forked from Mirrorlandia_minetest/irrlicht
Remove more unused code (#87)
This commit is contained in:
parent
4bdecbc6b7
commit
dd09fdcb4e
@ -1,133 +0,0 @@
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// Copyright (C) 2008-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_DYNAMIC_MESHBUFFER_H_INCLUDED__
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#define __C_DYNAMIC_MESHBUFFER_H_INCLUDED__
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#include "IDynamicMeshBuffer.h"
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#include "CVertexBuffer.h"
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#include "CIndexBuffer.h"
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namespace irr
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{
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namespace scene
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{
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class CDynamicMeshBuffer: public IDynamicMeshBuffer
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{
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public:
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//! constructor
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CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType)
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: PrimitiveType(EPT_TRIANGLES)
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{
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VertexBuffer=new CVertexBuffer(vertexType);
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IndexBuffer=new CIndexBuffer(indexType);
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}
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//! destructor
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virtual ~CDynamicMeshBuffer()
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{
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if (VertexBuffer)
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VertexBuffer->drop();
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if (IndexBuffer)
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IndexBuffer->drop();
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}
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virtual IVertexBuffer& getVertexBuffer() const _IRR_OVERRIDE_
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{
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return *VertexBuffer;
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}
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virtual IIndexBuffer& getIndexBuffer() const _IRR_OVERRIDE_
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{
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return *IndexBuffer;
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}
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virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer) _IRR_OVERRIDE_
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{
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if (newVertexBuffer)
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newVertexBuffer->grab();
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if (VertexBuffer)
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VertexBuffer->drop();
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VertexBuffer=newVertexBuffer;
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}
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virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer) _IRR_OVERRIDE_
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{
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if (newIndexBuffer)
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newIndexBuffer->grab();
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if (IndexBuffer)
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IndexBuffer->drop();
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IndexBuffer=newIndexBuffer;
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}
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//! Get Material of this buffer.
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virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
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{
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return Material;
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}
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//! Get Material of this buffer.
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virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
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{
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return Material;
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}
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//! Get bounding box
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virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
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{
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return BoundingBox;
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}
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//! Set bounding box
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virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
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{
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BoundingBox = box;
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}
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//! Recalculate bounding box
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virtual void recalculateBoundingBox() _IRR_OVERRIDE_
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{
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if (!getVertexBuffer().size())
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BoundingBox.reset(0,0,0);
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else
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{
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BoundingBox.reset(getVertexBuffer()[0].Pos);
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for (u32 i=1; i<getVertexBuffer().size(); ++i)
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BoundingBox.addInternalPoint(getVertexBuffer()[i].Pos);
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}
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}
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//! Describe what kind of primitive geometry is used by the meshbuffer
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virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
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{
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PrimitiveType = type;
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}
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//! Get the kind of primitive geometry which is used by the meshbuffer
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virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
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{
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return PrimitiveType;
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}
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video::SMaterial Material;
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core::aabbox3d<f32> BoundingBox;
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//! Primitive type used for rendering (triangles, lines, ...)
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E_PRIMITIVE_TYPE PrimitiveType;
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private:
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CDynamicMeshBuffer(const CDynamicMeshBuffer&); // = delete in c++11, prevent copying
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IVertexBuffer *VertexBuffer;
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IIndexBuffer *IndexBuffer;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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@ -121,71 +121,6 @@ namespace video
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texture which will not reflect can be set as second texture.*/
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EMT_TRANSPARENT_REFLECTION_2_LAYER,
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//! A solid normal map renderer.
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/** First texture is the color map, the second should be the
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normal map. Note that you should use this material only when
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drawing geometry consisting of vertices of type
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S3DVertexTangents (EVT_TANGENTS). You can convert any mesh into
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this format using IMeshManipulator::createMeshWithTangents()
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(See SpecialFX2 Tutorial). This shader runs on vertex shader
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1.1 and pixel shader 1.1 capable hardware and falls back to a
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fixed function lighted material if this hardware is not
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available. Only two lights are supported by this shader, if
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there are more, the nearest two are chosen. */
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EMT_NORMAL_MAP_SOLID,
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//! A transparent normal map renderer.
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/** First texture is the color map, the second should be the
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normal map. Note that you should use this material only when
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drawing geometry consisting of vertices of type
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S3DVertexTangents (EVT_TANGENTS). You can convert any mesh into
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this format using IMeshManipulator::createMeshWithTangents()
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(See SpecialFX2 Tutorial). This shader runs on vertex shader
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1.1 and pixel shader 1.1 capable hardware and falls back to a
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fixed function lighted material if this hardware is not
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available. Only two lights are supported by this shader, if
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there are more, the nearest two are chosen. */
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EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR,
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//! A transparent (based on the vertex alpha value) normal map renderer.
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/** First texture is the color map, the second should be the
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normal map. Note that you should use this material only when
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drawing geometry consisting of vertices of type
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S3DVertexTangents (EVT_TANGENTS). You can convert any mesh into
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this format using IMeshManipulator::createMeshWithTangents()
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(See SpecialFX2 Tutorial). This shader runs on vertex shader
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1.1 and pixel shader 1.1 capable hardware and falls back to a
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fixed function lighted material if this hardware is not
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available. Only two lights are supported by this shader, if
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there are more, the nearest two are chosen. */
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EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA,
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//! Just like EMT_NORMAL_MAP_SOLID, but uses parallax mapping.
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/** Looks a lot more realistic. This only works when the
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hardware supports at least vertex shader 1.1 and pixel shader
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1.4. First texture is the color map, the second should be the
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normal map. The normal map texture should contain the height
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value in the alpha component. The
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IVideoDriver::makeNormalMapTexture() method writes this value
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automatically when creating normal maps from a heightmap when
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using a 32 bit texture. The height scale of the material
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(affecting the bumpiness) is being controlled by the
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SMaterial::MaterialTypeParam member. If set to zero, the
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default value (0.02f) will be applied. Otherwise the value set
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in SMaterial::MaterialTypeParam is taken. This value depends on
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with which scale the texture is mapped on the material. Too
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high or low values of MaterialTypeParam can result in strange
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artifacts. */
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EMT_PARALLAX_MAP_SOLID,
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//! A material like EMT_PARALLAX_MAP_SOLID, but transparent.
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/** Using EMT_TRANSPARENT_ADD_COLOR as base material. */
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EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR,
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//! A material like EMT_PARALLAX_MAP_SOLID, but transparent.
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/** Using EMT_TRANSPARENT_VERTEX_ALPHA as base material. */
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EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA,
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//! BlendFunc = source * sourceFactor + dest * destFactor ( E_BLEND_FUNC )
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/** Using only first texture. Generic blending method.
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The blend function is set to SMaterial::MaterialTypeParam with
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@ -216,12 +151,6 @@ namespace video
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"trans_alphach_ref",
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"trans_vertex_alpha",
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"trans_reflection_2layer",
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"normalmap_solid",
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"normalmap_trans_add",
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"normalmap_trans_vertexalpha",
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"parallaxmap_solid",
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"parallaxmap_trans_add",
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"parallaxmap_trans_vertexalpha",
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"onetexture_blend",
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0
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};
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@ -1,36 +0,0 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_TERRAIN_ELEMENTS_H__
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#define __E_TERRAIN_ELEMENTS_H__
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namespace irr
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{
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namespace scene
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{
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//! enumeration for patch sizes specifying the size of patches in the TerrainSceneNode
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enum E_TERRAIN_PATCH_SIZE
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{
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//! patch size of 9, at most, use 4 levels of detail with this patch size.
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ETPS_9 = 9,
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//! patch size of 17, at most, use 5 levels of detail with this patch size.
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ETPS_17 = 17,
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//! patch size of 33, at most, use 6 levels of detail with this patch size.
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ETPS_33 = 33,
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//! patch size of 65, at most, use 7 levels of detail with this patch size.
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ETPS_65 = 65,
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//! patch size of 129, at most, use 8 levels of detail with this patch size.
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ETPS_129 = 129
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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@ -1,211 +0,0 @@
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// Copyright (C) 2008-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__
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#define __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__
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#include "IMeshBuffer.h"
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#include "IVertexBuffer.h"
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#include "IIndexBuffer.h"
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namespace irr
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{
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namespace scene
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{
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/** a dynamic meshBuffer */
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class IDynamicMeshBuffer : public IMeshBuffer
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{
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public:
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virtual IVertexBuffer &getVertexBuffer() const =0;
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virtual IIndexBuffer &getIndexBuffer() const =0;
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virtual void setVertexBuffer(IVertexBuffer *vertexBuffer) =0;
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virtual void setIndexBuffer(IIndexBuffer *indexBuffer) =0;
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//! Get the material of this meshbuffer
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/** \return Material of this buffer. */
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virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_ =0;
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//! Get the material of this meshbuffer
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/** \return Material of this buffer. */
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virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_ =0;
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//! Get the axis aligned bounding box of this meshbuffer.
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/** \return Axis aligned bounding box of this buffer. */
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virtual const core::aabbox3df& getBoundingBox() const _IRR_OVERRIDE_ =0;
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//! Set axis aligned bounding box
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/** \param box User defined axis aligned bounding box to use
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for this buffer. */
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virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_ =0;
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//! Recalculates the bounding box. Should be called if the mesh changed.
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virtual void recalculateBoundingBox() _IRR_OVERRIDE_ =0;
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//! Append the vertices and indices to the current buffer
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/** Only works for compatible vertex types.
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\param vertices Pointer to a vertex array.
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\param numVertices Number of vertices in the array.
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\param indices Pointer to index array.
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\param numIndices Number of indices in array. */
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_
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{
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}
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//! Append the meshbuffer to the current buffer
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/** Only works for compatible vertex types
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\param other Buffer to append to this one. */
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virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_
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{
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}
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// ------------------- To be removed? ------------------- //
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
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{
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return getVertexBuffer().getHardwareMappingHint();
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}
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
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{
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return getIndexBuffer().getHardwareMappingHint();
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}
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
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{
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
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getVertexBuffer().setHardwareMappingHint(NewMappingHint);
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
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getIndexBuffer().setHardwareMappingHint(NewMappingHint);
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}
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//! flags the mesh as changed, reloads hardware buffers
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virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
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{
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
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getVertexBuffer().setDirty();
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
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getIndexBuffer().setDirty();
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}
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virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_
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{
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return getVertexBuffer().getChangedID();
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}
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virtual u32 getChangedID_Index() const _IRR_OVERRIDE_
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{
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return getIndexBuffer().getChangedID();
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}
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// ------------------- Old interface ------------------- //
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//! Get type of vertex data which is stored in this meshbuffer.
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/** \return Vertex type of this buffer. */
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virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
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{
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return getVertexBuffer().getType();
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}
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//! Get access to vertex data. The data is an array of vertices.
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/** Which vertex type is used can be determined by getVertexType().
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\return Pointer to array of vertices. */
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virtual const void* getVertices() const _IRR_OVERRIDE_
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{
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return getVertexBuffer().getData();
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}
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//! Get access to vertex data. The data is an array of vertices.
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/** Which vertex type is used can be determined by getVertexType().
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\return Pointer to array of vertices. */
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virtual void* getVertices() _IRR_OVERRIDE_
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{
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return getVertexBuffer().getData();
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}
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//! Get amount of vertices in meshbuffer.
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/** \return Number of vertices in this buffer. */
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virtual u32 getVertexCount() const _IRR_OVERRIDE_
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{
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return getVertexBuffer().size();
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}
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//! Get type of index data which is stored in this meshbuffer.
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/** \return Index type of this buffer. */
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virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
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{
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return getIndexBuffer().getType();
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}
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//! Get access to indices.
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/** \return Pointer to indices array. */
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virtual const u16* getIndices() const _IRR_OVERRIDE_
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{
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return (u16*)getIndexBuffer().getData();
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}
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//! Get access to indices.
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/** \return Pointer to indices array. */
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virtual u16* getIndices() _IRR_OVERRIDE_
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{
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return (u16*)getIndexBuffer().getData();
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}
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//! Get amount of indices in this meshbuffer.
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/** \return Number of indices in this buffer. */
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virtual u32 getIndexCount() const _IRR_OVERRIDE_
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{
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return getIndexBuffer().size();
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}
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//! returns position of vertex i
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virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
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{
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return getVertexBuffer()[i].Pos;
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}
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//! returns position of vertex i
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virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
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{
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return getVertexBuffer()[i].Pos;
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}
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//! returns texture coords of vertex i
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virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
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{
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return getVertexBuffer()[i].TCoords;
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}
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//! returns texture coords of vertex i
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virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
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{
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return getVertexBuffer()[i].TCoords;
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}
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//! returns normal of vertex i
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virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
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{
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return getVertexBuffer()[i].Normal;
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}
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//! returns normal of vertex i
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virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
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{
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return getVertexBuffer()[i].Normal;
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}
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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@ -12,7 +12,6 @@
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#include "vector3d.h"
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#include "dimension2d.h"
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#include "SColor.h"
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#include "ETerrainElements.h"
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#include "ESceneNodeTypes.h"
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#include "EMeshWriterEnums.h"
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#include "SceneParameters.h"
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@ -509,20 +509,6 @@ namespace video
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core::position2d<s32> colorKeyPixelPos,
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bool zeroTexels = false) const =0;
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//! Creates a normal map from a height map texture.
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/** As input is considered to be a height map the texture is read like:
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- For a 32-bit texture only the red channel is regarded
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- For a 16-bit texture the rgb-values are averaged.
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Output channels red/green for X/Y and blue for up (Z).
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For a 32-bit texture we store additionally the height value in the
|
||||
alpha channel. This value is used by the video::EMT_PARALLAX_MAP_SOLID
|
||||
material and similar materials.
|
||||
On the borders the texture is considered to repeat.
|
||||
\param texture Height map texture which is converted to a normal map.
|
||||
\param amplitude Constant value by which the height
|
||||
information is multiplied.*/
|
||||
virtual void makeNormalMapTexture(video::ITexture* texture, f32 amplitude=1.0f) const =0;
|
||||
|
||||
//! Set a render target.
|
||||
/** This will only work if the driver supports the
|
||||
EVDF_RENDER_TO_TARGET feature, which can be queried with
|
||||
|
@ -1,43 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __S_KEY_MAP_H_INCLUDED__
|
||||
#define __S_KEY_MAP_H_INCLUDED__
|
||||
|
||||
#include "Keycodes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
//! enumeration for key actions. Used for example in the FPS Camera.
|
||||
enum EKEY_ACTION
|
||||
{
|
||||
EKA_MOVE_FORWARD = 0,
|
||||
EKA_MOVE_BACKWARD,
|
||||
EKA_STRAFE_LEFT,
|
||||
EKA_STRAFE_RIGHT,
|
||||
EKA_JUMP_UP,
|
||||
EKA_CROUCH,
|
||||
EKA_ROTATE_LEFT,
|
||||
EKA_ROTATE_RIGHT,
|
||||
EKA_COUNT,
|
||||
|
||||
//! This value is not used. It only forces this enumeration to compile in 32 bit.
|
||||
EKA_FORCE_32BIT = 0x7fffffff
|
||||
};
|
||||
|
||||
//! Struct storing which key belongs to which action.
|
||||
struct SKeyMap
|
||||
{
|
||||
SKeyMap() {}
|
||||
SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode) : Action(action), KeyCode(keyCode) {}
|
||||
|
||||
EKEY_ACTION Action;
|
||||
EKEY_CODE KeyCode;
|
||||
};
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -355,7 +355,7 @@ namespace video
|
||||
f32 Shininess;
|
||||
|
||||
//! Free parameter, dependent on the material type.
|
||||
/** Mostly ignored, used for example in EMT_PARALLAX_MAP_SOLID,
|
||||
/** Mostly ignored, used for example in
|
||||
EMT_TRANSPARENT_ALPHA_CHANNEL and EMT_ONETEXTURE_BLEND. */
|
||||
f32 MaterialTypeParam;
|
||||
|
||||
|
@ -1,260 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __S_SHARED_MESH_BUFFER_H_INCLUDED__
|
||||
#define __S_SHARED_MESH_BUFFER_H_INCLUDED__
|
||||
|
||||
#include "irrArray.h"
|
||||
#include "IMeshBuffer.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
//! Implementation of the IMeshBuffer interface with shared vertex list
|
||||
struct SSharedMeshBuffer : public IMeshBuffer
|
||||
{
|
||||
//! constructor
|
||||
SSharedMeshBuffer()
|
||||
: IMeshBuffer()
|
||||
, Vertices(0), ChangedID_Vertex(1), ChangedID_Index(1)
|
||||
, MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER)
|
||||
, PrimitiveType(EPT_TRIANGLES)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("SSharedMeshBuffer");
|
||||
#endif
|
||||
}
|
||||
|
||||
//! constructor
|
||||
SSharedMeshBuffer(core::array<video::S3DVertex> *vertices) : IMeshBuffer(), Vertices(vertices), ChangedID_Vertex(1), ChangedID_Index(1), MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("SSharedMeshBuffer");
|
||||
#endif
|
||||
}
|
||||
|
||||
//! returns the material of this meshbuffer
|
||||
virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
|
||||
{
|
||||
return Material;
|
||||
}
|
||||
|
||||
//! returns the material of this meshbuffer
|
||||
virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
|
||||
{
|
||||
return Material;
|
||||
}
|
||||
|
||||
//! returns pointer to vertices
|
||||
virtual const void* getVertices() const _IRR_OVERRIDE_
|
||||
{
|
||||
if (Vertices)
|
||||
return Vertices->const_pointer();
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
//! returns pointer to vertices
|
||||
virtual void* getVertices() _IRR_OVERRIDE_
|
||||
{
|
||||
if (Vertices)
|
||||
return Vertices->pointer();
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
//! returns amount of vertices
|
||||
virtual u32 getVertexCount() const _IRR_OVERRIDE_
|
||||
{
|
||||
if (Vertices)
|
||||
return Vertices->size();
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
//! returns pointer to indices
|
||||
virtual const u16* getIndices() const _IRR_OVERRIDE_
|
||||
{
|
||||
return Indices.const_pointer();
|
||||
}
|
||||
|
||||
//! returns pointer to indices
|
||||
virtual u16* getIndices() _IRR_OVERRIDE_
|
||||
{
|
||||
return Indices.pointer();
|
||||
}
|
||||
|
||||
//! returns amount of indices
|
||||
virtual u32 getIndexCount() const _IRR_OVERRIDE_
|
||||
{
|
||||
return Indices.size();
|
||||
}
|
||||
|
||||
//! Get type of index data which is stored in this meshbuffer.
|
||||
virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
|
||||
{
|
||||
return video::EIT_16BIT;
|
||||
}
|
||||
|
||||
//! returns an axis aligned bounding box
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
|
||||
{
|
||||
return BoundingBox;
|
||||
}
|
||||
|
||||
//! set user axis aligned bounding box
|
||||
virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
|
||||
{
|
||||
BoundingBox = box;
|
||||
}
|
||||
|
||||
//! returns which type of vertex data is stored.
|
||||
virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
|
||||
{
|
||||
return video::EVT_STANDARD;
|
||||
}
|
||||
|
||||
//! recalculates the bounding box. should be called if the mesh changed.
|
||||
virtual void recalculateBoundingBox() _IRR_OVERRIDE_
|
||||
{
|
||||
if (!Vertices || Vertices->empty() || Indices.empty())
|
||||
BoundingBox.reset(0,0,0);
|
||||
else
|
||||
{
|
||||
BoundingBox.reset((*Vertices)[Indices[0]].Pos);
|
||||
for (u32 i=1; i<Indices.size(); ++i)
|
||||
BoundingBox.addInternalPoint((*Vertices)[Indices[i]].Pos);
|
||||
}
|
||||
}
|
||||
|
||||
//! returns position of vertex i
|
||||
virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
return (*Vertices)[Indices[i]].Pos;
|
||||
}
|
||||
|
||||
//! returns position of vertex i
|
||||
virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
return (*Vertices)[Indices[i]].Pos;
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
return (*Vertices)[Indices[i]].Normal;
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
return (*Vertices)[Indices[i]].Normal;
|
||||
}
|
||||
|
||||
//! returns texture coord of vertex i
|
||||
virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
return (*Vertices)[Indices[i]].TCoords;
|
||||
}
|
||||
|
||||
//! returns texture coord of vertex i
|
||||
virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
return (*Vertices)[Indices[i]].TCoords;
|
||||
}
|
||||
|
||||
//! append the vertices and indices to the current buffer
|
||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_ {}
|
||||
//! append the meshbuffer to the current buffer
|
||||
virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_ {}
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
|
||||
{
|
||||
return MappingHintVertex;
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
|
||||
{
|
||||
return MappingHintIndex;
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
|
||||
{
|
||||
if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX)
|
||||
MappingHintVertex=NewMappingHint;
|
||||
if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX)
|
||||
MappingHintIndex=NewMappingHint;
|
||||
}
|
||||
|
||||
//! Describe what kind of primitive geometry is used by the meshbuffer
|
||||
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
|
||||
{
|
||||
PrimitiveType = type;
|
||||
}
|
||||
|
||||
//! Get the kind of primitive geometry which is used by the meshbuffer
|
||||
virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
|
||||
{
|
||||
return PrimitiveType;
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
|
||||
{
|
||||
if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX)
|
||||
++ChangedID_Vertex;
|
||||
if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX)
|
||||
++ChangedID_Index;
|
||||
}
|
||||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_ {return ChangedID_Vertex;}
|
||||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
virtual u32 getChangedID_Index() const _IRR_OVERRIDE_ {return ChangedID_Index;}
|
||||
|
||||
//! Material of this meshBuffer
|
||||
video::SMaterial Material;
|
||||
|
||||
//! Shared Array of vertices
|
||||
core::array<video::S3DVertex> *Vertices;
|
||||
|
||||
//! Array of indices
|
||||
core::array<u16> Indices;
|
||||
|
||||
//! ID used for hardware buffer management
|
||||
u32 ChangedID_Vertex;
|
||||
|
||||
//! ID used for hardware buffer management
|
||||
u32 ChangedID_Index;
|
||||
|
||||
//! Bounding box
|
||||
core::aabbox3df BoundingBox;
|
||||
|
||||
//! hardware mapping hint
|
||||
E_HARDWARE_MAPPING MappingHintVertex;
|
||||
E_HARDWARE_MAPPING MappingHintIndex;
|
||||
|
||||
//! Primitive type used for rendering (triangles, lines, ...)
