OpenGL3: Replace direct calls into libGL with mt_opengl

This commit is contained in:
numzero 2023-10-07 19:47:16 +03:00 committed by sfan5
parent 063079b372
commit d4735ebc76
6 changed files with 122 additions and 122 deletions

@ -192,19 +192,19 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
QuadsIndices.push_back(4 * k + 2);
QuadsIndices.push_back(4 * k + 3);
}
glGenBuffers(1, &QuadIndexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, QuadIndexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(QuadsIndices[0]) * QuadsIndices.size(), QuadsIndices.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
GL.GenBuffers(1, &QuadIndexBuffer);
GL.BindBuffer(GL_ARRAY_BUFFER, QuadIndexBuffer);
GL.BufferData(GL_ARRAY_BUFFER, sizeof(QuadsIndices[0]) * QuadsIndices.size(), QuadsIndices.data(), GL_STATIC_DRAW);
GL.BindBuffer(GL_ARRAY_BUFFER, 0);
QuadIndexCount = QuadsIndices.size();
}
void COpenGL3DriverBase::initVersion() {
Name = glGetString(GL_VERSION);
Name = GL.GetString(GL_VERSION);
printVersion();
// print renderer information
VendorName = glGetString(GL_VENDOR);
VendorName = GL.GetString(GL_VENDOR);
os::Printer::log(VendorName.c_str(), ELL_INFORMATION);
Version = getVersionFromOpenGL();
@ -242,7 +242,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
DriverAttributes->setAttribute("Version", 100 * Version.Major + Version.Minor);
DriverAttributes->setAttribute("AntiAlias", AntiAlias);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
GL.PixelStorei(GL_PACK_ALIGNMENT, 1);
UserClipPlane.reallocate(0);
@ -250,10 +250,10 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
setTransform(static_cast<E_TRANSFORMATION_STATE>(i), core::IdentityMatrix);
setAmbientLight(SColorf(0.0f, 0.0f, 0.0f, 0.0f));
glClearDepthf(1.0f);
GL.ClearDepthf(1.0f);
glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
glFrontFace(GL_CW);
GL.Hint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
GL.FrontFace(GL_CW);
// create material renderers
createMaterialRenderers();
@ -418,7 +418,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
{
CNullDriver::endScene();
glFlush();
GL.Flush();
if (ContextManager)
return ContextManager->swapBuffers();
@ -460,7 +460,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
bool newBuffer = false;
if (!HWBuffer->vbo_verticesID)
{
glGenBuffers(1, &HWBuffer->vbo_verticesID);
GL.GenBuffers(1, &HWBuffer->vbo_verticesID);
if (!HWBuffer->vbo_verticesID) return false;
newBuffer = true;
}
@ -469,22 +469,22 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
newBuffer = true;
}
glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
GL.BindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
// copy data to graphics card
if (!newBuffer)
glBufferSubData(GL_ARRAY_BUFFER, 0, bufferSize, buffer);
GL.BufferSubData(GL_ARRAY_BUFFER, 0, bufferSize, buffer);
else
{
HWBuffer->vbo_verticesSize = bufferSize;
if (HWBuffer->Mapped_Vertex == scene::EHM_STATIC)
glBufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_STATIC_DRAW);
GL.BufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_STATIC_DRAW);
else
glBufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_DYNAMIC_DRAW);
GL.BufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_DYNAMIC_DRAW);
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
GL.BindBuffer(GL_ARRAY_BUFFER, 0);
return (!testGLError(__LINE__));
}
@ -523,7 +523,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
bool newBuffer = false;
if (!HWBuffer->vbo_indicesID)
{
glGenBuffers(1, &HWBuffer->vbo_indicesID);
GL.GenBuffers(1, &HWBuffer->vbo_indicesID);
if (!HWBuffer->vbo_indicesID) return false;
newBuffer = true;
}
@ -532,22 +532,22 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
newBuffer = true;
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
// copy data to graphics card
if (!newBuffer)
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices);
GL.BufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices);
else
{
HWBuffer->vbo_indicesSize = indexCount * indexSize;
if (HWBuffer->Mapped_Index == scene::EHM_STATIC)
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW);
GL.BufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW);
else
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW);
GL.BufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW);
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
