Merging r6383 through r6403 from trunk to ogl-es branch

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6404 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2022-05-15 16:02:08 +00:00
parent ec38b153da
commit ddc14ea87e
57 changed files with 337 additions and 282 deletions

@ -11,6 +11,11 @@ Changes in ogl-es (not yet released - will be merged with trunk at some point)
--------------------------
Changes in 1.9 (not yet released)
- core::array::linear_search and linear_reverse_search can now work with any types as long as corresponding operator== is implemented.
- Add checks for sane image sizes in some image loaders (so far: bmp, jpg, tga, png).
Thanks @sfan5 for the original patch (got modified a bit): https://github.com/minetest/irrlicht/commit/dbd39120e7ed8c0c97e48e2df62347627f3c1d42
- Add IImage::checkDataSizeLimit and make IImage getDataSizeFromFormat return size_t so image loaders can check if sizes are sane.
- Fix crash with large jpg files. Based somewhat on a patch in Minetest from sfan5 https://github.com/minetest/irrlicht/commit/594de9915346a87f67cd94e28c7933993efb5d3b
- COSOperator::getSystemMemory now returns some value on OSX (thought same for total and available).
Thanks @sfan5 for patch https://irrlicht.sourceforge.io/forum/viewtopic.php?f=2&t=52819 and https://github.com/minetest/irrlicht/commit/e469c54f76f6d24f92389b4e8a27b9cce7152888
- Fix CVertexBuffer::setType switching types for non-empty arrays. Before we had some bad casts which could result in random initializing of some vertex data.

@ -186,7 +186,7 @@ namespace scene
SMD3QuaternionTag* get(const core::stringc& name)
{
SMD3QuaternionTag search ( name );
s32 index = Container.linear_search ( search );
const s32 index = Container.linear_search ( search );
if ( index >= 0 )
return &Container[index];
return 0;
@ -199,7 +199,7 @@ namespace scene
void set_used(u32 new_size)
{
s32 diff = (s32) new_size - (s32) Container.allocated_size();
const s32 diff = (s32) new_size - (s32) Container.allocated_size();
if ( diff > 0 )
{
SMD3QuaternionTag e("");

@ -81,7 +81,7 @@ public:
{
const core::rect<s32>& r2 = Parent->getAbsolutePosition();
core::dimension2df d((f32)(r2.getSize().Width), (f32)(r2.getSize().Height));
const core::dimension2df d((f32)(r2.getSize().Width), (f32)(r2.getSize().Height));
if (AlignLeft == EGUIA_SCALE)
ScaleRect.UpperLeftCorner.X = (f32)r.UpperLeftCorner.X / d.Width;
@ -194,9 +194,8 @@ public:
if (Parent)
{
core::rect<s32> r(Parent->getAbsolutePosition());
core::dimension2df d((f32)r.getSize().Width, (f32)r.getSize().Height);
const core::rect<s32> r(Parent->getAbsolutePosition());
const core::dimension2df d((f32)r.getSize().Width, (f32)r.getSize().Height);
if (AlignLeft == EGUIA_SCALE)
ScaleRect.UpperLeftCorner.X = (f32)DesiredRect.UpperLeftCorner.X / d.Width;

@ -49,14 +49,18 @@ namespace gui
//! returns string of a list item. the may id be a value from 0 to itemCount-1
virtual const wchar_t* getListItem(u32 id) const = 0;
//! adds an list item, returns id of item
virtual u32 addItem(const wchar_t* text) = 0;
//! adds an list item with an icon
/** \param text Text of list entry
\param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon
\return The id of the new created item */
virtual u32 addItem(const wchar_t* text, s32 icon) = 0;
virtual u32 addItem(const wchar_t* text, s32 icon=-1) = 0;
//! Insert the item at the given index
/** \return The index on success or -1 on failure. */
virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon=-1) = 0;
//! set the item at the given index
virtual void setItem(u32 index, const wchar_t* text, s32 icon=-1) = 0;
//! Removes an item from the list
virtual void removeItem(u32 index) = 0;
@ -114,13 +118,6 @@ namespace gui
//! return the default color which is used for the given colorType
virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const = 0;
//! set the item at the given index
virtual void setItem(u32 index, const wchar_t* text, s32 icon) = 0;
//! Insert the item at the given index
/** \return The index on success or -1 on failure. */
virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon) = 0;
//! Swap the items at the given indices
virtual void swapItems(u32 index1, u32 index2) = 0;