|
||||
E_PRIMITIVE_TYPE PrimitiveType;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -31,7 +31,6 @@
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
#include "aabbox3d.h"
|
||||
#include "CDynamicMeshBuffer.h"
|
||||
#include "CIndexBuffer.h"
|
||||
#include "CMeshBuffer.h"
|
||||
#include "coreutil.h"
|
||||
@ -50,7 +49,6 @@
|
||||
#include "EMeshWriterEnums.h"
|
||||
#include "EMessageBoxFlags.h"
|
||||
#include "ESceneNodeTypes.h"
|
||||
#include "ETerrainElements.h"
|
||||
#include "fast_atof.h"
|
||||
#include "heapsort.h"
|
||||
#include "IAnimatedMesh.h"
|
||||
@ -63,7 +61,6 @@
|
||||
#include "IContextManager.h"
|
||||
#include "ICursorControl.h"
|
||||
#include "IDummyTransformationSceneNode.h"
|
||||
#include "IDynamicMeshBuffer.h"
|
||||
#include "IEventReceiver.h"
|
||||
#include "IFileList.h"
|
||||
#include "IFileSystem.h"
|
||||
@ -150,12 +147,10 @@
|
||||
#include "SColor.h"
|
||||
#include "SExposedVideoData.h"
|
||||
#include "SIrrCreationParameters.h"
|
||||
#include "SKeyMap.h"
|
||||
#include "SLight.h"
|
||||
#include "SMaterial.h"
|
||||
#include "SMesh.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "SSharedMeshBuffer.h"
|
||||
#include "SSkinMeshBuffer.h"
|
||||
#include "SVertexIndex.h"
|
||||
#include "SViewFrustum.h"
|
||||
|
@ -1,74 +0,0 @@
|
||||
#define MAX_LIGHTS 2
|
||||
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform sampler2D uTextureUnit0;
|
||||
uniform sampler2D uTextureUnit1;
|
||||
uniform int uFogEnable;
|
||||
uniform int uFogType;
|
||||
uniform vec4 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
uniform float uFogDensity;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTexCoord;
|
||||
varying vec3 vLightVector[MAX_LIGHTS];
|
||||
varying vec4 vLightColor[MAX_LIGHTS];
|
||||
varying float vFogCoord;
|
||||
|
||||
float computeFog()
|
||||
{
|
||||
const float LOG2 = 1.442695;
|
||||
float FogFactor = 0.0;
|
||||
|
||||
if (uFogType == 0) // Exp
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||
}
|
||||
else if (uFogType == 1) // Linear
|
||||
{
|
||||
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||
}
|
||||
else if (uFogType == 2) // Exp2
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||
}
|
||||
|
||||
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||
|
||||
return FogFactor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color = texture2D(uTextureUnit0, vTexCoord);
|
||||
vec3 Normal = texture2D(uTextureUnit1, vTexCoord).xyz * 2.0 - 1.0;
|
||||
|
||||
vec4 FinalColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
|
||||
for (int i = 0; i < int(MAX_LIGHTS); i++)
|
||||
{
|
||||
vec3 LightVector = normalize(vLightVector[i]);
|
||||
|
||||
float Lambert = max(dot(LightVector, Normal), 0.0);
|
||||
FinalColor += vec4(Lambert) * vLightColor[i];
|
||||
}
|
||||
|
||||
FinalColor *= Color;
|
||||
FinalColor.w = vLightColor[0].w;
|
||||
|
||||
if (bool(uFogEnable))
|
||||
{
|
||||
float FogFactor = computeFog();
|
||||
vec4 FogColor = uFogColor;
|
||||
FogColor.a = 1.0;
|
||||
FinalColor = mix(FogColor, FinalColor, FogFactor);
|
||||
}
|
||||
|
||||
gl_FragColor = FinalColor;
|
||||
}
|
@ -1,52 +0,0 @@
|
||||
#define MAX_LIGHTS 2
|
||||
|
||||
/* Attributes */
|
||||
|
||||
attribute vec3 inVertexPosition;
|
||||
attribute vec3 inVertexNormal;
|
||||
attribute vec3 inVertexTangent;
|
||||
attribute vec3 inVertexBinormal;
|
||||
attribute vec4 inVertexColor;
|
||||
attribute vec2 inTexCoord0;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform mat4 uWVPMatrix;
|
||||
uniform mat4 uWVMatrix;
|
||||
uniform vec3 uLightPosition[MAX_LIGHTS];
|
||||
uniform vec4 uLightColor[MAX_LIGHTS];
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTexCoord;
|
||||
varying vec3 vLightVector[MAX_LIGHTS];
|
||||
varying vec4 vLightColor[MAX_LIGHTS];
|
||||
varying float vFogCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
|
||||
|
||||
vTexCoord = inTexCoord0;
|
||||
|
||||
for (int i = 0; i < int(MAX_LIGHTS); i++)
|
||||
{
|
||||
vec3 LightVector = uLightPosition[i] - inVertexPosition;
|
||||
|
||||
vLightVector[i].x = dot(inVertexTangent, LightVector);
|
||||
vLightVector[i].y = dot(inVertexBinormal, LightVector);
|
||||
vLightVector[i].z = dot(inVertexNormal, LightVector);
|
||||
|
||||
vLightColor[i].x = dot(LightVector, LightVector);
|
||||
vLightColor[i].x *= uLightColor[i].a;
|
||||
vLightColor[i] = vec4(inversesqrt(vLightColor[i].x));
|
||||
vLightColor[i] *= uLightColor[i];
|
||||
vLightColor[i].a = inVertexColor.a;
|
||||
|
||||
vLightColor[i].x = clamp(vLightColor[i].x, 0.0, 1.0);
|
||||
vLightColor[i].y = clamp(vLightColor[i].y, 0.0, 1.0);
|
||||
vLightColor[i].z = clamp(vLightColor[i].z, 0.0, 1.0);
|
||||
}
|
||||
|
||||
vFogCoord = length((uWVMatrix * vec4(inVertexPosition, 1.0)).xyz);
|
||||
}
|
@ -1,82 +0,0 @@
|
||||
#define MAX_LIGHTS 2
|
||||
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform float uFactor;
|
||||
uniform sampler2D uTextureUnit0;
|
||||
uniform sampler2D uTextureUnit1;
|
||||
uniform int uFogEnable;
|
||||
uniform int uFogType;
|
||||
uniform vec4 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
uniform float uFogDensity;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTexCoord;
|
||||
varying vec3 vEyeVector;
|
||||
varying vec3 vLightVector[MAX_LIGHTS];
|
||||
varying vec4 vLightColor[MAX_LIGHTS];
|
||||
varying float vFogCoord;
|
||||
|
||||
float computeFog()
|
||||
{
|
||||
const float LOG2 = 1.442695;
|
||||
float FogFactor = 0.0;
|
||||
|
||||
if (uFogType == 0) // Exp
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||
}
|
||||
else if (uFogType == 1) // Linear
|
||||
{
|
||||
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||
}
|
||||
else if (uFogType == 2) // Exp2
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||
}
|
||||
|
||||
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||
|
||||
return FogFactor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 TempFetch = texture2D(uTextureUnit1, vTexCoord) * 2.0 - 1.0;
|
||||
TempFetch *= uFactor;
|
||||
|
||||
vec3 EyeVector = normalize(vEyeVector);
|
||||
vec2 TexCoord = EyeVector.xy * TempFetch.w + vTexCoord;
|
||||
|
||||
vec4 Color = texture2D(uTextureUnit0, TexCoord);
|
||||
vec3 Normal = texture2D(uTextureUnit1, TexCoord).xyz * 2.0 - 1.0;
|
||||
|
||||
vec4 FinalColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
|
||||
for (int i = 0; i < int(MAX_LIGHTS); i++)
|
||||
{
|
||||
vec3 LightVector = normalize(vLightVector[i]);
|
||||
|
||||
float Lambert = max(dot(LightVector, Normal), 0.0);
|
||||
FinalColor += vec4(Lambert) * vLightColor[i];
|
||||
}
|
||||
|
||||
FinalColor *= Color;
|
||||
FinalColor.w = vLightColor[0].w;
|
||||
|
||||
if (bool(uFogEnable))
|
||||
{
|
||||
float FogFactor = computeFog();
|
||||
vec4 FogColor = uFogColor;
|
||||
FogColor.a = 1.0;
|
||||
FinalColor = mix(FogColor, FinalColor, FogFactor);
|
||||
}
|
||||
|
||||
gl_FragColor = FinalColor;
|
||||
}
|
@ -1,61 +0,0 @@
|
||||
#define MAX_LIGHTS 2
|
||||
|
||||
/* Attributes */
|
||||
|
||||
attribute vec3 inVertexPosition;
|
||||
attribute vec3 inVertexNormal;
|
||||
attribute vec3 inVertexTangent;
|
||||
attribute vec3 inVertexBinormal;
|
||||
attribute vec4 inVertexColor;
|
||||
attribute vec2 inTexCoord0;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform mat4 uWVPMatrix;
|
||||
uniform mat4 uWVMatrix;
|
||||
uniform vec3 uEyePosition;
|
||||
uniform vec3 uLightPosition[MAX_LIGHTS];
|
||||
uniform vec4 uLightColor[MAX_LIGHTS];
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTexCoord;
|
||||
varying vec3 vEyeVector;
|
||||
varying vec3 vLightVector[MAX_LIGHTS];
|
||||
varying vec4 vLightColor[MAX_LIGHTS];
|
||||
varying float vFogCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
|
||||
|
||||
vTexCoord = inTexCoord0;
|
||||
|
||||
vec3 EyeVector = uEyePosition - inVertexPosition;
|
||||
|
||||
vEyeVector.x = dot(inVertexTangent, EyeVector);
|
||||
vEyeVector.y = dot(inVertexBinormal, EyeVector);
|
||||
vEyeVector.z = dot(inVertexNormal, EyeVector);
|
||||
vEyeVector *= vec3(1.0, -1.0, -1.0);
|
||||
|
||||
for (int i = 0; i < int(MAX_LIGHTS); i++)
|
||||
{
|
||||
vec3 LightVector = uLightPosition[i] - inVertexPosition;
|
||||
|
||||
vLightVector[i].x = dot(inVertexTangent, LightVector);
|
||||
vLightVector[i].y = dot(inVertexBinormal, LightVector);
|
||||
vLightVector[i].z = dot(inVertexNormal, LightVector);
|
||||
|
||||
vLightColor[i].x = dot(LightVector, LightVector);
|
||||
vLightColor[i].x *= uLightColor[i].a;
|
||||
vLightColor[i] = vec4(inversesqrt(vLightColor[i].x));
|
||||
vLightColor[i] *= uLightColor[i];
|
||||
vLightColor[i].a = inVertexColor.a;
|
||||
|
||||
vLightColor[i].x = clamp(vLightColor[i].x, 0.0, 1.0);
|
||||
vLightColor[i].y = clamp(vLightColor[i].y, 0.0, 1.0);
|
||||
vLightColor[i].z = clamp(vLightColor[i].z, 0.0, 1.0);
|
||||
}
|
||||
|
||||
vFogCoord = length((uWVMatrix * vec4(inVertexPosition, 1.0)).xyz);
|
||||
}
|
@ -1057,73 +1057,6 @@ static s32 Blit(eBlitter operation,
|
||||
return 1;
|
||||
}
|
||||
|
||||
#if defined(SOFTWARE_DRIVER_2_2D_AS_2D)
|
||||
static s32 StretchBlit(eBlitter operation,
|
||||
video::IImage* dest, const core::rect<s32>* destClipping,const core::rect<s32> *destRect,
|
||||
video::IImage* const source,const core::rect<s32> *srcRect, const core::dimension2d<u32>* source_org,
|
||||
u32 argb)
|
||||
{
|
||||
tExecuteBlit blitter = getBlitter2( operation, dest, source );
|
||||
if ( 0 == blitter )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
SBlitJob job;
|
||||
|
||||
AbsRectangle destClip;
|
||||
AbsRectangle v;
|
||||
setClip(destClip, destClipping, dest, 0, 0);
|
||||
setClip(v, destRect, 0, 1, 0);
|
||||
if (!intersect(job.Dest, destClip, v))
|
||||
return 0;
|
||||
|
||||
// Clipping
|
||||
setClip ( job.Source, srcRect, source, 1, source_org);
|
||||
|
||||
job.width = job.Dest.x1-job.Dest.x0;
|
||||
job.height = job.Dest.y1-job.Dest.y0;
|
||||
|
||||
job.argb = argb;
|
||||
|
||||
// use original dest size, despite any clipping
|
||||
const int dst_w = v.x1 - v.x0; // destRect->getWidth();
|
||||
const int dst_h = v.y1 - v.y0; // destRect->getHeight();
|
||||
const int src_w = job.Source.x1 - job.Source.x0;
|
||||
const int src_h = job.Source.y1 - job.Source.y0;
|
||||
|
||||
job.stretch = dst_w != src_w || dst_h != src_h;
|
||||
job.x_stretch = dst_w ? (float)src_w / (float)dst_w : 1.f;
|
||||
job.y_stretch = dst_h ? (float)src_h / (float)dst_h : 1.f;
|
||||
|
||||
|
||||
if ( source )
|
||||
{
|
||||
job.srcPitch = source->getPitch();
|
||||
job.srcPixelMul = source->getBytesPerPixel();
|
||||
|
||||
//dest-clippling. advance source. loosing subpixel precision
|
||||
job.Source.x0 += (s32)floorf(job.x_stretch * (job.Dest.x0 - v.x0));
|
||||
job.Source.y0 += (s32)floorf(job.y_stretch * (job.Dest.y0 - v.y0));
|
||||
|
||||
job.src = (void*) ( (u8*) source->getData() + ( job.Source.y0 * job.srcPitch ) + ( job.Source.x0 * job.srcPixelMul ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
// use srcPitch for color operation on dest
|
||||
job.srcPitch = job.width * dest->getBytesPerPixel();
|
||||
}
|
||||
|
||||
job.dstPitch = dest->getPitch();
|
||||
job.dstPixelMul = dest->getBytesPerPixel();
|
||||
job.dst = (void*) ( (u8*) dest->getData() + ( job.Dest.y0 * job.dstPitch ) + ( job.Dest.x0 * job.dstPixelMul ) );
|
||||
|
||||
blitter( &job );
|
||||
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -162,8 +162,6 @@ set(IRRDRVROBJ
|
||||
CNullDriver.cpp
|
||||
COpenGLCacheHandler.cpp
|
||||
COpenGLDriver.cpp
|
||||
COpenGLNormalMapRenderer.cpp
|
||||
COpenGLParallaxMapRenderer.cpp
|
||||
COpenGLShaderMaterialRenderer.cpp
|
||||
COpenGLSLMaterialRenderer.cpp
|
||||
COpenGLExtensionHandler.cpp
|
||||
@ -173,8 +171,6 @@ set(IRRDRVROBJ
|
||||
COGLES2ExtensionHandler.cpp
|
||||
COGLES2FixedPipelineRenderer.cpp
|
||||
COGLES2MaterialRenderer.cpp
|
||||
COGLES2NormalMapRenderer.cpp
|
||||
COGLES2ParallaxMapRenderer.cpp
|
||||
COGLES2Renderer2D.cpp
|
||||
CWebGL1Driver.cpp
|
||||
CGLXManager.cpp
|
||||
|
@ -1291,124 +1291,6 @@ void CNullDriver::makeColorKeyTexture(video::ITexture* texture,
|
||||
}
|
||||
|
||||
|
||||
|
||||
//! Creates a normal map from a height map texture.
|
||||
//! \param amplitude: Constant value by which the height information is multiplied.
|
||||
void CNullDriver::makeNormalMapTexture(video::ITexture* texture, f32 amplitude) const
|
||||
{
|
||||
if (!texture)
|
||||
return;
|
||||
|
||||
if (texture->getColorFormat() != ECF_A1R5G5B5 &&
|
||||
texture->getColorFormat() != ECF_A8R8G8B8 )
|
||||
{
|
||||
os::Printer::log("Error: Unsupported texture color format for making normal map.", ELL_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
core::dimension2d<u32> dim = texture->getSize();
|
||||
amplitude = amplitude / 255.0f;
|
||||
f32 vh = dim.Height / (f32)dim.Width;
|
||||
f32 hh = dim.Width / (f32)dim.Height;
|
||||
|
||||
if (texture->getColorFormat() == ECF_A8R8G8B8)
|
||||
{
|
||||
// ECF_A8R8G8B8 version
|
||||
|
||||
s32 *p = (s32*)texture->lock();
|
||||
|
||||
if (!p)
|
||||
{
|
||||
os::Printer::log("Could not lock texture for making normal map.", ELL_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// copy texture
|
||||
|
||||
u32 pitch = texture->getPitch() / 4;
|
||||
|
||||
s32* in = new s32[dim.Height * pitch];
|
||||
memcpy(in, p, dim.Height * pitch * 4);
|
||||
|
||||
for (s32 x=0; x < s32(pitch); ++x)
|
||||
for (s32 y=0; y < s32(dim.Height); ++y)
|
||||
{
|
||||
// TODO: this could be optimized really a lot
|
||||
|
||||
core::vector3df h1((x-1)*hh, nml32(x-1, y, pitch, dim.Height, in)*amplitude, y*vh);
|
||||
core::vector3df h2((x+1)*hh, nml32(x+1, y, pitch, dim.Height, in)*amplitude, y*vh);
|
||||
//core::vector3df v1(x*hh, nml32(x, y-1, pitch, dim.Height, in)*amplitude, (y-1)*vh);
|
||||
//core::vector3df v2(x*hh, nml32(x, y+1, pitch, dim.Height, in)*amplitude, (y+1)*vh);
|
||||
core::vector3df v1(x*hh, nml32(x, y+1, pitch, dim.Height, in)*amplitude, (y-1)*vh);
|
||||
core::vector3df v2(x*hh, nml32(x, y-1, pitch, dim.Height, in)*amplitude, (y+1)*vh);
|
||||
|
||||
core::vector3df v = v1-v2;
|
||||
core::vector3df h = h1-h2;
|
||||
|
||||
core::vector3df n = v.crossProduct(h);
|
||||
n.normalize();
|
||||
n *= 0.5f;
|
||||
n += core::vector3df(0.5f,0.5f,0.5f); // now between 0 and 1
|
||||
n *= 255.0f;
|
||||
|
||||
s32 height = (s32)nml32(x, y, pitch, dim.Height, in);
|
||||
p[y*pitch + x] = video::SColor(
|
||||
height, // store height in alpha
|
||||
(s32)n.X, (s32)n.Z, (s32)n.Y).color;
|
||||
}
|
||||
|
||||
delete [] in;
|
||||
texture->unlock();
|
||||
}
|
||||
else
|
||||
{
|
||||
// ECF_A1R5G5B5 version
|
||||
|
||||
s16 *p = (s16*)texture->lock();
|
||||
|
||||
if (!p)
|
||||
{
|
||||
os::Printer::log("Could not lock texture for making normal map.", ELL_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
u32 pitch = texture->getPitch() / 2;
|
||||
|
||||
// copy texture
|
||||
|
||||
s16* in = new s16[dim.Height * pitch];
|
||||
memcpy(in, p, dim.Height * pitch * 2);
|
||||
|
||||
for (s32 x=0; x < s32(pitch); ++x)
|
||||
for (s32 y=0; y < s32(dim.Height); ++y)
|
||||
{
|
||||
// TODO: this could be optimized really a lot
|
||||
|
||||
core::vector3df h1((x-1)*hh, nml16(x-1, y, pitch, dim.Height, in)*amplitude, y*vh);
|
||||
core::vector3df h2((x+1)*hh, nml16(x+1, y, pitch, dim.Height, in)*amplitude, y*vh);
|
||||
core::vector3df v1(x*hh, nml16(x, y-1, pitch, dim.Height, in)*amplitude, (y-1)*vh);
|
||||
core::vector3df v2(x*hh, nml16(x, y+1, pitch, dim.Height, in)*amplitude, (y+1)*vh);
|
||||
|
||||
core::vector3df v = v1-v2;
|
||||
core::vector3df h = h1-h2;
|
||||
|
||||
core::vector3df n = v.crossProduct(h);
|
||||
n.normalize();
|
||||
n *= 0.5f;
|
||||
n += core::vector3df(0.5f,0.5f,0.5f); // now between 0 and 1
|
||||
n *= 255.0f;
|
||||
|
||||
p[y*pitch + x] = video::RGBA16((u32)n.X, (u32)n.Z, (u32)n.Y);
|
||||
}
|
||||
|
||||
delete [] in;
|
||||
texture->unlock();
|
||||
}
|
||||
|
||||
texture->regenerateMipMapLevels();
|
||||
}
|
||||
|
||||
|
||||
//! Returns the maximum amount of primitives (mostly vertices) which
|
||||
//! the device is able to render with one drawIndexedTriangleList
|
||||
//! call.
|
||||
|
@ -335,10 +335,6 @@ namespace video
|
||||
virtual void makeColorKeyTexture(video::ITexture* texture, core::position2d<s32> colorKeyPixelPos,
|
||||
bool zeroTexels) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Creates a normal map from a height map texture.
|
||||
//! \param amplitude: Constant value by which the height information is multiplied.
|
||||
virtual void makeNormalMapTexture(video::ITexture* texture, f32 amplitude=1.0f) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns the maximum amount of primitives (mostly vertices) which
|
||||
//! the device is able to render with one drawIndexedTriangleList
|
||||
//! call.
|
||||
@ -720,35 +716,6 @@ namespace video
|
||||
// prints renderer version
|
||||
void printVersion();
|
||||
|
||||
//! normal map lookup 32 bit version
|
||||
inline f32 nml32(int x, int y, int pitch, int height, s32 *p) const
|
||||
{
|
||||
if (x < 0)
|
||||
x = pitch-1;
|
||||
if (x >= pitch)
|
||||
x = 0;
|
||||
if (y < 0)
|
||||
y = height-1;
|
||||
if (y >= height)
|
||||
y = 0;
|
||||
return (f32)(((p[(y * pitch) + x])>>16) & 0xff);
|
||||
}
|
||||
|
||||
//! normal map lookup 16 bit version
|
||||
inline f32 nml16(int x, int y, int pitch, int height, s16 *p) const
|
||||
{
|
||||
if (x < 0)
|
||||
x = pitch-1;
|
||||
if (x >= pitch)
|
||||
x = 0;
|
||||
if (y < 0)
|
||||
y = height-1;
|
||||
if (y >= height)
|
||||
y = 0;
|
||||
|
||||
return (f32) getAverage ( p[(y * pitch) + x] );
|
||||
}
|
||||
|
||||
inline bool getWriteZBuffer(const SMaterial& material) const
|
||||
{
|
||||
switch ( material.ZWriteEnable )
|
||||
|
@ -316,15 +316,6 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
|
||||
Materials[m]->Meshbuffer->recalculateBoundingBox();
|
||||
if (Materials[m]->RecalculateNormals)
|
||||
SceneManager->getMeshManipulator()->recalculateNormals(Materials[m]->Meshbuffer);
|
||||
if (Materials[m]->Meshbuffer->Material.MaterialType == video::EMT_PARALLAX_MAP_SOLID)
|
||||
{
|
||||
SMesh tmp;
|
||||
tmp.addMeshBuffer(Materials[m]->Meshbuffer);
|
||||
IMesh* tangentMesh = SceneManager->getMeshManipulator()->createMeshWithTangents(&tmp);
|
||||
mesh->addMeshBuffer(tangentMesh->getMeshBuffer(0));
|
||||
tangentMesh->drop();
|
||||
}
|
||||
else
|
||||
mesh->addMeshBuffer( Materials[m]->Meshbuffer );
|
||||
}
|
||||
}
|
||||
|
@ -15,8 +15,6 @@
|
||||
|
||||
#include "COGLES2MaterialRenderer.h"
|
||||
#include "COGLES2FixedPipelineRenderer.h"
|
||||
#include "COGLES2NormalMapRenderer.h"
|
||||
#include "COGLES2ParallaxMapRenderer.h"
|
||||
#include "COGLES2Renderer2D.h"
|
||||
|
||||
#include "EVertexAttributes.h"
|
||||
@ -248,12 +246,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
COGLES2MaterialSolidCB* TransparentAlphaChannelRefCB = new COGLES2MaterialSolidCB();
|
||||
COGLES2MaterialSolidCB* TransparentVertexAlphaCB = new COGLES2MaterialSolidCB();
|
||||
COGLES2MaterialReflectionCB* TransparentReflection2LayerCB = new COGLES2MaterialReflectionCB();
|
||||
COGLES2MaterialNormalMapCB* NormalMapCB = new COGLES2MaterialNormalMapCB();
|
||||
COGLES2MaterialNormalMapCB* NormalMapAddColorCB = new COGLES2MaterialNormalMapCB();
|
||||
COGLES2MaterialNormalMapCB* NormalMapVertexAlphaCB = new COGLES2MaterialNormalMapCB();
|
||||
COGLES2MaterialParallaxMapCB* ParallaxMapCB = new COGLES2MaterialParallaxMapCB();
|
||||
COGLES2MaterialParallaxMapCB* ParallaxMapAddColorCB = new COGLES2MaterialParallaxMapCB();
|
||||
COGLES2MaterialParallaxMapCB* ParallaxMapVertexAlphaCB = new COGLES2MaterialParallaxMapCB();
|
||||
COGLES2MaterialOneTextureBlendCB* OneTextureBlendCB = new COGLES2MaterialOneTextureBlendCB();
|
||||
|
||||
// Create built-in materials.
|
||||
@ -342,30 +334,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentReflection2LayerCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
|
||||
|
||||
VertexShader = OGLES2ShaderPath + "COGLES2NormalMap.vsh";
|
||||
FragmentShader = OGLES2ShaderPath + "COGLES2NormalMap.fsh";
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapCB, EMT_SOLID, 0);
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
|
||||
|
||||
VertexShader = OGLES2ShaderPath + "COGLES2ParallaxMap.vsh";
|
||||
FragmentShader = OGLES2ShaderPath + "COGLES2ParallaxMap.fsh";
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapCB, EMT_SOLID, 0);
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
|
||||
|
||||
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
|
||||
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
|
||||
|
||||
VertexShader = OGLES2ShaderPath + "COGLES2Solid.vsh";
|
||||
FragmentShader = OGLES2ShaderPath + "COGLES2OneTextureBlend.fsh";
|
||||
|
||||
@ -391,12 +359,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
TransparentAlphaChannelRefCB->drop();
|
||||
TransparentVertexAlphaCB->drop();
|
||||
TransparentReflection2LayerCB->drop();
|
||||
NormalMapCB->drop();
|
||||
NormalMapAddColorCB->drop();
|
||||
NormalMapVertexAlphaCB->drop();
|
||||
ParallaxMapCB->drop();
|
||||
ParallaxMapAddColorCB->drop();
|
||||
ParallaxMapVertexAlphaCB->drop();
|
||||
OneTextureBlendCB->drop();
|
||||
|
||||
// Create 2D material renderers
|
||||
|
@ -37,8 +37,6 @@ namespace video
|
||||
{
|
||||
|
||||
class COGLES2FixedPipelineRenderer;
|
||||
class COGLES2NormalMapRenderer;
|
||||
class COGLES2ParallaxMapRenderer;
|
||||
class COGLES2Renderer2D;
|
||||
|
||||
class COGLES2Driver : public CNullDriver, public IMaterialRendererServices, public COGLES2ExtensionHandler
|
||||
|
@ -40,13 +40,9 @@ COGLES2MaterialRenderer::COGLES2MaterialRenderer(COGLES2Driver* driver,
|
||||
{
|
||||
case EMT_TRANSPARENT_VERTEX_ALPHA:
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
|
||||
case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_TRANSPARENT_ADD_COLOR:
|
||||
case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
|
||||
case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
|
||||
FixedBlending = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
@ -72,13 +68,9 @@ COGLES2MaterialRenderer::COGLES2MaterialRenderer(COGLES2Driver* driver,
|
||||
{
|
||||
case EMT_TRANSPARENT_VERTEX_ALPHA:
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
|
||||
case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_TRANSPARENT_ADD_COLOR:
|
||||
case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
|
||||
case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
|
||||
FixedBlending = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
|
@ -1,132 +0,0 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "COGLES2NormalMapRenderer.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||||
|
||||
#include "IMaterialRendererServices.h"
|
||||
#include "IGPUProgrammingServices.h"
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "SLight.h"
|
||||
#include "os.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
// EMT_NORMAL_MAP_SOLID + EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR + EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA
|
||||
|
||||
COGLES2MaterialNormalMapCB::COGLES2MaterialNormalMapCB() :
|
||||
FirstUpdate(true), WVPMatrixID(-1), WVMatrixID(-1), LightPositionID(-1), LightColorID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
||||
FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1), FogEndID(-1), FogDensityID(-1), TextureUnit0(0), TextureUnit1(1),
|
||||
FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f)
|
||||
{
|
||||
for (u32 i = 0; i < 2; ++i)
|
||||
{
|
||||
LightPosition[i] = core::vector3df(0.f, 0.f, 0.f);
|
||||
LightColor[i] = SColorf(0.f, 0.f, 0.f, 1.f);
|
||||
}
|
||||
}
|
||||
|
||||
void COGLES2MaterialNormalMapCB::OnSetMaterial(const SMaterial& material)
|
||||
{
|
||||
if (material.FogEnable)
|
||||
FogEnable = 1;
|
||||
else
|
||||
FogEnable = 0;
|
||||
}
|
||||
|
||||
void COGLES2MaterialNormalMapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
if (FirstUpdate)
|
||||
{
|
||||
WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
|
||||
WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
|
||||
LightPositionID = services->getVertexShaderConstantID("uLightPosition");
|
||||
LightColorID = services->getVertexShaderConstantID("uLightColor");
|
||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
||||
FogEnableID = services->getVertexShaderConstantID("uFogEnable");
|
||||
FogTypeID = services->getVertexShaderConstantID("uFogType");
|
||||
FogColorID = services->getVertexShaderConstantID("uFogColor");
|
||||
FogStartID = services->getVertexShaderConstantID("uFogStart");
|
||||
FogEndID = services->getVertexShaderConstantID("uFogEnd");
|
||||
FogDensityID = services->getVertexShaderConstantID("uFogDensity");
|
||||
|
||||
FirstUpdate = false;
|
||||
}
|
||||
|
||||
const core::matrix4 W = driver->getTransform(ETS_WORLD);
|
||||
const core::matrix4 V = driver->getTransform(ETS_VIEW);
|
||||
const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
|
||||
|
||||
core::matrix4 Matrix = P * V * W;
|
||||
services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
|
||||
|
||||
Matrix = V * W;
|
||||
services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
|
||||
|
||||
Matrix = W;
|
||||
Matrix.makeInverse();
|
||||
|
||||
const u32 LightCount = driver->getDynamicLightCount();
|
||||
|
||||
for (u32 i = 0; i < 2; ++i)
|
||||
{
|
||||
SLight CurrentLight;
|
||||
|
||||
if (i < LightCount)
|
||||
CurrentLight = driver->getDynamicLight(i);
|
||||
else
|
||||
{
|
||||
CurrentLight.DiffuseColor.set(0.f, 0.f, 0.f);
|
||||
CurrentLight.Radius = 1.f;
|
||||
}
|
||||
|
||||
CurrentLight.DiffuseColor.a = 1.f / (CurrentLight.Radius*CurrentLight.Radius);
|
||||
|
||||
Matrix.transformVect(CurrentLight.Position);
|
||||
|
||||
LightPosition[i] = CurrentLight.Position;
|
||||
LightColor[i] = CurrentLight.DiffuseColor;
|
||||
}
|
||||
|
||||
services->setPixelShaderConstant(LightPositionID, reinterpret_cast<f32*>(LightPosition), 6);
|
||||
services->setPixelShaderConstant(LightColorID, reinterpret_cast<f32*>(LightColor), 8);
|
||||
|
||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
||||
|
||||
services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
|
||||
|
||||
if (FogEnable)
|
||||
{
|
||||
SColor TempColor(0);
|
||||
E_FOG_TYPE TempType = EFT_FOG_LINEAR;
|
||||
bool TempPerFragment = false;
|
||||
bool TempRange = false;
|
||||
|
||||
driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
|
||||
|
||||
FogType = (s32)TempType;
|
||||
FogColor = SColorf(TempColor);
|
||||
|
||||
services->setPixelShaderConstant(FogTypeID, &FogType, 1);
|
||||
services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
|
||||
services->setPixelShaderConstant(FogStartID, &FogStart, 1);
|
||||
services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
|
||||
services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -1,62 +0,0 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_OGLES2_NORMAL_MAP_RENDERER_H_INCLUDED__
|
||||
#define __C_OGLES2_NORMAL_MAP_RENDERER_H_INCLUDED__
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||||
|
||||
#include "IMaterialRenderer.h"
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
|
||||
#include "COGLES2Common.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
class COGLES2MaterialNormalMapCB : public IShaderConstantSetCallBack
|
||||
{
|
||||
public:
|
||||
COGLES2MaterialNormalMapCB();
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material);
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||
|
||||
protected:
|
||||
bool FirstUpdate;
|
||||
s32 WVPMatrixID;
|
||||
s32 WVMatrixID;
|
||||
s32 LightPositionID;
|
||||
s32 LightColorID;
|
||||
s32 TextureUnit0ID;
|
||||
s32 TextureUnit1ID;
|
||||
s32 FogEnableID;
|
||||
s32 FogTypeID;
|
||||
s32 FogColorID;
|
||||
s32 FogStartID;
|
||||
s32 FogEndID;
|
||||
s32 FogDensityID;
|
||||
|
||||
core::vector3df LightPosition[2];
|
||||
SColorf LightColor[2];
|
||||
s32 TextureUnit0;
|
||||
s32 TextureUnit1;
|
||||
s32 FogEnable;
|
||||
s32 FogType;
|
||||
SColorf FogColor;
|
||||
f32 FogStart;
|
||||
f32 FogEnd;
|
||||
f32 FogDensity;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1,146 +0,0 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "COGLES2ParallaxMapRenderer.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||||
|
||||
#include "IMaterialRendererServices.h"
|
||||
#include "IGPUProgrammingServices.h"
