forked from Mirrorlandia_minetest/irrlicht
Remove deprecated function transformBox
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@ -278,13 +278,6 @@ namespace core
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void transformPlane( const core::plane3d<f32> &in, core::plane3d<f32> &out) const;
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//! Transforms a axis aligned bounding box
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/** The result box of this operation may not be accurate at all. For
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correct results, use transformBoxEx() */
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void transformBox(core::aabbox3d<f32>& box) const;
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//! Transforms a axis aligned bounding box
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/** The result box of this operation should be accurate, but this operation
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is slower than transformBox(). */
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void transformBoxEx(core::aabbox3d<f32>& box) const;
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//! Multiplies this matrix by a 1x4 matrix
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@ -963,7 +956,7 @@ namespace core
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// We assume the matrix uses rotations instead of negative scaling 2 axes.
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// Otherwise it fails even for some simple cases, like rotating around
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// 2 axes by 180° which getScale thinks is a negative scaling.
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// 2 axes by 180° which getScale thinks is a negative scaling.
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if (scale.Y<0 && scale.Z<0)
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{
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scale.Y =-scale.Y;
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@ -1278,22 +1271,6 @@ namespace core
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transformPlane( out );
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}
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//! Transforms the edge-points of a bounding box
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//! Deprecated as it's usually not what people need (regards only 2 corners, but other corners might be outside the box after transformation)
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//! Use transformBoxEx instead.
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template <class T>
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_IRR_DEPRECATED_ inline void CMatrix4<T>::transformBox(core::aabbox3d<f32>& box) const
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{
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#if defined ( USE_MATRIX_TEST )
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if (isIdentity())
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return;
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#endif
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transformVect(box.MinEdge);
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transformVect(box.MaxEdge);
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box.repair();
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}
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//! Transforms a axis aligned bounding box more accurately than transformBox()
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template <class T>
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inline void CMatrix4<T>::transformBoxEx(core::aabbox3d<f32>& box) const
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