forked from Mirrorlandia_minetest/irrlicht
Fix documentation of IMeshManipulator::transform
(I forgot normal update is certainly also needed on rotation) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6420 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -151,9 +151,9 @@ namespace scene
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\param m transformation matrix.
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\param normalsUpdate When 0 - don't update normals.
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When 1 - update normals with inner 3x3 matrix of the inverse transposed of the transformation matrix
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should be set when the matrix has some non-uniform scaling
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should be set when the matrix has rotation or non-uniform scaling
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\param normalizeNormals When true it normalizes all normals again.
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Usually makes sense to set this as well when normalsUpdate is 1
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Recommended to set this when normalsUpdate is 1 and there is any scaling
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*/
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void transform(IMesh* mesh, const core::matrix4& m, u32 normalsUpdate = 0, bool normalizeNormals=false) const
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{
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@ -179,9 +179,9 @@ namespace scene
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\param m transformation matrix.
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\param normalsUpdate When 0 - don't update normals.
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When 1 - update normals with inner 3x3 matrix of the inverse transposed of the transformation matrix
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should be set when the matrix has some non-uniform scaling
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should be set when the matrix has rotation or non-uniform scaling
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\param normalizeNormals When true it normalizes all normals again.
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Usually makes sense to set this as well when normalsUpdate is 1
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Recommended to set this when normalsUpdate is 1 and there is any scaling
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*/
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void transform(IMeshBuffer* buffer, const core::matrix4& m, u32 normalsUpdate = 0, bool normalizeNormals=false) const
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{
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