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "SLight.h"
|
||||
#include "os.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
// EMT_PARALLAX_MAP_SOLID + EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR + EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA
|
||||
|
||||
COGLES2MaterialParallaxMapCB::COGLES2MaterialParallaxMapCB() :
|
||||
FirstUpdate(true), WVPMatrixID(-1), WVMatrixID(-1), EyePositionID(-1), LightPositionID(-1), LightColorID(-1), FactorID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
||||
FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1), FogEndID(-1), FogDensityID(-1), Factor(0.02f), TextureUnit0(0), TextureUnit1(1),
|
||||
FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f)
|
||||
{
|
||||
for (u32 i = 0; i < 2; ++i)
|
||||
{
|
||||
LightPosition[i] = core::vector3df(0.f, 0.f, 0.f);
|
||||
LightColor[i] = SColorf(0.f, 0.f, 0.f, 1.f);
|
||||
}
|
||||
}
|
||||
|
||||
void COGLES2MaterialParallaxMapCB::OnSetMaterial(const SMaterial& material)
|
||||
{
|
||||
if (!core::equals(material.MaterialTypeParam, 0.f))
|
||||
Factor = material.MaterialTypeParam;
|
||||
else
|
||||
Factor = 0.02f;
|
||||
|
||||
if (material.FogEnable)
|
||||
FogEnable = 1;
|
||||
else
|
||||
FogEnable = 0;
|
||||
}
|
||||
|
||||
void COGLES2MaterialParallaxMapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
if (FirstUpdate)
|
||||
{
|
||||
WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
|
||||
WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
|
||||
EyePositionID = services->getVertexShaderConstantID("uEyePosition");
|
||||
LightPositionID = services->getVertexShaderConstantID("uLightPosition");
|
||||
LightColorID = services->getVertexShaderConstantID("uLightColor");
|
||||
FactorID = services->getVertexShaderConstantID("uFactor");
|
||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
||||
FogEnableID = services->getVertexShaderConstantID("uFogEnable");
|
||||
FogTypeID = services->getVertexShaderConstantID("uFogType");
|
||||
FogColorID = services->getVertexShaderConstantID("uFogColor");
|
||||
FogStartID = services->getVertexShaderConstantID("uFogStart");
|
||||
FogEndID = services->getVertexShaderConstantID("uFogEnd");
|
||||
FogDensityID = services->getVertexShaderConstantID("uFogDensity");
|
||||
|
||||
FirstUpdate = false;
|
||||
}
|
||||
|
||||
const core::matrix4 W = driver->getTransform(ETS_WORLD);
|
||||
const core::matrix4 V = driver->getTransform(ETS_VIEW);
|
||||
const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
|
||||
|
||||
core::matrix4 Matrix = P * V * W;
|
||||
services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
|
||||
|
||||
Matrix = V * W;
|
||||
services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
|
||||
|
||||
core::vector3df EyePosition(0.0f, 0.0f, 0.0f);
|
||||
|
||||
Matrix.makeInverse();
|
||||
Matrix.transformVect(EyePosition);
|
||||
services->setPixelShaderConstant(EyePositionID, reinterpret_cast<f32*>(&EyePosition), 3);
|
||||
|
||||
Matrix = W;
|
||||
Matrix.makeInverse();
|
||||
|
||||
const u32 LightCount = driver->getDynamicLightCount();
|
||||
|
||||
for (u32 i = 0; i < 2; ++i)
|
||||
{
|
||||
SLight CurrentLight;
|
||||
|
||||
if (i < LightCount)
|
||||
CurrentLight = driver->getDynamicLight(i);
|
||||
else
|
||||
{
|
||||
CurrentLight.DiffuseColor.set(0.f, 0.f, 0.f);
|
||||
CurrentLight.Radius = 1.f;
|
||||
}
|
||||
|
||||
CurrentLight.DiffuseColor.a = 1.f / (CurrentLight.Radius*CurrentLight.Radius);
|
||||
|
||||
Matrix.transformVect(CurrentLight.Position);
|
||||
|
||||
LightPosition[i] = CurrentLight.Position;
|
||||
LightColor[i] = CurrentLight.DiffuseColor;
|
||||
}
|
||||
|
||||
services->setPixelShaderConstant(LightPositionID, reinterpret_cast<f32*>(LightPosition), 6);
|
||||
services->setPixelShaderConstant(LightColorID, reinterpret_cast<f32*>(LightColor), 8);
|
||||
|
||||
services->setPixelShaderConstant(FactorID, &Factor, 1);
|
||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
||||
|
||||
services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
|
||||
|
||||
if (FogEnable)
|
||||
{
|
||||
SColor TempColor(0);
|
||||
E_FOG_TYPE TempType = EFT_FOG_LINEAR;
|
||||
bool TempPerFragment = false;
|
||||
bool TempRange = false;
|
||||
|
||||
driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
|
||||
|
||||
FogType = (s32)TempType;
|
||||
FogColor = SColorf(TempColor);
|
||||
|
||||
services->setPixelShaderConstant(FogTypeID, &FogType, 1);
|
||||
services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
|
||||
services->setPixelShaderConstant(FogStartID, &FogStart, 1);
|
||||
services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
|
||||
services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -1,65 +0,0 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_OGLES2_PARALLAX_MAP_RENDERER_H_INCLUDED__
|
||||
#define __C_OGLES2_PARALLAX_MAP_RENDERER_H_INCLUDED__
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||||
|
||||
#include "IMaterialRenderer.h"
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
|
||||
#include "COGLES2Common.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
class COGLES2MaterialParallaxMapCB : public IShaderConstantSetCallBack
|
||||
{
|
||||
public:
|
||||
COGLES2MaterialParallaxMapCB();
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material);
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||
|
||||
protected:
|
||||
bool FirstUpdate;
|
||||
s32 WVPMatrixID;
|
||||
s32 WVMatrixID;
|
||||
s32 EyePositionID;
|
||||
s32 LightPositionID;
|
||||
s32 LightColorID;
|
||||
s32 FactorID;
|
||||
s32 TextureUnit0ID;
|
||||
s32 TextureUnit1ID;
|
||||
s32 FogEnableID;
|
||||
s32 FogTypeID;
|
||||
s32 FogColorID;
|
||||
s32 FogStartID;
|
||||
s32 FogEndID;
|
||||
s32 FogDensityID;
|
||||
|
||||
core::vector3df LightPosition[2];
|
||||
SColorf LightColor[2];
|
||||
f32 Factor;
|
||||
s32 TextureUnit0;
|
||||
s32 TextureUnit1;
|
||||
s32 FogEnable;
|
||||
s32 FogType;
|
||||
SColorf FogColor;
|
||||
f32 FogStart;
|
||||
f32 FogEnd;
|
||||
f32 FogDensity;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
@ -184,17 +184,6 @@ void COGLES1Driver::createMaterialRenderers()
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(this));
|
||||
|
||||
// add normal map renderers
|
||||
// TODO ogl-es
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
|
||||
|
||||
// add parallax map renderers
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
|
||||
|
||||
// add basic 1 texture blending
|
||||
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_ONETEXTURE_BLEND(this));
|
||||
}
|
||||
|
@ -14,8 +14,6 @@
|
||||
#include "COpenGLMaterialRenderer.h"
|
||||
#include "COpenGLShaderMaterialRenderer.h"
|
||||
#include "COpenGLSLMaterialRenderer.h"
|
||||
#include "COpenGLNormalMapRenderer.h"
|
||||
#include "COpenGLParallaxMapRenderer.h"
|
||||
|
||||
#include "COpenGLCoreTexture.h"
|
||||
#include "COpenGLCoreRenderTarget.h"
|
||||
@ -258,24 +256,6 @@ void COpenGLDriver::createMaterialRenderers()
|
||||
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
|
||||
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(this));
|
||||
|
||||
// add normal map renderers
|
||||
s32 tmp = 0;
|
||||
video::IMaterialRenderer* renderer = 0;
|
||||
renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_SOLID);
|
||||
renderer->drop();
|
||||
renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_TRANSPARENT_ADD_COLOR);
|
||||
renderer->drop();
|
||||
renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_TRANSPARENT_VERTEX_ALPHA);
|
||||
renderer->drop();
|
||||
|
||||
// add parallax map renderers
|
||||
renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_SOLID);
|
||||
renderer->drop();
|
||||
renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_TRANSPARENT_ADD_COLOR);
|
||||
renderer->drop();
|
||||
renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_TRANSPARENT_VERTEX_ALPHA);
|
||||
renderer->drop();
|
||||
|
||||
// add basic 1 texture blending
|
||||
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_ONETEXTURE_BLEND(this));
|
||||
}
|
||||
|
@ -1,292 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "COpenGLNormalMapRenderer.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OPENGL_
|
||||
|
||||
#include "IGPUProgrammingServices.h"
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "os.h"
|
||||
|
||||
#include "COpenGLDriver.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
// Irrlicht Engine OpenGL render path normal map vertex shader
|
||||
// I guess it could be optimized a lot, because I wrote it in D3D ASM and
|
||||
// transferred it 1:1 to OpenGL
|
||||
const char OPENGL_NORMAL_MAP_VSH[] =
|
||||
"!!ARBvp1.0\n"\
|
||||
"#input\n"\
|
||||
"# 0-3: transposed world matrix;\n"\
|
||||
"#;12: Light01 position \n"\
|
||||
"#;13: x,y,z: Light01 color; .w: 1/LightRadius^2 \n"\
|
||||
"#;14: Light02 position \n"\
|
||||
"#;15: x,y,z: Light02 color; .w: 1/LightRadius^2 \n"\
|
||||
"\n"\
|
||||
"ATTRIB InPos = vertex.position;\n"\
|
||||
"ATTRIB InColor = vertex.color;\n"\
|
||||
"ATTRIB InNormal = vertex.normal;\n"\
|
||||
"ATTRIB InTexCoord = vertex.texcoord[0];\n"\
|
||||
"ATTRIB InTangent = vertex.texcoord[1];\n"\
|
||||
"ATTRIB InBinormal = vertex.texcoord[2];\n"\
|
||||
"\n"\
|
||||
"#output\n"\
|
||||
"OUTPUT OutPos = result.position;\n"\
|
||||
"OUTPUT OutLightColor1 = result.color.primary;\n"\
|
||||
"OUTPUT OutLightColor2 = result.color.secondary;\n"\
|
||||
"OUTPUT OutTexCoord = result.texcoord[0];\n"\
|
||||
"OUTPUT OutLightVector1 = result.texcoord[1];\n"\
|
||||
"OUTPUT OutLightVector2 = result.texcoord[2];\n"\
|
||||
"\n"\
|
||||
"PARAM MVP[4] = { state.matrix.mvp }; # modelViewProjection matrix.\n"\
|
||||
"TEMP Temp;\n"\
|
||||
"TEMP TempColor;\n"\
|
||||
"TEMP TempLightVector1;\n"\
|
||||
"TEMP TempLightVector2;\n"\
|
||||
"TEMP TempTransLightV1;\n"\
|
||||
"TEMP TempTransLightV2;\n"\
|
||||
"\n"\
|
||||
"# transform position to clip space \n"\
|
||||
"DP4 OutPos.x, MVP[0], InPos;\n"\
|
||||
"DP4 OutPos.y, MVP[1], InPos;\n"\
|
||||
"DP4 Temp.z, MVP[2], InPos;\n"\
|
||||
"DP4 OutPos.w, MVP[3], InPos;\n"\
|
||||
"MOV OutPos.z, Temp.z;\n"\
|
||||
"MOV result.fogcoord.x, Temp.z;\n"\
|
||||
"\n"\
|
||||
"# vertex - lightpositions \n"\
|
||||
"SUB TempLightVector1, program.local[12], InPos; \n"\
|
||||
"SUB TempLightVector2, program.local[14], InPos; \n"\
|
||||
"\n"\
|
||||
"# transform the light vector 1 with U, V, W \n"\
|
||||
"DP3 TempTransLightV1.x, InTangent, TempLightVector1; \n"\
|
||||
"DP3 TempTransLightV1.y, InBinormal, TempLightVector1; \n"\
|
||||
"DP3 TempTransLightV1.z, InNormal, TempLightVector1; \n"\
|
||||
"\n"\
|
||||
"# transform the light vector 2 with U, V, W \n"\
|
||||
"DP3 TempTransLightV2.x, InTangent, TempLightVector2; \n"\
|
||||
"DP3 TempTransLightV2.y, InBinormal, TempLightVector2; \n"\
|
||||
"DP3 TempTransLightV2.z, InNormal, TempLightVector2; \n"\
|
||||
"\n"\
|
||||
"# normalize light vector 1 \n"\
|
||||
"DP3 TempTransLightV1.w, TempTransLightV1, TempTransLightV1; \n"\
|
||||
"RSQ TempTransLightV1.w, TempTransLightV1.w; \n"\
|
||||
"MUL TempTransLightV1, TempTransLightV1, TempTransLightV1.w;\n"\
|
||||
"\n"\
|
||||
"# normalize light vector 2 \n"\
|
||||
"DP3 TempTransLightV2.w, TempTransLightV2, TempTransLightV2; \n"\
|
||||
"RSQ TempTransLightV2.w, TempTransLightV2.w; \n"\
|
||||
"MUL TempTransLightV2, TempTransLightV2, TempTransLightV2.w;\n"\
|
||||
"\n"\
|
||||
"\n"\
|
||||
"# move light vectors out\n"\
|
||||
"MAD OutLightVector1, TempTransLightV1, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; \n"\
|
||||
"MAD OutLightVector2, TempTransLightV2, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; \n"\
|
||||
"\n"\
|
||||
"# calculate attenuation of light 1\n"\
|
||||
"MOV TempLightVector1.w, {0,0,0,0}; \n"\
|
||||
"DP3 TempLightVector1.x, TempLightVector1, TempLightVector1; \n"\
|
||||
"MUL TempLightVector1.x, TempLightVector1.x, program.local[13].w; \n"\
|
||||
"RSQ TempLightVector1, TempLightVector1.x; \n"\
|
||||
"MUL OutLightColor1, TempLightVector1, program.local[13]; # resulting light color = lightcolor * attenuation \n"\
|
||||
"\n"\
|
||||
"# calculate attenuation of light 2\n"\
|
||||
"MOV TempLightVector2.w, {0,0,0,0}; \n"\
|
||||
"DP3 TempLightVector2.x, TempLightVector2, TempLightVector2; \n"\
|
||||
"MUL TempLightVector2.x, TempLightVector2.x, program.local[15].w; \n"\
|
||||
"RSQ TempLightVector2, TempLightVector2.x; \n"\
|
||||
"MUL OutLightColor2, TempLightVector2, program.local[15]; # resulting light color = lightcolor * attenuation \n"\
|
||||
"\n"\
|
||||
"# move out texture coordinates and original alpha value\n"\
|
||||
"MOV OutTexCoord, InTexCoord; \n"\
|
||||
"MOV OutLightColor1.w, InColor.w; \n"\
|
||||
"\n"\
|
||||
"END\n";
|
||||
|
||||
// Irrlicht Engine OpenGL render path normal map pixel shader
|
||||
// I guess it could be optimized a bit, because I wrote it in D3D ASM and
|
||||
// transfered it 1:1 to OpenGL
|
||||
const char OPENGL_NORMAL_MAP_PSH[] =
|
||||
"!!ARBfp1.0\n"\
|
||||
"#_IRR_FOG_MODE_\n"\
|
||||
"\n"\
|
||||
"#Input\n"\
|
||||
"ATTRIB inTexCoord = fragment.texcoord[0]; \n"\
|
||||
"ATTRIB light1Vector = fragment.texcoord[1]; \n"\
|
||||
"ATTRIB light2Vector = fragment.texcoord[2]; \n"\
|
||||
"ATTRIB light1Color = fragment.color.primary; \n"\
|
||||
"ATTRIB light2Color = fragment.color.secondary; \n"\
|
||||
"\n"\
|
||||
"#Output\n"\
|
||||
"OUTPUT outColor = result.color;\n"\
|
||||
"TEMP temp;\n"\
|
||||
"TEMP temp2;\n"\
|
||||
"TEMP colorMapColor;\n"\
|
||||
"TEMP normalMapColor;\n"\
|
||||
"\n"\
|
||||
"# fetch color and normal map; \n"\
|
||||
"TXP colorMapColor, inTexCoord, texture[0], 2D; \n"\
|
||||
"TXP normalMapColor, inTexCoord, texture[1], 2D; \n"\
|
||||
"\n"\
|
||||
"# calculate color of light1; \n"\
|
||||
"MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
|
||||
"MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
|
||||
"DP3_SAT temp, normalMapColor, temp; \n"\
|
||||
"MUL temp, light1Color, temp; \n"\
|
||||
"\n"\
|
||||
"# calculate color of light2; \n"\
|
||||
"MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
|
||||
"DP3_SAT temp2, normalMapColor, temp2; \n"\
|
||||
"MAD temp, light2Color, temp2, temp; \n"\
|
||||
"\n"\
|
||||
"# luminance * base color; \n"\
|
||||
"MUL outColor, temp, colorMapColor; \n"\
|
||||
"MOV outColor.a, light1Color.a; #write interpolated vertex alpha value\n"\
|
||||
"\n"\
|
||||
"END\n";
|
||||
|
||||
//! Constructor
|
||||
COpenGLNormalMapRenderer::COpenGLNormalMapRenderer(video::COpenGLDriver* driver,
|
||||
s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial)
|
||||
: COpenGLShaderMaterialRenderer(driver, 0, baseMaterial), CompiledShaders(true)
|
||||
{
|
||||
|
||||
#ifdef _DEBUG
|
||||
setDebugName("COpenGLNormalMapRenderer");
|
||||
#endif
|
||||
|
||||
// set this as callback. We could have done this in
|
||||
// the initialization list, but some compilers don't like it.
|
||||
|
||||
CallBack = this;
|
||||
|
||||
// basically, this thing simply compiles the hardcoded shaders if the
|
||||
// hardware is able to do them, otherwise it maps to the base material
|
||||
|
||||
if (!driver->queryFeature(video::EVDF_ARB_FRAGMENT_PROGRAM_1) ||
|
||||
!driver->queryFeature(video::EVDF_ARB_VERTEX_PROGRAM_1))
|
||||
{
|
||||
// this hardware is not able to do shaders. Fall back to
|
||||
// base material.
|
||||
outMaterialTypeNr = driver->addMaterialRenderer(this);
|
||||
return;
|
||||
}
|
||||
|
||||
// check if already compiled normal map shaders are there.
|
||||
|
||||
video::IMaterialRenderer* renderer = driver->getMaterialRenderer(EMT_NORMAL_MAP_SOLID);
|
||||
|
||||
if (renderer)
|
||||
{
|
||||
// use the already compiled shaders
|
||||
video::COpenGLNormalMapRenderer* nmr = reinterpret_cast<video::COpenGLNormalMapRenderer*>(renderer);
|
||||
CompiledShaders = false;
|
||||
|
||||
VertexShader = nmr->VertexShader;
|
||||
PixelShader = nmr->PixelShader;
|
||||
|
||||
outMaterialTypeNr = driver->addMaterialRenderer(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
// compile shaders on our own
|
||||
init(outMaterialTypeNr, OPENGL_NORMAL_MAP_VSH, OPENGL_NORMAL_MAP_PSH, EVT_TANGENTS);
|
||||
}
|
||||
|
||||
// fallback if compilation has failed
|
||||
if (-1==outMaterialTypeNr)
|
||||
outMaterialTypeNr = driver->addMaterialRenderer(this);
|
||||
}
|
||||
|
||||
|
||||
//! Destructor
|
||||
COpenGLNormalMapRenderer::~COpenGLNormalMapRenderer()
|
||||
{
|
||||
if (CallBack == this)
|
||||
CallBack = 0;
|
||||
|
||||
if (!CompiledShaders)
|
||||
{
|
||||
// prevent this from deleting shaders we did not create
|
||||
VertexShader = 0;
|
||||
PixelShader.clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Returns the render capability of the material.
|
||||
s32 COpenGLNormalMapRenderer::getRenderCapability() const
|
||||
{
|
||||
if (Driver->queryFeature(video::EVDF_ARB_FRAGMENT_PROGRAM_1) &&
|
||||
Driver->queryFeature(video::EVDF_ARB_VERTEX_PROGRAM_1))
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
//! Called by the engine when the vertex and/or pixel shader constants for an
|
||||
//! material renderer should be set.
|
||||
void COpenGLNormalMapRenderer::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
video::IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
// set transposed world matrix
|
||||
const core::matrix4& tWorld = driver->getTransform(video::ETS_WORLD).getTransposed();
|
||||
services->setVertexShaderConstant(tWorld.pointer(), 0, 4);
|
||||
|
||||
// set transposed worldViewProj matrix
|
||||
core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
|
||||
worldViewProj *= driver->getTransform(video::ETS_VIEW);
|
||||
worldViewProj *= driver->getTransform(video::ETS_WORLD);
|
||||
core::matrix4 tr(worldViewProj.getTransposed());
|
||||
services->setVertexShaderConstant(tr.pointer(), 8, 4);
|
||||
|
||||
// here we fetch the fixed function lights from the driver
|
||||
// and set them as constants
|
||||
|
||||
u32 cnt = driver->getDynamicLightCount();
|
||||
|
||||
// Load the inverse world matrix.
|
||||
core::matrix4 invWorldMat;
|
||||
driver->getTransform(video::ETS_WORLD).getInverse(invWorldMat);
|
||||
|
||||
for (u32 i=0; i<2; ++i)
|
||||
{
|
||||
video::SLight light;
|
||||
|
||||
if (i<cnt)
|
||||
light = driver->getDynamicLight(i);
|
||||
else
|
||||
{
|
||||
light.DiffuseColor.set(0,0,0); // make light dark
|
||||
light.Radius = 1.0f;
|
||||
}
|
||||
|
||||
light.DiffuseColor.a = 1.0f/(light.Radius*light.Radius); // set attenuation
|
||||
|
||||
// Transform the light by the inverse world matrix to get it into object space.
|
||||
invWorldMat.transformVect(light.Position);
|
||||
|
||||
services->setVertexShaderConstant(
|
||||
reinterpret_cast<const f32*>(&light.Position), 12+(i*2), 1);
|
||||
|
||||
services->setVertexShaderConstant(
|
||||
reinterpret_cast<const f32*>(&light.DiffuseColor), 13+(i*2), 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -1,51 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_OPENGL_NORMAL_MAP_RENDERER_H_INCLUDED__
|
||||
#define __C_OPENGL_NORMAL_MAP_RENDERER_H_INCLUDED__
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OPENGL_
|
||||
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
|
||||
#include "COpenGLShaderMaterialRenderer.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
//! Class for rendering normal maps with OpenGL
|
||||
class COpenGLNormalMapRenderer : public COpenGLShaderMaterialRenderer, public IShaderConstantSetCallBack
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
COpenGLNormalMapRenderer(video::COpenGLDriver* driver,
|
||||
s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial);
|
||||
|
||||
//! Destructor
|
||||
~COpenGLNormalMapRenderer();
|
||||
|
||||
//! Called by the engine when the vertex and/or pixel shader constants for an
|
||||
//! material renderer should be set.
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns the render capability of the material.
|
||||
virtual s32 getRenderCapability() const _IRR_OVERRIDE_;
|
||||
|
||||
protected:
|
||||
|
||||
bool CompiledShaders;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1,355 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "COpenGLParallaxMapRenderer.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OPENGL_
|
||||
|
||||
#include "IGPUProgrammingServices.h"
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "os.h"
|
||||
|
||||
#include "COpenGLDriver.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
// Irrlicht Engine OpenGL render path parallax map vertex shader
|
||||
// I guess it could be optimized a lot, because I wrote it in D3D ASM and
|
||||
// transferred it 1:1 to OpenGL
|
||||
const char OPENGL_PARALLAX_MAP_VSH[] =
|
||||
"!!ARBvp1.0\n"\
|
||||
"#input\n"\
|
||||
"# 0-3: transposed world matrix;\n"\
|
||||
"#;12: Light01 position \n"\
|
||||
"#;13: x,y,z: Light01 color; .w: 1/LightRadius^2 \n"\
|
||||
"#;14: Light02 position \n"\
|
||||
"#;15: x,y,z: Light02 color; .w: 1/LightRadius^2 \n"\
|
||||
"#;16: Eye position \n"\
|
||||
"\n"\
|
||||
"ATTRIB InPos = vertex.position;\n"\
|
||||
"ATTRIB InColor = vertex.color;\n"\
|
||||
"ATTRIB InNormal = vertex.normal;\n"\
|
||||
"ATTRIB InTexCoord = vertex.texcoord[0];\n"\
|
||||
"ATTRIB InTangent = vertex.texcoord[1];\n"\
|
||||
"ATTRIB InBinormal = vertex.texcoord[2];\n"\
|
||||
"\n"\
|
||||
"#output\n"\
|
||||
"OUTPUT OutPos = result.position;\n"\
|
||||
"OUTPUT OutLightColor1 = result.color.primary;\n"\
|
||||
"OUTPUT OutLightColor2 = result.color.secondary;\n"\
|
||||
"OUTPUT OutTexCoord = result.texcoord[0];\n"\
|
||||
"OUTPUT OutLightVector1 = result.texcoord[1];\n"\
|
||||
"OUTPUT OutLightVector2 = result.texcoord[2];\n"\
|
||||
"OUTPUT OutEyeVector = result.texcoord[3];\n"\
|
||||
"\n"\
|
||||
"PARAM MVP[4] = { state.matrix.mvp }; # modelViewProjection matrix.\n"\
|
||||
"TEMP Temp;\n"\
|
||||
"TEMP TempColor;\n"\
|
||||
"TEMP TempLightVector1;\n"\
|
||||
"TEMP TempLightVector2;\n"\
|
||||
"TEMP TempEyeVector;\n"\
|
||||
"TEMP TempTransLightV1;\n"\
|
||||
"TEMP TempTransLightV2;\n"\
|
||||
"\n"\
|
||||
"# transform position to clip space \n"\
|
||||
"DP4 OutPos.x, MVP[0], InPos;\n"\
|
||||
"DP4 OutPos.y, MVP[1], InPos;\n"\
|
||||
"DP4 Temp.z, MVP[2], InPos;\n"\
|
||||
"DP4 OutPos.w, MVP[3], InPos;\n"\
|
||||
"MOV OutPos.z, Temp.z;\n"\
|
||||
"MOV result.fogcoord.x, Temp.z;\n"\
|
||||
"\n"\
|
||||
"# vertex - lightpositions \n"\
|
||||
"SUB TempLightVector1, program.local[12], InPos; \n"\
|
||||
"SUB TempLightVector2, program.local[14], InPos; \n"\
|
||||
"\n"\
|
||||
"# eye vector \n"\
|
||||
"SUB Temp, program.local[16], InPos; \n"\
|
||||
"\n"\
|
||||
"# transform the light vector 1 with U, V, W \n"\
|
||||
"DP3 TempTransLightV1.x, InTangent, TempLightVector1; \n"\
|
||||
"DP3 TempTransLightV1.y, InBinormal, TempLightVector1; \n"\
|
||||
"DP3 TempTransLightV1.z, InNormal, TempLightVector1; \n"\
|
||||
"\n"\
|
||||
"# transform the light vector 2 with U, V, W \n"\
|
||||
"DP3 TempTransLightV2.x, InTangent, TempLightVector2; \n"\
|
||||
"DP3 TempTransLightV2.y, InBinormal, TempLightVector2; \n"\
|
||||
"DP3 TempTransLightV2.z, InNormal, TempLightVector2; \n"\
|
||||
"\n"\
|
||||
"# transform the eye vector with U, V, W \n"\
|
||||
"DP3 TempEyeVector.x, InTangent, Temp; \n"\
|
||||
"DP3 TempEyeVector.y, InBinormal, Temp; \n"\
|
||||
"DP3 TempEyeVector.z, InNormal, Temp; \n"\
|
||||
"\n"\
|
||||
"# normalize light vector 1 \n"\
|
||||
"DP3 TempTransLightV1.w, TempTransLightV1, TempTransLightV1; \n"\
|
||||
"RSQ TempTransLightV1.w, TempTransLightV1.w; \n"\
|
||||
"MUL TempTransLightV1, TempTransLightV1, TempTransLightV1.w;\n"\
|
||||
"\n"\
|
||||
"# normalize light vector 2 \n"\
|
||||
"DP3 TempTransLightV2.w, TempTransLightV2, TempTransLightV2; \n"\
|
||||
"RSQ TempTransLightV2.w, TempTransLightV2.w; \n"\
|
||||
"MUL TempTransLightV2, TempTransLightV2, TempTransLightV2.w;\n"\
|
||||
"\n"\
|
||||
"# normalize eye vector \n"\
|
||||
"DP3 TempEyeVector.w, TempEyeVector, TempEyeVector; \n"\
|
||||
"RSQ TempEyeVector.w, TempEyeVector.w; \n"\
|
||||
"MUL TempEyeVector, TempEyeVector, TempEyeVector.w;\n"\
|
||||
"MUL TempEyeVector, TempEyeVector, {1,-1,-1,1}; # flip x \n"\
|
||||
"\n"\
|
||||
"\n"\
|
||||
"# move light and eye vectors out\n"\
|
||||
"MAD OutLightVector1, TempTransLightV1, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; \n"\
|
||||
"MAD OutLightVector2, TempTransLightV2, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; \n"\
|
||||
"MAD OutEyeVector, TempEyeVector, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; \n"\
|
||||
"\n"\
|
||||
"# calculate attenuation of light 1\n"\
|
||||
"MOV TempLightVector1.w, {0,0,0,0}; \n"\
|
||||
"DP3 TempLightVector1.x, TempLightVector1, TempLightVector1; \n"\
|
||||
"MUL TempLightVector1.x, TempLightVector1.x, program.local[13].w; \n"\
|
||||
"RSQ TempLightVector1, TempLightVector1.x; \n"\
|
||||
"MUL OutLightColor1, TempLightVector1, program.local[13]; # resulting light color = lightcolor * attenuation \n"\
|
||||
"\n"\
|
||||
"# calculate attenuation of light 2\n"\
|
||||
"MOV TempLightVector2.w, {0,0,0,0}; \n"\
|
||||
"DP3 TempLightVector2.x, TempLightVector2, TempLightVector2; \n"\
|
||||
"MUL TempLightVector2.x, TempLightVector2.x, program.local[15].w; \n"\
|
||||
"RSQ TempLightVector2, TempLightVector2.x; \n"\
|
||||
"MUL OutLightColor2, TempLightVector2, program.local[15]; # resulting light color = lightcolor * attenuation \n"\
|
||||
"\n"\
|
||||
"# move out texture coordinates and original alpha value\n"\
|
||||
"MOV OutTexCoord, InTexCoord; \n"\
|
||||
"MOV OutLightColor1.w, InColor.w; \n"\
|
||||
"\n"\
|
||||
"END\n";
|
||||
|
||||
// Irrlicht Engine OpenGL render path parallax map pixel shader
|
||||
// I guess it could be optimized a bit, because I wrote it in D3D ASM and
|
||||
// transfered it 1:1 to OpenGL
|
||||
const char OPENGL_PARALLAX_MAP_PSH[] =
|
||||
"!!ARBfp1.0\n"\
|
||||
"#_IRR_FOG_MODE_\n"\
|
||||
"\n"\
|
||||
"#Input\n"\
|
||||
"ATTRIB inTexCoord = fragment.texcoord[0]; \n"\
|
||||
"ATTRIB light1Vector = fragment.texcoord[1]; \n"\
|
||||
"ATTRIB light2Vector = fragment.texcoord[2]; \n"\
|
||||
"ATTRIB eyeVector = fragment.texcoord[3]; \n"\
|
||||
"ATTRIB light1Color = fragment.color.primary; \n"\
|
||||
"ATTRIB light2Color = fragment.color.secondary; \n"\
|
||||
"\n"\
|
||||
"#Output\n"\
|
||||
"OUTPUT outColor = result.color;\n"\
|
||||
"TEMP temp;\n"\
|
||||
"TEMP temp2;\n"\
|
||||
"TEMP colorMapColor;\n"\
|
||||
"TEMP normalMapColor;\n"\
|
||||
"\n"\
|
||||
"PARAM height_scale = program.local[0]; \n"\
|
||||
"# fetch color and normal map; \n"\
|
||||
"TXP normalMapColor, inTexCoord, texture[1], 2D; \n"\
|
||||
"MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
|
||||
"\n"\
|
||||
"\n"\
|
||||
"# extract eye vector (so substract 0.5f and multiply by 2)\n"\
|
||||
"MAD temp, eyeVector, {2,2,2,2}, {-1,-1,-1,-1};\n"\
|
||||
"\n"\
|
||||
"# height = height * scale \n"\
|
||||
"MUL normalMapColor, normalMapColor, height_scale;\n"\
|
||||
"\n"\
|
||||
"# calculate new texture coord: height * eye + oldTexCoord\n"\
|
||||
"MAD temp, temp, normalMapColor.wwww, inTexCoord;\n"\
|
||||
"\n"\
|
||||
"# fetch new textures \n"\
|
||||
"TXP colorMapColor, temp, texture[0], 2D; \n"\
|
||||
"TXP normalMapColor, temp, texture[1], 2D; \n"\
|
||||
"\n"\
|
||||
"# calculate color of light1; \n"\
|
||||
"MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
|
||||
"MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
|
||||
"DP3_SAT temp, normalMapColor, temp; \n"\
|
||||
"MUL temp, light1Color, temp; \n"\
|
||||
"\n"\
|
||||
"# calculate color of light2; \n"\
|
||||
"MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
|
||||
"DP3_SAT temp2, normalMapColor, temp2; \n"\
|
||||
"MAD temp, light2Color, temp2, temp; \n"\
|
||||
"\n"\
|
||||
"# luminance * base color; \n"\
|
||||
"MUL outColor, temp, colorMapColor; \n"\
|
||||
"MOV outColor.a, light1Color.a; #write interpolated vertex alpha value\n"\
|
||||
"\n"\
|
||||
"END\n";
|
||||
|
||||
//! Constructor
|
||||
COpenGLParallaxMapRenderer::COpenGLParallaxMapRenderer(video::COpenGLDriver* driver,
|
||||
s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial)
|
||||
: COpenGLShaderMaterialRenderer(driver, 0, baseMaterial), CompiledShaders(true)
|
||||
{
|
||||
|
||||
#ifdef _DEBUG
|
||||
setDebugName("COpenGLParallaxMapRenderer");
|
||||
#endif
|
||||
|
||||
// set this as callback. We could have done this in
|
||||
// the initialization list, but some compilers don't like it.
