forked from Mirrorlandia_minetest/irrlicht
Remove several copy-constructors and assignment operators which did nothing special.
They all just implemented the same the default functions do. This causes now warnings with newer gcc -Wdeprecated settings (otherwise they would have had to implement always both, but makes no sense as they did nothing special). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6280 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -639,12 +639,6 @@ namespace quake3
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: ID ( 0 ), VarGroup ( 0 ) {}
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virtual ~IShader () {}
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void operator = (const IShader &other )
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{
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ID = other.ID;
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VarGroup = other.VarGroup;
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name = other.name;
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}
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bool operator == (const IShader &other ) const
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{
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@ -47,9 +47,6 @@ namespace scene
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//! Default Constructor
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SViewFrustum() : BoundingRadius(0.f), FarNearDistance(0.f) {}
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//! Copy Constructor
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SViewFrustum(const SViewFrustum& other);
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//! This constructor creates a view frustum based on a projection and/or view matrix.
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//\param zClipFromZero: Clipping of z can be projected from 0 to w when true (D3D style) and from -w to w when false (OGL style).
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SViewFrustum(const core::matrix4& mat, bool zClipFromZero);
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@ -140,27 +137,6 @@ namespace scene
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core::vector3df BoundingCenter;
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};
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/*!
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Copy constructor ViewFrustum
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*/
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inline SViewFrustum::SViewFrustum(const SViewFrustum& other)
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{
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cameraPosition=other.cameraPosition;
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boundingBox=other.boundingBox;
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u32 i;
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for (i=0; i<VF_PLANE_COUNT; ++i)
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planes[i]=other.planes[i];
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for (i=0; i<ETS_COUNT_FRUSTUM; ++i)
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Matrices[i]=other.Matrices[i];
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BoundingRadius = other.BoundingRadius;
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FarNearDistance = other.FarNearDistance;
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BoundingCenter = other.BoundingCenter;
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}
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inline SViewFrustum::SViewFrustum(const core::matrix4& mat, bool zClipFromZero)
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{
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setFrom(mat, zClipFromZero);
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@ -453,13 +453,6 @@ class map
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return Cur;
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}
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ParentFirstIterator& operator=(const ParentFirstIterator& src)
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{
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Root = src.Root;
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Cur = src.Cur;
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return (*this);
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}
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void operator++(int)
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{
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inc();
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@ -552,13 +545,6 @@ class map
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return Cur;
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}
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ParentLastIterator& operator=(const ParentLastIterator& src)
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{
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Root = src.Root;
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Cur = src.Cur;
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return (*this);
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}
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void operator++(int)
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{
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inc();
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@ -24,8 +24,6 @@ class line2d
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line2d(T xa, T ya, T xb, T yb) : start(xa, ya), end(xb, yb) {}
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//! Constructor for line between the two points given as vectors.
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line2d(const vector2d<T>& start, const vector2d<T>& end) : start(start), end(end) {}
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//! Copy constructor.
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line2d(const line2d<T>& other) : start(other.start), end(other.end) {}
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// operators
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@ -97,12 +95,12 @@ class line2d
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/*! Check if 2 segments are incident (intersects in exactly 1 point).*/
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bool incidentSegments( const line2d<T>& other) const
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{
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return
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return
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start.checkOrientation( end, other.start) != start.checkOrientation( end, other.end)
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&& other.start.checkOrientation( other.end, start) != other.start.checkOrientation( other.end, end);
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}
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/*! Check if 2 lines/segments are parallel or nearly parallel.*/
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/*! Check if 2 lines/segments are parallel or nearly parallel.*/
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bool nearlyParallel( const line2d<T>& line, const T factor = relativeErrorFactor<T>()) const
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{
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const vector2d<T> a = getVector();
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@ -112,14 +110,14 @@ class line2d
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}
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/*! returns a intersection point of 2 lines (if lines are not parallel). Behaviour
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undefined if lines are parallel or coincident.
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undefined if lines are parallel or coincident.
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It's on optimized intersectWith with checkOnlySegments=false and ignoreCoincidentLines=true
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*/
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vector2d<T> fastLinesIntersection( const line2d<T>& l) const
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{
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const f32 commonDenominator = (f32)((l.end.Y - l.start.Y)*(end.X - start.X) -
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(l.end.X - l.start.X)*(end.Y - start.Y));
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if ( commonDenominator != 0.f )
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{
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const f32 numeratorA = (f32)((l.end.X - l.start.X)*(start.Y - l.start.Y) -
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@ -129,7 +127,7 @@ class line2d
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// Calculate the intersection point.
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return vector2d<T> (
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(T)(start.X + uA * (end.X - start.X)),
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(T)(start.X + uA * (end.X - start.X)),
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(T)(start.Y + uA * (end.Y - start.Y))
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);
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}
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@ -293,7 +291,7 @@ class line2d
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/** Assumes that the point is already somewhere on the line. */
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bool isPointBetweenStartAndEnd(const vector2d<T>& point) const
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{
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return point.isBetweenPoints(start, end);
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return point.isBetweenPoints(start, end);
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}
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//! Get the closest point on this line to a point
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@ -1,4 +1,4 @@
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Tests finished. 72 tests of 72 passed.
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Compiled as DEBUG
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Test suite pass at GMT Sat Feb 13 16:24:31 2021
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Tests finished. 72 tests of 72 passed.
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Compiled as DEBUG
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Test suite pass at GMT Thu Jan 6 13:59:44 2022
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