forked from Mirrorlandia_minetest/irrlicht
Fix OpenGL3 driver to compile standalone
also test this configuration in CI
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6
.github/workflows/build.yml
vendored
6
.github/workflows/build.yml
vendored
@ -97,7 +97,7 @@ jobs:
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- name: Build
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run: |
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cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON -DENABLE_OPENGL3=ON
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cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON -DENABLE_OPENGL=OFF -DENABLE_OPENGL3=ON
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make -j2
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- name: Test (headless)
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@ -124,7 +124,7 @@ jobs:
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- name: Build
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run: |
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cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON -DENABLE_GLES2=ON
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cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON -DENABLE_OPENGL=OFF -DENABLE_GLES2=ON
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make -j2
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- name: Test (headless)
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@ -135,7 +135,7 @@ jobs:
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- name: Test (Xvfb)
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run: |
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cd bin/Linux
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LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest gles2
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LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest ogles2
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win32:
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runs-on: ubuntu-20.04
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@ -260,7 +260,7 @@ endif()
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if(ENABLE_GLES2)
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find_package(OpenGLES2 REQUIRED)
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endif()
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if(ENABLE_OPENGL)
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if(ENABLE_OPENGL OR ENABLE_OPENGL3)
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set(OpenGL_GL_PREFERENCE "LEGACY")
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find_package(OpenGL REQUIRED)
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endif()
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@ -6,8 +6,6 @@
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#define __C_OGLCORE_CACHE_HANDLER_H_INCLUDED__
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#if defined(_IRR_COMPILE_WITH_OPENGL_) || defined(_IRR_COMPILE_WITH_OGLES1_) || defined(_IRR_COMPILE_WITH_OGLES2_)
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#include "SMaterial.h"
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#include "ITexture.h"
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@ -643,4 +641,3 @@ protected:
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}
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#endif
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#endif
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@ -6,8 +6,6 @@
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#define __C_OGLCORE_FEATURE_H_INCLUDED__
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#if defined(_IRR_COMPILE_WITH_OPENGL_) || defined(_IRR_COMPILE_WITH_OGLES1_) || defined(_IRR_COMPILE_WITH_OGLES2_)
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#include "irrTypes.h"
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namespace irr
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@ -37,4 +35,3 @@ public:
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}
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#endif
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#endif
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@ -6,8 +6,6 @@
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#define __C_OGLCORE_RENDER_TARGET_H_INCLUDED__
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#if defined(_IRR_COMPILE_WITH_OPENGL_) || defined(_IRR_COMPILE_WITH_OGLES1_) || defined(_IRR_COMPILE_WITH_OGLES2_)
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#include "IRenderTarget.h"
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#ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS
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@ -400,4 +398,3 @@ protected:
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}
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#endif
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#endif
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@ -6,8 +6,6 @@
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#define __C_OGLCORE_TEXTURE_H_INCLUDED__
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#if defined(_IRR_COMPILE_WITH_OPENGL_) || defined(_IRR_COMPILE_WITH_OGLES1_) || defined(_IRR_COMPILE_WITH_OGLES2_)
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#include "irrArray.h"
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#include "SMaterialLayer.h"
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#include "ITexture.h"
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@ -666,4 +664,3 @@ protected:
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}
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#endif
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#endif
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@ -4,7 +4,7 @@
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#include "CSDLManager.h"
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#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_) && defined(_IRR_COMPILE_WITH_OPENGL_)
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#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
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#include "CIrrDeviceSDL.h"
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#include "COpenGLCommon.h"
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@ -34,8 +34,6 @@ const SExposedVideoData& CSDLManager::getContext() const
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bool CSDLManager::activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero)
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{
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// unclear if this is still needed:
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glFrontFace(GL_CW);
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return true;
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}
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@ -6,7 +6,7 @@
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#define __C_SDL_MANAGER_H_INCLUDED__
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#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_) && defined(_IRR_COMPILE_WITH_OPENGL_)
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#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
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#include "IContextManager.h"
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