|
||||
|
||||
CallBack = this;
|
||||
|
||||
// basically, this simply compiles the hard coded shaders if the
|
||||
// hardware is able to do them, otherwise it maps to the base material
|
||||
|
||||
if (!driver->queryFeature(video::EVDF_ARB_FRAGMENT_PROGRAM_1) ||
|
||||
!driver->queryFeature(video::EVDF_ARB_VERTEX_PROGRAM_1))
|
||||
{
|
||||
// this hardware is not able to do shaders. Fall back to
|
||||
// base material.
|
||||
outMaterialTypeNr = driver->addMaterialRenderer(this);
|
||||
return;
|
||||
}
|
||||
|
||||
// check if already compiled normal map shaders are there.
|
||||
|
||||
video::IMaterialRenderer* renderer = driver->getMaterialRenderer(EMT_PARALLAX_MAP_SOLID);
|
||||
|
||||
if (renderer)
|
||||
{
|
||||
// use the already compiled shaders
|
||||
video::COpenGLParallaxMapRenderer* nmr = reinterpret_cast<video::COpenGLParallaxMapRenderer*>(renderer);
|
||||
CompiledShaders = false;
|
||||
|
||||
VertexShader = nmr->VertexShader;
|
||||
PixelShader = nmr->PixelShader;
|
||||
|
||||
outMaterialTypeNr = driver->addMaterialRenderer(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
// compile shaders on our own
|
||||
init(outMaterialTypeNr, OPENGL_PARALLAX_MAP_VSH, OPENGL_PARALLAX_MAP_PSH, EVT_TANGENTS);
|
||||
}
|
||||
|
||||
// fallback if compilation has failed
|
||||
if (-1==outMaterialTypeNr)
|
||||
outMaterialTypeNr = driver->addMaterialRenderer(this);
|
||||
}
|
||||
|
||||
|
||||
//! Destructor
|
||||
COpenGLParallaxMapRenderer::~COpenGLParallaxMapRenderer()
|
||||
{
|
||||
if (CallBack == this)
|
||||
CallBack = 0;
|
||||
|
||||
if (!CompiledShaders)
|
||||
{
|
||||
// prevent this from deleting shaders we did not create
|
||||
VertexShader = 0;
|
||||
PixelShader.clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void COpenGLParallaxMapRenderer::OnSetMaterial(const video::SMaterial& material,
|
||||
const video::SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, video::IMaterialRendererServices* services)
|
||||
{
|
||||
COpenGLShaderMaterialRenderer::OnSetMaterial(material, lastMaterial,
|
||||
resetAllRenderstates, services);
|
||||
|
||||
CurrentScale = material.MaterialTypeParam;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//! Returns the render capability of the material.
|
||||
s32 COpenGLParallaxMapRenderer::getRenderCapability() const
|
||||
{
|
||||
if (Driver->queryFeature(video::EVDF_ARB_FRAGMENT_PROGRAM_1) &&
|
||||
Driver->queryFeature(video::EVDF_ARB_VERTEX_PROGRAM_1))
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
//! Called by the engine when the vertex and/or pixel shader constants for an
|
||||
//! material renderer should be set.
|
||||
void COpenGLParallaxMapRenderer::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
video::IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
// set transposed world matrix
|
||||
const core::matrix4& tWorld = driver->getTransform(video::ETS_WORLD).getTransposed();
|
||||
services->setVertexShaderConstant(tWorld.pointer(), 0, 4);
|
||||
|
||||
// set transposed worldViewProj matrix
|
||||
core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
|
||||
worldViewProj *= driver->getTransform(video::ETS_VIEW);
|
||||
worldViewProj *= driver->getTransform(video::ETS_WORLD);
|
||||
core::matrix4 tr(worldViewProj.getTransposed());
|
||||
services->setVertexShaderConstant(tr.pointer(), 8, 4);
|
||||
|
||||
// here we fetch the fixed function lights from the driver
|
||||
// and set them as constants
|
||||
|
||||
u32 cnt = driver->getDynamicLightCount();
|
||||
|
||||
// Load the inverse world matrix.
|
||||
core::matrix4 invWorldMat;
|
||||
driver->getTransform(video::ETS_WORLD).getInverse(invWorldMat);
|
||||
|
||||
for (u32 i=0; i<2; ++i)
|
||||
{
|
||||
video::SLight light;
|
||||
|
||||
if (i<cnt)
|
||||
light = driver->getDynamicLight(i);
|
||||
else
|
||||
{
|
||||
light.DiffuseColor.set(0,0,0); // make light dark
|
||||
light.Radius = 1.0f;
|
||||
}
|
||||
|
||||
light.DiffuseColor.a = 1.0f/(light.Radius*light.Radius); // set attenuation
|
||||
|
||||
// Transform the light by the inverse world matrix to get it into object space.
|
||||
invWorldMat.transformVect(light.Position);
|
||||
|
||||
services->setVertexShaderConstant(
|
||||
reinterpret_cast<const f32*>(&light.Position), 12+(i*2), 1);
|
||||
|
||||
services->setVertexShaderConstant(
|
||||
reinterpret_cast<const f32*>(&light.DiffuseColor), 13+(i*2), 1);
|
||||
}
|
||||
|
||||
// Obtain the view position by transforming 0,0,0 by the inverse view matrix
|
||||
// and then multiply this by the inverse world matrix.
|
||||
core::vector3df viewPos(0.0f, 0.0f, 0.0f);
|
||||
core::matrix4 inverseView;
|
||||
driver->getTransform(video::ETS_VIEW).getInverse(inverseView);
|
||||
inverseView.transformVect(viewPos);
|
||||
invWorldMat.transformVect(viewPos);
|
||||
services->setVertexShaderConstant(reinterpret_cast<const f32*>(&viewPos.X), 16, 1);
|
||||
|
||||
// set scale factor
|
||||
f32 factor = 0.02f; // default value
|
||||
if (CurrentScale != 0.0f)
|
||||
factor = CurrentScale;
|
||||
|
||||
f32 c6[] = {factor, factor, factor, factor};
|
||||
services->setPixelShaderConstant(c6, 0, 1);
|
||||
}
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -1,57 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_OPENGL_PARALLAX_MAP_RENDERER_H_INCLUDED__
|
||||
#define __C_OPENGL_PARALLAX_MAP_RENDERER_H_INCLUDED__
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OPENGL_
|
||||
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
|
||||
#include "COpenGLShaderMaterialRenderer.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
//! Class for rendering normal maps with OpenGL
|
||||
class COpenGLParallaxMapRenderer : public COpenGLShaderMaterialRenderer, public IShaderConstantSetCallBack
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
COpenGLParallaxMapRenderer(video::COpenGLDriver* driver,
|
||||
s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial);
|
||||
|
||||
//! Destructor
|
||||
~COpenGLParallaxMapRenderer();
|
||||
|
||||
//! Called by the engine when the vertex and/or pixel shader constants for an
|
||||
//! material renderer should be set.
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns the render capability of the material.
|
||||
virtual s32 getRenderCapability() const _IRR_OVERRIDE_;
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material) _IRR_OVERRIDE_ { }
|
||||
virtual void OnSetMaterial(const video::SMaterial& material,
|
||||
const video::SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, video::IMaterialRendererServices* services) _IRR_OVERRIDE_;
|
||||
|
||||
protected:
|
||||
|
||||
bool CompiledShaders;
|
||||
f32 CurrentScale;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
@ -58,13 +58,9 @@ COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(video::COpenGLDriver* drive
|
||||
{
|
||||
case EMT_TRANSPARENT_VERTEX_ALPHA:
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
|
||||
case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_TRANSPARENT_ADD_COLOR:
|
||||
case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
|
||||
case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
|
||||
FixedBlending = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
@ -98,13 +94,9 @@ COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(COpenGLDriver* driver,
|
||||
{
|
||||
case EMT_TRANSPARENT_VERTEX_ALPHA:
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
|
||||
case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_TRANSPARENT_ADD_COLOR:
|
||||
case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
|
||||
case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
|
||||
FixedBlending = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
|
@ -42,13 +42,9 @@ COpenGLShaderMaterialRenderer::COpenGLShaderMaterialRenderer(video::COpenGLDrive
|
||||
{
|
||||
case EMT_TRANSPARENT_VERTEX_ALPHA:
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
|
||||
case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_TRANSPARENT_ADD_COLOR:
|
||||
case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
|
||||
case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
|
||||
FixedBlending = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
@ -86,13 +82,9 @@ COpenGLShaderMaterialRenderer::COpenGLShaderMaterialRenderer(COpenGLDriver* driv
|
||||
{
|
||||
case EMT_TRANSPARENT_VERTEX_ALPHA:
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
|
||||
case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_TRANSPARENT_ADD_COLOR:
|
||||
case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
|
||||
case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
|
||||
FixedBlending = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
|
@ -1,713 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
|
||||
|
||||
#include "SoftwareDriver2_compile_config.h"
|
||||
#include "SoftwareDriver2_helper.h"
|
||||
#include "CSoftwareTexture2.h"
|
||||
#include "CSoftwareDriver2.h"
|
||||
#include "CBlit.h"
|
||||
#include "os.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
//! stretches srcRect src to dstRect dst, applying a sliding window box filter in linear color space (sRGB->linear->sRGB)
|
||||
void Resample_subSampling(eBlitter op, video::IImage* dst, const core::rect<s32>* dstRect, const video::IImage* src, const core::rect<s32>* srcRect, size_t flags);
|
||||
|
||||
//nearest pow of 2 ( 257 will be 256 not 512 )
|
||||
static inline core::dimension2d<u32> getOptimalSize(const core::dimension2d<u32>& original, const u32 allowNonPowerOfTwo, const u32 maxSize)
|
||||
{
|
||||
u32 w, h;
|
||||
if (allowNonPowerOfTwo)
|
||||
{
|
||||
w = original.Width;
|
||||
h = original.Height;
|
||||
}
|
||||
else
|
||||
{
|
||||
w = 1;
|
||||
while (w * 2 < original.Width) w *= 2;
|
||||
if (w * 2 - original.Width < original.Width - w) w *= 2;
|
||||
|
||||
h = 1;
|
||||
while (h * 2 < original.Height) h *= 2;
|
||||
if (h * 2 - original.Height < original.Height - h) h *= 2;
|
||||
}
|
||||
if (maxSize && w > maxSize) w = maxSize;
|
||||
if (maxSize && h > maxSize) h = maxSize;
|
||||
return core::dimension2d<u32>(w, h);
|
||||
}
|
||||
|
||||
//! constructor
|
||||
CSoftwareTexture2::CSoftwareTexture2(IImage* image, const io::path& name, u32 flags, CBurningVideoDriver* driver)
|
||||
: ITexture(name
|
||||
#if !defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
|
||||
, ETT_2D
|
||||
#endif
|
||||
)
|
||||
, MipMapLOD(0), Flags(flags), Driver(driver)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("CSoftwareTexture2");
|
||||
#endif
|
||||
|
||||
#if SOFTWARE_DRIVER_2_MIPMAPPING_MAX <= 1
|
||||
Flags &= ~(GEN_MIPMAP | GEN_MIPMAP_AUTO);
|
||||
#endif
|
||||
//set baseclass properties
|
||||
DriverType = EDT_BURNINGSVIDEO;
|
||||
ColorFormat = (Flags & IS_RENDERTARGET) ? SOFTWARE_DRIVER_2_RENDERTARGET_COLOR_FORMAT : SOFTWARE_DRIVER_2_TEXTURE_COLOR_FORMAT;
|
||||
IsRenderTarget = (Flags & IS_RENDERTARGET) != 0;
|
||||
HasMipMaps = (Flags & GEN_MIPMAP) != 0;
|
||||
MipMap0_Area[0] = 1;
|
||||
MipMap0_Area[1] = 1;
|
||||
LodBIAS = 1.f;
|
||||
for (size_t i = 0; i < array_size(MipMap); ++i) MipMap[i] = 0;
|
||||
if (!image) return;
|
||||
|
||||
OriginalSize = image->getDimension();
|
||||
OriginalColorFormat = image->getColorFormat();
|
||||
|
||||
|
||||
#if defined(IRRLICHT_sRGB)
|
||||
if (Flags & IMAGE_IS_LINEAR) image->set_sRGB(0);
|
||||
#else
|
||||
//guessing linear image
|
||||
if (name.find("light") >= 0 ||
|
||||
name.find("bump") >= 0 ||
|
||||
name.find("height") >= 0
|
||||
)
|
||||
{
|
||||
Flags |= TEXTURE_IS_LINEAR | IMAGE_IS_LINEAR;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool isCompressed = IImage::isCompressedFormat(OriginalColorFormat);
|
||||
if (isCompressed)
|
||||
{
|
||||
os::Printer::log("Texture compression not available.", ELL_ERROR);
|
||||
}
|
||||
|
||||
//visual studio code warning
|
||||
u32 maxTexSize = SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE;
|
||||
|
||||
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
|
||||
if (IsRenderTarget && name.find("RaceGUI::markers") >= 0)
|
||||
{
|
||||
maxTexSize = 0;
|
||||
}
|
||||
#endif
|
||||
/*
|
||||
core::dimension2d<u32> optSize(OriginalSize.getOptimalSize(
|
||||
(Flags & ALLOW_NPOT) ? 0 : 1, // requirePowerOfTwo
|
||||
false, // requireSquare
|
||||
(Flags & ALLOW_NPOT) ? 1 : maxTexSize == SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE, // larger
|
||||
(Flags & ALLOW_NPOT) ? 0 : maxTexSize // maxValue
|
||||
)
|
||||
);
|
||||
*/
|
||||
core::dimension2d<u32> optSize(getOptimalSize(OriginalSize, Flags & ALLOW_NPOT, maxTexSize));
|
||||
if (OriginalSize == optSize)
|
||||
{
|
||||
MipMap[0] = new CImage(ColorFormat, image->getDimension());
|
||||
#if defined(IRRLICHT_sRGB)
|
||||
MipMap[0]->set_sRGB((Flags & TEXTURE_IS_LINEAR) ? 0 : image->get_sRGB());
|
||||
#endif
|
||||
if (!isCompressed && image->getData())
|
||||
image->copyTo(MipMap[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
MipMap[0] = new CImage(ColorFormat, optSize);
|
||||
#if defined(IRRLICHT_sRGB)
|
||||
MipMap[0]->set_sRGB((Flags & TEXTURE_IS_LINEAR) ? 0 : image->get_sRGB());
|
||||
#endif
|
||||
if (!isCompressed)
|
||||
{
|
||||
//image->copyToScalingBoxFilter ( MipMap[0],0, false );
|
||||
Resample_subSampling(BLITTER_TEXTURE, MipMap[0], 0, image, 0, Flags);
|
||||
}
|
||||
// if Original Size is used for calculation ( 2D position, font) it will be wrong
|
||||
//OriginalSize = optSize;
|
||||
}
|
||||
|
||||
// Show Information about resizing
|
||||
if (OriginalSize != optSize ||
|
||||
( OriginalColorFormat != ColorFormat &&
|
||||
!((OriginalColorFormat == ECF_R8G8B8 || OriginalColorFormat == ECF_A1R5G5B5) && ColorFormat == ECF_A8R8G8B8)
|
||||
)
|
||||
)
|
||||
{
|
||||
char buf[256];
|
||||
core::stringw showName(name);
|
||||
snprintf_irr(buf, sizeof(buf), "Burningvideo: Texture '%ls' reformat %ux%u,%s -> %ux%u,%s",
|
||||
showName.c_str(),
|
||||
OriginalSize.Width, OriginalSize.Height, ColorFormatNames[OriginalColorFormat],
|
||||
optSize.Width, optSize.Height, ColorFormatNames[ColorFormat]
|
||||
);
|
||||
os::Printer::log(buf, ELL_DEBUG);
|
||||
}
|
||||
|
||||
|
||||
//select highest mipmap 0
|
||||
regenerateMipMapLevels(image->getMipMapsData());
|
||||
}
|
||||
|
||||
|
||||
//! destructor
|
||||
CSoftwareTexture2::~CSoftwareTexture2()
|
||||
{
|
||||
for (size_t i = 0; i < array_size(MipMap); ++i)
|
||||
{
|
||||
if (MipMap[i])
|
||||
{
|
||||
MipMap[i]->drop();
|
||||
MipMap[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Regenerates the mip map levels of the texture. Useful after locking and
|
||||
//! modifying the texture
|
||||
#if !defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
|
||||
void CSoftwareTexture2::regenerateMipMapLevels(void* data, u32 layer)
|
||||
#else
|
||||
void CSoftwareTexture2::regenerateMipMapLevels(void* data)
|
||||
#endif
|
||||
{
|
||||
size_t i;
|
||||
|
||||
// release
|
||||
for (i = 1; i < array_size(MipMap); ++i)
|
||||
{
|
||||
if (MipMap[i])
|
||||
{
|
||||
MipMap[i]->drop();
|
||||
MipMap[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
core::dimension2d<u32> newSize;
|
||||
|
||||
if (HasMipMaps && ((Flags & GEN_MIPMAP_AUTO) || 0 == data))
|
||||
{
|
||||
//need memory also if autogen mipmap disabled
|
||||
for (i = 1; i < array_size(MipMap); ++i)
|
||||
{
|
||||
const core::dimension2du& upperDim = MipMap[i - 1]->getDimension();
|
||||
//isotropic
|
||||
newSize.Width = core::s32_max(SOFTWARE_DRIVER_2_MIPMAPPING_MIN_SIZE, upperDim.Width >> 1);
|
||||
newSize.Height = core::s32_max(SOFTWARE_DRIVER_2_MIPMAPPING_MIN_SIZE, upperDim.Height >> 1);
|
||||
if (upperDim == newSize)
|
||||
break;
|
||||
|
||||
MipMap[i] = new CImage(ColorFormat, newSize);
|
||||
#if defined(IRRLICHT_sRGB)
|
||||
MipMap[i]->set_sRGB(MipMap[i - 1]->get_sRGB());
|
||||
#endif
|
||||
//MipMap[i]->fill ( 0xFFFF4040 );
|
||||
//MipMap[i-1]->copyToScalingBoxFilter( MipMap[i], 0, false );
|
||||
Resample_subSampling(BLITTER_TEXTURE, MipMap[i], 0, MipMap[0], 0, Flags);
|
||||
}
|
||||
}
|
||||
else if (HasMipMaps && data)
|
||||
{
|
||||
//deactivated outside mipdata until TA knows how to handle this.
|
||||
|
||||
//query mipmap dimension
|
||||
u8* mip_current = (u8*)data;
|
||||
const u8* mip_end = (u8*)data;
|
||||
|
||||
core::dimension2d<u32> origSize = OriginalSize;
|
||||
i = 1;
|
||||
do
|
||||
{
|
||||
if (origSize.Width > 1) origSize.Width >>= 1;
|
||||
if (origSize.Height > 1) origSize.Height >>= 1;
|
||||
mip_end += IImage::getDataSizeFromFormat(OriginalColorFormat, origSize.Width, origSize.Height);
|
||||
i += 1;
|
||||
} while ((origSize.Width != 1 || origSize.Height != 1) && i < array_size(MipMap));
|
||||
|
||||
//TODO: this is not true
|
||||
LodBIAS = i * 2.f;
|
||||
|
||||
origSize = OriginalSize;
|
||||
for (i = 1; i < array_size(MipMap) && mip_current < mip_end; ++i)
|
||||
{
|
||||
const core::dimension2du& upperDim = MipMap[i - 1]->getDimension();
|
||||
//isotropic
|
||||
newSize.Width = core::s32_max(SOFTWARE_DRIVER_2_MIPMAPPING_MIN_SIZE, upperDim.Width >> 1);
|
||||
newSize.Height = core::s32_max(SOFTWARE_DRIVER_2_MIPMAPPING_MIN_SIZE, upperDim.Height >> 1);
|
||||
if (upperDim == newSize)
|
||||
break;
|
||||
|
||||
if (origSize.Width > 1) origSize.Width >>= 1;
|
||||
if (origSize.Height > 1) origSize.Height >>= 1;
|
||||
|
||||
if (OriginalColorFormat != ColorFormat)
|
||||
{
|
||||
IImage* tmpImage = new CImage(OriginalColorFormat, origSize, mip_current, true, false);
|
||||
MipMap[i] = new CImage(ColorFormat, newSize);
|
||||
if (origSize == newSize)
|
||||
tmpImage->copyTo(MipMap[i]);
|
||||
else
|
||||
tmpImage->copyToScalingBoxFilter(MipMap[i]);
|
||||
tmpImage->drop();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (origSize == newSize)
|
||||
MipMap[i] = new CImage(ColorFormat, newSize, mip_current, false);
|
||||
else
|
||||
{
|
||||
MipMap[i] = new CImage(ColorFormat, newSize);
|
||||
IImage* tmpImage = new CImage(ColorFormat, origSize, mip_current, true, false);
|
||||
tmpImage->copyToScalingBoxFilter(MipMap[i]);
|
||||
tmpImage->drop();
|
||||
}
|
||||
}
|
||||
mip_current += IImage::getDataSizeFromFormat(OriginalColorFormat, origSize.Width, origSize.Height);
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
//visualize mipmap
|
||||
for (i = 1; i < 0 && i < array_size(MipMap); ++i)
|
||||
{
|
||||
static u32 color[] = {
|
||||
0xFFFF0000,
|
||||
0xFFFF0000,0xFF00FF00,0xFF0000FF,
|
||||
0xFFFFFF00,0xFF00FFFF,0xFFFF00FF,
|
||||
0xFFff6600,0xFF00ff66,0xFF6600FF,
|
||||
0xFF66ff00,0xFF0066ff,0xFFff0066,
|
||||
0xFF33ff00,0xFF0033ff,0xFF3300ff,
|
||||
0xFF0000FF,0xFF0000FF,0xFF0000FF
|
||||
};
|
||||
|
||||
if (MipMap[i])
|
||||
{
|
||||
int border = 0;
|
||||
const core::dimension2du& d = MipMap[i]->getDimension();
|
||||
core::rect<s32> p(0, 0, d.Width, d.Height);
|
||||
SColor c((color[i & 15] & 0x00FFFFFF) | 0xFF000000);
|
||||
|
||||
core::rect<s32> dclip(border, border, d.Width - border, d.Height - border);
|
||||
|
||||
Blit(BLITTER_TEXTURE_ALPHA_COLOR_BLEND, MipMap[i], &dclip, 0, MipMap[i], &p, c.color);
|
||||
}
|
||||
}
|
||||
|
||||
//save mipmap chain
|
||||
if (0)
|
||||
{
|
||||
char buf[256];
|
||||
const char* name = getName().getPath().c_str();
|
||||
int filename = 0;
|
||||
//int ext = -1;
|
||||
i = 0;
|
||||
while (name[i])
|
||||
{
|
||||
if (name[i] == '/' || name[i] == '\\') filename = (s32)i + 1;
|
||||
//if (name[i] == '.') ext = i;
|
||||
i += 1;
|
||||
}
|
||||
for (i = 0; i < array_size(MipMap); ++i)
|
||||
{
|
||||
if (MipMap[i])
|
||||
{
|
||||
snprintf_irr(buf, sizeof(buf), "mip/%s_%02d.png", name + filename, (s32)i);
|
||||
Driver->writeImageToFile(MipMap[i], buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
calcDerivative();
|
||||
}
|
||||
|
||||
void CSoftwareTexture2::calcDerivative()
|
||||
{
|
||||
//reset current MipMap
|
||||
MipMapLOD = 0;
|
||||
if (MipMap[0])
|
||||
{
|
||||
const core::dimension2du& dim = MipMap[0]->getDimension();
|
||||
MipMap0_Area[0] = dim.Width;
|
||||
MipMap0_Area[1] = dim.Height; // screensize of a triangle
|
||||
|
||||
//TA: try to mimic openGL mipmap. ( don't do this!)
