build: drop _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_

it's enabled inconditionally
This commit is contained in:
Loic Blot 2023-10-09 09:02:46 +02:00 committed by sfan5
parent dd14486d3f
commit ae63f1bf02
2 changed files with 0 additions and 34 deletions

@ -7,9 +7,7 @@
#include "ISceneManager.h"
#include "S3DVertex.h"
#include "os.h"
#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
#include "CSkinnedMesh.h"
#endif
#include "IDummyTransformationSceneNode.h"
#include "IBoneSceneNode.h"
#include "IMaterialRenderer.h"
@ -187,10 +185,6 @@ IMesh * CAnimatedMeshSceneNode::getMeshForCurrentFrame()
}
else
{
#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
return 0;
#else
// As multiple scene nodes may be sharing the same skinned mesh, we have to
// re-animate it every frame to ensure that this node gets the mesh that it needs.
@ -223,7 +217,6 @@ IMesh * CAnimatedMeshSceneNode::getMeshForCurrentFrame()
}
return skinnedMesh;
#endif
}
}
@ -466,11 +459,6 @@ u32 CAnimatedMeshSceneNode::getMaterialCount() const
//! the corresponding joint, if the mesh in this scene node is a skinned mesh.
IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(const c8* jointName)
{
#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
os::Printer::log("Compiled without _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_", ELL_WARNING);
return 0;
#else
if (!Mesh || Mesh->getMeshType() != EAMT_SKINNED)
{
os::Printer::log("No mesh, or mesh not of skinned mesh type", ELL_WARNING);
@ -496,7 +484,6 @@ IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(const c8* jointName)
}
return JointChildSceneNodes[number];
#endif
}
@ -505,11 +492,6 @@ IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(const c8* jointName)
//! the corresponding joint, if the mesh in this scene node is a skinned mesh.
IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(u32 jointID)
{
#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
os::Printer::log("Compiled without _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_", ELL_WARNING);
return 0;
#else
if (!Mesh || Mesh->getMeshType() != EAMT_SKINNED)
{
os::Printer::log("No mesh, or mesh not of skinned mesh type", ELL_WARNING);
@ -525,23 +507,17 @@ IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(u32 jointID)
}
return JointChildSceneNodes[jointID];
#endif
}
//! Gets joint count.
u32 CAnimatedMeshSceneNode::getJointCount() const
{
#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
return 0;
#else
if (!Mesh || Mesh->getMeshType() != EAMT_SKINNED)
return 0;
ISkinnedMesh *skinnedMesh=(ISkinnedMesh*)Mesh;
return skinnedMesh->getJointCount();
#endif
}
@ -702,9 +678,6 @@ void CAnimatedMeshSceneNode::setRenderFromIdentity(bool enable)
//! updates the joint positions of this mesh
void CAnimatedMeshSceneNode::animateJoints(bool CalculateAbsolutePositions)
{
#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
return;
#else
if (Mesh && Mesh->getMeshType() == EAMT_SKINNED )
{
checkJoints();
@ -776,17 +749,12 @@ void CAnimatedMeshSceneNode::animateJoints(bool CalculateAbsolutePositions)
}
}
}
#endif
}
/*!
*/
void CAnimatedMeshSceneNode::checkJoints()
{
#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
return;
#else
if (!Mesh || Mesh->getMeshType() != EAMT_SKINNED)
return;
@ -803,7 +771,6 @@ void CAnimatedMeshSceneNode::checkJoints()
JointsUsed=true;
JointMode=EJUOR_READ;
}
#endif
}
/*!

@ -71,7 +71,6 @@ endif()
# Platform-independent configuration (hard-coded currently)
add_definitions(
-DIRR_ENABLE_BUILTIN_FONT
-D_IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
)
# Platform-specific configuration