diff --git a/include/IFileSystem.h b/include/IFileSystem.h index 5b528d1..3107624 100644 --- a/include/IFileSystem.h +++ b/include/IFileSystem.h @@ -210,58 +210,6 @@ public: \return A pointer to the specified loader, 0 if the index is incorrect. */ virtual IArchiveLoader* getArchiveLoader(u32 index) const = 0; - //! Adds a zip archive to the file system. - /** \deprecated This function is provided for compatibility - with older versions of Irrlicht and may be removed in Irrlicht 1.9, - you should use addFileArchive instead. - After calling this, the Irrlicht Engine will search and open files directly from this archive too. - This is useful for hiding data from the end user, speeding up file access and making it possible to - access for example Quake3 .pk3 files, which are no different than .zip files. - \param filename: Filename of the zip archive to add to the file system. - \param ignoreCase: If set to true, files in the archive can be accessed without - writing all letters in the right case. - \param ignorePaths: If set to true, files in the added archive can be accessed - without its complete path. - \return True if the archive was added successfully, false if not. */ - _IRR_DEPRECATED_ virtual bool addZipFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true) - { - return addFileArchive(filename, ignoreCase, ignorePaths, EFAT_ZIP); - } - - //! Adds an unzipped archive (or basedirectory with subdirectories..) to the file system. - /** \deprecated This function is provided for compatibility - with older versions of Irrlicht and may be removed in Irrlicht 1.9, - you should use addFileArchive instead. - Useful for handling data which will be in a zip file - \param filename: Filename of the unzipped zip archive base directory to add to the file system. - \param ignoreCase: If set to true, files in the archive can be accessed without - writing all letters in the right case. - \param ignorePaths: If set to true, files in the added archive can be accessed - without its complete path. - \return True if the archive was added successful, false if not. */ - _IRR_DEPRECATED_ virtual bool addFolderFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true) - { - return addFileArchive(filename, ignoreCase, ignorePaths, EFAT_FOLDER); - } - - //! Adds a pak archive to the file system. - /** \deprecated This function is provided for compatibility - with older versions of Irrlicht and may be removed in Irrlicht 1.9, - you should use addFileArchive instead. - After calling this, the Irrlicht Engine will search and open files directly from this archive too. - This is useful for hiding data from the end user, speeding up file access and making it possible to - access for example Quake2/KingPin/Hexen2 .pak files - \param filename: Filename of the pak archive to add to the file system. - \param ignoreCase: If set to true, files in the archive can be accessed without - writing all letters in the right case. - \param ignorePaths: If set to true, files in the added archive can be accessed - without its complete path.(should not use with Quake2 paks - \return True if the archive was added successful, false if not. */ - _IRR_DEPRECATED_ virtual bool addPakFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true) - { - return addFileArchive(filename, ignoreCase, ignorePaths, EFAT_PAK); - } - //! Get the current working directory. /** \return Current working directory as a string. */ virtual const path& getWorkingDirectory() =0;