|
||||
//if (MipMap0_Area[0] < 32) MipMap0_Area[0] = 32;
|
||||
//if (MipMap0_Area[1] < 32) MipMap0_Area[1] = 32;
|
||||
|
||||
Size = dim; // MipMap[MipMapLOD]->getDimension();
|
||||
Pitch = MipMap[MipMapLOD]->getPitch();
|
||||
}
|
||||
|
||||
//preCalc mipmap texel center boundaries
|
||||
for (size_t i = 0; i < array_size(MipMap); ++i)
|
||||
{
|
||||
CSoftwareTexture2_Bound& b = TexBound[i];
|
||||
if (MipMap[i])
|
||||
{
|
||||
const core::dimension2du& dim = MipMap[i]->getDimension();
|
||||
//f32 u = 1.f / dim.Width;
|
||||
//f32 v = 1.f / dim.Height;
|
||||
|
||||
b.w = dim.Width - 1.f;
|
||||
b.h = dim.Height - 1.f;
|
||||
b.cx = 0.f; //u*0.005f;
|
||||
b.cy = 0.f; //v*0.005f;
|
||||
}
|
||||
else
|
||||
{
|
||||
b.w = 0.f;
|
||||
b.h = 0.f;
|
||||
b.cx = 0.f;
|
||||
b.cy = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* Software Render Target 2 */
|
||||
|
||||
CSoftwareRenderTarget2::CSoftwareRenderTarget2(CBurningVideoDriver* driver) : Driver(driver)
|
||||
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
|
||||
, IRenderTarget(0)
|
||||
#endif
|
||||
{
|
||||
DriverType = EDT_BURNINGSVIDEO;
|
||||
|
||||
Textures.set_used(1);
|
||||
Textures[0] = 0;
|
||||
}
|
||||
|
||||
CSoftwareRenderTarget2::~CSoftwareRenderTarget2()
|
||||
{
|
||||
if (Textures[0])
|
||||
Textures[0]->drop();
|
||||
}
|
||||
|
||||
void CSoftwareRenderTarget2::setTextures(ITexture* const * textures, u32 numTextures, ITexture* depthStencil, const E_CUBE_SURFACE* cubeSurfaces, u32 numCubeSurfaces)
|
||||
{
|
||||
if (!Textures.equals(textures, numTextures))
|
||||
{
|
||||
ITexture* prevTexture = Textures[0];
|
||||
|
||||
bool textureDetected = false;
|
||||
|
||||
for (u32 i = 0; i < numTextures; ++i)
|
||||
{
|
||||
if (textures[i] && textures[i]->getDriverType() == EDT_BURNINGSVIDEO)
|
||||
{
|
||||
Textures[0] = textures[i];
|
||||
Textures[0]->grab();
|
||||
textureDetected = true;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (prevTexture)
|
||||
prevTexture->drop();
|
||||
|
||||
if (!textureDetected)
|
||||
Textures[0] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static const float srgb_8bit_to_linear_float[1 << 8] = {
|
||||
0.0f, 3.03527e-4f, 6.07054e-4f, 9.10581e-4f,
|
||||
0.001214108f, 0.001517635f, 0.001821162f, 0.0021246888f,
|
||||
0.002428216f, 0.002731743f, 0.00303527f, 0.0033465358f,
|
||||
0.0036765074f, 0.004024717f, 0.004391442f, 0.0047769537f,
|
||||
0.005181517f, 0.005605392f, 0.0060488335f, 0.006512091f,
|
||||
0.0069954107f, 0.007499032f, 0.008023193f, 0.008568126f,
|
||||
0.009134059f, 0.009721218f, 0.010329823f, 0.010960095f,
|
||||
0.011612245f, 0.012286489f, 0.0129830325f, 0.013702083f,
|
||||
0.014443845f, 0.015208516f, 0.015996294f, 0.016807377f,
|
||||
0.017641956f, 0.018500222f, 0.019382363f, 0.020288564f,
|
||||
0.021219011f, 0.022173885f, 0.023153368f, 0.024157634f,
|
||||
0.025186861f, 0.026241222f, 0.027320893f, 0.02842604f,
|
||||
0.029556835f, 0.030713445f, 0.031896032f, 0.033104766f,
|
||||
0.034339808f, 0.035601314f, 0.036889452f, 0.038204372f,
|
||||
0.039546236f, 0.0409152f, 0.04231141f, 0.04373503f,
|
||||
0.045186203f, 0.046665087f, 0.048171826f, 0.049706567f,
|
||||
0.051269464f, 0.05286065f, 0.05448028f, 0.056128494f,
|
||||
0.057805438f, 0.059511244f, 0.06124606f, 0.06301002f,
|
||||
0.06480327f, 0.066625945f, 0.068478175f, 0.0703601f,
|
||||
0.07227185f, 0.07421357f, 0.07618539f, 0.07818743f,
|
||||
0.08021983f, 0.082282715f, 0.084376216f, 0.086500466f,
|
||||
0.08865559f, 0.09084172f, 0.093058966f, 0.09530747f,
|
||||
0.097587354f, 0.09989873f, 0.10224174f, 0.10461649f,
|
||||
0.107023105f, 0.10946172f, 0.111932434f, 0.11443538f,
|
||||
0.11697067f, 0.119538434f, 0.122138776f, 0.12477182f,
|
||||
0.12743768f, 0.13013647f, 0.13286832f, 0.13563333f,
|
||||
0.13843162f, 0.14126329f, 0.14412847f, 0.14702727f,
|
||||
0.14995979f, 0.15292616f, 0.15592647f, 0.15896083f,
|
||||
0.16202939f, 0.1651322f, 0.1682694f, 0.17144111f,
|
||||
0.1746474f, 0.17788842f, 0.18116425f, 0.18447499f,
|
||||
0.18782078f, 0.19120169f, 0.19461784f, 0.19806932f,
|
||||
0.20155625f, 0.20507874f, 0.20863687f, 0.21223076f,
|
||||
0.21586053f, 0.21952623f, 0.22322798f, 0.2269659f,
|
||||
0.23074007f, 0.23455061f, 0.2383976f, 0.24228115f,
|
||||
0.24620135f, 0.2501583f, 0.25415212f, 0.25818288f,
|
||||
0.2622507f, 0.26635563f, 0.27049783f, 0.27467734f,
|
||||
0.2788943f, 0.28314877f, 0.28744087f, 0.29177067f,
|
||||
0.2961383f, 0.3005438f, 0.30498734f, 0.30946895f,
|
||||
0.31398875f, 0.3185468f, 0.32314324f, 0.32777813f,
|
||||
0.33245155f, 0.33716366f, 0.34191445f, 0.3467041f,
|
||||
0.35153264f, 0.35640016f, 0.36130682f, 0.36625263f,
|
||||
0.3712377f, 0.37626216f, 0.38132605f, 0.38642946f,
|
||||
0.3915725f, 0.39675525f, 0.4019778f, 0.40724024f,
|
||||
0.41254264f, 0.4178851f, 0.4232677f, 0.42869052f,
|
||||
0.43415368f, 0.4396572f, 0.44520122f, 0.45078582f,
|
||||
0.45641103f, 0.46207702f, 0.4677838f, 0.4735315f,
|
||||
0.4793202f, 0.48514995f, 0.4910209f, 0.496933f,
|
||||
0.5028865f, 0.50888133f, 0.5149177f, 0.5209956f,
|
||||
0.52711517f, 0.53327644f, 0.5394795f, 0.5457245f,
|
||||
0.55201143f, 0.55834043f, 0.5647115f, 0.57112485f,
|
||||
0.57758045f, 0.58407843f, 0.59061885f, 0.5972018f,
|
||||
0.60382736f, 0.61049557f, 0.6172066f, 0.62396044f,
|
||||
0.63075715f, 0.6375969f, 0.6444797f, 0.65140563f,
|
||||
0.65837485f, 0.66538733f, 0.67244315f, 0.6795425f,
|
||||
0.6866853f, 0.6938718f, 0.7011019f, 0.7083758f,
|
||||
0.71569353f, 0.7230551f, 0.73046076f, 0.73791045f,
|
||||
0.74540424f, 0.7529422f, 0.7605245f, 0.76815116f,
|
||||
0.7758222f, 0.7835378f, 0.791298f, 0.7991027f,
|
||||
0.8069523f, 0.8148466f, 0.82278574f, 0.8307699f,
|
||||
0.838799f, 0.8468732f, 0.8549926f, 0.8631572f,
|
||||
0.8713671f, 0.8796224f, 0.8879231f, 0.8962694f,
|
||||
0.9046612f, 0.91309863f, 0.92158186f, 0.9301109f,
|
||||
0.9386857f, 0.9473065f, 0.9559733f, 0.9646863f,
|
||||
0.9734453f, 0.9822506f, 0.9911021f, 1.0f,
|
||||
};
|
||||
/*
|
||||
int linear_to_srgb_8bit(const float x) {
|
||||
if (x <= 0.f) return 0;
|
||||
if (x >= 1.f) return 255;
|
||||
const float *table = SRGB_8BIT_TO_LINEAR_FLOAT;
|
||||
int y = 0;
|
||||
for (int i = 128; i != 0; i >>= 1) {
|
||||
if (table[y + i] <= x)
|
||||
y += i;
|
||||
}
|
||||
if (x - table[y] <= table[y + 1] - x)
|
||||
return y;
|
||||
else
|
||||
return y + 1;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
u32 linear_to_srgb_8bit(const float v)
|
||||
{
|
||||
ieee754 c;
|
||||
c.f = v;
|
||||
const size_t x = c.u;
|
||||
const u32* table = (u32*)srgb_8bit_to_linear_float;
|
||||
u32 y = 0;
|
||||
y += table[y + 128] <= x ? 128 : 0;
|
||||
y += table[y + 64] <= x ? 64 : 0;
|
||||
y += table[y + 32] <= x ? 32 : 0;
|
||||
y += table[y + 16] <= x ? 16 : 0;
|
||||
y += table[y + 8] <= x ? 8 : 0;
|
||||
y += table[y + 4] <= x ? 4 : 0;
|
||||
y += table[y + 2] <= x ? 2 : 0;
|
||||
y += table[y + 1] <= x ? 1 : 0;
|
||||
|
||||
return y;
|
||||
}
|
||||
|
||||
// 2D Region half open [x0;x1[
|
||||
struct absrect2
|
||||
{
|
||||
s32 x0;
|
||||
s32 y0;
|
||||
s32 x1;
|
||||
s32 y1;
|
||||
};
|
||||
|
||||
static inline int clipTest(absrect2& o, const core::rect<s32>* a, const absrect2& b)
|
||||
{
|
||||
if (a == 0)
|
||||
{
|
||||
o.x0 = b.x0;
|
||||
o.y0 = b.y0;
|
||||
o.x1 = b.x1;
|
||||
o.y1 = b.y1;
|
||||
}
|
||||
else
|
||||
{
|
||||
o.x0 = core::s32_max(a->UpperLeftCorner.X, b.x0);
|
||||
o.x1 = core::s32_min(a->LowerRightCorner.X, b.x1);
|
||||
o.y0 = core::s32_max(a->UpperLeftCorner.Y, b.y0);
|
||||
o.y1 = core::s32_min(a->LowerRightCorner.Y, b.y1);
|
||||
}
|
||||
int clipTest = 0;
|
||||
clipTest |= o.x0 >= o.x1 ? 1 : 0;
|
||||
clipTest |= o.y0 >= o.y1 ? 2 : 0;
|
||||
return clipTest;
|
||||
}
|
||||
|
||||
//! stretches srcRect src to dstRect dst, applying a sliding window box filter in linear color space (sRGB->linear->sRGB)
|
||||
// todo: texture jumps (mip selection problem)
|
||||
void Resample_subSampling(eBlitter op, video::IImage* dst, const core::rect<s32>* dstRect,
|
||||
const video::IImage* src, const core::rect<s32>* srcRect, size_t flags)
|
||||
{
|
||||
u8* dstData = (u8*)dst->getData();
|
||||
const absrect2 dst_clip = { 0,0,(s32)dst->getDimension().Width,(s32)dst->getDimension().Height };
|
||||
absrect2 dc;
|
||||
if (clipTest(dc, dstRect, dst_clip) || !dstData) return;
|
||||
const video::ECOLOR_FORMAT dstFormat = dst->getColorFormat();
|
||||
|
||||
const u8* srcData = (u8*)src->getData();
|
||||
const absrect2 src_clip = { 0,0,(s32)src->getDimension().Width,(s32)src->getDimension().Height };
|
||||
absrect2 sc;
|
||||
if (clipTest(sc, srcRect, src_clip) || !srcData) return;
|
||||
const video::ECOLOR_FORMAT srcFormat = src->getColorFormat();
|
||||
|
||||
#if defined(IRRLICHT_sRGB)
|
||||
const int dst_sRGB = dst->get_sRGB();
|
||||
const int src_sRGB = src->get_sRGB();
|
||||
#else
|
||||
const int dst_sRGB = (flags & CSoftwareTexture2::TEXTURE_IS_LINEAR) ? 0 : 1;
|
||||
const int src_sRGB = (flags & CSoftwareTexture2::IMAGE_IS_LINEAR) ? 0 : 1;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
float scale[2];
|
||||
scale[0] = (float)(sc.x1 - sc.x0) / (float)(dc.x1 - dc.x0);
|
||||
scale[1] = (float)(sc.y1 - sc.y0) / (float)(dc.y1 - dc.y0);
|
||||
const float rs = 1.f / (scale[0] * scale[1]);
|
||||
|
||||
float sum[4];
|
||||
u32 sbgra = 0;
|
||||
|
||||
float f[4];
|
||||
int fi[4];
|
||||
f[3] = (float)sc.y0;
|
||||
for (int dy = dc.y0; dy < dc.y1; ++dy)
|
||||
{
|
||||
f[1] = f[3];
|
||||
f[3] = sc.y0 + (dy + 1 - dc.y0) * scale[1];
|
||||
if (f[3] >= sc.y1) f[3] = sc.y1 - 0.001f; //todo:1.f/dim should be enough
|
||||
|
||||
f[2] = (float)sc.x0;
|
||||
for (int dx = dc.x0; dx < dc.x1; ++dx)
|
||||
{
|
||||
f[0] = f[2];
|
||||
f[2] = sc.x0 + (dx + 1 - dc.x0) * scale[0];
|
||||
if (f[2] >= sc.x1) f[2] = sc.x1 - 0.001f;
|
||||
|
||||
//accumulate linear color
|
||||
sum[0] = 0.f;
|
||||
sum[1] = 0.f;
|
||||
sum[2] = 0.f;
|
||||
sum[3] = 0.f;
|
||||
|
||||
//sample border
|
||||
fi[0] = (int)(f[0]);
|
||||
fi[1] = (int)(f[1]);
|
||||
fi[2] = (int)(f[2]);
|
||||
fi[3] = (int)(f[3]);
|
||||
|
||||
float w[2];
|
||||
for (int fy = fi[1]; fy <= fi[3]; ++fy)
|
||||
{
|
||||
w[1] = 1.f;
|
||||
if (fy == fi[1]) w[1] -= f[1] - fy;
|
||||
if (fy == fi[3]) w[1] -= fy + 1 - f[3];
|
||||
|
||||
for (int fx = fi[0]; fx <= fi[2]; ++fx)
|
||||
{
|
||||
w[0] = 1.f;
|
||||
if (fx == fi[0]) w[0] -= f[0] - fx;
|
||||
if (fx == fi[2]) w[0] -= fx + 1 - f[2];
|
||||
|
||||
const float ws = w[1] * w[0] * rs;
|
||||
|
||||
switch (srcFormat)
|
||||
{
|
||||
case video::ECF_A1R5G5B5: sbgra = video::A1R5G5B5toA8R8G8B8(*(u16*)(srcData + (fy * src_clip.x1) * 2 + (fx * 2))); break;
|
||||
case video::ECF_R5G6B5: sbgra = video::R5G6B5toA8R8G8B8(*(u16*)(srcData + (fy * src_clip.x1) * 2 + (fx * 2))); break;
|
||||
case video::ECF_A8R8G8B8: sbgra = *(u32*)(srcData + (fy * src_clip.x1) * 4 + (fx * 4)); break;
|
||||
case video::ECF_R8G8B8:
|
||||
{
|
||||
const u8* p = srcData + (fy * src_clip.x1) * 3 + (fx * 3);
|
||||
sbgra = 0xFF000000 | p[0] << 16 | p[1] << 8 | p[2];
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
if (src_sRGB)
|
||||
{
|
||||
sum[0] += srgb_8bit_to_linear_float[(sbgra) & 0xFF] * ws;
|
||||
sum[1] += srgb_8bit_to_linear_float[(sbgra >> 8) & 0xFF] * ws;
|
||||
sum[2] += srgb_8bit_to_linear_float[(sbgra >> 16) & 0xFF] * ws;
|
||||
sum[3] += ((sbgra >> 24) & 0xFF) * ws;
|
||||
}
|
||||
else
|
||||
{
|
||||
sum[0] += ((sbgra) & 0xFF) * ws;
|
||||
sum[1] += ((sbgra >> 8) & 0xFF) * ws;
|
||||
sum[2] += ((sbgra >> 16) & 0xFF) * ws;
|
||||
sum[3] += ((sbgra >> 24) & 0xFF) * ws;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
switch (op)
|
||||
{
|
||||
case BLITTER_TEXTURE_ALPHA_BLEND:
|
||||
case BLITTER_TEXTURE_ALPHA_COLOR_BLEND:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (dst_sRGB)
|
||||
{
|
||||
sbgra = linear_to_srgb_8bit(sum[0]) |
|
||||
linear_to_srgb_8bit(sum[1]) << 8 |
|
||||
linear_to_srgb_8bit(sum[2]) << 16 |
|
||||
(u32)(sum[3]) << 24;
|
||||
}
|
||||
else
|
||||
{
|
||||
sbgra = (u32)(sum[0]) |
|
||||
(u32)(sum[1]) << 8 |
|
||||
(u32)(sum[2]) << 16 |
|
||||
(u32)(sum[3]) << 24;
|
||||
}
|
||||
switch (dstFormat)
|
||||
{
|
||||
case video::ECF_A8R8G8B8: *(u32*)(dstData + (dy * dst_clip.x1) * 4 + (dx * 4)) = sbgra; break;
|
||||
case video::ECF_R8G8B8:
|
||||
{
|
||||
u8* p = dstData + (dy * dst_clip.x1) * 3 + (dx * 3);
|
||||
p[2] = (sbgra) & 0xFF;
|
||||
p[1] = (sbgra >> 8) & 0xFF;
|
||||
p[0] = (sbgra >> 16) & 0xFF;
|
||||
} break;
|
||||
case video::ECF_A1R5G5B5: *(u16*)(dstData + (dy * dst_clip.x1) * 2 + (dx * 2)) = video::A8R8G8B8toA1R5G5B5(sbgra); break;
|
||||
case video::ECF_R5G6B5: *(u16*)(dstData + (dy * dst_clip.x1) * 2 + (dx * 2)) = video::A8R8G8B8toR5G6B5(sbgra); break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
|
@ -1,185 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_SOFTWARE_2_TEXTURE_H_INCLUDED__
|
||||
#define __C_SOFTWARE_2_TEXTURE_H_INCLUDED__
|
||||
|
||||
#include "SoftwareDriver2_compile_config.h"
|
||||
|
||||
#include "ITexture.h"
|
||||
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
|
||||
#include "IVideoDriver.h"
|
||||
#else
|
||||
#include "IRenderTarget.h"
|
||||
#endif
|
||||
#include "CImage.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
class CBurningVideoDriver;
|
||||
|
||||
/*!
|
||||
interface for a Video Driver dependent Texture.
|
||||
*/
|
||||
struct CSoftwareTexture2_Bound
|
||||
{
|
||||
f32 w; // width - 0.5f;
|
||||
f32 h; // height- 0.5f;
|
||||
f32 cx; // texelcenter x 1.f/width*0.5f
|
||||
f32 cy; // texelcenter y 1.f/height*0.5f
|
||||
};
|
||||
|
||||
class CSoftwareTexture2 : public ITexture
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
enum eTex2Flags
|
||||
{
|
||||
GEN_MIPMAP = 1, // has mipmaps
|
||||
GEN_MIPMAP_AUTO = 2, // automatic mipmap generation
|
||||
IS_RENDERTARGET = 4,
|
||||
ALLOW_NPOT = 8, //allow non power of two
|
||||
IMAGE_IS_LINEAR = 16,
|
||||
TEXTURE_IS_LINEAR = 32,
|
||||
};
|
||||
CSoftwareTexture2(IImage* surface, const io::path& name, u32 flags /*eTex2Flags*/, CBurningVideoDriver* driver);
|
||||
|
||||
//! destructor
|
||||
virtual ~CSoftwareTexture2();
|
||||
|
||||
u32 getMipmapLevel(s32 newLevel) const
|
||||
{
|
||||
if ( newLevel < 0 ) newLevel = 0;
|
||||
else if ( newLevel >= (s32)array_size(MipMap)) newLevel = array_size(MipMap) - 1;
|
||||
|
||||
while ( newLevel > 0 && MipMap[newLevel] == 0 ) newLevel -= 1;
|
||||
return newLevel;
|
||||
}
|
||||
|
||||
//! lock function
|
||||
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
|
||||
virtual void* lock(E_TEXTURE_LOCK_MODE mode, u32 mipmapLevel)
|
||||
#else
|
||||
virtual void* lock(E_TEXTURE_LOCK_MODE mode, u32 mipmapLevel, u32 layer, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) _IRR_OVERRIDE_
|
||||
#endif
|
||||
{
|
||||
if (Flags & GEN_MIPMAP)
|
||||
{
|
||||
//called from outside. must test
|
||||
MipMapLOD = getMipmapLevel(mipmapLevel);
|
||||
Size = MipMap[MipMapLOD]->getDimension();
|
||||
Pitch = MipMap[MipMapLOD]->getPitch();
|
||||
}
|
||||
|
||||
return MipMap[MipMapLOD]->getData();
|
||||
}
|
||||
|
||||
//! unlock function
|
||||
virtual void unlock() _IRR_OVERRIDE_
|
||||
{
|
||||
}
|
||||
/*
|
||||
//! compare the area drawn with the area of the texture
|
||||
f32 getLODFactor( const f32 texArea ) const
|
||||
{
|
||||
return MipMap0_Area[0]* MipMap0_Area[1] * 0.5f * texArea;
|
||||
//return MipMap[0]->getImageDataSizeInPixels () * texArea;
|
||||
}
|
||||
*/
|
||||
|
||||
const u32* getMipMap0_Area() const
|
||||
{
|
||||
return MipMap0_Area;
|
||||
}
|
||||
f32 get_lod_bias() const { return LodBIAS; }
|
||||
|
||||
//! returns unoptimized surface (misleading name. burning can scale down originalimage)
|
||||
virtual CImage* getImage() const
|
||||
{
|
||||
return MipMap[0];
|
||||
}
|
||||
|
||||
//! returns texture surface
|
||||
virtual CImage* getTexture() const
|
||||
{
|
||||
return MipMap[MipMapLOD];
|
||||
}
|
||||
|
||||
//precalculated dimx-1/dimx*0.5f
|
||||
const CSoftwareTexture2_Bound& getTexBound() const
|
||||
{
|
||||
return TexBound[MipMapLOD];
|
||||
}
|
||||
|
||||
#if !defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
|
||||
virtual void regenerateMipMapLevels(void* data = 0, u32 layer = 0) _IRR_OVERRIDE_;
|
||||
#else
|
||||
virtual void regenerateMipMapLevels(void* data = 0);
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
|
||||
const core::dimension2d<u32>& getOriginalSize() const { return OriginalSize; };
|
||||
const core::dimension2d<u32>& getSize() const { return Size; };
|
||||
E_DRIVER_TYPE getDriverType() const { return DriverType; };
|
||||
ECOLOR_FORMAT getColorFormat() const { return ColorFormat; };
|
||||
ECOLOR_FORMAT getOriginalColorFormat() const { return OriginalColorFormat; };
|
||||
u32 getPitch() const { return Pitch; };
|
||||
bool hasMipMaps() const { return HasMipMaps; }
|
||||
bool isRenderTarget() const { return IsRenderTarget; }
|
||||
|
||||
core::dimension2d<u32> OriginalSize;
|
||||
core::dimension2d<u32> Size;
|
||||
E_DRIVER_TYPE DriverType;
|
||||
ECOLOR_FORMAT OriginalColorFormat;
|
||||
ECOLOR_FORMAT ColorFormat;
|
||||
u32 Pitch;
|
||||
bool HasMipMaps;
|
||||
bool IsRenderTarget;
|
||||
#endif
|
||||
|
||||
private:
|
||||
void calcDerivative();
|
||||
|
||||
//! controls MipmapSelection. relation between drawn area and image size
|
||||
u32 MipMapLOD; // 0 .. original Texture pot -SOFTWARE_DRIVER_2_MIPMAPPING_MAX
|
||||
u32 Flags; //eTex2Flags
|
||||
CBurningVideoDriver* Driver;
|
||||
|
||||
CImage* MipMap[SOFTWARE_DRIVER_2_MIPMAPPING_MAX];
|
||||
CSoftwareTexture2_Bound TexBound[SOFTWARE_DRIVER_2_MIPMAPPING_MAX];
|
||||
u32 MipMap0_Area[2];
|
||||
f32 LodBIAS; // Tweak mipmap selection
|
||||
};
|
||||
|
||||
/*!
|
||||
interface for a Video Driver dependent render target.
|
||||
*/
|
||||
class CSoftwareRenderTarget2 : public IRenderTarget
|
||||
{
|
||||
public:
|
||||
CSoftwareRenderTarget2(CBurningVideoDriver* driver);
|
||||
virtual ~CSoftwareRenderTarget2();
|
||||
|
||||
virtual void setTextures(ITexture* const * textures, u32 numTextures, ITexture* depthStencil, const E_CUBE_SURFACE* cubeSurfaces, u32 numCubeSurfaces) _IRR_OVERRIDE_;
|
||||
|
||||
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
|
||||
E_DRIVER_TYPE DriverType;
|
||||
core::array<ITexture*> Texture;
|
||||
#endif
|
||||
|
||||
protected:
|
||||
CBurningVideoDriver* Driver;
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __C_SOFTWARE_2_TEXTURE_H_INCLUDED__
|
||||
|
||||
|
@ -1,875 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
|
||||
#ifndef __S_4D_VERTEX_H_INCLUDED__
|
||||
#define __S_4D_VERTEX_H_INCLUDED__
|
||||
|
||||
#include "SoftwareDriver2_compile_config.h"
|
||||
#include "SoftwareDriver2_helper.h"
|
||||
#include "irrAllocator.h"
|
||||
#include "EPrimitiveTypes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
namespace video
|
||||
{
|
||||
|
||||
//! sVec2 used in BurningShader texture coordinates
|
||||
struct sVec2
|
||||
{
|
||||
f32 x;
|
||||
f32 y;
|
||||
|
||||
sVec2 () {}
|
||||
|
||||
sVec2 ( f32 s) : x ( s ), y ( s ) {}
|
||||
sVec2 ( f32 _x, f32 _y )
|
||||
: x ( _x ), y ( _y ) {}
|
||||
|
||||
void set ( f32 _x, f32 _y )
|
||||
{
|
||||
x = _x;
|
||||
y = _y;
|
||||
}
|
||||
|
||||
// f = a * t + b * ( 1 - t )
|
||||
void interpolate(const sVec2& burning_restrict a, const sVec2& burning_restrict b, const ipoltype t)
|
||||
{
|
||||
x = (f32)(b.x + ( ( a.x - b.x ) * t ));
|
||||
y = (f32)(b.y + ( ( a.y - b.y ) * t ));
|
||||
}
|
||||
|
||||
sVec2 operator-(const sVec2& other) const
|
||||
{
|
||||
return sVec2(x - other.x, y - other.y);
|
||||
}
|
||||
|
||||
sVec2 operator+(const sVec2& other) const
|
||||
{
|
||||
return sVec2(x + other.x, y + other.y);
|
||||
}
|
||||
|
||||
void operator+=(const sVec2& other)
|
||||
{
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
}
|
||||
|
||||
sVec2 operator*(const f32 s) const
|
||||
{
|
||||
return sVec2(x * s , y * s);
|
||||
}
|
||||
|
||||
void operator*=( const f32 s)
|
||||
{
|
||||
x *= s;
|
||||
y *= s;
|
||||
}
|
||||
|
||||
void operator=(const sVec2& other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#include "irrpack.h"
|
||||
|
||||
//! sVec2Pack is Irrlicht S3DVertex,S3DVertex2TCoords,S3DVertexTangents Texutre Coordinates.