return (!testGLError(__LINE__));
}
@ -627,12 +627,12 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl*>(_HWBuffer);
if (HWBuffer->vbo_verticesID)
{
glDeleteBuffers(1, &HWBuffer->vbo_verticesID);
GL.DeleteBuffers(1, &HWBuffer->vbo_verticesID);
HWBuffer->vbo_verticesID = 0;
}
if (HWBuffer->vbo_indicesID)
{
glDeleteBuffers(1, &HWBuffer->vbo_indicesID);
GL.DeleteBuffers(1, &HWBuffer->vbo_indicesID);
HWBuffer->vbo_indicesID = 0;
}
@ -656,13 +656,13 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
{
glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
GL.BindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
vertices = 0;
}
if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
indexList = 0;
}
@ -673,10 +673,10 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
mb->getIndexType());
if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
glBindBuffer(GL_ARRAY_BUFFER, 0);
GL.BindBuffer(GL_ARRAY_BUFFER, 0);
if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
@ -741,25 +741,25 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
{
case scene::EPT_POINTS:
case scene::EPT_POINT_SPRITES:
glDrawArrays(GL_POINTS, 0, primitiveCount);
GL.DrawArrays(GL_POINTS, 0, primitiveCount);
break;
case scene::EPT_LINE_STRIP:
glDrawElements(GL_LINE_STRIP, primitiveCount + 1, indexSize, indexList);
GL.DrawElements(GL_LINE_STRIP, primitiveCount + 1, indexSize, indexList);
break;
case scene::EPT_LINE_LOOP:
glDrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList);
GL.DrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList);
break;
case scene::EPT_LINES:
glDrawElements(GL_LINES, primitiveCount*2, indexSize, indexList);
GL.DrawElements(GL_LINES, primitiveCount*2, indexSize, indexList);
break;
case scene::EPT_TRIANGLE_STRIP:
glDrawElements(GL_TRIANGLE_STRIP, primitiveCount + 2, indexSize, indexList);
GL.DrawElements(GL_TRIANGLE_STRIP, primitiveCount + 2, indexSize, indexList);
break;
case scene::EPT_TRIANGLE_FAN:
glDrawElements(GL_TRIANGLE_FAN, primitiveCount + 2, indexSize, indexList);
GL.DrawElements(GL_TRIANGLE_FAN, primitiveCount + 2, indexSize, indexList);
break;
case scene::EPT_TRIANGLES:
glDrawElements((LastMaterial.Wireframe) ? GL_LINES : (LastMaterial.PointCloud) ? GL_POINTS : GL_TRIANGLES, primitiveCount*3, indexSize, indexList);
GL.DrawElements((LastMaterial.Wireframe) ? GL_LINES : (LastMaterial.PointCloud) ? GL_POINTS : GL_TRIANGLES, primitiveCount*3, indexSize, indexList);
break;
default:
break;
@ -827,8 +827,8 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
if (!clipRect->isValid())
return;
glEnable(GL_SCISSOR_TEST);
glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
GL.Enable(GL_SCISSOR_TEST);
GL.Scissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
clipRect->getWidth(), clipRect->getHeight());
}
@ -846,7 +846,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
drawQuad(vt2DImage, vertices);
if (clipRect)
glDisable(GL_SCISSOR_TEST);
GL.Disable(GL_SCISSOR_TEST);
testGLError(__LINE__);
}
@ -906,8 +906,8 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
if (!clipRect->isValid())
return;
glEnable(GL_SCISSOR_TEST);
glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
GL.Enable(GL_SCISSOR_TEST);
GL.Scissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
clipRect->getWidth(), clipRect->getHeight());
}
@ -952,12 +952,12 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y));
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, QuadIndexBuffer);
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, QuadIndexBuffer);
drawElements(GL_TRIANGLES, vt2DImage, vtx.const_pointer(), vtx.size(), 0, 6 * drawCount);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
if (clipRect)
glDisable(GL_SCISSOR_TEST);
GL.Disable(GL_SCISSOR_TEST);
}
@ -1093,25 +1093,25 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
void COpenGL3DriverBase::drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount)
{
beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
glDrawArrays(primitiveType, 0, vertexCount);
GL.DrawArrays(primitiveType, 0, vertexCount);
endDraw(vertexType);
}
void COpenGL3DriverBase::drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount, const u16 *indices, int indexCount)
{
beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
glDrawRangeElements(primitiveType, 0, vertexCount - 1, indexCount, GL_UNSIGNED_SHORT, indices);
GL.DrawRangeElements(primitiveType, 0, vertexCount - 1, indexCount, GL_UNSIGNED_SHORT, indices);
endDraw(vertexType);
}
void COpenGL3DriverBase::beginDraw(const VertexType &vertexType, uintptr_t verticesBase)
{
for (auto attr: vertexType) {
glEnableVertexAttribArray(attr.Index);
GL.EnableVertexAttribArray(attr.Index);
switch (attr.mode) {
case VertexAttribute::Mode::Regular: glVertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_FALSE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
case VertexAttribute::Mode::Normalized: glVertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_TRUE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
case VertexAttribute::Mode::Integral: glVertexAttribIPointer(attr.Index, attr.ComponentCount, attr.ComponentType, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
case VertexAttribute::Mode::Regular: GL.VertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_FALSE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
case VertexAttribute::Mode::Normalized: GL.VertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_TRUE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
case VertexAttribute::Mode::Integral: GL.VertexAttribIPointer(attr.Index, attr.ComponentCount, attr.ComponentType, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
}
}
}
@ -1119,7 +1119,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
void COpenGL3DriverBase::endDraw(const VertexType &vertexType)
{
for (auto attr: vertexType)
glDisableVertexAttribArray(attr.Index);
GL.DisableVertexAttribArray(attr.Index);
}
ITexture* COpenGL3DriverBase::createDeviceDependentTexture(const io::path& name, IImage* image)
@ -1156,7 +1156,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
bool COpenGL3DriverBase::testGLError(int code)
{
#ifdef _DEBUG
GLenum g = glGetError();
GLenum g = GL.GetError();
switch (g)
{
case GL_NO_ERROR:
@ -1418,15 +1418,15 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
// TODO: Polygon Offset. Not sure if it was left out deliberately or if it won't work with this driver.
if (resetAllRenderStates || lastmaterial.Thickness != material.Thickness)
glLineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedLine[0], DimAliasedLine[1]));
GL.LineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedLine[0], DimAliasedLine[1]));
// Anti aliasing
if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing)
{
if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
GL.Enable(GL_SAMPLE_ALPHA_TO_COVERAGE);
else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
GL.Disable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
// Texture parameters
@ -1455,7 +1455,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].MagFilter != tmpTexture->getStatesCache().MagFilter)
{
E_TEXTURE_MAG_FILTER magFilter = material.TextureLayers[i].MagFilter;
glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
GL.TexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
magFilter == ETMAGF_NEAREST ? GL_NEAREST :
(assert(magFilter == ETMAGF_LINEAR), GL_LINEAR));
@ -1468,7 +1468,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
!tmpTexture->getStatesCache().MipMapStatus)
{
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
GL.TexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
minFilter == ETMINF_NEAREST_MIPMAP_NEAREST ? GL_NEAREST_MIPMAP_NEAREST :
minFilter == ETMINF_LINEAR_MIPMAP_NEAREST ? GL_LINEAR_MIPMAP_NEAREST :
minFilter == ETMINF_NEAREST_MIPMAP_LINEAR ? GL_NEAREST_MIPMAP_LINEAR :
@ -1484,7 +1484,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
tmpTexture->getStatesCache().MipMapStatus)
{
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
GL.TexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
(minFilter == ETMINF_NEAREST_MIPMAP_NEAREST || minFilter == ETMINF_NEAREST_MIPMAP_LINEAR) ? GL_NEAREST :
(assert(minFilter == ETMINF_LINEAR_MIPMAP_NEAREST || minFilter == ETMINF_LINEAR_MIPMAP_LINEAR), GL_LINEAR));
@ -1496,7 +1496,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
if (AnisotropicFilterSupported &&
(!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].AnisotropicFilter != tmpTexture->getStatesCache().AnisotropicFilter))
{
glTexParameteri(tmpTextureType, GL.TEXTURE_MAX_ANISOTROPY,
GL.TexParameteri(tmpTextureType, GL.TEXTURE_MAX_ANISOTROPY,
material.TextureLayers[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayers[i].AnisotropicFilter) : 1);