@ -84,7 +84,7 @@ public:
}
//! Returns image data size in bytes
u32 getImageDataSizeInBytes() const
size_t getImageDataSizeInBytes() const
{
return getDataSizeFromFormat(Format, Size.Width, Size.Height);
}
@ -295,7 +295,7 @@ public:
}
else
{
u32 dataSize = 0;
size_t dataSize = 0;
u32 width = Size.Width;
u32 height = Size.Height;
@ -445,43 +445,57 @@ public:
}
}
//! calculate image data size in bytes for selected format, width and height.
static u32 getDataSizeFromFormat(ECOLOR_FORMAT format, u32 width, u32 height)
//! You should not create images where the result of getDataSizeFromFormat doesn't pass this function
/** Note that CImage does not yet check for this, but going beyond this limit is not supported well.
Image loaders should check for this.
If you don't have the format yet then checking width*height*bytes_per_pixel is mostly fine, but make
sure to work with size_t so it doesn't clip the result to u32 too early.
\return true when dataSize is small enough that it should be fine. */
static bool checkDataSizeLimit(size_t dataSize)
{
u32 imageSize = 0;
// 2gb for now. Could be we could do more on some platforms, but we still will run into
// problems right now then for example in then color converter (which currently still uses
// s32 for sizes).
return (size_t)(s32)(dataSize) == dataSize;
}
//! calculate image data size in bytes for selected format, width and height.
static size_t getDataSizeFromFormat(ECOLOR_FORMAT format, u32 width, u32 height)
{
size_t imageSize = 0;
switch (format)
{
case ECF_DXT1:
imageSize = ((width + 3) / 4) * ((height + 3) / 4) * 8;
imageSize = (size_t)((width + 3) / 4) * ((height + 3) / 4) * 8;
break;
case ECF_DXT2:
case ECF_DXT3:
case ECF_DXT4:
case ECF_DXT5:
imageSize = ((width + 3) / 4) * ((height + 3) / 4) * 16;
imageSize = (size_t)((width + 3) / 4) * ((height + 3) / 4) * 16;
break;
case ECF_PVRTC_RGB2:
case ECF_PVRTC_ARGB2:
imageSize = (core::max_<u32>(width, 16) * core::max_<u32>(height, 8) * 2 + 7) / 8;
imageSize = ((size_t)core::max_<u32>(width, 16) * core::max_<u32>(height, 8) * 2 + 7) / 8;
break;
case ECF_PVRTC_RGB4:
case ECF_PVRTC_ARGB4:
imageSize = (core::max_<u32>(width, 8) * core::max_<u32>(height, 8) * 4 + 7) / 8;
imageSize = ((size_t)core::max_<u32>(width, 8) * core::max_<u32>(height, 8) * 4 + 7) / 8;
break;
case ECF_PVRTC2_ARGB2:
imageSize = core::ceil32(width / 8.0f) * core::ceil32(height / 4.0f) * 8;
imageSize = (size_t)core::ceil32(width / 8.0f) * core::ceil32(height / 4.0f) * 8;
break;
case ECF_PVRTC2_ARGB4:
case ECF_ETC1:
case ECF_ETC2_RGB:
imageSize = core::ceil32(width / 4.0f) * core::ceil32(height / 4.0f) * 8;
imageSize = (size_t)core::ceil32(width / 4.0f) * core::ceil32(height / 4.0f) * 8;
break;
case ECF_ETC2_ARGB:
imageSize = core::ceil32(width / 4.0f) * core::ceil32(height / 4.0f) * 16;
imageSize = (size_t)core::ceil32(width / 4.0f) * core::ceil32(height / 4.0f) * 16;
break;
default: // uncompressed formats
imageSize = getBitsPerPixelFromFormat(format) / 8 * width;
imageSize = (size_t)getBitsPerPixelFromFormat(format) / 8 * width;
imageSize *= height;
break;
}