|
||||
// Start address is not 4 byte aligned
|
||||
struct sVec2Pack
|
||||
{
|
||||
f32 x, y;
|
||||
};
|
||||
|
||||
//! sVec3Pack used in BurningShader, packed direction
|
||||
struct sVec3Pack
|
||||
{
|
||||
f32 x, y, z;
|
||||
//f32 _can_pack;
|
||||
|
||||
sVec3Pack() {}
|
||||
sVec3Pack(f32 _x, f32 _y, f32 _z)
|
||||
: x(_x), y(_y), z(_z) {}
|
||||
|
||||
// f = a * t + b * ( 1 - t )
|
||||
void interpolate(const sVec3Pack& burning_restrict v0, const sVec3Pack& burning_restrict v1, const ipoltype t)
|
||||
{
|
||||
x = (f32)(v1.x + ((v0.x - v1.x) * t));
|
||||
y = (f32)(v1.y + ((v0.y - v1.y) * t));
|
||||
z = (f32)(v1.z + ((v0.z - v1.z) * t));
|
||||
}
|
||||
|
||||
sVec3Pack operator-(const sVec3Pack& other) const
|
||||
{
|
||||
return sVec3Pack(x - other.x, y - other.y, z - other.z);
|
||||
}
|
||||
|
||||
sVec3Pack operator+(const sVec3Pack& other) const
|
||||
{
|
||||
return sVec3Pack(x + other.x, y + other.y, z + other.z);
|
||||
}
|
||||
|
||||
sVec3Pack operator*(const f32 s) const
|
||||
{
|
||||
return sVec3Pack(x * s, y * s, z * s);
|
||||
}
|
||||
|
||||
void operator+=(const sVec3Pack& other)
|
||||
{
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
z += other.z;
|
||||
}
|
||||
|
||||
void operator=(const sVec3Pack& other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
z = other.z;
|
||||
}
|
||||
|
||||
} PACK_STRUCT;
|
||||
|
||||
#include "irrunpack.h"
|
||||
|
||||
//! sVec4 used in Driver,BurningShader, direction/color
|
||||
struct sVec4
|
||||
{
|
||||
union
|
||||
{
|
||||
struct { f32 x, y, z, w; };
|
||||
struct { f32 a, r, g, b; };
|
||||
};
|
||||
|
||||
sVec4 () {}
|
||||
sVec4 ( f32 _x, f32 _y, f32 _z, f32 _w )
|
||||
: x ( _x ), y ( _y ), z( _z ), w ( _w ){}
|
||||
|
||||
// f = a * t + b * ( 1 - t )
|
||||
void interpolate(const sVec4& burning_restrict a, const sVec4& burning_restrict b, const ipoltype t)
|
||||
{
|
||||
x = (f32)(b.x + ( ( a.x - b.x ) * t ));
|
||||
y = (f32)(b.y + ( ( a.y - b.y ) * t ));
|
||||
z = (f32)(b.z + ( ( a.z - b.z ) * t ));
|
||||
w = (f32)(b.w + ( ( a.w - b.w ) * t ));
|
||||
}
|
||||
|
||||
sVec4 operator-(const sVec4& other) const
|
||||
{
|
||||
return sVec4(x - other.x, y - other.y, z - other.z,w - other.w);
|
||||
}
|
||||
|
||||
sVec4 operator+(const sVec4& other) const
|
||||
{
|
||||
return sVec4(x + other.x, y + other.y, z + other.z,w + other.w);
|
||||
}
|
||||
|
||||
void operator+=(const sVec4& other)
|
||||
{
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
z += other.z;
|
||||
w += other.w;
|
||||
}
|
||||
|
||||
sVec4 operator*(const f32 s) const
|
||||
{
|
||||
return sVec4(x * s , y * s, z * s,w * s);
|
||||
}
|
||||
|
||||
sVec4 operator*(const sVec4 &other) const
|
||||
{
|
||||
return sVec4(x * other.x , y * other.y, z * other.z,w * other.w);
|
||||
}
|
||||
|
||||
void operator*=(const sVec4 &other)
|
||||
{
|
||||
x *= other.x;
|
||||
y *= other.y;
|
||||
z *= other.z;
|
||||
w *= other.w;
|
||||
}
|
||||
|
||||
void operator=(const sVec4& other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
z = other.z;
|
||||
w = other.w;
|
||||
}
|
||||
|
||||
//outside shader
|
||||
void set(f32 _x, f32 _y, f32 _z, f32 _w)
|
||||
{
|
||||
x = _x;
|
||||
y = _y;
|
||||
z = _z;
|
||||
w = _w;
|
||||
}
|
||||
void setA8R8G8B8(const u32 argb)
|
||||
{
|
||||
a = ((argb & 0xFF000000) >> 24) * (1.f / 255.f);
|
||||
r = ((argb & 0x00FF0000) >> 16) * (1.f / 255.f);
|
||||
g = ((argb & 0x0000FF00) >> 8 ) * (1.f / 255.f);
|
||||
b = ((argb & 0x000000FF) ) * (1.f / 255.f);
|
||||
}
|
||||
|
||||
REALINLINE ipoltype dot_xyzw(const sVec4& other) const
|
||||
{
|
||||
return (ipoltype)x * other.x + (ipoltype)y * other.y + (ipoltype)z * other.z + (ipoltype)w * other.w;
|
||||
}
|
||||
|
||||
REALINLINE f32 dot_xyz(const sVec4& other) const
|
||||
{
|
||||
return x * other.x + y * other.y + z * other.z;
|
||||
}
|
||||
|
||||
REALINLINE f32 dot_minus_xyz(const sVec4& other) const
|
||||
{
|
||||
return -x * other.x + -y * other.y + -z * other.z;
|
||||
}
|
||||
|
||||
void mul_xyz(const f32 s)
|
||||
{
|
||||
x *= s;
|
||||
y *= s;
|
||||
z *= s;
|
||||
}
|
||||
|
||||
f32 length_xyz() const
|
||||
{
|
||||
return sqrtf(x * x + y * y + z * z);
|
||||
}
|
||||
|
||||
void normalize_dir_xyz()
|
||||
{
|
||||
//const f32 l = core::reciprocal_squareroot(x * x + y * y + z * z);
|
||||
f32 l = x * x + y * y + z * z;
|
||||
l = l > 0.0000001f ? 1.f / sqrtf(l) : 1.f;
|
||||
x *= l;
|
||||
y *= l;
|
||||
z *= l;
|
||||
}
|
||||
|
||||
|
||||
//unpack sVec3 to aligned during runtime
|
||||
sVec4(const sVec3Pack& other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
z = other.z;
|
||||
w = 0.f;
|
||||
}
|
||||
|
||||
void normalize_pack_xyz(sVec3Pack& out, const f32 len, const f32 ofs) const
|
||||
{
|
||||
//const f32 l = len * core::reciprocal_squareroot ( r * r + g * g + b * b );
|
||||
f32 l = x * x + y * y + z * z;
|
||||
|
||||
l = l > 0.0000001f ? len / sqrtf(l) : 0.f;
|
||||
out.x = (x*l) + ofs;
|
||||
out.y = (y*l) + ofs;
|
||||
out.z = (z*l) + ofs;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
//!during runtime sVec3Pack
|
||||
typedef sVec4 sVec3Pack_unpack;
|
||||
|
||||
//!sVec4 is argb. sVec3Color is rgba
|
||||
struct sVec3Color
|
||||
{
|
||||
f32 r, g, b,a;
|
||||
|
||||
void set(const f32 s)
|
||||
{
|
||||
r = s;
|
||||
g = s;
|
||||
b = s;
|
||||
a = s;
|
||||
}
|
||||
|
||||
void setA8R8G8B8(const u32 argb)
|
||||
{
|
||||
r = ((argb & 0x00FF0000) >> 16) * (1.f / 255.f);
|
||||
g = ((argb & 0x0000FF00) >> 8 ) * (1.f / 255.f);
|
||||
b = ((argb & 0x000000FF) ) * (1.f / 255.f);
|
||||
a = ((argb & 0xFF000000) >> 24) * (1.f / 255.f);
|
||||
}
|
||||
|
||||
void setColorf(const video::SColorf & color)
|
||||
{
|
||||
r = color.r;
|
||||
g = color.g;
|
||||
b = color.b;
|
||||
a = color.a;
|
||||
}
|
||||
|
||||
void add_rgb(const sVec3Color& other)
|
||||
{
|
||||
r += other.r;
|
||||
g += other.g;
|
||||
b += other.b;
|
||||
}
|
||||
|
||||
void mad_rgb(const sVec3Color& other, const f32 v)
|
||||
{
|
||||
r += other.r * v;
|
||||
g += other.g * v;
|
||||
b += other.b * v;
|
||||
}
|
||||
|
||||
void mad_rgbv(const sVec3Color& v0, const sVec3Color& v1)
|
||||
{
|
||||
r += v0.r * v1.r;
|
||||
g += v0.g * v1.g;
|
||||
b += v0.b * v1.b;
|
||||
}
|
||||
|
||||
//sVec4 is a,r,g,b, alpha pass
|
||||
void sat(sVec4 &dest, const u32 argb) const
|
||||
{
|
||||
dest.a = ((argb & 0xFF000000) >> 24) * (1.f / 255.f);
|
||||
dest.r = r <= 1.f ? r : 1.f;
|
||||
dest.g = g <= 1.f ? g : 1.f;
|
||||
dest.b = b <= 1.f ? b : 1.f;
|
||||
}
|
||||
|
||||
void sat_xyz(sVec3Pack &dest, const sVec3Color& v1) const
|
||||
{
|
||||
f32 v;
|
||||
v = r * v1.r; dest.x = v < 1.f ? v : 1.f;
|
||||
v = g * v1.g; dest.y = v < 1.f ? v : 1.f;
|
||||
v = b * v1.b; dest.z = v < 1.f ? v : 1.f;
|
||||
}
|
||||
|
||||
void sat_xyz(sVec4 &dest, const sVec3Color& v1) const
|
||||
{
|
||||
f32 v;
|
||||
dest.a = 1.f;
|
||||
v = r * v1.r; dest.r = v < 1.f ? v : 1.f;
|
||||
v = g * v1.g; dest.g = v < 1.f ? v : 1.f;
|
||||
v = b * v1.b; dest.b = v < 1.f ? v : 1.f;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
//internal BurningShaderFlag for a Vertex
|
||||
enum e4DVertexFlag
|
||||
{
|
||||
VERTEX4D_CLIPMASK = 0x0000003F,
|
||||
VERTEX4D_CLIP_NEAR = 0x00000001,
|
||||
VERTEX4D_CLIP_FAR = 0x00000002,
|
||||
VERTEX4D_CLIP_LEFT = 0x00000004,
|
||||
VERTEX4D_CLIP_RIGHT = 0x00000008,
|
||||
VERTEX4D_CLIP_BOTTOM = 0x00000010,
|
||||
VERTEX4D_CLIP_TOP = 0x00000020,
|
||||
VERTEX4D_INSIDE = 0x0000003F,
|
||||
|
||||
VERTEX4D_PROJECTED = 0x00000100,
|
||||
VERTEX4D_VAL_ZERO = 0x00000200,
|
||||
VERTEX4D_VAL_ONE = 0x00000400,
|
||||
|
||||
VERTEX4D_FORMAT_MASK = 0xFFFF0000,
|
||||
|
||||
VERTEX4D_FORMAT_MASK_TEXTURE = 0x000F0000,
|
||||
VERTEX4D_FORMAT_TEXTURE_1 = 0x00010000,
|
||||
VERTEX4D_FORMAT_TEXTURE_2 = 0x00020000,
|
||||
VERTEX4D_FORMAT_TEXTURE_3 = 0x00030000,
|
||||
VERTEX4D_FORMAT_TEXTURE_4 = 0x00040000,
|
||||
|
||||
VERTEX4D_FORMAT_MASK_COLOR = 0x00F00000,
|
||||
VERTEX4D_FORMAT_COLOR_1 = 0x00100000,
|
||||
VERTEX4D_FORMAT_COLOR_2_FOG = 0x00200000,
|
||||
VERTEX4D_FORMAT_COLOR_3 = 0x00300000,
|
||||
VERTEX4D_FORMAT_COLOR_4 = 0x00400000,
|
||||
|
||||
VERTEX4D_FORMAT_MASK_LIGHT = 0x0F000000,
|
||||
VERTEX4D_FORMAT_LIGHT_1 = 0x01000000,
|
||||
VERTEX4D_FORMAT_LIGHT_2 = 0x02000000,
|
||||
|
||||
VERTEX4D_FORMAT_MASK_TANGENT = 0xF0000000,
|
||||
VERTEX4D_FORMAT_BUMP_DOT3 = 0x10000000,
|
||||
VERTEX4D_FORMAT_SPECULAR = 0x20000000,
|
||||
|
||||
};
|
||||
|
||||
//! vertex layout
|
||||
enum e4DVertexType
|
||||
{
|
||||
E4VT_STANDARD = 0, // EVT_STANDARD, video::S3DVertex.
|
||||
E4VT_2TCOORDS = 1, // EVT_2TCOORDS, video::S3DVertex2TCoords.
|
||||
E4VT_TANGENTS = 2, // EVT_TANGENTS, video::S3DVertexTangents
|
||||
E4VT_REFLECTION_MAP = 3,
|
||||
E4VT_SHADOW = 4, // float * 3
|
||||
E4VT_NO_TEXTURE = 5, // runtime if texture missing
|
||||
E4VT_LINE = 6,
|
||||
|
||||
E4VT_COUNT
|
||||
};
|
||||
|
||||
enum e4DIndexType
|
||||
{
|
||||
E4IT_16BIT = 1, // EIT_16BIT,
|
||||
E4IT_32BIT = 2, // EIT_32BIT,
|
||||
E4IT_NONE = 4, //
|
||||
};
|
||||
|
||||
#ifdef BURNINGVIDEO_RENDERER_BEAUTIFUL
|
||||
#define BURNING_MATERIAL_MAX_TEXTURES 4
|
||||
#define BURNING_MATERIAL_MAX_COLORS 4
|
||||
#define BURNING_MATERIAL_MAX_LIGHT_TANGENT 1
|
||||
|
||||
//ensure handcrafted sizeof(s4DVertex)
|
||||
#define sizeof_s4DVertex 128
|
||||
|
||||
#else
|
||||
#define BURNING_MATERIAL_MAX_TEXTURES 2
|
||||
#ifdef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
|
||||
#define BURNING_MATERIAL_MAX_COLORS 1
|
||||
#else
|
||||
#define BURNING_MATERIAL_MAX_COLORS 0
|
||||
#endif
|
||||
#define BURNING_MATERIAL_MAX_LIGHT_TANGENT 1
|
||||
|
||||
//ensure handcrafted sizeof(s4DVertex)
|
||||
#define sizeof_s4DVertex 64
|
||||
#endif
|
||||
|
||||
// dummy Vertex. used for calculation vertex memory size
|
||||
struct s4DVertex_proxy
|
||||
{
|
||||
sVec4 Pos;
|
||||
#if BURNING_MATERIAL_MAX_TEXTURES > 0
|
||||
sVec2 Tex[BURNING_MATERIAL_MAX_TEXTURES];
|
||||
#endif
|
||||
#if BURNING_MATERIAL_MAX_COLORS > 0
|
||||
sVec4 Color[BURNING_MATERIAL_MAX_COLORS];
|
||||
#endif
|
||||
#if BURNING_MATERIAL_MAX_LIGHT_TANGENT > 0
|
||||
sVec3Pack LightTangent[BURNING_MATERIAL_MAX_LIGHT_TANGENT];
|
||||
#endif
|
||||
u32 flag; // e4DVertexFlag
|
||||
|
||||
};
|
||||
|
||||
|
||||
/*!
|
||||
Internal BurningVideo Vertex
|
||||
*/
|
||||
struct s4DVertex
|
||||
{
|
||||
sVec4 Pos;
|
||||
#if BURNING_MATERIAL_MAX_TEXTURES > 0
|
||||
sVec2 Tex[ BURNING_MATERIAL_MAX_TEXTURES ];
|
||||
#endif
|
||||
#if BURNING_MATERIAL_MAX_COLORS > 0
|
||||
sVec4 Color[ BURNING_MATERIAL_MAX_COLORS ];
|
||||
#endif
|
||||
#if BURNING_MATERIAL_MAX_LIGHT_TANGENT > 0
|
||||
sVec3Pack LightTangent[BURNING_MATERIAL_MAX_LIGHT_TANGENT];
|
||||
#endif
|
||||
|
||||
u32 flag; // e4DVertexFlag
|
||||
|
||||
|
||||
#if BURNING_MATERIAL_MAX_COLORS < 1 || BURNING_MATERIAL_MAX_LIGHT_TANGENT < 1
|
||||
u8 __align [sizeof_s4DVertex - sizeof (s4DVertex_proxy) ];
|
||||
#endif
|
||||
|
||||
// f = a * t + b * ( 1 - t )
|
||||
void interpolate(const s4DVertex& burning_restrict b, const s4DVertex& burning_restrict a, const ipoltype t)
|
||||
{
|
||||
Pos.interpolate ( a.Pos, b.Pos, t );
|
||||
#if 0
|
||||
Tex[0].interpolate(a.Tex[0], b.Tex[0], t);
|
||||
Tex[1].interpolate(a.Tex[1], b.Tex[1], t);
|
||||
Color[0].interpolate(a.Color[0], b.Color[0], t);
|
||||
LightTangent[0].interpolate(a.LightTangent[0], b.LightTangent[0], t);
|
||||
#endif
|
||||
|
||||
size_t i;
|
||||
size_t size;
|
||||
|
||||
#if BURNING_MATERIAL_MAX_TEXTURES > 0
|
||||
size = (flag & VERTEX4D_FORMAT_MASK_TEXTURE) >> 16;
|
||||
for ( i = 0; i!= size; ++i )
|
||||
{
|
||||
Tex[i].interpolate ( a.Tex[i], b.Tex[i], t );
|
||||
}
|
||||
#endif
|
||||
|
||||
#if BURNING_MATERIAL_MAX_COLORS > 0
|
||||
size = (flag & VERTEX4D_FORMAT_MASK_COLOR) >> 20;
|
||||
for ( i = 0; i!= size; ++i )
|
||||
{
|
||||
Color[i].interpolate ( a.Color[i], b.Color[i], t );
|
||||
}
|
||||
#endif
|
||||
|
||||
#if BURNING_MATERIAL_MAX_LIGHT_TANGENT > 0
|
||||
size = (flag & VERTEX4D_FORMAT_MASK_LIGHT) >> 24;
|
||||
for ( i = 0; i!= size; ++i )
|
||||
{
|
||||
LightTangent[i].interpolate ( a.LightTangent[i], b.LightTangent[i], t );
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
// ----------------- Vertex Cache ---------------------------
|
||||
|
||||
// Buffer is used as pairs of S4DVertex (0 ... ndc, 1 .. dc and projected)
|
||||
typedef s4DVertex s4DVertexPair;
|
||||
#define sizeof_s4DVertexPairRel 2
|
||||
#define s4DVertex_ofs(index) ((index)*sizeof_s4DVertexPairRel)
|
||||
#define s4DVertex_proj(index) ((index)*sizeof_s4DVertexPairRel) + 1
|
||||
|
||||
struct SAligned4DVertex
|
||||
{
|
||||
SAligned4DVertex()
|
||||
:data(0),ElementSize(0),mem(0) {}
|
||||
|
||||
virtual ~SAligned4DVertex ()
|
||||
{
|
||||
if (mem)
|
||||
{
|
||||
delete[] mem;
|
||||
mem = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void resize(size_t element)
|
||||
{
|
||||
if (element > ElementSize)
|
||||
{
|
||||
if (mem) delete[] mem;
|
||||
size_t byteSize = align_next(element * sizeof_s4DVertex, 4096);
|
||||
mem = new u8[byteSize];
|
||||
}
|
||||
ElementSize = element;
|
||||
data = (s4DVertex*)mem;
|
||||
}
|
||||
|
||||
s4DVertex* data; //align to 16 byte
|
||||
size_t ElementSize;
|
||||
|
||||
private:
|
||||
|
||||
u8* mem;
|
||||
};
|
||||
|
||||
//#define memcpy_s4DVertexPair(dst,src) memcpy(dst,src,sizeof_s4DVertex * 2)
|
||||
static REALINLINE void memcpy_s4DVertexPair(void* burning_restrict dst, const void* burning_restrict src)
|
||||
{
|
||||
//test alignment -> if already in aligned data
|
||||
#if 0
|
||||
if (((size_t)dst & 0xC) | ((size_t)src & 0xC))
|
||||
{
|
||||
int g = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(ENV64BIT) && (sizeof_s4DVertex * sizeof_s4DVertexPairRel == 128)
|
||||
u64* burning_restrict dst64 = (u64*)dst;
|
||||
const u64* burning_restrict src64 = (const u64*)src;
|
||||
|
||||
dst64[0] = src64[0];
|
||||
dst64[1] = src64[1];
|
||||
dst64[2] = src64[2];
|
||||
dst64[3] = src64[3];
|
||||
dst64[4] = src64[4];
|
||||
dst64[5] = src64[5];
|
||||
dst64[6] = src64[6];
|
||||
dst64[7] = src64[7];
|
||||
|
||||
dst64[8] = src64[8];
|
||||
dst64[9] = src64[9];
|
||||
dst64[10] = src64[10];
|
||||
dst64[11] = src64[11];
|
||||
dst64[12] = src64[12];
|
||||
dst64[13] = src64[13];
|
||||
dst64[14] = src64[14];
|
||||
dst64[15] = src64[15];
|
||||
|
||||
#elif defined(ENV64BIT) && (sizeof_s4DVertex * sizeof_s4DVertexPairRel == 256)
|
||||
u64* burning_restrict dst64 = (u64*)dst;
|
||||
const u64* burning_restrict src64 = (const u64*)src;
|
||||
|
||||
dst64[0] = src64[0];
|
||||
dst64[1] = src64[1];
|
||||
dst64[2] = src64[2];
|
||||
dst64[3] = src64[3];
|
||||
dst64[4] = src64[4];
|
||||
dst64[5] = src64[5];
|
||||
dst64[6] = src64[6];
|
||||
dst64[7] = src64[7];
|
||||
|
||||
dst64[8] = src64[8];
|
||||
dst64[9] = src64[9];
|
||||
dst64[10] = src64[10];
|
||||
dst64[11] = src64[11];
|
||||
dst64[12] = src64[12];
|
||||
dst64[13] = src64[13];
|
||||
dst64[14] = src64[14];
|
||||
dst64[15] = src64[15];
|
||||
|
||||
dst64[16] = src64[16];
|
||||
dst64[17] = src64[17];
|
||||
dst64[18] = src64[18];
|
||||
dst64[19] = src64[19];
|
||||
dst64[20] = src64[20];
|
||||
dst64[21] = src64[21];
|
||||
dst64[22] = src64[22];
|
||||
dst64[23] = src64[23];
|
||||
|
||||
dst64[24] = src64[24];
|
||||
dst64[25] = src64[25];
|
||||
dst64[26] = src64[26];
|
||||
dst64[27] = src64[27];
|
||||
dst64[28] = src64[28];
|
||||
dst64[29] = src64[29];
|
||||
dst64[30] = src64[30];
|
||||
dst64[31] = src64[31];
|
||||
|
||||
#else
|
||||
u32* dst32 = (u32*)dst;
|
||||
const u32* src32 = (const u32*)src;
|
||||
|
||||
size_t len = sizeof_s4DVertex * sizeof_s4DVertexPairRel;
|
||||
while (len >= 32)
|
||||
{
|
||||
*dst32++ = *src32++;
|
||||
*dst32++ = *src32++;
|
||||
*dst32++ = *src32++;
|
||||
*dst32++ = *src32++;
|
||||
*dst32++ = *src32++;
|
||||
*dst32++ = *src32++;
|
||||
*dst32++ = *src32++;
|
||||
*dst32++ = *src32++;
|
||||
len -= 32;
|
||||
}
|
||||
/*
|
||||
while (len >= 4)
|
||||
{
|
||||
*dst32++ = *src32++;
|
||||
len -= 4;
|
||||
}
|
||||
*/
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//! hold info for different Vertex Types
|
||||
struct SVSize
|
||||
{
|
||||
size_t Format; // e4DVertexFlag VERTEX4D_FORMAT_MASK_TEXTURE
|
||||
size_t Pitch; // sizeof Vertex
|
||||
size_t TexSize; // amount Textures
|
||||
size_t TexCooSize; // sizeof TextureCoordinates
|
||||
};
|
||||
|
||||
|
||||
// a cache info
|
||||
struct SCacheInfo
|
||||
{
|
||||
u32 index;
|
||||
u32 hit;
|
||||
};
|
||||
|
||||
//must at least hold all possible (clipped) vertices of primitive.
|
||||
#define VERTEXCACHE_ELEMENT 16
|
||||
#define VERTEXCACHE_MISS 0xFFFFFFFF
|
||||
struct SVertexCache
|
||||
{
|
||||
SVertexCache () {}
|
||||
~SVertexCache() {}
|
||||
|
||||
//VertexType
|
||||
SVSize vSize[E4VT_COUNT];
|
||||
|
||||
SCacheInfo info[VERTEXCACHE_ELEMENT];
|
||||
SCacheInfo info_temp[VERTEXCACHE_ELEMENT];
|
||||
|
||||
|
||||
// Transformed and lite, clipping state
|
||||
// + Clipped, Projected
|
||||
SAligned4DVertex mem;
|
||||
|
||||
// source
|
||||
const void* vertices;
|
||||
u32 vertexCount;
|
||||
|
||||
const void* indices;
|
||||
u32 indexCount;
|
||||
u32 indicesIndex;
|
||||
u32 indicesRun;
|
||||
u32 indicesPitch;
|
||||
|
||||
// primitives consist of x vertices
|
||||
size_t primitiveHasVertex;
|
||||
|
||||
e4DVertexType vType; //E_VERTEX_TYPE
|
||||
scene::E_PRIMITIVE_TYPE pType; //scene::E_PRIMITIVE_TYPE
|
||||
e4DIndexType iType; //E_INDEX_TYPE iType
|
||||
|
||||
};
|
||||
|
||||
|
||||
// swap 2 pointer
|
||||
REALINLINE void swapVertexPointer(const s4DVertex** v1, const s4DVertex** v2)
|
||||
{
|
||||
const s4DVertex* b = *v1;
|
||||
*v1 = *v2;
|
||||
*v2 = b;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------ Internal Scanline Rasterizer -----------------------------
|
||||
|
||||
|
||||
|
||||
// internal scan convert
|
||||
struct sScanConvertData
|
||||
{
|
||||
u32 left; // major edge left/right
|
||||
u32 right; // !left
|
||||
u8 _unused_pack[8];
|
||||
|
||||
f32 invDeltaY[4]; // inverse edge delta for screen space sorted triangle
|
||||
|
||||
f32 x[2]; // x coordinate
|
||||
f32 slopeX[2]; // x slope along edges
|
||||
|
||||
#if defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) || defined ( SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT )
|
||||
f32 w[2]; // w coordinate
|
||||
fp24 slopeW[2]; // w slope along edges
|
||||
#else
|
||||
f32 z[2]; // z coordinate
|
||||
f32 slopeZ[2]; // z slope along edges
|
||||
#endif
|
||||
|
||||
#if BURNING_MATERIAL_MAX_COLORS > 0
|
||||
sVec4 c[BURNING_MATERIAL_MAX_COLORS][2]; // color
|
||||
sVec4 slopeC[BURNING_MATERIAL_MAX_COLORS][2]; // color slope along edges
|
||||
#endif
|
||||
|
||||
#if BURNING_MATERIAL_MAX_TEXTURES > 0
|
||||
sVec2 t[BURNING_MATERIAL_MAX_TEXTURES][2]; // texture
|
||||
sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES][2]; // texture slope along edges
|
||||
#endif
|
||||
|
||||
#if BURNING_MATERIAL_MAX_LIGHT_TANGENT > 0
|
||||
sVec3Pack_unpack l[BURNING_MATERIAL_MAX_LIGHT_TANGENT][2]; // Light Tangent
|
||||
sVec3Pack_unpack slopeL[BURNING_MATERIAL_MAX_LIGHT_TANGENT][2]; // tanget slope along edges
|
||||
#endif
|
||||
};
|
||||
|
||||
// passed to scan Line
|
||||
struct sScanLineData
|
||||
{
|
||||
s32 y; // y position of scanline
|
||||
u8 _unused_pack[4];
|
||||
f32 x[2]; // x start, x end of scanline
|
||||
|
||||
#if defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) || defined ( SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT )
|
||||
f32 w[2]; // w start, w end of scanline
|
||||
#else
|
||||
f32 z[2]; // z start, z end of scanline
|
||||
#endif
|
||||
|
||||
s32 x_edgetest; // slope x
|
||||
u8 _unused_pack_1[4];
|
||||
|
||||
#if BURNING_MATERIAL_MAX_COLORS > 0
|
||||
sVec4 c[BURNING_MATERIAL_MAX_COLORS][2]; // color start, color end of scanline
|
||||
#endif
|
||||
|
||||
#if BURNING_MATERIAL_MAX_TEXTURES > 0
|
||||
sVec2 t[BURNING_MATERIAL_MAX_TEXTURES][2]; // texture start, texture end of scanline
|
||||
#endif
|
||||
|
||||
#if BURNING_MATERIAL_MAX_LIGHT_TANGENT > 0
|
||||
sVec3Pack_unpack l[BURNING_MATERIAL_MAX_LIGHT_TANGENT][2]; // Light Tangent start, end
|
||||
#endif
|
||||
};
|
||||
|
||||
// passed to pixel Shader
|
||||
struct sPixelShaderData
|
||||
{
|
||||
tVideoSample *dst;
|
||||
fp24 *z;
|
||||
|
||||
s32 xStart;
|
||||
s32 xEnd;
|
||||
s32 dx;
|
||||
s32 i;
|
||||
};
|
||||
|
||||
/*
|
||||
load a color value
|
||||
*/
|
||||
REALINLINE void getTexel_plain2 ( tFixPoint &r, tFixPoint &g, tFixPoint &b,const sVec4 &v )
|
||||
{
|
||||
r = tofix(v.r, FIX_POINT_F32_MUL);
|
||||
g = tofix(v.g, FIX_POINT_F32_MUL);
|
||||
b = tofix(v.b, FIX_POINT_F32_MUL);
|
||||
}
|
||||
|
||||
#if 0
|
||||
/*
|
||||
load a color value
|
||||
*/
|
||||
REALINLINE void getSample_color ( tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b, const sVec4 &v )
|
||||
{
|
||||
a = tofix ( v.a, FIX_POINT_F32_MUL);
|
||||
r = tofix ( v.r, COLOR_MAX * FIX_POINT_F32_MUL);
|
||||
g = tofix ( v.g, COLOR_MAX * FIX_POINT_F32_MUL);
|
||||
b = tofix ( v.b, COLOR_MAX * FIX_POINT_F32_MUL);
|
||||
}
|
||||
|
||||
/*
|
||||
load a color value
|
||||
*/
|
||||
REALINLINE void getSample_color ( tFixPoint &r, tFixPoint &g, tFixPoint &b,const sVec4 &v )
|
||||
{
|
||||
r = tofix ( v.r, COLOR_MAX * FIX_POINT_F32_MUL);
|
||||
g = tofix ( v.g, COLOR_MAX * FIX_POINT_F32_MUL);
|
||||
b = tofix ( v.b, COLOR_MAX * FIX_POINT_F32_MUL);
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
load a color value. mulby controls [0;1] or [0;ColorMax]
|
||||
aka getSample_color
|
||||
*/
|
||||
REALINLINE void vec4_to_fix(tFixPoint &r, tFixPoint &g, tFixPoint &b,const sVec4 &v, const f32 mulby )
|
||||
{
|
||||
r = tofix(v.r, mulby);
|
||||
g = tofix(v.g, mulby);
|
||||
b = tofix(v.b, mulby);
|
||||
}
|
||||
|
||||
REALINLINE void vec4_to_fix(tFixPoint &a,tFixPoint &r, tFixPoint &g, tFixPoint &b,const sVec4 &v, const f32 mulby)
|
||||
{
|
||||
a = tofix(v.a, mulby);
|
||||
r = tofix(v.r, mulby);
|
||||
g = tofix(v.g, mulby);
|
||||
b = tofix(v.b, mulby);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -7,28 +7,6 @@
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
|
||||
// Generic Render Flags for burning's video rasterizer
|
||||
// defined now in irrlicht compile config
|
||||
|
||||
#define SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
|
||||
#define SOFTWARE_DRIVER_2_SUBTEXEL
|
||||
#define SOFTWARE_DRIVER_2_BILINEAR
|
||||
#define SOFTWARE_DRIVER_2_LIGHTING
|
||||
#define SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
|
||||
#define SOFTWARE_DRIVER_2_USE_SEPARATE_SPECULAR_COLOR
|
||||
#define SOFTWARE_DRIVER_2_USE_WBUFFER
|
||||
#define SOFTWARE_DRIVER_2_32BIT
|
||||
#define SOFTWARE_DRIVER_2_TEXTURE_COLOR_FORMAT ECF_A8R8G8B8
|
||||
#define SOFTWARE_DRIVER_2_RENDERTARGET_COLOR_FORMAT ECF_A8R8G8B8
|
||||
#define SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE 0x100000
|
||||
#define SOFTWARE_DRIVER_2_TEXTURE_TRANSFORM
|
||||
#define SOFTWARE_DRIVER_2_MIPMAPPING_MAX 16
|
||||
#define SOFTWARE_DRIVER_2_MIPMAPPING_MIN_SIZE 1
|
||||
#define SOFTWARE_DRIVER_2_SCANLINE_MAG_MIN
|
||||
#define SOFTWARE_DRIVER_2_CLIPPING
|
||||
#define SOFTWARE_DRIVER_2_2D_AS_3D
|
||||
#define SOFTWARE_DRIVER_2_INTERLACED
|
||||
|
||||
#ifndef REALINLINE
|
||||
#ifdef _MSC_VER
|
||||
#define REALINLINE __forceinline
|
||||
@ -37,195 +15,12 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define reciprocal_zero(x) ((x) != 0.f ? 1.f / (x):0.f)
|
||||
#define reciprocal_one(x) ((x) != 0.f ? 1.f / (x):1.f)
|
||||
|
||||
//Control Scanline output
|
||||
#define SOFTWARE_DRIVER_2_STEP_X 1
|
||||
#define SOFTWARE_DRIVER_2_STEP_Y 1
|
||||
|
||||
// null check necessary (burningvideo only)
|
||||
#define fill_step_y(y) ((y) != 0.f ? (float)1.f / (y):0.f)
|
||||
static inline float fill_step_x(float x) { return x != 0.f ? (float)SOFTWARE_DRIVER_2_STEP_X / x : 0.f; }
|
||||
|
||||
#define interlace_control_bit 1
|
||||
#define interlace_control_mask ((1<<interlace_control_bit)-1)
|
||||
struct interlaced_control
|
||||
{
|
||||
unsigned enable : 1;
|
||||
unsigned bypass : 1;
|
||||
unsigned nr : interlace_control_bit;
|
||||
};
|
||||
struct interlace_scanline_data { unsigned int y; };
|
||||
|
||||
static inline interlaced_control interlace_disabled()
|
||||
{
|
||||
interlaced_control v;
|
||||
v.enable = 0;
|
||||
v.bypass = 1;
|
||||
v.nr = 0;
|
||||
return v;
|
||||
}
|
||||
#if defined(SOFTWARE_DRIVER_2_INTERLACED)
|
||||
#define interlace_scanline if ( Interlaced.bypass | ((line.y & interlace_control_mask) == Interlaced.nr) )
|
||||
#define interlace_scanline_enabled if ( (line.y & interlace_control_mask) == Interlaced.nr )
|
||||
//#define interlace_scanline if ( Interlaced.disabled | (((line.y >> (interlace_control_bit-1) ) & 1) == (Interlaced.nr & 1)) )
|
||||
//#define interlace_scanline
|
||||
#else
|
||||
#define interlace_scanline
|
||||
#define interlace_scanline_enabled
|
||||
#endif
|
||||
|
||||
#define scissor_test_y if ((~TL_Flag & TL_SCISSOR) || ((line.y >= Scissor.y0) & (line.y <= Scissor.y1)))
|
||||
#define scissor_test_x if ((~TL_Flag & TL_SCISSOR) || ((i+xStart >= Scissor.x0) & (i+xStart <= Scissor.x1)))
|
||||
|
||||
#define fill_convention_left(x) (s32) ceilf(x)
|
||||
#define fill_convention_right(x) ((s32) ceilf(x))-1
|
||||
#define fill_convention_none(x) (s32) (x)
|
||||
#define fill_convention_edge(x) (s32) floorf(fabsf(x)+0.f)
|
||||
//#define fill_convention_left(x) 65536 - int(65536.0f - x)
|
||||
//#define fill_convention_right(x) 65535 - int(65536.0f - x)
|
||||
|
||||
|
||||
//Check coordinates are in render target/window space
|
||||
//#define SOFTWARE_DRIVER_2_DO_CLIPCHECK
|
||||
#if defined (SOFTWARE_DRIVER_2_DO_CLIPCHECK) && defined(_WIN32)
|
||||
#define SOFTWARE_DRIVER_2_CLIPCHECK if( xStart < 0 || xStart + dx >= (s32)RenderTarget->getDimension().Width || line.y < 0 || line.y >= (s32) RenderTarget->getDimension().Height ) __debugbreak()
|
||||
#define SOFTWARE_DRIVER_2_CLIPCHECK_REF if( pShader.xStart < 0 || pShader.xStart + pShader.dx >= (s32)RenderTarget->getDimension().Width || line.y < 0 || line.y >= (s32) RenderTarget->getDimension().Height ) __debugbreak()
|
||||
#define SOFTWARE_DRIVER_2_CLIPCHECK_WIRE if( aposx < 0 || aposx >= (s32)RenderTarget->getDimension().Width || aposy < 0 || aposy >= (s32) RenderTarget->getDimension().Height ) __debugbreak()
|
||||
|
||||
inline float reciprocal_zero_no(const float x)
|
||||
{
|
||||
if (x * x <= 0.00001f) __debugbreak();
|
||||
return 1.f / x;
|
||||
}
|
||||
#else
|
||||
#define SOFTWARE_DRIVER_2_CLIPCHECK
|
||||
#define SOFTWARE_DRIVER_2_CLIPCHECK_REF
|
||||
#define SOFTWARE_DRIVER_2_CLIPCHECK_WIRE
|
||||
|
||||
#define reciprocal_zero_no(x) 1.f/x
|
||||
#endif
|
||||
|
||||
//!scanline renderer emulate line
|
||||
enum edge_test_flag
|
||||
{
|
||||
edge_test_pass = 1, //! not wireframe
|
||||
edge_test_left = 0,
|
||||
edge_test_first_line = 2,
|
||||
edge_test_point = 4
|
||||
};
|
||||
//if any edge test flag is set result=1 else 0. ( pass height test for degenerate triangle )
|
||||
#define reciprocal_edge(x) ((x) != 0.f ? 1.f / (x):(~EdgeTestPass)&1)
|
||||
|
||||
//! normalize from fixed point Color Max to fixed point [0;1]
|
||||
#define fix_color_norm(x) x = (x+1) >> COLOR_MAX_LOG2
|
||||
|
||||
//! from 1 bit to 5 bit
|
||||
#if defined(SOFTWARE_DRIVER_2_32BIT)
|
||||
#define fix_alpha_color_max(x)
|
||||
#else
|
||||
#define fix_alpha_color_max(x) if (x) x = (x << COLOR_MAX_LOG2) - 1
|
||||
#endif
|
||||
|
||||
// Check windows
|
||||
#if _WIN32 || _WIN64
|
||||
#if _WIN64
|
||||
#define ENV64BIT
|
||||
#else
|
||||
#define ENV32BIT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Check GCC
|
||||
#if __GNUC__
|
||||
#if __x86_64__ || __ppc64__
|
||||
#define ENV64BIT
|
||||
#else
|
||||
#define ENV32BIT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(ENV64BIT) && defined(BURNINGVIDEO_RENDERER_BEAUTIFUL)
|
||||
typedef float ipoltype;
|
||||
#else
|
||||
typedef float ipoltype;
|
||||
#endif
|
||||
|
||||
#define ipol_lower_equal_0(n) ((n) <= (ipoltype)0.0)
|
||||
#define ipol_greater_0(n) ((n) > (ipoltype)0.0)
|
||||
|
||||
#if (_MSC_VER > 1700 )
|
||||
#define burning_restrict __restrict
|
||||
#else
|
||||
#define burning_restrict
|
||||
#endif
|
||||
|
||||
/*
|
||||
if (condition) state |= mask; else state &= ~mask;
|
||||
*/
|
||||
static inline void burning_setbit(size_t& state, int condition, size_t mask)
|
||||
{
|
||||
if (condition) state |= mask;
|
||||
else state &= ~mask;
|
||||
}
|
||||
|
||||
/*
|
||||
if (condition) state |= m; else state &= ~m;
|
||||
*/
|
||||
REALINLINE void burning_setbit32(unsigned int& state, int condition, const unsigned int mask)
|
||||
{
|
||||
// 0, or any positive to mask
|
||||
//s32 conmask = -condition >> 31;
|
||||
state ^= ((-condition >> 31) ^ state) & mask;
|
||||
}
|
||||
|
||||
#define burning_stringify(s) #s
|
||||
#define burning_create_indirect(s) create_##s
|
||||
#define burning_create(s) burning_create_indirect(s)
|
||||
|
||||
|
||||
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
|
||||
#define snprintf_irr sprintf_s
|
||||
#define EVDF_DEPTH_CLAMP 43
|
||||
#define E_CUBE_SURFACE int
|
||||
#define ECFN_DISABLED 0
|
||||
|
||||
namespace irr {
|
||||
namespace video {
|
||||
|
||||
//! Enum for the flags of clear buffer
|
||||
enum E_CLEAR_BUFFER_FLAG
|
||||
{
|
||||
ECBF_NONE = 0,
|
||||
ECBF_COLOR = 1,
|
||||
ECBF_DEPTH = 2,
|
||||
ECBF_STENCIL = 4,
|
||||
ECBF_ALL = ECBF_COLOR | ECBF_DEPTH | ECBF_STENCIL
|
||||
};
|
||||
|
||||
//! For SMaterial.ZWriteEnable
|
||||
enum E_ZWRITE
|
||||
{
|
||||
EZW_OFF = 0,
|
||||
EZW_AUTO,
|
||||
EZW_ON
|
||||
};
|
||||
}
|
||||
}
|
||||
#endif // PATCH_SUPERTUX_8_0_1_with_1_9_0
|
||||
|
||||
//! Size of a static C-style array.
|
||||
#define array_size(_arr) ((sizeof(_arr)/sizeof(*_arr)))
|
||||
|
||||
//! Compiler Align
|
||||
#if defined(_MSC_VER)
|
||||
#if defined(ENV64BIT)
|
||||
#define ALIGN(x) __declspec(align(x))
|
||||
#else
|
||||
// ALIGN(16) not working
|
||||
#define ALIGN(x) __declspec(align(8))
|
||||
#endif
|
||||
#elif defined(__GNUC__)
|
||||
#define ALIGN(x) __attribute__ ((aligned(x)))
|
||||
#else
|
||||
|
@ -12,61 +12,12 @@
|
||||
|
||||
#include "SoftwareDriver2_compile_config.h"
|
||||
#include "irrMath.h"
|
||||
#include "irrMathFastCompat.h"
|
||||
#include "CSoftwareTexture2.h"
|
||||
#include "SMaterial.h"
|
||||
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
// supporting different packed pixel needs many defines...
|
||||
|
||||
#if defined(SOFTWARE_DRIVER_2_32BIT)
|
||||
typedef u32 tVideoSample;
|
||||
typedef u32 tStencilSample;
|
||||
|
||||
#define MASK_A 0xFF000000
|
||||
#define MASK_R 0x00FF0000
|
||||
#define MASK_G 0x0000FF00
|
||||
#define MASK_B 0x000000FF
|
||||
|
||||
#define SHIFT_A (unsigned)24
|
||||
#define SHIFT_R (unsigned)16
|
||||
#define SHIFT_G (unsigned)8
|
||||
#define SHIFT_B (unsigned)0
|
||||
|
||||
#define COLOR_MAX 0xFF
|
||||
#define COLOR_MAX_LOG2 8
|
||||
#define COLOR_BRIGHT_WHITE 0xFFFFFFFF
|
||||
|
||||
#define SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY (unsigned)2
|
||||
#define SOFTWARE_DRIVER_2_RENDERTARGET_GRANULARITY (unsigned)2
|
||||
#else
|
||||
typedef u16 tVideoSample;
|
||||
typedef u8 tStencilSample;
|
||||
|
||||
#define MASK_A 0x8000
|
||||
#define MASK_R 0x7C00
|
||||
#define MASK_G 0x03E0
|
||||
#define MASK_B 0x001F
|
||||
|
||||
#define SHIFT_A (unsigned)15
|
||||
#define SHIFT_R (unsigned)10
|
||||
#define SHIFT_G (unsigned)5
|
||||
#define SHIFT_B (unsigned)0
|
||||
|
||||
#define COLOR_MAX 0x1F
|
||||
#define COLOR_MAX_LOG2 5
|
||||
#define COLOR_BRIGHT_WHITE 0xFFFF
|
||||
#define SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY (unsigned)1
|
||||
#define SOFTWARE_DRIVER_2_RENDERTARGET_GRANULARITY (unsigned)1
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
// ----------------------- Generic ----------------------------------
|
||||
//! align_next - align to next upper 2^n
|
||||
#define align_next(num,to) (((num) + (to-1)) & (~(to-1)))
|
||||
@ -141,50 +92,6 @@ inline void memset16(void * dest, const u16 value, size_t bytesize)
|
||||
}
|
||||
}
|
||||
|
||||
//! memset interleaved
|
||||
inline void memset32_interlaced(void* dest, const u32 value, size_t pitch,u32 height,const interlaced_control Interlaced)
|
||||
{
|
||||
if (Interlaced.bypass) return memset32(dest, value, pitch * height);
|
||||
|
||||
u8* dst = (u8*)dest;
|
||||
interlace_scanline_data line;
|
||||
for (line.y = 0; line.y < height; line.y += SOFTWARE_DRIVER_2_STEP_Y)
|
||||
{
|
||||
interlace_scanline_enabled memset32(dst, value, pitch);
|
||||
dst += pitch;
|
||||
}
|
||||
}
|
||||
|
||||
// byte-align structures
|
||||
#include "irrpack.h"
|
||||
|
||||
//IEEE Standard for Floating - Point Arithmetic(IEEE 754)
|
||||
typedef union {
|
||||
float f;
|
||||
unsigned int u;
|
||||
struct { unsigned int frac:23; unsigned exp:8; unsigned int sign:1; } fields;
|
||||
struct { unsigned int frac_exp:31; } abs;
|
||||
} PACK_STRUCT ieee754;
|
||||
|
||||
// Default alignment
|
||||
#include "irrunpack.h"
|
||||
|
||||
// 0.5f as integer
|
||||
#define ieee754_zero_dot_5 0x3f000000
|
||||
#define ieee754_one 0x3f800000
|
||||
#define ieee754_two 0x40000000
|
||||
|
||||
#if 0
|
||||
// integer log2 of a float ieee 754. [not used anymore]
|
||||
static inline s32 s32_log2_f32( f32 f)
|
||||
{
|
||||
//u32 x = IR ( f ); return ((x & 0x7F800000) >> 23) - 127;
|
||||
ieee754 _log2;
|
||||
_log2.f = f;
|
||||
return _log2.fields.exp ? _log2.fields.exp - 127 : 10000000; /*denormal very high number*/
|
||||
}
|
||||
#endif
|
||||
|
||||
// integer log2 of an integer. returning 0 as denormal
|
||||
static inline s32 s32_log2_s32(u32 in)
|
||||
{
|
||||
@ -195,25 +102,8 @@ static inline s32 s32_log2_s32(u32 in)
|
||||
ret++;
|
||||
}
|
||||
return ret;
|
||||
//return s32_log2_f32( (f32) x);
|
||||
//ieee754 _log2;_log2.f = (f32) in; return _log2.fields.exp - 127;
|
||||
}
|
||||
|
||||
#if 0
|
||||
static inline s32 s32_abs(s32 x)
|
||||
{
|
||||
s32 b = x >> 31;
|
||||
return (x ^ b ) - b;
|
||||
}
|
||||
|
||||
|
||||
//! conditional set based on mask and arithmetic shift
|
||||
REALINLINE u32 if_mask_a_else_b ( const u32 mask, const u32 a, const u32 b )
|
||||
{
|
||||
return ( mask & ( a ^ b ) ) ^ b;
|
||||
}
|
||||
#endif
|
||||
|
||||
// ------------------ Video---------------------------------------
|
||||
/*!
|
||||
Pixel = dest * ( 1 - alpha ) + source * alpha
|
||||
@ -331,53 +221,12 @@ REALINLINE u32 PixelAdd32 ( const u32 c2, const u32 c1)
|
||||
return modulo | clamp;
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
||||
// 1 - Bit Alpha Blending
|
||||
inline u16 PixelBlend16 ( const u16 destination, const u16 source )
|
||||
{
|
||||
if((source & 0x8000) == 0x8000)
|
||||
return source; // The source is visible, so use it.
|
||||
else
|
||||
return destination; // The source is transparent, so use the destination.
|
||||
}
|
||||
|
||||
// 1 - Bit Alpha Blending 16Bit SIMD
|
||||
inline u32 PixelBlend16_simd ( const u32 destination, const u32 source )
|
||||
{
|
||||
switch(source & 0x80008000)
|
||||
{
|
||||
case 0x80008000: // Both source pixels are visible
|
||||
return source;
|
||||
|
||||
case 0x80000000: // Only the first source pixel is visible
|
||||
return (source & 0xFFFF0000) | (destination & 0x0000FFFF);
|
||||
|
||||
case 0x00008000: // Only the second source pixel is visible.
|
||||
return (destination & 0xFFFF0000) | (source & 0x0000FFFF);
|
||||
|
||||
default: // Neither source pixel is visible.
|
||||
return destination;
|
||||
}
|
||||
}
|
||||
#else
|
||||
|
||||
// 1 - Bit Alpha Blending
|
||||
inline u16 PixelBlend16 ( const u16 c2, const u16 c1 )
|
||||
{
|
||||
u16 mask = ((c1 & 0x8000) >> 15 ) + 0x7fff;
|
||||
return (c2 & mask ) | ( c1 & ~mask );
|
||||
}
|
||||
|
||||
// 1 - Bit Alpha Blending 16Bit SIMD
|
||||
inline u32 PixelBlend16_simd ( const u32 c2, const u32 c1 )
|
||||
{
|
||||
u32 mask = ((c1 & 0x80008000) >> 15 ) + 0x7fff7fff;
|
||||
return (c2 & mask ) | ( c1 & ~mask );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/*!
|
||||
Pixel = dest * ( 1 - SourceAlpha ) + source * SourceAlpha (OpenGL blending)
|
||||
*/
|
||||
@ -423,762 +272,6 @@ inline u32 PixelBlend32 ( const u32 c2, const u32 c1 )
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ------------------ Fix Point ----------------------------------
|
||||
|
||||
#if defined(ENV64BIT)
|
||||
typedef s32 tFixPoint;
|
||||
typedef u32 tFixPointu;
|
||||
#else
|
||||
typedef s32 tFixPoint;
|
||||
typedef u32 tFixPointu;
|
||||
#endif
|
||||
|
||||
// Fix Point 12 (overflow on s32)
|
||||
#if 0
|
||||
#define FIX_POINT_PRE 12
|
||||
#define FIX_POINT_FRACT_MASK 0xFFF
|
||||
#define FIX_POINT_UNSIGNED_MASK 0x7FFFF000
|
||||
#define FIX_POINT_ONE 0x1000
|
||||
#define FIX_POINT_ZERO_DOT_FIVE 0x0800
|
||||
#define FIX_POINT_F32_MUL 4096.f
|
||||
#endif
|
||||
|
||||
// Fix Point 11 (overflow on s32)
|
||||
#if 0
|
||||
#define FIX_POINT_PRE 11
|
||||
#define FIX_POINT_FRACT_MASK 0x7FF
|
||||
#define FIX_POINT_UNSIGNED_MASK 0xFFFFF800
|
||||
#define FIX_POINT_ONE 0x800
|
||||
#define FIX_POINT_ZERO_DOT_FIVE 0x400
|
||||
#define FIX_POINT_F32_MUL 2048.f
|
||||
#endif
|
||||
|
||||
// Fix Point 10
|
||||
#if 1
|
||||
#define FIX_POINT_PRE 10
|
||||
#define FIX_POINT_FRACT_MASK 0x000003FF
|
||||
#define FIX_POINT_UNSIGNED_MASK 0x7FFFFE00
|
||||
#define FIX_POINT_ONE 0x00000400
|
||||
#define FIX_POINT_ZERO_DOT_FIVE 0x00000200
|
||||
#define FIX_POINT_F32_MUL 1024.f
|
||||
#endif
|
||||
|
||||
// Fix Point 9
|
||||
#if 0
|
||||
#define FIX_POINT_PRE 9
|
||||
#define FIX_POINT_FRACT_MASK 0x1FF
|
||||
#define FIX_POINT_UNSIGNED_MASK 0x7FFFFE00
|
||||
#define FIX_POINT_ONE 0x200
|
||||
#define FIX_POINT_ZERO_DOT_FIVE 0x100
|
||||
#define FIX_POINT_F32_MUL 512.f
|
||||
#endif
|
||||
|
||||
// Fix Point 7
|
||||
#if 0
|
||||
#define FIX_POINT_PRE 7
|
||||
#define FIX_POINT_FRACT_MASK 0x7F
|
||||
#define FIX_POINT_UNSIGNED_MASK 0x7FFFFF80
|
||||
#define FIX_POINT_ONE 0x80
|
||||
#define FIX_POINT_ZERO_DOT_FIVE 0x40
|
||||
#define FIX_POINT_F32_MUL 128.f
|
||||
#endif
|
||||
|
||||
#define FIXPOINT_COLOR_MAX ( COLOR_MAX << FIX_POINT_PRE )
|
||||
|
||||
#if FIX_POINT_PRE == 10 && COLOR_MAX == 255
|
||||
#define FIX_POINT_HALF_COLOR 0x1FE00
|
||||
#define FIX_POINT_COLOR_ERROR 4
|
||||
#elif FIX_POINT_PRE == 12 && COLOR_MAX == 255
|
||||
#define FIX_POINT_HALF_COLOR 0x7F800
|
||||
#define FIX_POINT_COLOR_ERROR 16
|
||||
#elif FIX_POINT_PRE == 10 && COLOR_MAX == 31
|
||||
#define FIX_POINT_HALF_COLOR 0x3E00
|
||||
#define FIX_POINT_COLOR_ERROR 32
|
||||
#else
|
||||
#define FIX_POINT_HALF_COLOR ( (tFixPoint) ( ((f32) COLOR_MAX / 2.f * FIX_POINT_F32_MUL ) ) )
|
||||
#define FIX_POINT_COLOR_ERROR (1<<(FIX_POINT_PRE-COLOR_MAX_LOG2))
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
convert signed integer to fixpoint
|
||||
*/
|
||||
inline tFixPoint s32_to_fixPoint (const s32 x)
|
||||
{
|
||||
return x << FIX_POINT_PRE;
|
||||
}
|
||||
|
||||
#if 0
|
||||
inline tFixPointu u32_to_fixPoint (const u32 x)
|
||||
{
|
||||
return x << FIX_POINT_PRE;
|
||||
}
|
||||
#endif
|
||||
|
||||
inline u32 fixPointu_to_u32 (const tFixPointu x)
|
||||
{
|
||||
return (u32)(x >> FIX_POINT_PRE);
|
||||
}
|
||||
|
||||
|
||||
// 1/x * FIX_POINT
|
||||
#define fix_inverse32(x) (FIX_POINT_F32_MUL / (x))
|
||||
#define fix_inverse32_color(x) ((FIX_POINT_F32_MUL*COLOR_MAX) / (x))
|
||||
|
||||
|
||||
/*
|
||||
convert float to fixpoint
|
||||
fast convert (fistp on x86) HAS to be used..
|
||||
hints: compileflag /QIfist for msvc7. msvc 8.0 has smth different
|
||||
others should use their favourite assembler..
|
||||
*/
|
||||
#if 0
|
||||
static inline int f_round2(f32 f)
|
||||
{
|
||||
f += (3<<22);
|
||||
return IR(f) - 0x4b400000;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
convert f32 to Fix Point.
|
||||
multiply is needed anyway, so scale mulby
|
||||
*/
|
||||
/*
|
||||
REALINLINE tFixPoint tofix0 (const f32 x, const f32 mulby = FIX_POINT_F32_MUL )
|
||||
{
|
||||
return (tFixPoint) (x * mulby);
|
||||
}
|
||||
*/
|
||||
#define tofix(x,y) (tFixPoint)(x * y)
|
||||
|
||||
|
||||
/*
|
||||
Fix Point , Fix Point Multiply
|
||||
*/
|
||||
/*
|
||||
REALINLINE tFixPointu imulFixu(const tFixPointu x, const tFixPointu y)
|
||||
{
|
||||
return (x * y) >> (tFixPointu) FIX_POINT_PRE;
|
||||
}
|
||||
*/
|
||||
#define imulFixu(x,y) (((x) * (y)) >> (tFixPointu) FIX_POINT_PRE)
|
||||
|
||||
|
||||
/*
|
||||
Fix Point , Fix Point Multiply
|
||||
*/
|
||||
REALINLINE tFixPoint imulFix(const tFixPoint x, const tFixPoint y)
|
||||
{
|
||||
return (x * y) >> FIX_POINT_PRE;
|
||||
}
|
||||
|
||||
#define imulFix_simple(x,y) ((x*y)>>FIX_POINT_PRE)
|
||||
|
||||
#if 0
|
||||
/*
|
||||
Fix Point , Fix Point Multiply x * y * 2
|
||||
*/
|
||||
REALINLINE tFixPoint imulFix2(const tFixPoint x, const tFixPoint y)
|
||||
{
|
||||
return ( x * y) >> ( FIX_POINT_PRE -1 );
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
Multiply x * y * 1 FIXPOINT_COLOR_MAX
|
||||
*/
|
||||
REALINLINE tFixPoint imulFix_tex1(const tFixPoint x, const tFixPoint y)
|
||||
{
|
||||
#if SOFTWARE_DRIVER_2_TEXTURE_COLOR_FORMAT == ECF_A8R8G8B8
|
||||
return (((tFixPointu)x >> 2)*(((tFixPointu)y + FIX_POINT_ONE) >> 2)) >> (tFixPointu) (FIX_POINT_PRE + 4);
|
||||
#else
|
||||
return (x * (y+ FIX_POINT_ONE)) >> (FIX_POINT_PRE + 5);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
Multiply x * y * 2
|
||||
*/
|
||||
REALINLINE tFixPoint imulFix_tex2(const tFixPoint x, const tFixPoint y)
|
||||
{
|
||||
return ( ( (tFixPointu) x >> 2 ) * ( (tFixPointu) y >> 2 ) ) >> (tFixPointu) ( FIX_POINT_PRE + 3 );
|
||||
}
|
||||
|
||||
/*
|
||||
Multiply x * y * 4 clamp
|
||||
*/
|
||||
|
||||
REALINLINE tFixPoint imulFix_tex4(const tFixPoint x, const tFixPoint y)
|
||||
{
|
||||
#if SOFTWARE_DRIVER_2_TEXTURE_COLOR_FORMAT == ECF_A8R8G8B8
|
||||
tFixPoint a = (((tFixPointu)x >> 2)*(((tFixPointu)y + FIX_POINT_ONE) >> 2)) >> (tFixPointu)(FIX_POINT_PRE + 2);
|
||||
#else
|
||||
tFixPoint a = (x * (y + FIX_POINT_ONE)) >> (FIX_POINT_PRE + 3);
|
||||
#endif
|
||||
tFixPoint mask = (a - FIXPOINT_COLOR_MAX) >> 31;
|
||||
return (a & mask) | (FIXPOINT_COLOR_MAX & ~mask);
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
clamp FixPoint to maxcolor in FixPoint, min(a,COLOR_MAX)
|
||||
*/
|
||||
REALINLINE tFixPoint clampfix_maxcolor ( const tFixPoint a)
|
||||
{
|
||||
tFixPoint c = (a - FIXPOINT_COLOR_MAX) >> 31;
|
||||
return (a & c) | ( FIXPOINT_COLOR_MAX & ~c);
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
clamp FixPoint to 0 in FixPoint, max(a,0)
|
||||
*/
|
||||
REALINLINE tFixPoint clampfix_mincolor ( const tFixPoint a)
|
||||
{
|
||||
return a - ( a & ( a >> 31 ) );
|
||||
}
|
||||
|
||||
REALINLINE tFixPoint saturateFix ( const tFixPoint a)
|
||||
{
|
||||
return clampfix_mincolor ( clampfix_maxcolor ( a ) );
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
// rount fixpoint to int
|
||||
inline s32 roundFix ( const tFixPoint x )
|
||||
{
|
||||
return (s32)(( x + FIX_POINT_ZERO_DOT_FIVE ) >> FIX_POINT_PRE);
|
||||
}
|
||||
#endif
|
||||
|
||||
// x in [0;1[
|
||||
#if 0
|
||||
inline s32 f32_to_23Bits(const f32 x)
|
||||
{
|
||||
f32 y = x + 1.f;
|
||||
return IR(y) & 0x7FFFFF; // last 23 bits
|
||||
}
|
||||
#endif
|
||||
|
||||
/*!
