Fix singular/plural in some variable names used in rendertargets.

Still can't decide on fixing/leaving function names... brr

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6241 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2021-08-26 14:09:35 +00:00
parent ef85ff7fba
commit a5f38804a3
6 changed files with 97 additions and 97 deletions

@ -39,7 +39,7 @@ namespace video
//! Returns an array of previously set textures.
const core::array<ITexture*>& getTexture() const
{
return Texture;
return Textures;
}
//! Returns a of previously set depth / depth-stencil texture.
@ -87,7 +87,7 @@ namespace video
protected:
//! Textures assigned to render target.
core::array<ITexture*> Texture;
core::array<ITexture*> Textures;
//! Depth or packed depth-stencil texture assigned to render target.
ITexture* DepthStencil;

@ -30,36 +30,36 @@ namespace irr
CD3D9RenderTarget::~CD3D9RenderTarget()
{
for (u32 i = 0; i < Surface.size(); ++i)
for (u32 i = 0; i < Surfaces.size(); ++i)
{
if (Surface[i])
Surface[i]->Release();
if (Surfaces[i])
Surfaces[i]->Release();
}
if (DepthStencilSurface)
DepthStencilSurface->Release();
for (u32 i = 0; i < Texture.size(); ++i)
for (u32 i = 0; i < Textures.size(); ++i)
{
if (Texture[i])
Texture[i]->drop();
if (Textures[i])
Textures[i]->drop();
}
if (DepthStencil)
DepthStencil->drop();
}
void CD3D9RenderTarget::setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces)
void CD3D9RenderTarget::setTexture(const core::array<ITexture*>& textures, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces)
{
bool needSizeUpdate = false;
// Set color attachments.
if ((Texture != texture) || (CubeSurfaces != cubeSurfaces))
if ((Textures != textures) || (CubeSurfaces != cubeSurfaces))
{
needSizeUpdate = true;
CubeSurfaces = cubeSurfaces; // TODO: we can probably avoid some memory allocating/de-allocating if _only_ CubeSurfaces change.
if (texture.size() > Driver->ActiveRenderTarget.size())
if (textures.size() > Driver->ActiveRenderTarget.size())
{
core::stringc message = "This GPU supports up to ";
message += Driver->ActiveRenderTarget.size();
@ -68,23 +68,23 @@ namespace irr
os::Printer::log(message.c_str(), ELL_WARNING);
}
const u32 size = core::min_(texture.size(), static_cast<u32>(Driver->ActiveRenderTarget.size()));
const u32 size = core::min_(textures.size(), static_cast<u32>(Driver->ActiveRenderTarget.size()));
for (u32 i = 0; i < Surface.size(); ++i)
for (u32 i = 0; i < Surfaces.size(); ++i)
{
if (Surface[i])
Surface[i]->Release();
if (Surfaces[i])
Surfaces[i]->Release();
}
Surface.set_used(size);
Surfaces.set_used(size);
core::array<ITexture*> prevTextures(Texture);
core::array<ITexture*> prevTextures(Textures);
Texture.set_used(size);
Textures.set_used(size);
for (u32 i = 0; i < size; ++i)
{
CD3D9Texture* currentTexture = (texture[i] && texture[i]->getDriverType() == DriverType) ? static_cast<CD3D9Texture*>(texture[i]) : 0;
CD3D9Texture* currentTexture = (textures[i] && textures[i]->getDriverType() == DriverType) ? static_cast<CD3D9Texture*>(textures[i]) : 0;
IDirect3DTexture9* textureID = 0;
IDirect3DCubeTexture9* cubeTextureId = 0;
@ -100,29 +100,29 @@ namespace irr
if (textureID)
{
Texture[i] = texture[i];
Texture[i]->grab();
Textures[i] = textures[i];
Textures[i]->grab();
IDirect3DSurface9* currentSurface = 0;
textureID->GetSurfaceLevel(level, &currentSurface);
Surface[i] = currentSurface;
Surfaces[i] = currentSurface;
}
else if ( cubeTextureId )
{
Texture[i] = texture[i];
Texture[i]->grab();
Textures[i] = textures[i];
Textures[i]->grab();
IDirect3DSurface9* currentSurface = 0;
D3DCUBEMAP_FACES face = (D3DCUBEMAP_FACES)CubeSurfaces[i]; // we use same numbering
cubeTextureId->GetCubeMapSurface(face, level, &currentSurface);
Surface[i] = currentSurface;
Surfaces[i] = currentSurface;
}
else
{
Surface[i] = 0;
Texture[i] = 0;
Surfaces[i] = 0;
Textures[i] = 0;
}
}
@ -189,11 +189,11 @@ namespace irr
bool sizeDetected = false;
for (u32 i = 0; i < Texture.size(); ++i)
for (u32 i = 0; i < Textures.size(); ++i)
{
if (Texture[i])
if (Textures[i])
{
Size = Texture[i]->getSize();
Size = Textures[i]->getSize();
sizeDetected = true;
break;
@ -217,12 +217,12 @@ namespace irr
IDirect3DSurface9* CD3D9RenderTarget::getSurface(u32 id) const
{
return (id < Surface.size()) ? Surface[id] : 0;
return (id < Surfaces.size()) ? Surfaces[id] : 0;
}
u32 CD3D9RenderTarget::getSurfaceCount() const
{
return Surface.size();
return Surfaces.size();
}
IDirect3DSurface9* CD3D9RenderTarget::getDepthStencilSurface() const
@ -232,12 +232,12 @@ namespace irr
void CD3D9RenderTarget::releaseSurfaces()
{
for (u32 i = 0; i < Surface.size(); ++i)
for (u32 i = 0; i < Surfaces.size(); ++i)
{
if (Surface[i])
if (Surfaces[i])
{
Surface[i]->Release();
Surface[i] = 0;
Surfaces[i]->Release();
Surfaces[i] = 0;
}
}
@ -250,16 +250,16 @@ namespace irr
void CD3D9RenderTarget::generateSurfaces()
{
for (u32 i = 0; i < Surface.size(); ++i)
for (u32 i = 0; i < Surfaces.size(); ++i)
{
if (!Surface[i] && Texture[i])
if (!Surfaces[i] && Textures[i])
{
IDirect3DTexture9* currentTexture = static_cast<CD3D9Texture*>(Texture[i])->getDX9Texture();
IDirect3DTexture9* currentTexture = static_cast<CD3D9Texture*>(Textures[i])->getDX9Texture();
if ( currentTexture )
{
IDirect3DSurface9* currentSurface = 0;
currentTexture->GetSurfaceLevel(0, &currentSurface);
Surface[i] = currentSurface;
Surfaces[i] = currentSurface;
}
}
}

@ -46,7 +46,7 @@ namespace irr
protected:
core::dimension2d<u32> Size;
core::array<IDirect3DSurface9*> Surface;
core::array<IDirect3DSurface9*> Surfaces;
IDirect3DSurface9* DepthStencilSurface;

@ -37,10 +37,10 @@ public:
if (ColorAttachment > 0)
Driver->irrGlGenFramebuffers(1, &BufferID);
AssignedTexture.set_used(static_cast<u32>(ColorAttachment));
AssignedTextures.set_used(static_cast<u32>(ColorAttachment));
for (u32 i = 0; i < AssignedTexture.size(); ++i)
AssignedTexture[i] = GL_NONE;
for (u32 i = 0; i < AssignedTextures.size(); ++i)
AssignedTextures[i] = GL_NONE;
}
virtual ~COpenGLCoreRenderTarget()
@ -48,10 +48,10 @@ public:
if (ColorAttachment > 0 && BufferID != 0)
Driver->irrGlDeleteFramebuffers(1, &BufferID);
for (u32 i = 0; i < Texture.size(); ++i)
for (u32 i = 0; i < Textures.size(); ++i)
{
if (Texture[i])
Texture[i]->drop();
if (Textures[i])
Textures[i]->drop();
}
if (DepthStencil)
@ -63,11 +63,11 @@ public:
bool needSizeUpdate = false;
// Set color attachments.
if ((Texture != textures) || (CubeSurfaces != cubeSurfaces))
if ((Textures != textures) || (CubeSurfaces != cubeSurfaces))
{
needSizeUpdate = true;
core::array<ITexture*> prevTextures(Texture);
core::array<ITexture*> prevTextures(Textures);
if (textures.size() > static_cast<u32>(ColorAttachment))
{
@ -78,9 +78,9 @@ public:
os::Printer::log(message.c_str(), ELL_WARNING);
}
Texture.set_used(core::min_(textures.size(), static_cast<u32>(ColorAttachment)));
Textures.set_used(core::min_(textures.size(), static_cast<u32>(ColorAttachment)));
for (u32 i = 0; i < Texture.size(); ++i)
for (u32 i = 0; i < Textures.size(); ++i)
{
TOpenGLTexture* currentTexture = (textures[i] && textures[i]->getDriverType() == DriverType) ? static_cast<TOpenGLTexture*>(textures[i]) : 0;
@ -93,12 +93,12 @@ public:
if (textureID != 0)
{
Texture[i] = textures[i];
Texture[i]->grab();
Textures[i] = textures[i];
Textures[i]->grab();
}
else
{
Texture[i] = 0;
Textures[i] = 0;
}
}
@ -183,26 +183,26 @@ public:
{
// Set new color textures.
const u32 textureSize = core::min_(Texture.size(), AssignedTexture.size());
const u32 textureSize = core::min_(Textures.size(), AssignedTextures.size());
for (u32 i = 0; i < textureSize; ++i)
{
TOpenGLTexture* currentTexture = static_cast<TOpenGLTexture*>(Texture[i]);
TOpenGLTexture* currentTexture = static_cast<TOpenGLTexture*>(Textures[i]);
GLuint textureID = currentTexture ? currentTexture->getOpenGLTextureName() : 0;
if (textureID != 0)
{
AssignedTexture[i] = GL_COLOR_ATTACHMENT0 + i;
AssignedTextures[i] = GL_COLOR_ATTACHMENT0 + i;
GLenum textarget = currentTexture->getType() == ETT_2D ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP_POSITIVE_X + (int)CubeSurfaces[i];
Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, AssignedTexture[i], textarget, textureID, 0);
Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, AssignedTextures[i], textarget, textureID, 0);
#ifdef _DEBUG
Driver->testGLError(__LINE__);
#endif
}
else if (AssignedTexture[i] != GL_NONE)
else if (AssignedTextures[i] != GL_NONE)
{
AssignedTexture[i] = GL_NONE;
Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, AssignedTexture[i], GL_TEXTURE_2D, 0, 0);
AssignedTextures[i] = GL_NONE;
Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, AssignedTextures[i], GL_TEXTURE_2D, 0, 0);
os::Printer::log("Error: Could not set render target.", ELL_ERROR);
}
@ -210,12 +210,12 @@ public:
// Reset other render target channels.
for (u32 i = textureSize; i < AssignedTexture.size(); ++i)
for (u32 i = textureSize; i < AssignedTextures.size(); ++i)
{
if (AssignedTexture[i] != GL_NONE)
if (AssignedTextures[i] != GL_NONE)
{
Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, AssignedTexture[i], GL_TEXTURE_2D, 0, 0);
AssignedTexture[i] = GL_NONE;
Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, AssignedTextures[i], GL_TEXTURE_2D, 0, 0);
AssignedTextures[i] = GL_NONE;
}
}
@ -272,7 +272,7 @@ public:
if (ColorAttachment > 0 && BufferID != 0)
{
const u32 textureSize = Texture.size();
const u32 textureSize = Textures.size();
if (textureSize == 0)
Driver->irrGlDrawBuffer(GL_NONE);
@ -280,9 +280,9 @@ public:
Driver->irrGlDrawBuffer(GL_COLOR_ATTACHMENT0);
else
{
const u32 bufferCount = core::min_(MultipleRenderTarget, core::min_(textureSize, AssignedTexture.size()));
const u32 bufferCount = core::min_(MultipleRenderTarget, core::min_(textureSize, AssignedTextures.size()));
Driver->irrGlDrawBuffers(bufferCount, AssignedTexture.pointer());
Driver->irrGlDrawBuffers(bufferCount, AssignedTextures.pointer());
}
#ifdef _DEBUG
@ -309,10 +309,10 @@ public:
ITexture* getTexture() const
{
for (u32 i = 0; i < Texture.size(); ++i)
for (u32 i = 0; i < Textures.size(); ++i)
{
if (Texture[i])
return Texture[i];
if (Textures[i])
return Textures[i];
}
return 0;
@ -359,7 +359,7 @@ protected:
return false;
}
core::array<GLenum> AssignedTexture;
core::array<GLenum> AssignedTextures;
bool AssignedDepth;
bool AssignedStencil;