@ -293,8 +293,8 @@ void IProfiler::stop(s32 id)
{
if ( Timer )
{
u32 timeNow = Timer->getRealTime();
s32 idx = ProfileDatas.binary_search(SProfileData(id));
const u32 timeNow = Timer->getRealTime();
const s32 idx = ProfileDatas.binary_search(SProfileData(id));
if ( idx >= 0 )
{
SProfileData &data = ProfileDatas[idx];
@ -303,7 +303,7 @@ void IProfiler::stop(s32 id)
{
// update data for this id
++data.CountCalls;
u32 diffTime = timeNow - data.LastTimeStarted;
const u32 diffTime = timeNow - data.LastTimeStarted;
data.TimeSum += diffTime;
if ( diffTime > data.LongestTime )
data.LongestTime = diffTime;
@ -336,7 +336,7 @@ s32 IProfiler::add(const core::stringw &name, const core::stringw &groupName)
}
else
{
s32 id = NextAutoId;
const s32 id = NextAutoId;
--NextAutoId;
add( id, name, groupName );
return id;
@ -400,7 +400,7 @@ bool IProfiler::findDataIndex(u32 & result, const core::stringw &name) const
const SProfileData* IProfiler::getProfileDataById(u32 id)
{
SProfileData data(id);
s32 idx = ProfileDatas.binary_search(data);
const s32 idx = ProfileDatas.binary_search(data);
if ( idx >= 0 )
return &ProfileDatas[idx];
return NULL;

@ -30,7 +30,7 @@ namespace scene
core::triangle3df Triangle;
//! Triangle selector which contained the colliding triangle (useful when having MetaTriangleSelector)
ITriangleSelector* TriangleSelector;
const ITriangleSelector* TriangleSelector;
//! Node which contained the triangle (is 0 when selector doesn't have that information)
ISceneNode* Node;

@ -736,7 +736,7 @@ namespace scene
IsVisible = in->getAttributeAsBool("Visible", IsVisible);
if (in->existsAttribute("AutomaticCulling"))
{
s32 tmpState = in->getAttributeAsEnumeration("AutomaticCulling",
const s32 tmpState = in->getAttributeAsEnumeration("AutomaticCulling",
scene::AutomaticCullingNames);
if (tmpState != -1)
AutomaticCullingState = (u32)tmpState;

@ -49,7 +49,7 @@ struct SCollisionTriangleRange
irr::u32 RangeSize;
//! Real selector which contained those triangles (useful when working with MetaTriangleSelector)
ITriangleSelector* Selector;
const ITriangleSelector* Selector;
//! SceneNode from which the triangles are from
ISceneNode* SceneNode;

@ -460,7 +460,7 @@ namespace video
/** Return value is the number of visible pixels/fragments.
The value is a safe approximation, i.e. can be larger than the
actual value of pixels. */
virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const =0;
virtual u32 getOcclusionQueryResult(const scene::ISceneNode* node) const =0;
//! Create render target.
virtual IRenderTarget* addRenderTarget() = 0;

@ -618,6 +618,7 @@ namespace video
PolygonOffsetDirection = EPO_BACK;
PolygonOffsetSlopeScale = value?1.f:0.f;
PolygonOffsetDepthBias = value?1.f:0.f;
break;
default:
break;
}

@ -47,7 +47,7 @@ inline bool hasFileExtension(const io::path& filename, const io::path& ext0,
//! cut the filename extension from a source file path and store it in a dest file path
inline io::path& cutFilenameExtension ( io::path &dest, const io::path &source )
{
s32 endPos = source.findLast ( '.' );
const s32 endPos = source.findLast ( '.' );
dest = source.subString ( 0, endPos < 0 ? source.size () : endPos );
return dest;
}
@ -55,7 +55,7 @@ inline io::path& cutFilenameExtension ( io::path &dest, const io::path &source )
//! get the filename extension from a file path
inline io::path& getFileNameExtension ( io::path &dest, const io::path &source )
{
s32 endPos = source.findLast ( '.' );
const s32 endPos = source.findLast ( '.' );
if ( endPos < 0 )
dest = "";
else
@ -176,7 +176,7 @@ static inline io::path mergeFilename(const io::path& path, const io::path& filen
if ( !result.empty() )
{
fschar_t last = result.lastChar();
const fschar_t last = result.lastChar();
if ( last != IRR_TEXT('/') && last != IRR_TEXT('\\') )
result += IRR_TEXT('/');
}

