:31:50 +00:00
parent 7c92944860
commit a44e5e3d17
6 changed files with 70 additions and 39 deletions

@ -1,6 +1,7 @@
--------------------------
Changes in 1.9 (not yet released)
- Get IMeshBuffer::append functions working for a few more cases and adapt interface so one can prevent the BoundingBox update.
- Bugfix: SMaterialLayer::operator!= no longer returns true when comparing a layer without texture matrix with one with a set identity texture matrix. Those are the same.
- SMaterialLayer no longer releases allocated texture memory before destructor unless explicitly requested.
This can avoid constantly allocation/releasing memory in the active driver material when setting materials.

@ -108,20 +108,20 @@ namespace scene
\param numVertices Number of vertices in the array.
\param indices Pointer to index array.
\param numIndices Number of indices in array. */
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices, bool updateBoundingBox=true) IRR_OVERRIDE
{
// We simply assume it has the same vertex and index type as this object. If other types are passed this will crash
append(getVertexType(), vertices, numVertices, getIndexType(), indices, numIndices);
append(getVertexType(), vertices, numVertices, getIndexType(), indices, numIndices, updateBoundingBox);
}
//! Append the meshbuffer to the current buffer
/** \param other Buffer to append to this one. */
virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE
virtual void append(const IMeshBuffer* const other, bool updateBoundingBox=true) IRR_OVERRIDE
{
append(other->getVertexType(), other->getVertices(), other->getVertexCount(), other->getIndexType(), other->getIndices(), other->getIndexCount());
append(other->getVertexType(), other->getVertices(), other->getVertexCount(), other->getIndexType(), other->getIndices(), other->getIndexCount(), updateBoundingBox);
}
void append(video::E_VERTEX_TYPE vertexType, const void* const vertices, u32 numVertices, video::E_INDEX_TYPE indexType, const void* const indices, u32 numIndices)
void append(video::E_VERTEX_TYPE vertexType, const void* const vertices, u32 numVertices, video::E_INDEX_TYPE indexType, const void* const indices, u32 numIndices, bool updateBoundingBox)
{
if (vertices == getVertices() || indices == getIndices()) // can't do that because we're doing reallocations on those blocks
return;
@ -129,30 +129,50 @@ namespace scene
const u32 vertexCount = getVertexCount();
VertexBuffer->reallocate(vertexCount+numVertices, false);
if ( vertexType == getVertexType() )
{
const irr::u32 typeSize = getVertexPitchFromType(vertexType);
VertexBuffer->set_used(vertexCount+numVertices);
irr::u8* target = &static_cast<irr::u8*>(VertexBuffer->pointer())[vertexCount*typeSize];
memcpy(target, vertices, numVertices*typeSize);
}
else
{
switch ( vertexType )
{
case video::EVT_STANDARD:
for (u32 i=0; i<numVertices; ++i)
{
VertexBuffer->push_back(static_cast<const video::S3DVertex*>(vertices)[i]);
BoundingBox.addInternalPoint(static_cast<const video::S3DVertex*>(vertices)[i].Pos);
}
break;
case video::EVT_2TCOORDS:
for (u32 i=0; i<numVertices; ++i)
{
VertexBuffer->push_back(static_cast<const video::S3DVertex2TCoords*>(vertices)[i]);
BoundingBox.addInternalPoint(static_cast<const video::S3DVertex2TCoords*>(vertices)[i].Pos);
}
break;
case video::EVT_TANGENTS:
for (u32 i=0; i<numVertices; ++i)
{
VertexBuffer->push_back(static_cast<const video::S3DVertexTangents*>(vertices)[i]);
BoundingBox.addInternalPoint(static_cast<const video::S3DVertexTangents*>(vertices)[i].Pos);
}
break;
}
}
if ( updateBoundingBox && numVertices > 0)
{
if ( vertexCount == 0 )
BoundingBox.reset( static_cast<const video::S3DVertex*>(vertices)[0].Pos );
const u32 typePitch = getVertexPitchFromType(vertexType);
const irr::u8* v8 = static_cast<const irr::u8*>(vertices);
for (u32 i=0; i<numVertices; ++i, v8 += typePitch)
{
BoundingBox.addInternalPoint(reinterpret_cast<const video::S3DVertex*>(v8)->Pos);
}
}
IndexBuffer->reallocate(getIndexCount()+numIndices, false);
switch ( indexType )

@ -193,7 +193,7 @@ namespace scene
or the main buffer is of standard type. Otherwise, behavior is
undefined. Also can't append it's own vertices/indices to itself.
*/
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices, bool updateBoundingBox=true) IRR_OVERRIDE
{
if (vertices == getVertices() || indices == getIndices()) // can't do that because we're doing reallocations on those blocks
return;
@ -205,6 +205,14 @@ namespace scene
for (i=0; i<numVertices; ++i)
{
Vertices.push_back(static_cast<const T*>(vertices)[i]);
}
if ( updateBoundingBox && numVertices > 0)
{
if ( vertexCount == 0 )
BoundingBox.reset(static_cast<const T*>(vertices)[0].Pos);
for (i=0; i<numVertices; ++i)
BoundingBox.addInternalPoint(static_cast<const T*>(vertices)[i].Pos);
}
@ -219,12 +227,12 @@ namespace scene
//! Append the meshbuffer to the current buffer
virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE
virtual void append(const IMeshBuffer* const other, bool updateBoundingBox=true) IRR_OVERRIDE
{
if ( getVertexType() != other->getVertexType() )
return;
append(other->getVertices(), other->getVertexCount(), other->getIndices(), other->getIndexCount());
append(other->getVertices(), other->getVertexCount(), other->getIndices(), other->getIndexCount(), updateBoundingBox);
}

@ -131,14 +131,16 @@ namespace scene
\param vertices Pointer to a vertex array.
\param numVertices Number of vertices in the array.
\param indices Pointer to index array.
\param numIndices Number of indices in array. */
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) = 0;
\param numIndices Number of indices in array.
\param updateBoundingBox When true update boundingbox by the added vertices */
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices, bool updateBoundingBox=true) = 0;
//! Not supported right now by all meshbuffer
//! In theory: Append the meshbuffer to the current buffer
/** Only works for compatible vertex and index types
\param other Buffer to append to this one. */
virtual void append(const IMeshBuffer* const other) = 0;
\param other Buffer to append to this one.
s \param updateBoundingBox When true update boundingbox by the added vertices */
virtual void append(const IMeshBuffer* const other, bool updateBoundingBox=true) = 0;
//! get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const = 0;

@ -187,13 +187,13 @@ namespace scene
//! append the vertices and indices to the current buffer
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices, bool updateBoundingBox) IRR_OVERRIDE
{
// can't do that as it doesn't own the vertex memory
}
//! append the meshbuffer to the current buffer
virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE
virtual void append(const IMeshBuffer* const other, bool updateBoundingBox) IRR_OVERRIDE
{
// can't do that as it doesn't own the vertex memory
}

@ -355,10 +355,10 @@ struct SSkinMeshBuffer : public IMeshBuffer
}
//! append the vertices and indices to the current buffer
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE {}
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices, bool updateBoundingBox) IRR_OVERRIDE {}
//! append the meshbuffer to the current buffer
virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE {}
virtual void append(const IMeshBuffer* const other, bool updateBoundingBox) IRR_OVERRIDE {}
//! get the current hardware mapping hint for vertex buffers
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE