diff --git a/include/S3DVertex.h b/include/S3DVertex.h index 3d78e20..aba81a7 100644 --- a/include/S3DVertex.h +++ b/include/S3DVertex.h @@ -25,7 +25,7 @@ enum E_VERTEX_TYPE EVT_2TCOORDS, //! Vertex with a tangent and binormal vector, video::S3DVertexTangents. - /** Usually used for tangent space normal mapping. + /** Usually used for tangent space normal mapping. Usually tangent and binormal get send to shaders as texture coordinate sets 1 and 2. */ EVT_TANGENTS @@ -150,21 +150,21 @@ struct S3DVertex2TCoords : public S3DVertex //! Equality operator bool operator==(const S3DVertex2TCoords& other) const { - return ((static_cast(*this)==other) && + return ((static_cast(*this)==static_cast(other)) && (TCoords2 == other.TCoords2)); } //! Inequality operator bool operator!=(const S3DVertex2TCoords& other) const { - return ((static_cast(*this)!=other) || + return ((static_cast(*this)!=static_cast(other)) || (TCoords2 != other.TCoords2)); } bool operator<(const S3DVertex2TCoords& other) const { return ((static_cast(*this) < other) || - ((static_cast(*this) == other) && (TCoords2 < other.TCoords2))); + ((static_cast(*this) == static_cast(other)) && (TCoords2 < other.TCoords2))); } static E_VERTEX_TYPE getType() @@ -186,7 +186,7 @@ struct S3DVertex2TCoords : public S3DVertex //! Vertex with a tangent and binormal vector. -/** Usually used for tangent space normal mapping. +/** Usually used for tangent space normal mapping. Usually tangent and binormal get send to shaders as texture coordinate sets 1 and 2. */ struct S3DVertexTangents : public S3DVertex @@ -225,14 +225,14 @@ struct S3DVertexTangents : public S3DVertex bool operator==(const S3DVertexTangents& other) const { - return ((static_cast(*this)==other) && + return ((static_cast(*this)==static_cast(other)) && (Tangent == other.Tangent) && (Binormal == other.Binormal)); } bool operator!=(const S3DVertexTangents& other) const { - return ((static_cast(*this)!=other) || + return ((static_cast(*this)!=static_cast(other)) || (Tangent != other.Tangent) || (Binormal != other.Binormal)); } @@ -240,8 +240,8 @@ struct S3DVertexTangents : public S3DVertex bool operator<(const S3DVertexTangents& other) const { return ((static_cast(*this) < other) || - ((static_cast(*this) == other) && (Tangent < other.Tangent)) || - ((static_cast(*this) == other) && (Tangent == other.Tangent) && (Binormal < other.Binormal))); + ((static_cast(*this) == static_cast(other)) && (Tangent < other.Tangent)) || + ((static_cast(*this) == static_cast(other)) && (Tangent == other.Tangent) && (Binormal < other.Binormal))); } static E_VERTEX_TYPE getType()