@ -526,29 +526,31 @@ public:
}
//! Finds an element in linear time, which is very slow.
/** Use binary_search for faster finding. Only works if ==operator is
implemented.
//! Finds an element by searching linearly from array start to end
/** Can be slow with large arrays, try binary_search for those.
Only works if corresponding operator== is implemented.
\param element Element to search for.
\return Position of the searched element if it was found, otherwise -1
is returned. */
s32 linear_search(const T& element) const
template <class E>
s32 linear_search(const E& element) const
{
for (u32 i=0; i<used; ++i)
if (element == data[i])
if (data[i] == element)
return (s32)i;
return -1;
}
//! Finds an element in linear time, which is very slow.
/** Use binary_search for faster finding. Only works if ==operator is
implemented.
\param element: Element to search for.
//! Finds an element by searching linearly from array end to start.
/** Can be slow with large arrays, try binary_search for those.
Only works if corresponding operator== is implemented.
\param element Element to search for.
\return Position of the searched element if it was found, otherwise -1
is returned. */
s32 linear_reverse_search(const T& element) const
template <class E>
s32 linear_reverse_search(const E& element) const
{
for (s32 i=used-1; i>=0; --i)
if (data[i] == element)

@ -211,7 +211,7 @@ IMesh* CAnimatedMeshMD3::getMesh(s32 frame, s32 detailLevel, s32 startFrameLoop,
//! create a Irrlicht MeshBuffer for a MD3 MeshBuffer
IMeshBuffer * CAnimatedMeshMD3::createMeshBuffer(const SMD3MeshBuffer* source,
io::IFileSystem* fs, video::IVideoDriver * driver)
const io::IFileSystem* fs, video::IVideoDriver * driver)
{
SMeshBufferLightMap * dest = new SMeshBufferLightMap();
dest->Vertices.set_used(source->MeshHeader.numVertices);

@ -117,7 +117,7 @@ namespace scene
SMD3QuaternionTagList TagListIPol;
IMeshBuffer* createMeshBuffer(const SMD3MeshBuffer* source,
io::IFileSystem* fs, video::IVideoDriver* driver);
const io::IFileSystem* fs, video::IVideoDriver* driver);
void buildVertexArray(u32 frameA, u32 frameB, f32 interpolate,
const SMD3MeshBuffer* source,

@ -98,7 +98,7 @@ bool CB3DMeshWriter::writeMesh(io::IWriteFile* file, IMesh* const mesh, s32 flag
u32 numTexture = texs.size();
for (u32 i = 0; i < numTexture; i++)
{
file->write(texs[i].TextureName.c_str(), texs[i].TextureName.size() + 1);
file->write(texs[i].TextureName.c_str(), (size_t)texs[i].TextureName.size() + 1);
file->write(&texs[i].Flags, 7*4);
}
@ -498,7 +498,7 @@ core::array<ISkinnedMesh::SJoint*> CB3DMeshWriter::getRootJoints(const ISkinnedM
return roots;
}
u32 CB3DMeshWriter::getUVlayerCount(IMesh* mesh)
u32 CB3DMeshWriter::getUVlayerCount(const IMesh* mesh)
{
const u32 numBeshBuffers = mesh->getMeshBufferCount();
for (u32 i = 0; i < numBeshBuffers; i++)

@ -37,7 +37,7 @@ private:
u32 getJointChunkSize(const ISkinnedMesh* mesh, ISkinnedMesh::SJoint* joint);
core::array<ISkinnedMesh::SJoint*> getRootJoints(const ISkinnedMesh* mesh);
u32 getUVlayerCount(IMesh *mesh);
u32 getUVlayerCount(const IMesh *mesh);
ISkinnedMesh* getSkinned (IMesh *mesh);
inline void writeVector2(io::IWriteFile* file, const core::vector2df& vec);