|
||||
fixpoint in [0..Fixpoint_color] to VideoSample xrgb
|
||||
*/
|
||||
REALINLINE tVideoSample fix_to_sample ( const tFixPoint r, const tFixPoint g, const tFixPoint b )
|
||||
{
|
||||
return ( FIXPOINT_COLOR_MAX & FIXPOINT_COLOR_MAX) << ( SHIFT_A - FIX_POINT_PRE ) |
|
||||
( r & FIXPOINT_COLOR_MAX) << ( SHIFT_R - FIX_POINT_PRE ) |
|
||||
( g & FIXPOINT_COLOR_MAX) >> ( FIX_POINT_PRE - SHIFT_G ) |
|
||||
( b & FIXPOINT_COLOR_MAX) >> ( FIX_POINT_PRE - SHIFT_B );
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
fixpoint to VideoSample argb
|
||||
a in [0;1]
|
||||
rgb in [0;255] colormax
|
||||
*/
|
||||
REALINLINE tVideoSample fix4_to_sample ( const tFixPoint a, const tFixPoint r, const tFixPoint g, const tFixPoint b )
|
||||
{
|
||||
return ( a & (FIX_POINT_FRACT_MASK - 1 )) << ( SHIFT_A - 1 ) |
|
||||
( r & FIXPOINT_COLOR_MAX) << ( SHIFT_R - FIX_POINT_PRE ) |
|
||||
( g & FIXPOINT_COLOR_MAX) >> ( FIX_POINT_PRE - SHIFT_G ) |
|
||||
( b & FIXPOINT_COLOR_MAX) >> ( FIX_POINT_PRE - SHIFT_B );
|
||||
}
|
||||
|
||||
/*!
|
||||
return fixpoint from VideoSample granularity FIXPOINT_COLOR_MAX
|
||||
*/
|
||||
inline void color_to_fix ( tFixPoint &r, tFixPoint &g, tFixPoint &b, const tVideoSample t00 )
|
||||
{
|
||||
(tFixPointu&) r = (t00 & MASK_R) >> ( SHIFT_R - FIX_POINT_PRE );
|
||||
(tFixPointu&) g = (t00 & MASK_G) << ( FIX_POINT_PRE - SHIFT_G );
|
||||
(tFixPointu&) b = (t00 & MASK_B) << ( FIX_POINT_PRE - SHIFT_B );
|
||||
}
|
||||
|
||||
/*!
|
||||
return fixpoint from VideoSample granularity FIXPOINT_COLOR_MAX
|
||||
*/
|
||||
inline void color_to_fix ( tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b, const tVideoSample t00 )
|
||||
{
|
||||
(tFixPointu&) a = (t00 & MASK_A) >> ( SHIFT_A - FIX_POINT_PRE );
|
||||
(tFixPointu&) r = (t00 & MASK_R) >> ( SHIFT_R - FIX_POINT_PRE );
|
||||
(tFixPointu&) g = (t00 & MASK_G) << ( FIX_POINT_PRE - SHIFT_G );
|
||||
(tFixPointu&) b = (t00 & MASK_B) << ( FIX_POINT_PRE - SHIFT_B );
|
||||
}
|
||||
|
||||
/*!
|
||||
return fixpoint from VideoSample granularity 0..FIX_POINT_ONE
|
||||
*/
|
||||
inline void color_to_fix1 ( tFixPoint &r, tFixPoint &g, tFixPoint &b, const tVideoSample t00 )
|
||||
{
|
||||
(tFixPointu&) r = (t00 & MASK_R) >> ( SHIFT_R + COLOR_MAX_LOG2 - FIX_POINT_PRE );
|
||||
(tFixPointu&) g = (t00 & MASK_G) >> ( SHIFT_G + COLOR_MAX_LOG2 - FIX_POINT_PRE );
|
||||
(tFixPointu&) b = (t00 & MASK_B) << ( FIX_POINT_PRE - COLOR_MAX_LOG2 );
|
||||
|
||||
//0..255 -> 0..256 | c += c >= 0.5 ? 1 : 0
|
||||
r += (r & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
|
||||
g += (g & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
|
||||
b += (b & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
|
||||
}
|
||||
|
||||
/*!
|
||||
return fixpoint from VideoSample granularity 0..FIX_POINT_ONE
|
||||
*/
|
||||
inline void color_to_fix1 ( tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b, const tVideoSample t00 )
|
||||
{
|
||||
(tFixPointu&) a = (t00 & MASK_A) >> ( SHIFT_A + COLOR_MAX_LOG2 - FIX_POINT_PRE );
|
||||
(tFixPointu&) r = (t00 & MASK_R) >> ( SHIFT_R + COLOR_MAX_LOG2 - FIX_POINT_PRE );
|
||||
(tFixPointu&) g = (t00 & MASK_G) >> ( SHIFT_G + COLOR_MAX_LOG2 - FIX_POINT_PRE );
|
||||
(tFixPointu&) b = (t00 & MASK_B) << ( FIX_POINT_PRE - COLOR_MAX_LOG2 );
|
||||
|
||||
//0..255 -> 0..256 | c += c >= 0.5 ? 1 : 0
|
||||
a += (a & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
|
||||
r += (r & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
|
||||
g += (g & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
|
||||
b += (b & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
|
||||
|
||||
}
|
||||
|
||||
/*!
|
||||
return fixpoint from VideoSample granularity FIXPOINT_COLOR_MAX
|
||||
*/
|
||||
inline void color_to_fix(tFixPoint c[4], const tVideoSample t00)
|
||||
{
|
||||
c[0] = (t00 & MASK_A) >> (SHIFT_A - FIX_POINT_PRE);
|
||||
c[1] = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
|
||||
c[2] = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
|
||||
c[3] = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
|
||||
}
|
||||
|
||||
/*!
|
||||
return fixpoint from VideoSample granularity 0..FIX_POINT_ONE
|
||||
*/
|
||||
inline void color_to_fix1(tFixPoint c[4], const tVideoSample t00)
|
||||
{
|
||||
c[0] = (t00 & MASK_A) >> (SHIFT_A + COLOR_MAX_LOG2 - FIX_POINT_PRE);
|
||||
c[1] = (t00 & MASK_R) >> (SHIFT_R + COLOR_MAX_LOG2 - FIX_POINT_PRE);
|
||||
c[2] = (t00 & MASK_G) >> (SHIFT_G + COLOR_MAX_LOG2 - FIX_POINT_PRE);
|
||||
c[3] = (t00 & MASK_B) << (FIX_POINT_PRE - COLOR_MAX_LOG2);
|
||||
|
||||
//0..255 -> 0..256 | c += c >= 0.5 ? 1 : 0
|
||||
c[0] += (c[0] & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
|
||||
c[1] += (c[1] & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
|
||||
c[2] += (c[2] & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
|
||||
c[3] += (c[3] & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//! ----- FP24 1.23 fix point z-buffer
|
||||
|
||||
#if 1
|
||||
typedef f32 fp24;
|
||||
#else
|
||||
struct fp24
|
||||
{
|
||||
u32 v;
|
||||
|
||||
fp24() {}
|
||||
|
||||
fp24 ( const f32 f )
|
||||
{
|
||||
f32 y = f + 1.f;
|
||||
v = ((u32&)y) & 0x7FFFFF; // last 23 bits
|
||||
}
|
||||
|
||||
void operator=(const f32 f )
|
||||
{
|
||||
f32 y = f + 1.f;
|
||||
v = ((u32&)y) & 0x7FFFFF; // last 23 bits
|
||||
}
|
||||
|
||||
void operator+=(const fp24 &other )
|
||||
{
|
||||
v += other.v;
|
||||
}
|
||||
|
||||
operator f32 () const
|
||||
{
|
||||
f32 r = FR ( v );
|
||||
return r + 1.f;
|
||||
}
|
||||
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
// ------------------------ Internal Texture -----------------------------
|
||||
|
||||
struct sInternalTexture
|
||||
{
|
||||
//power-of-two
|
||||
void* data; //tVideoSample* Texture->lock(miplevel)
|
||||
size_t textureXMask;
|
||||
size_t textureYMask;
|
||||
|
||||
size_t pitchlog2;
|
||||
|
||||
video::CSoftwareTexture2 *Texture;
|
||||
s32 lodFactor; // magnify/minify
|
||||
};
|
||||
|
||||
|
||||
|
||||
// get video sample plain
|
||||
static inline tVideoSample getTexel_plain ( const sInternalTexture* t, const tFixPointu tx, const tFixPointu ty )
|
||||
{
|
||||
size_t ofs;
|
||||
|
||||
ofs = ( ( ty & t->textureYMask ) >> FIX_POINT_PRE ) << t->pitchlog2;
|
||||
ofs |= ( tx & t->textureXMask ) >> ( FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY );
|
||||
|
||||
// texel
|
||||
return *((tVideoSample*)( (u8*) t->data + ofs ));
|
||||
}
|
||||
|
||||
// get video sample to fix
|
||||
inline void getTexel_fix ( tFixPoint &r, tFixPoint &g, tFixPoint &b,
|
||||
const sInternalTexture* t, const tFixPointu tx, const tFixPointu ty
|
||||
)
|
||||
{
|
||||
size_t ofs;
|
||||
|
||||
ofs = ( ((ty + FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask ) >> FIX_POINT_PRE ) << t->pitchlog2;
|
||||
ofs |= ((tx + FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask ) >> ( FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY );
|
||||
|
||||
// texel
|
||||
tVideoSample t00;
|
||||
t00 = *((tVideoSample*)( (u8*) t->data + ofs ));
|
||||
|
||||
r = (t00 & MASK_R) >> ( SHIFT_R - FIX_POINT_PRE);
|
||||
g = (t00 & MASK_G) << ( FIX_POINT_PRE - SHIFT_G );
|
||||
b = (t00 & MASK_B) << ( FIX_POINT_PRE - SHIFT_B );
|
||||
|
||||
}
|
||||
|
||||
// get video sample to fixpoint colormax
|
||||
inline void getTexel_fix(tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b,
|
||||
const sInternalTexture* t, const tFixPointu tx, const tFixPointu ty
|
||||
)
|
||||
{
|
||||
size_t ofs;
|
||||
|
||||
ofs = (((ty+ FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
|
||||
ofs |= ((tx+ FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
|
||||
|
||||
// texel
|
||||
tVideoSample t00;
|
||||
t00 = *((tVideoSample*)((u8*)t->data + ofs));
|
||||
|
||||
a = (t00 & MASK_A) >> (SHIFT_A - FIX_POINT_PRE);
|
||||
r = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
|
||||
g = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
|
||||
b = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
|
||||
|
||||
}
|
||||
|
||||
#if 0
|
||||
// get video sample to fixpoint
|
||||
static REALINLINE void getTexel_fix ( tFixPoint &a,
|
||||
const sInternalTexture * t, const tFixPointu tx, const tFixPointu ty)
|
||||
{
|
||||
size_t ofs;
|
||||
|
||||
ofs = ( ((ty + FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask ) >> FIX_POINT_PRE ) << t->pitchlog2;
|
||||
ofs |= ((tx + FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask ) >> ( FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY );
|
||||
|
||||
// texel
|
||||
tVideoSample t00;
|
||||
t00 = *((tVideoSample*)( (u8*) t->data + ofs ));
|
||||
|
||||
a = (t00 & MASK_A) >> ( SHIFT_A - FIX_POINT_PRE);
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
load a sample from internal texture at position tx,ty to fixpoint
|
||||
*/
|
||||
#if defined(SOFTWARE_DRIVER_2_BILINEAR)
|
||||
|
||||
#if 0
|
||||
// texture2D in fixpoint color range bilinear
|
||||
static REALINLINE void getSample_texture(tFixPoint &r, tFixPoint &g, tFixPoint &b,
|
||||
const sInternalTexture* burning_restrict t, const tFixPointu tx, const tFixPointu ty
|
||||
)
|
||||
{
|
||||
#if 0
|
||||
if (t->lodFactor > 0)
|
||||
{
|
||||
size_t ofs;
|
||||
|
||||
ofs = (((ty + FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
|
||||
ofs += ((tx + FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
|
||||
|
||||
// texel
|
||||
tVideoSample t00;
|
||||
t00 = *((tVideoSample*)((u8*)t->data + ofs));
|
||||
|
||||
r = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
|
||||
g = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
|
||||
b = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
tFixPointu r00, g00, b00;
|
||||
tFixPointu r01, g01, b01;
|
||||
tFixPointu r10, g10, b10;
|
||||
tFixPointu r11, g11, b11;
|
||||
|
||||
size_t o0, o1, o2, o3;
|
||||
tVideoSample t00;
|
||||
|
||||
//wraps positive (ignoring negative)
|
||||
o0 = (((ty)& t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
|
||||
o1 = (((ty + FIX_POINT_ONE) & t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
|
||||
o2 = ((tx)& t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
|
||||
o3 = ((tx + FIX_POINT_ONE) & t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
|
||||
|
||||
t00 = *((tVideoSample*)((u8*)t->data + (o0 + o2)));
|
||||
r00 = (t00 & MASK_R) >> SHIFT_R;
|
||||
g00 = (t00 & MASK_G) >> SHIFT_G;
|
||||
b00 = (t00 & MASK_B);
|
||||
|
||||
t00 = *((tVideoSample*)((u8*)t->data + (o0 + o3)));
|
||||
r10 = (t00 & MASK_R) >> SHIFT_R;
|
||||
g10 = (t00 & MASK_G) >> SHIFT_G;
|
||||
b10 = (t00 & MASK_B);
|
||||
|
||||
t00 = *((tVideoSample*)((u8*)t->data + (o1 + o2)));
|
||||
r01 = (t00 & MASK_R) >> SHIFT_R;
|
||||
g01 = (t00 & MASK_G) >> SHIFT_G;
|
||||
b01 = (t00 & MASK_B);
|
||||
|
||||
t00 = *((tVideoSample*)((u8*)t->data + (o1 + o3)));
|
||||
r11 = (t00 & MASK_R) >> SHIFT_R;
|
||||
g11 = (t00 & MASK_G) >> SHIFT_G;
|
||||
b11 = (t00 & MASK_B);
|
||||
|
||||
|
||||
tFixPointu fracx = tx & FIX_POINT_FRACT_MASK;
|
||||
tFixPointu fracy = ty & FIX_POINT_FRACT_MASK;
|
||||
|
||||
//w00 w01 w10 w11
|
||||
tFixPointu w[4];
|
||||
w[0] = imulFixu(FIX_POINT_ONE - fracx, FIX_POINT_ONE - fracy);
|
||||
w[1] = imulFixu(FIX_POINT_ONE - fracx, fracy);
|
||||
w[2] = imulFixu(fracx, FIX_POINT_ONE - fracy);
|
||||
w[3] = imulFixu(fracx, fracy);
|
||||
|
||||
r = (r00 * w[0]) +
|
||||
(r01 * w[1]) +
|
||||
(r10 * w[2]) +
|
||||
(r11 * w[3]);
|
||||
|
||||
g = (g00 * w[0]) +
|
||||
(g01 * w[1]) +
|
||||
(g10 * w[2]) +
|
||||
(g11 * w[3]);
|
||||
|
||||
b = (b00 * w[0]) +
|
||||
(b01 * w[1]) +
|
||||
(b10 * w[2]) +
|
||||
(b11 * w[3]);
|
||||
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
// texture2D in fixpoint color range bilinear
|
||||
static REALINLINE void getSample_texture(tFixPoint &r, tFixPoint &g, tFixPoint &b,
|
||||
const sInternalTexture* burning_restrict tex, const tFixPointu tx, const tFixPointu ty
|
||||
)
|
||||
{
|
||||
#if 0
|
||||
if (tex->lodFactor > 1)
|
||||
{
|
||||
//nearest neighbor
|
||||
size_t ofs;
|
||||
ofs = (((ty + FIX_POINT_ZERO_DOT_FIVE) & tex->textureYMask) >> FIX_POINT_PRE) << tex->pitchlog2;
|
||||
ofs += ((tx + FIX_POINT_ZERO_DOT_FIVE) & tex->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
|
||||
|
||||
tVideoSample t00;
|
||||
t00 = *((tVideoSample*)((u8*)tex->data + ofs));
|
||||
|
||||
r = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
|
||||
g = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
|
||||
b = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
//w00 w01 w10 w11
|
||||
tFixPointu w[4];
|
||||
{
|
||||
tFixPointu fracx = tx & FIX_POINT_FRACT_MASK;
|
||||
tFixPointu fracy = ty & FIX_POINT_FRACT_MASK;
|
||||
w[0] = imulFixu(FIX_POINT_ONE - fracx, FIX_POINT_ONE - fracy);
|
||||
w[1] = imulFixu(fracx, FIX_POINT_ONE - fracy);
|
||||
w[2] = imulFixu(FIX_POINT_ONE - fracx, fracy);
|
||||
w[3] = imulFixu(fracx, fracy);
|
||||
}
|
||||
|
||||
//wraps positive (ignoring negative)
|
||||
tVideoSample t[4];
|
||||
{
|
||||
size_t o0, o1, o2, o3;
|
||||
o0 = (((ty) & tex->textureYMask) >> FIX_POINT_PRE) << tex->pitchlog2;
|
||||
o1 = (((ty + FIX_POINT_ONE) & tex->textureYMask) >> FIX_POINT_PRE) << tex->pitchlog2;
|
||||
o2 = ((tx)& tex->textureXMask) >> (unsigned)(FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
|
||||
o3 = ((tx + FIX_POINT_ONE) & tex->textureXMask) >> (unsigned)(FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
|
||||
|
||||
t[0] = *((tVideoSample*)((u8*)tex->data + (o0 + o2)));
|
||||
t[1] = *((tVideoSample*)((u8*)tex->data + (o0 + o3)));
|
||||
t[2] = *((tVideoSample*)((u8*)tex->data + (o1 + o2)));
|
||||
t[3] = *((tVideoSample*)((u8*)tex->data + (o1 + o3)));
|
||||
}
|
||||
|
||||
r = (((t[0] & MASK_R) >> SHIFT_R) * w[0]) +
|
||||
(((t[1] & MASK_R) >> SHIFT_R) * w[1]) +
|
||||
(((t[2] & MASK_R) >> SHIFT_R) * w[2]) +
|
||||
(((t[3] & MASK_R) >> SHIFT_R) * w[3]);
|
||||
|
||||
g = (((t[0] & MASK_G) >> SHIFT_G) * w[0]) +
|
||||
(((t[1] & MASK_G) >> SHIFT_G) * w[1]) +
|
||||
(((t[2] & MASK_G) >> SHIFT_G) * w[2]) +
|
||||
(((t[3] & MASK_G) >> SHIFT_G) * w[3]);
|
||||
|
||||
b = ((t[0] & MASK_B) * w[0]) +
|
||||
((t[1] & MASK_B) * w[1]) +
|
||||
((t[2] & MASK_B) * w[2]) +
|
||||
((t[3] & MASK_B) * w[3]);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// get Sample bilinear
|
||||
static REALINLINE void getSample_texture(tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b,
|
||||
const sInternalTexture* burning_restrict tex, const tFixPointu tx, const tFixPointu ty
|
||||
)
|
||||
{
|
||||
|
||||
tFixPointu a00, r00, g00, b00;
|
||||
tFixPointu a01, r01, g01, b01;
|
||||
tFixPointu a10, r10, g10, b10;
|
||||
tFixPointu a11, r11, g11, b11;
|
||||
|
||||
size_t o0, o1, o2, o3;
|
||||
tVideoSample t00;
|
||||
|
||||
o0 = (((ty)& tex->textureYMask) >> FIX_POINT_PRE) << tex->pitchlog2;
|
||||
o1 = (((ty + FIX_POINT_ONE) & tex->textureYMask) >> FIX_POINT_PRE) << tex->pitchlog2;
|
||||
o2 = ((tx)& tex->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
|
||||
o3 = ((tx + FIX_POINT_ONE) & tex->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
|
||||
|
||||
t00 = *((tVideoSample*)((u8*)tex->data + (o0 + o2)));
|
||||
a00 = (t00 & MASK_A) >> SHIFT_A;
|
||||
r00 = (t00 & MASK_R) >> SHIFT_R;
|
||||
g00 = (t00 & MASK_G) >> SHIFT_G;
|
||||
b00 = (t00 & MASK_B);
|
||||
|
||||
t00 = *((tVideoSample*)((u8*)tex->data + (o0 + o3)));
|
||||
a10 = (t00 & MASK_A) >> SHIFT_A;
|
||||
r10 = (t00 & MASK_R) >> SHIFT_R;
|
||||
g10 = (t00 & MASK_G) >> SHIFT_G;
|
||||
b10 = (t00 & MASK_B);
|
||||
|
||||
t00 = *((tVideoSample*)((u8*)tex->data + (o1 + o2)));
|
||||
a01 = (t00 & MASK_A) >> SHIFT_A;
|
||||
r01 = (t00 & MASK_R) >> SHIFT_R;
|
||||
g01 = (t00 & MASK_G) >> SHIFT_G;
|
||||
b01 = (t00 & MASK_B);
|
||||
|
||||
t00 = *((tVideoSample*)((u8*)tex->data + (o1 + o3)));
|
||||
a11 = (t00 & MASK_A) >> SHIFT_A;
|
||||
r11 = (t00 & MASK_R) >> SHIFT_R;
|
||||
g11 = (t00 & MASK_G) >> SHIFT_G;
|
||||
b11 = (t00 & MASK_B);
|
||||
|
||||
const tFixPointu txFract = tx & FIX_POINT_FRACT_MASK;
|
||||
const tFixPointu txFractInv = FIX_POINT_ONE - txFract;
|
||||
|
||||
const tFixPointu tyFract = ty & FIX_POINT_FRACT_MASK;
|
||||
const tFixPointu tyFractInv = FIX_POINT_ONE - tyFract;
|
||||
|
||||
const tFixPointu w00 = imulFixu(txFractInv, tyFractInv);
|
||||
const tFixPointu w10 = imulFixu(txFract, tyFractInv);
|
||||
const tFixPointu w01 = imulFixu(txFractInv, tyFract);
|
||||
const tFixPointu w11 = imulFixu(txFract, tyFract);
|
||||
|
||||
a = (a00 * w00) +
|
||||
(a01 * w01) +
|
||||
(a10 * w10) +
|
||||
(a11 * w11);
|
||||
|
||||
fix_alpha_color_max(a);
|
||||
|
||||
r = (r00 * w00) +
|
||||
(r01 * w01) +
|
||||
(r10 * w10) +
|
||||
(r11 * w11);
|
||||
|
||||
g = (g00 * w00) +
|
||||
(g01 * w01) +
|
||||
(g10 * w10) +
|
||||
(g11 * w11);
|
||||
|
||||
b = (b00 * w00) +
|
||||
(b01 * w01) +
|
||||
(b10 * w10) +
|
||||
(b11 * w11);
|
||||
|
||||
}
|
||||
|
||||
#else // SOFTWARE_DRIVER_2_BILINEAR
|
||||
|
||||
// get Sample linear == getSample_fixpoint
|
||||
|
||||
static REALINLINE void getSample_texture(tFixPoint &r, tFixPoint &g, tFixPoint &b,
|
||||
const sInternalTexture* burning_restrict t, const tFixPointu tx, const tFixPointu ty
|
||||
)
|
||||
{
|
||||
size_t ofs;
|
||||
ofs = (((ty + FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
|
||||
ofs += ((tx + FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
|
||||
|
||||
// texel
|
||||
const tVideoSample t00 = *((tVideoSample*)((u8*)t->data + ofs));
|
||||
|
||||
(tFixPointu &)r = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
|
||||
(tFixPointu &)g = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
|
||||
(tFixPointu &)b = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
|
||||
}
|
||||
|
||||
static REALINLINE void getSample_texture(tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b,
|
||||
const sInternalTexture* burning_restrict t, const tFixPointu tx, const tFixPointu ty
|
||||
)
|
||||
{
|
||||
size_t ofs;
|
||||
ofs = (((ty + FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
|
||||
ofs += ((tx + FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
|
||||
|
||||
// texel
|
||||
const tVideoSample t00 = *((tVideoSample*)((u8*)t->data + ofs));
|
||||
|
||||
(tFixPointu &)a = (t00 & MASK_A) >> (SHIFT_A - FIX_POINT_PRE);
|
||||
fix_alpha_color_max(a);
|
||||
(tFixPointu &)r = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
|
||||
(tFixPointu &)g = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
|
||||
(tFixPointu &)b = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
|
||||
}
|
||||
|
||||
|
||||
#endif // SOFTWARE_DRIVER_2_BILINEAR
|
||||
|
||||
|
||||
// 2D Region closed [x0;x1]
|
||||
struct AbsRectangle
|
||||
{
|
||||
@ -1198,45 +291,6 @@ inline bool intersect ( AbsRectangle &dest, const AbsRectangle& a, const AbsRect
|
||||
return dest.x0 < dest.x1 && dest.y0 < dest.y1;
|
||||
}
|
||||
|
||||
#if 0
|
||||
// some 1D defines
|
||||
struct sIntervall
|
||||
{
|
||||
s32 start;
|
||||
s32 end;
|
||||
};
|
||||
|
||||
// returning intersection width
|
||||
inline s32 intervall_intersect_test( const sIntervall& a, const sIntervall& b)
|
||||
{
|
||||
return core::s32_min( a.end, b.end ) - core::s32_max( a.start, b.start );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// strings
|
||||
static inline void tiny_strncpy(char* to, const char* from, const size_t count)
|
||||
{
|
||||
for (size_t r = 0; r < count && (*to = *from) != '\0'; ++from, ++to, ++r);
|
||||
*to = '\0';
|
||||
}
|
||||
|
||||
#define tiny_strcpy(a, b) tiny_strncpy(a,b,sizeof(a)-1)
|
||||
|
||||
|
||||
// tiny_isequal = !strncmp(a,b,sizeof(a)-1)
|
||||
static inline int tiny_isequal(const char *s1, const char *s2, size_t n)
|
||||
{
|
||||
do {
|
||||
if (*s1 != *s2++) return 0;
|
||||
if (*s1++ == 0)
|
||||
break;
|
||||
} while (--n != 0);
|
||||
return 1;
|
||||
}
|
||||
|
||||
#define tiny_istoken(a, b) tiny_isequal(a,b,sizeof(a)-1) != 0
|
||||
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -1,52 +0,0 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __IRR_FAST_MATH_COMPAT_H_INCLUDED__
|
||||
#define __IRR_FAST_MATH_COMPAT_H_INCLUDED__
|
||||
|
||||
#include "irrMath.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace core
|
||||
{
|
||||
|
||||
|
||||
// IRRLICHT_FAST_MATH functions which I wanted to kick out because they return
|
||||
// wrong results. But last time I proposed that I've been asked to keep them for
|
||||
// Burnings software renderer. So to avoid changing that accidentally or messing up
|
||||
// it's speed I'll keep them around, but only as internal header.
|
||||
// They should not be used otherwise any longer.
|
||||
|
||||
// Some examples for unexpected results when using this with IRRLICHT_FAST_MATH:
|
||||
// Input 1, expected 1, got 0
|
||||
// Input 3, expected 3, got 2
|
||||
// Input -1.40129846e-45, expected -1, got 0
|
||||
REALINLINE s32 floor32_fast(f32 x)
|
||||
{
|
||||
return (s32) floorf ( x );
|
||||
}
|
||||
|
||||
// Some examples for unexpected results when using this with IRRLICHT_FAST_MATH:
|
||||
// Input 1.40129846e-45, expected 1, got 0
|
||||
// Input -1, expected -1, got 0
|
||||
// Input -3, expected -3, got -2
|
||||
REALINLINE s32 ceil32_fast ( f32 x )
|
||||
{
|
||||
return (s32) ceilf ( x );
|
||||
}
|
||||
|
||||
// Some examples for unexpected results when using this with IRRLICHT_FAST_MATH:
|
||||
// Input 0.5, expected 1, got 0
|
||||
// Input 2.5, expected 3, got 2
|
||||
// Input -1.40129846e-45, expected -nan(ind), got -inf
|
||||
// Input -2.80259693e-45, expected -nan(ind), got -inf
|
||||
REALINLINE s32 round32_fast(f32 x)
|
||||
{
|
||||
return (s32) round_(x);
|
||||
}
|
||||
|
||||
} // end namespace core
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __IRR_FAST_MATH_COMPAT_H_INCLUDED__
|
Loading…
Reference in New Issue
Block a user