@ -119,30 +119,30 @@ CSoftwareRenderTarget::CSoftwareRenderTarget(CSoftwareDriver* driver) : Driver(d
{
DriverType = EDT_SOFTWARE;
Texture.set_used(1);
Texture[0] = 0;
Textures.set_used(1);
Textures[0] = 0;
}
CSoftwareRenderTarget::~CSoftwareRenderTarget()
{
if (Texture[0])
Texture[0]->drop();
if (Textures[0])
Textures[0]->drop();
}
void CSoftwareRenderTarget::setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces)
void CSoftwareRenderTarget::setTexture(const core::array<ITexture*>& textures, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces)
{
if (Texture != texture)
if (Textures != textures)
{
ITexture* prevTexture = Texture[0];
ITexture* prevTexture = Textures[0];
bool textureDetected = false;
for (u32 i = 0; i < texture.size(); ++i)
for (u32 i = 0; i < textures.size(); ++i)
{
if (texture[i] && texture[i]->getDriverType() == EDT_SOFTWARE)
if (textures[i] && textures[i]->getDriverType() == EDT_SOFTWARE)
{
Texture[0] = texture[i];
Texture[0]->grab();
Textures[0] = textures[i];
Textures[0]->grab();
textureDetected = true;
break;
@ -153,13 +153,13 @@ void CSoftwareRenderTarget::setTexture(const core::array<ITexture*>& texture, IT
prevTexture->drop();
if (!textureDetected)
Texture[0] = 0;
Textures[0] = 0;
}
}
ITexture* CSoftwareRenderTarget::getTexture() const
{
return Texture[0];
return Textures[0];
}

@ -385,30 +385,30 @@ CSoftwareRenderTarget2::CSoftwareRenderTarget2(CBurningVideoDriver* driver) : Dr
{
DriverType = EDT_BURNINGSVIDEO;
Texture.set_used(1);
Texture[0] = 0;
Textures.set_used(1);
Textures[0] = 0;
}
CSoftwareRenderTarget2::~CSoftwareRenderTarget2()
{
if (Texture[0])
Texture[0]->drop();
if (Textures[0])
Textures[0]->drop();
}
void CSoftwareRenderTarget2::setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces)
void CSoftwareRenderTarget2::setTexture(const core::array<ITexture*>& textures, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces)
{
if (Texture != texture)
if (Textures != textures)
{
ITexture* prevTexture = Texture[0];
ITexture* prevTexture = Textures[0];
bool textureDetected = false;
for (u32 i = 0; i < texture.size(); ++i)
for (u32 i = 0; i < textures.size(); ++i)
{
if (texture[i] && texture[i]->getDriverType() == EDT_BURNINGSVIDEO)
if (textures[i] && textures[i]->getDriverType() == EDT_BURNINGSVIDEO)
{
Texture[0] = texture[i];
Texture[0]->grab();
Textures[0] = textures[i];
Textures[0]->grab();
textureDetected = true;
break;
@ -419,7 +419,7 @@ void CSoftwareRenderTarget2::setTexture(const core::array<ITexture*>& texture, I
prevTexture->drop();
if (!textureDetected)
Texture[0] = 0;
Textures[0] = 0;
}
}