@ -13,21 +13,21 @@ namespace video
{
//! converts a monochrome bitmap to A1R5G5B5 data
void CColorConverter::convert1BitTo16Bit(const u8* in, s16* out, s32 width, s32 height, s32 linepad, bool flip)
void CColorConverter::convert1BitTo16Bit(const u8* in, s16* out, u32 width, u32 height, u32 linepad, bool flip)
{
if (!in || !out)
return;
if (flip)
out += width * height;
out += (size_t)width * height;
for (s32 y=0; y<height; ++y)
for (u32 y=0; y<height; ++y)
{
s32 shift = 7;
if (flip)
out -= width;
for (s32 x=0; x<width; ++x)
for (u32 x=0; x<width; ++x)
{
out[x] = *in>>shift & 0x01 ? (s16)0xffff : (s16)0x8000;
@ -50,21 +50,21 @@ void CColorConverter::convert1BitTo16Bit(const u8* in, s16* out, s32 width, s32
//! converts a 4 bit palettized image to A1R5G5B5
void CColorConverter::convert4BitTo16Bit(const u8* in, s16* out, s32 width, s32 height, const s32* palette, s32 linepad, bool flip)
void CColorConverter::convert4BitTo16Bit(const u8* in, s16* out, u32 width, u32 height, const s32* palette, u32 linepad, bool flip)
{
if (!in || !out || !palette)
return;
if (flip)
out += width*height;
out += (size_t)width*height;
for (s32 y=0; y<height; ++y)
for (u32 y=0; y<height; ++y)
{
s32 shift = 4;
if (flip)
out -= width;
for (s32 x=0; x<width; ++x)
for (u32 x=0; x<width; ++x)
{
out[x] = X8R8G8B8toA1R5G5B5(palette[(u8)((*in >> shift) & 0xf)]);
@ -89,19 +89,19 @@ void CColorConverter::convert4BitTo16Bit(const u8* in, s16* out, s32 width, s32
//! converts a 8 bit palettized image into A1R5G5B5
void CColorConverter::convert8BitTo16Bit(const u8* in, s16* out, s32 width, s32 height, const s32* palette, s32 linepad, bool flip)
void CColorConverter::convert8BitTo16Bit(const u8* in, s16* out, u32 width, u32 height, const s32* palette, u32 linepad, bool flip)
{
if (!in || !out || !palette)
return;
if (flip)
out += width * height;
out += (size_t)width * height;
for (s32 y=0; y<height; ++y)
for (u32 y=0; y<height; ++y)
{
if (flip)
out -= width; // one line back
for (s32 x=0; x<width; ++x)
for (u32 x=0; x<width; ++x)
{
out[x] = X8R8G8B8toA1R5G5B5(palette[(u8)(*in)]);
++in;
@ -113,20 +113,20 @@ void CColorConverter::convert8BitTo16Bit(const u8* in, s16* out, s32 width, s32
}
//! converts a 8 bit palettized or non palettized image (A8) into R8G8B8
void CColorConverter::convert8BitTo24Bit(const u8* in, u8* out, s32 width, s32 height, const u8* palette, s32 linepad, bool flip)
void CColorConverter::convert8BitTo24Bit(const u8* in, u8* out, u32 width, u32 height, const u8* palette, u32 linepad, bool flip)
{
if (!in || !out )
return;
const s32 lineWidth = 3 * width;
const u32 lineWidth = 3 * width;
if (flip)
out += lineWidth * height;
out += (size_t)lineWidth * height;
for (s32 y=0; y<height; ++y)
for (u32 y=0; y<height; ++y)
{
if (flip)
out -= lineWidth; // one line back
for (s32 x=0; x< lineWidth; x += 3)
for (u32 x=0; x< lineWidth; x += 3)
{
if ( palette )
{
@ -155,25 +155,25 @@ void CColorConverter::convert8BitTo24Bit(const u8* in, u8* out, s32 width, s32 h
}
//! converts a 8 bit palettized or non palettized image (A8) into R8G8B8
void CColorConverter::convert8BitTo32Bit(const u8* in, u8* out, s32 width, s32 height, const u8* palette, s32 linepad, bool flip)
void CColorConverter::convert8BitTo32Bit(const u8* in, u8* out, u32 width, u32 height, const u8* palette, u32 linepad, bool flip)
{
if (!in || !out )
return;
const u32 lineWidth = 4 * width;
if (flip)
out += lineWidth * height;
out += (size_t)lineWidth * height;
u32 x;
u32 c;
for (u32 y=0; y < (u32) height; ++y)