tmpTexture->getStatesCache().AnisotropicFilter = material.TextureLayers[i].AnisotropicFilter;
@ -1504,13 +1504,13 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].TextureWrapU != tmpTexture->getStatesCache().WrapU)
{
glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayers[i].TextureWrapU));
GL.TexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayers[i].TextureWrapU));
tmpTexture->getStatesCache().WrapU = material.TextureLayers[i].TextureWrapU;
}
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].TextureWrapV != tmpTexture->getStatesCache().WrapV)
{
glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayers[i].TextureWrapV));
GL.TexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayers[i].TextureWrapV));
tmpTexture->getStatesCache().WrapV = material.TextureLayers[i].TextureWrapV;
}
@ -1902,7 +1902,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
CacheHandler->setColorMask(ECP_ALL);
const f32 inv = 1.0f / 255.0f;
glClearColor(color.getRed() * inv, color.getGreen() * inv,
GL.ClearColor(color.getRed() * inv, color.getGreen() * inv,
color.getBlue() * inv, color.getAlpha() * inv);
mask |= GL_COLOR_BUFFER_BIT;
@ -1911,18 +1911,18 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
if (flag & ECBF_DEPTH)
{
CacheHandler->setDepthMask(true);
glClearDepthf(depth);
GL.ClearDepthf(depth);
mask |= GL_DEPTH_BUFFER_BIT;
}
if (flag & ECBF_STENCIL)
{
glClearStencil(stencil);
GL.ClearStencil(stencil);
mask |= GL_STENCIL_BUFFER_BIT;
}
if (mask)
glClear(mask);
GL.Clear(mask);
CacheHandler->setColorMask(colorMask);
CacheHandler->setDepthMask(depthMask);
@ -1941,8 +1941,8 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
GLint internalformat = GL_RGBA;
GLint type = GL_UNSIGNED_BYTE;
{
// glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat);
// glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &type);
// GL.GetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat);
// GL.GetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &type);
// there's a format we don't support ATM
if (GL_UNSIGNED_SHORT_4_4_4_4 == type)
{
@ -1977,7 +1977,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
return 0;
}
glReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels);
GL.ReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels);
testGLError(__LINE__);
// opengl images are horizontally flipped, so we have to fix that here.

@ -17,7 +17,7 @@ namespace video
{
void COpenGL3ExtensionHandler::initExtensionsOld()
{
auto extensions_string = reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS));
auto extensions_string = reinterpret_cast<const char *>(GL.GetString(GL_EXTENSIONS));
const char *pos = extensions_string;
while (const char *next = strchr(pos, ' ')) {
addExtension(std::string{pos, next});

@ -79,13 +79,13 @@ namespace video
static GLint GetInteger(GLenum key) {
GLint val = 0;
glGetIntegerv(key, &val);
GL.GetIntegerv(key, &val);
return val;
};
inline void irrGlActiveTexture(GLenum texture)
{
glActiveTexture(texture);
GL.ActiveTexture(texture);
}
inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
@ -102,37 +102,37 @@ namespace video
inline void irrGlUseProgram(GLuint prog)
{
glUseProgram(prog);
GL.UseProgram(prog);
}
inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer)
{
glBindFramebuffer(target, framebuffer);
GL.BindFramebuffer(target, framebuffer);
}
inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
glDeleteFramebuffers(n, framebuffers);
GL.DeleteFramebuffers(n, framebuffers);
}
inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
glGenFramebuffers(n, framebuffers);
GL.GenFramebuffers(n, framebuffers);
}
inline GLenum irrGlCheckFramebufferStatus(GLenum target)
{
return glCheckFramebufferStatus(target);
return GL.CheckFramebufferStatus(target);
}
inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
glFramebufferTexture2D(target, attachment, textarget, texture, level);
GL.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void irrGlGenerateMipmap(GLenum target)
{
glGenerateMipmap(target);
GL.GenerateMipmap(target);
}
inline void irrGlDrawBuffer(GLenum mode)
@ -147,12 +147,12 @@ namespace video
inline void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
GL.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
inline void irrGlBlendEquation(GLenum mode)
{
glBlendEquation(mode);
