forked from Mirrorlandia_minetest/irrlicht
CPLYMeshFileLoader now switching to 32-bit meshbuffers when more than 65535 vertices instead of more than 65565.
Thanks @randomMesh for reporting (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=52563) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6052 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -230,7 +230,7 @@ IAnimatedMesh* CPLYMeshFileLoader::createMesh(io::IReadFile* file)
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if (continueReading)
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{
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// create a mesh buffer
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CDynamicMeshBuffer *mb = new CDynamicMeshBuffer(video::EVT_STANDARD, vertCount > 65565 ? video::EIT_32BIT : video::EIT_16BIT);
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CDynamicMeshBuffer *mb = new CDynamicMeshBuffer(video::EVT_STANDARD, vertCount > 65535 ? video::EIT_32BIT : video::EIT_16BIT);
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mb->getVertexBuffer().reallocate(vertCount);
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mb->getIndexBuffer().reallocate(vertCount);
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mb->setHardwareMappingHint(EHM_STATIC);
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