for (u32 y=0; y < height; ++y)
{
if (flip)
out -= lineWidth; // one line back
if ( palette )
{
for (x=0; x < (u32) width; x += 1)
for (x=0; x < width; x += 1)
{
c = in[x];
((u32*)out)[x] = ((u32*)palette)[ c ];
@ -181,7 +181,7 @@ void CColorConverter::convert8BitTo32Bit(const u8* in, u8* out, s32 width, s32 h
}
else
{
for (x=0; x < (u32) width; x += 1)
for (x=0; x < width; x += 1)
{
c = in[x];
#ifdef __BIG_ENDIAN__
@ -202,20 +202,20 @@ void CColorConverter::convert8BitTo32Bit(const u8* in, u8* out, s32 width, s32 h
//! converts 16bit data to 16bit data
void CColorConverter::convert16BitTo16Bit(const s16* in, s16* out, s32 width, s32 height, s32 linepad, bool flip)
void CColorConverter::convert16BitTo16Bit(const s16* in, s16* out, u32 width, u32 height, u32 linepad, bool flip)
{
if (!in || !out)
return;
if (flip)
out += width * height;
out += (size_t)width * height;
for (s32 y=0; y<height; ++y)
for (u32 y=0; y<height; ++y)
{
if (flip)
out -= width;
#ifdef __BIG_ENDIAN__
for (s32 x=0; x<width; ++x)
for (u32 x=0; x<width; ++x)
out[x]=os::Byteswap::byteswap(in[x]);
#else
memcpy(out, in, width*sizeof(s16));
@ -230,22 +230,22 @@ void CColorConverter::convert16BitTo16Bit(const s16* in, s16* out, s32 width, s3
//! copies R8G8B8 24bit data to 24bit data
void CColorConverter::convert24BitTo24Bit(const u8* in, u8* out, s32 width, s32 height, s32 linepad, bool flip, bool bgr)
void CColorConverter::convert24BitTo24Bit(const u8* in, u8* out, u32 width, u32 height, u32 linepad, bool flip, bool bgr)
{
if (!in || !out)
return;
const s32 lineWidth = 3 * width;
const u32 lineWidth = 3 * width;
if (flip)
out += lineWidth * height;
out += (size_t)lineWidth * height;
for (s32 y=0; y<height; ++y)
for (u32 y=0; y<height; ++y)
{
if (flip)
out -= lineWidth;
if (bgr)
{
for (s32 x=0; x<lineWidth; x+=3)
for (u32 x=0; x<lineWidth; x+=3)
{
out[x+0] = in[x+2];
out[x+1] = in[x+1];
@ -267,7 +267,7 @@ void CColorConverter::convert24BitTo24Bit(const u8* in, u8* out, s32 width, s32
//! Resizes the surface to a new size and converts it at the same time
//! to an A8R8G8B8 format, returning the pointer to the new buffer.
void CColorConverter::convert16bitToA8R8G8B8andResize(const s16* in, s32* out, s32 newWidth, s32 newHeight, s32 currentWidth, s32 currentHeight)
void CColorConverter::convert16bitToA8R8G8B8andResize(const s16* in, s32* out, u32 newWidth, u32 newHeight, u32 currentWidth, u32 currentHeight)
{
if (!newWidth || !newHeight)
return;
@ -280,11 +280,11 @@ void CColorConverter::convert16bitToA8R8G8B8andResize(const s16* in, s32* out, s
f32 sy;
s32 t;
for (s32 x=0; x<newWidth; ++x)
for (u32 x=0; x<newWidth; ++x)
{
sy = 0.0f;
for (s32 y=0; y<newHeight; ++y)
for (u32 y=0; y<newHeight; ++y)
{
t = in[(s32)(((s32)sy)*currentWidth + x*sourceXStep)];
t = (((t >> 15)&0x1)<<31) | (((t >> 10)&0x1F)<<19) |
@ -299,20 +299,20 @@ void CColorConverter::convert16bitToA8R8G8B8andResize(const s16* in, s32* out, s
//! copies X8R8G8B8 32 bit data
void CColorConverter::convert32BitTo32Bit(const s32* in, s32* out, s32 width, s32 height, s32 linepad, bool flip)
void CColorConverter::convert32BitTo32Bit(const s32* in, s32* out, u32 width, u32 height, u32 linepad, bool flip)
{
if (!in || !out)
return;
if (flip)
out += width * height;
out += (size_t)width * height;
for (s32 y=0; y<height; ++y)
for (u32 y=0; y<height; ++y)
{
if (flip)
out -= width;
#ifdef __BIG_ENDIAN__
for (s32 x=0; x<width; ++x)
for (u32 x=0; x<width; ++x)
out[x]=os::Byteswap::byteswap(in[x]);
#else