GL.BlendEquation(mode);
}
bool AnisotropicFilterSupported = false;

@ -86,12 +86,12 @@ COpenGL3MaterialRenderer::~COpenGL3MaterialRenderer()
{
GLuint shaders[8];
GLint count;
glGetAttachedShaders(Program, 8, &count, shaders);
GL.GetAttachedShaders(Program, 8, &count, shaders);
count=core::min_(count,8);
for (GLint i=0; i<count; ++i)
glDeleteShader(shaders[i]);
glDeleteProgram(Program);
GL.DeleteShader(shaders[i]);
GL.DeleteProgram(Program);
Program = 0;
}
@ -110,7 +110,7 @@ void COpenGL3MaterialRenderer::init(s32& outMaterialTypeNr,
{
outMaterialTypeNr = -1;
Program = glCreateProgram();
Program = GL.CreateProgram();
if (!Program)
return;
@ -124,7 +124,7 @@ void COpenGL3MaterialRenderer::init(s32& outMaterialTypeNr,
return;
for ( size_t i = 0; i < EVA_COUNT; ++i )
glBindAttribLocation( Program, i, sBuiltInVertexAttributeNames[i]);
GL.BindAttribLocation( Program, i, sBuiltInVertexAttributeNames[i]);
if (!linkProgram())
return;
@ -198,13 +198,13 @@ bool COpenGL3MaterialRenderer::createShader(GLenum shaderType, const char* shade
{
if (Program)
{
GLuint shaderHandle = glCreateShader(shaderType);
glShaderSource(shaderHandle, 1, &shader, NULL);
glCompileShader(shaderHandle);
GLuint shaderHandle = GL.CreateShader(shaderType);
GL.ShaderSource(shaderHandle, 1, &shader, NULL);
GL.CompileShader(shaderHandle);
GLint status = 0;
glGetShaderiv(shaderHandle, GL_COMPILE_STATUS, &status);
GL.GetShaderiv(shaderHandle, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE)
{
@ -213,13 +213,13 @@ bool COpenGL3MaterialRenderer::createShader(GLenum shaderType, const char* shade
GLint maxLength=0;
GLint length;
glGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH,
GL.GetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH,
&maxLength);
if (maxLength)
{
GLchar *infoLog = new GLchar[maxLength];
glGetShaderInfoLog(shaderHandle, maxLength, &length, infoLog);
GL.GetShaderInfoLog(shaderHandle, maxLength, &length, infoLog);
os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
delete [] infoLog;
}
@ -227,7 +227,7 @@ bool COpenGL3MaterialRenderer::createShader(GLenum shaderType, const char* shade
return false;
}
glAttachShader(Program, shaderHandle);
GL.AttachShader(Program, shaderHandle);
}
return true;
@ -238,11 +238,11 @@ bool COpenGL3MaterialRenderer::linkProgram()
{
if (Program)
{
glLinkProgram(Program);
GL.LinkProgram(Program);
GLint status = 0;
glGetProgramiv(Program, GL_LINK_STATUS, &status);
GL.GetProgramiv(Program, GL_LINK_STATUS, &status);
if (!status)
{
@ -251,12 +251,12 @@ bool COpenGL3MaterialRenderer::linkProgram()
GLint maxLength=0;
GLsizei length;
glGetProgramiv(Program, GL_INFO_LOG_LENGTH, &maxLength);
GL.GetProgramiv(Program, GL_INFO_LOG_LENGTH, &maxLength);
if (maxLength)
{
GLchar *infoLog = new GLchar[maxLength];
glGetProgramInfoLog(Program, maxLength, &length, infoLog);
GL.GetProgramInfoLog(Program, maxLength, &length, infoLog);
os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
delete [] infoLog;
}
@ -266,14 +266,14 @@ bool COpenGL3MaterialRenderer::linkProgram()
GLint num = 0;
glGetProgramiv(Program, GL_ACTIVE_UNIFORMS, &num);
GL.GetProgramiv(Program, GL_ACTIVE_UNIFORMS, &num);
if (num == 0)
return true;
GLint maxlen = 0;
glGetProgramiv(Program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxlen);
GL.GetProgramiv(Program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxlen);
if (maxlen == 0)
{
@ -294,7 +294,7 @@ bool COpenGL3MaterialRenderer::linkProgram()
memset(buf, 0, maxlen);
GLint size;
glGetActiveUniform(Program, i, maxlen, 0, &size, &ui.type, reinterpret_cast<GLchar*>(buf));
GL.GetActiveUniform(Program, i, maxlen, 0, &size, &ui.type, reinterpret_cast<GLchar*>(buf));
core::stringc name = "";
@ -308,7 +308,7 @@ bool COpenGL3MaterialRenderer::linkProgram()
}
ui.name = name;
ui.location = glGetUniformLocation(Program, buf);
ui.location = GL.GetUniformLocation(Program, buf);
UniformInfo.push_back(ui);
}
@ -378,25 +378,25 @@ bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const f32* floa
switch (UniformInfo[index].type)
{
case GL_FLOAT:
glUniform1fv(UniformInfo[index].location, count, floats);
GL.Uniform1fv(UniformInfo[index].location, count, floats);
break;
case GL_FLOAT_VEC2:
glUniform2fv(UniformInfo[index].location, count/2, floats);
GL.Uniform2fv(UniformInfo[index].location, count/2, floats);
break;
case GL_FLOAT_VEC3:
glUniform3fv(UniformInfo[index].location, count/3, floats);
GL.Uniform3fv(UniformInfo[index].location, count/3, floats);
break;
case GL_FLOAT_VEC4:
glUniform4fv(UniformInfo[index].location, count/4, floats);
GL.Uniform4fv(UniformInfo[index].location, count/4, floats);
break;
case GL_FLOAT_MAT2:
glUniformMatrix2fv(UniformInfo[index].location, count/4, false, floats);
GL.UniformMatrix2fv(UniformInfo[index].location, count/4, false, floats);
break;
case GL_FLOAT_MAT3:
glUniformMatrix3fv(UniformInfo[index].location, count/9, false, floats);
GL.UniformMatrix3fv(UniformInfo[index].location, count/9, false, floats);
break;
case GL_FLOAT_MAT4:
glUniformMatrix4fv(UniformInfo[index].location, count/16, false, floats);
GL.UniformMatrix4fv(UniformInfo[index].location, count/16, false, floats);
break;
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
@ -404,7 +404,7 @@ bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const f32* floa
if(floats)
{
const GLint id = (GLint)(*floats);
glUniform1iv(UniformInfo[index].location, 1, &id);
GL.Uniform1iv(UniformInfo[index].location, 1, &id);
}
else
status = false;
@ -429,23 +429,23 @@ bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints
{
case GL_INT:
case GL_BOOL:
glUniform1iv(UniformInfo[index].location, count, ints);
GL.Uniform1iv(UniformInfo[index].location, count, ints);
break;
case GL_INT_VEC2:
case GL_BOOL_VEC2:
glUniform2iv(UniformInfo[index].location, count/2, ints);
GL.Uniform2iv(UniformInfo[index].location, count/2, ints);
break;
case GL_INT_VEC3:
case GL_BOOL_VEC3:
glUniform3iv(UniformInfo[index].location, count/3, ints);
GL.Uniform3iv(UniformInfo[index].location, count/3, ints);
break;
case GL_INT_VEC4:
case GL_BOOL_VEC4:
glUniform4iv(UniformInfo[index].location, count/4, ints);
GL.Uniform4iv(UniformInfo[index].location, count/4, ints);
break;
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
glUniform1iv(UniformInfo[index].location, 1, ints);
GL.Uniform1iv(UniformInfo[index].location, 1, ints);
break;
default:
status = false;

@ -15,9 +15,9 @@ namespace video {
OpenGLVersion COpenGL3Driver::getVersionFromOpenGL() const {
GLint major, minor, profile;
glGetIntegerv(GL_MAJOR_VERSION, &major);
glGetIntegerv(GL_MINOR_VERSION, &minor);
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &profile);
GL.GetIntegerv(GL_MAJOR_VERSION, &major);
GL.GetIntegerv(GL_MINOR_VERSION, &minor);
GL.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &profile);
// The spec is clear a context cant be both core and compatibility at the same time.
// However, the returned value is a mask. Ask Khronos why. -- numzero
if (profile & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
@ -66,8 +66,8 @@ namespace video {
MaxAnisotropy = GetInteger(GL.MAX_TEXTURE_MAX_ANISOTROPY);
MaxIndices = GetInteger(GL_MAX_ELEMENTS_INDICES);
MaxTextureSize = GetInteger(GL_MAX_TEXTURE_SIZE);
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &MaxTextureLODBias);
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine);
GL.GetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &MaxTextureLODBias);
GL.GetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine);
DimAliasedPoint[0] = 1.0f;
DimAliasedPoint[1] = 1.0f;
}

@ -14,7 +14,7 @@ namespace video {
}
OpenGLVersion COpenGLES2Driver::getVersionFromOpenGL() const {
auto version_string = reinterpret_cast<const char *>(glGetString(GL_VERSION));
auto version_string = reinterpret_cast<const char *>(GL.GetString(GL_VERSION));
int major, minor;
if (sscanf(version_string, "OpenGL ES %d.%d", &major, &minor) != 2) {
os::Printer::log("Failed to parse OpenGL ES version string", version_string, ELL_ERROR);
@ -123,9 +123,9 @@ namespace video {
MaxIndices = GetInteger(GL_MAX_ELEMENTS_INDICES);
MaxTextureSize = GetInteger(GL_MAX_TEXTURE_SIZE);
if (TextureLODBiasSupported)
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &MaxTextureLODBias);
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine); // NOTE: this is not in the OpenGL ES 2.0 spec...
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint);
GL.GetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &MaxTextureLODBias);
GL.GetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine); // NOTE: this is not in the OpenGL ES 2.0 spec...
GL.GetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint);
}
IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)