diff --git a/source/Irrlicht/source.txt b/source/Irrlicht/source.txt deleted file mode 100644 index f90ea06..0000000 --- a/source/Irrlicht/source.txt +++ /dev/null @@ -1,40 +0,0 @@ -Source code of the Irrlicht Engine - -The complete source of the Irrlicht Engine can be found when decompressing -the .zip file included in this directory. -Please note that YOU DO NOT NEED THIS SOURCE to develop 3d applications with -the Irrlicht Engine. Instead, please use the .dll in the \bin directory, the -.lib in the \lib directory and the header files in the \include directory. - -You will find a good tutorial how to set up your development environment and to -use the engine in the \examples directory. (Try 1.helloworld) - -The source of the engine is only included because of the following reasons: - - - To let developers be able to debug the engine. - - To let developers be able to make changes to the engine. - - To let developers be able to compile their own versions of the engine. - - - -HOW TO COMPILE THE ENGINE WITH LINUX - -If you wish to compile the engine in linux yourself, unzip the source source.zip -file in the \source directory. Run a 'make' in the now existing new subfolder 'Irrlicht'. -After this, you should be able to make all example applications in \examples. -Then just start an X Server and run them, from the directory where they are. - -If you get a compiling/linking problem like - - undefined reference to `glXGetProcAddress' - -Then there are several solutions: -A) This disables the use of OpenGL extensions: - Open the file IrrCompileConfig.h, comment out _IRR_OPENGL_USE_EXTPOINTER_, - and recompile Irrlicht using - make clean - make -B) Replace all occurrences of 'glXGetProcAddress' with 'glXGetProcAddressARB' and run a - make - This will solve the issue but keep the OpenGL extension enabled. - diff --git a/source/source.txt b/source/source.txt deleted file mode 100644 index 5581244..0000000 --- a/source/source.txt +++ /dev/null @@ -1,53 +0,0 @@ -Source code of the Irrlicht Engine - -The complete source of the Irrlicht Engine can be found in this directory. -Please note that YOU DO NOT NEED THIS SOURCE to develop 3d applications with -the Irrlicht Engine. Instead, please use the .dll in the \bin directory, the -.lib in the \lib directory and the header files in the \include directory. - -You will find a good tutorial how to set up your development environment and to -use the engine in the \examples directory. (Try 01.helloworld) - -The source of the engine is included because for the following reasons: - - - To let developers be able to debug the engine. - - To let developers be able to make changes to the engine. - - To let developers be able to compile their own versions of the engine. - - - -HOW TO COMPILE THE ENGINE WITH LINUX - -If you wish to compile the engine for Linux yourself, run a 'make' in the -folder 'source/Irrlicht'. After this, you should be able to make all example -applications in examples. Then just run them from the directory where they are -built. -For the necessary compiler and linker flags please check the provided Makefiles -in the examples directories. - -Only the Software Drivers and the Null Driver will work on all Linux machines, -while OpenGL support requires either GLX support of the X11 server (try glxinfo) -or a software OpenGL solution such as Mesa. - -If you get a compiling/linking problem like - - undefined reference to `glXGetProcAddress' - -This is a problem introduced by the NVidia drivers. There are several solutions: -A) Update your drivers. All versions with GLX 1.4 support (i.e. beginning with - 12/2005) will work. -B) Define the symbol _IRR_GETPROCADDRESS_WORKAROUND_ during compilation of - COpenGLDriver.cpp, either by adding it to the compiler command line or by - uncommenting the line defining this symbol inside the OpenGL driver source. - This will force the use of glXGetProcAddressARB which has better chances to - work on older systems. - -If you get compiling or runtime problems regarding XF86VidMode, Xxf86vm.so, or -the XFree86 VidMode extension you have also several solutions: -A) Install the extension for your X server or the developer package in case of - compiler/linker problems. -B) Disable the VidMode usage by disabling the define _IRR_LINUX_X11_VIDMODE_ in - include/IrrCompileConfig.h - In this case you might give the RandR extension a try (by enabling the - next define in that file) which also provides fullscreen support under Linux. - If both extensions fail you won't have fullscreen support for Irrlicht.