forked from Mirrorlandia_minetest/irrlicht
Restore missing entry in compile config
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@ -407,6 +407,12 @@ tool <http://developer.nvidia.com/object/nvperfhud_home.html>. */
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//! Uncomment the following line if you want to ignore the deprecated warnings
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//#define IGNORE_DEPRECATED_WARNING
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//! Define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_ to support BillboardSceneNodes
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#define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
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#ifdef NO_IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
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#undef _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
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#endif
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//! Define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ if you want to use bone based
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/** animated meshes. If you compile without this, you will be unable to load
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B3D, MS3D or X meshes */
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