Avoid undefined arithmetic on nullptr in buffer_offset function

Not quite sure why it was done that way. Maybe to ensure we work with byte-pointers of correct size or something? 
Anyway, this doesn't seem to be defined in c++, so let's try working with a cast instead.
Just something cppcheck tool complained about.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6447 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2023-01-04 19:51:24 +00:00
parent f2c93d80be
commit bda6bb8595

@ -803,10 +803,10 @@ IRenderTarget* COpenGLDriver::addRenderTarget()
}
// small helper function to create vertex buffer object adress offsets
static inline u8* buffer_offset(const long offset)
// small helper function to create vertex buffer object address offsets
static inline const GLvoid * buffer_offset(const long offset)
{
return ((u8*)0 + offset);
return (const GLvoid *)offset;
}