Avoid potential number overflows.

Found by VS code analyser

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6393 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2022-05-13 14:56:22 +00:00
parent d90d1ae93b
commit c0f5b839a0
2 changed files with 2 additions and 2 deletions

@ -98,7 +98,7 @@ bool CB3DMeshWriter::writeMesh(io::IWriteFile* file, IMesh* const mesh, s32 flag
u32 numTexture = texs.size(); u32 numTexture = texs.size();
for (u32 i = 0; i < numTexture; i++) for (u32 i = 0; i < numTexture; i++)
{ {
file->write(texs[i].TextureName.c_str(), texs[i].TextureName.size() + 1); file->write(texs[i].TextureName.c_str(), (size_t)texs[i].TextureName.size() + 1);
file->write(&texs[i].Flags, 7*4); file->write(&texs[i].Flags, 7*4);
} }

@ -194,7 +194,7 @@ void CImage::copyToScaling(void* target, u32 width, u32 height, ECOLOR_FORMAT fo
{ {
if (pitch==Pitch) if (pitch==Pitch)
{ {
memcpy(target, Data, height*pitch); memcpy(target, Data, (size_t)height*pitch);
return; return;
} }
else else