memcpy(out, in, width*sizeof(s32));
@ -326,12 +326,12 @@ void CColorConverter::convert32BitTo32Bit(const s32* in, s32* out, s32 width, s3
void CColorConverter::convert_A1R5G5B5toR8G8B8(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_A1R5G5B5toR8G8B8(const void* sP, u32 sN, void* dP)
{
u16* sB = (u16*)sP;
u8 * dB = (u8 *)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
dB[2] = (*sB & 0x7c00) >> 7;
dB[1] = (*sB & 0x03e0) >> 2;
@ -342,12 +342,12 @@ void CColorConverter::convert_A1R5G5B5toR8G8B8(const void* sP, s32 sN, void* dP)
}
}
void CColorConverter::convert_A1R5G5B5toB8G8R8(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_A1R5G5B5toB8G8R8(const void* sP, u32 sN, void* dP)
{
u16* sB = (u16*)sP;
u8 * dB = (u8 *)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
dB[0] = (*sB & 0x7c00) >> 7;
dB[1] = (*sB & 0x03e0) >> 2;
@ -358,47 +358,47 @@ void CColorConverter::convert_A1R5G5B5toB8G8R8(const void* sP, s32 sN, void* dP)
}
}
void CColorConverter::convert_A1R5G5B5toR5G5B5A1(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_A1R5G5B5toR5G5B5A1(const void* sP, u32 sN, void* dP)
{
const u16* sB = (const u16*)sP;
u16* dB = (u16*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
*dB = (*sB<<1)|(*sB>>15);
++sB; ++dB;
}
}
void CColorConverter::convert_A1R5G5B5toA8R8G8B8(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_A1R5G5B5toA8R8G8B8(const void* sP, u32 sN, void* dP)
{
u16* sB = (u16*)sP;
u32* dB = (u32*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
*dB++ = A1R5G5B5toA8R8G8B8(*sB++);
}
void CColorConverter::convert_A1R5G5B5toA1R5G5B5(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_A1R5G5B5toA1R5G5B5(const void* sP, u32 sN, void* dP)
{
memcpy(dP, sP, sN * 2);
}
void CColorConverter::convert_A1R5G5B5toR5G6B5(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_A1R5G5B5toR5G6B5(const void* sP, u32 sN, void* dP)
{
u16* sB = (u16*)sP;
u16* dB = (u16*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
*dB++ = A1R5G5B5toR5G6B5(*sB++);
}
void CColorConverter::convert_A8R8G8B8toR8G8B8(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_A8R8G8B8toR8G8B8(const void* sP, u32 sN, void* dP)
{
u8* sB = (u8*)sP;
u8* dB = (u8*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
// sB[3] is alpha
dB[0] = sB[2];
@ -410,12 +410,12 @@ void CColorConverter::convert_A8R8G8B8toR8G8B8(const void* sP, s32 sN, void* dP)
}
}
void CColorConverter::convert_A8R8G8B8toB8G8R8(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_A8R8G8B8toB8G8R8(const void* sP, u32 sN, void* dP)
{
u8* sB = (u8*)sP;
u8* dB = (u8*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
// sB[3] is alpha
dB[0] = sB[0];
@ -427,26 +427,26 @@ void CColorConverter::convert_A8R8G8B8toB8G8R8(const void* sP, s32 sN, void* dP)
}
}
void CColorConverter::convert_A8R8G8B8toA8R8G8B8(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_A8R8G8B8toA8R8G8B8(const void* sP, u32 sN, void* dP)
{
memcpy(dP, sP, sN * 4);
}
void CColorConverter::convert_A8R8G8B8toA1R5G5B5(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_A8R8G8B8toA1R5G5B5(const void* sP, u32 sN, void* dP)
{
u32* sB = (u32*)sP;
u16* dB = (u16*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
*dB++ = A8R8G8B8toA1R5G5B5(*sB++);
}
void CColorConverter::convert_A8R8G8B8toA1B5G5R5(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_A8R8G8B8toA1B5G5R5(const void* sP, u32 sN, void* dP)
{
u8 * sB = (u8 *)sP;
u16* dB = (u16*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
s32 r = sB[0] >> 3;
s32 g = sB[1] >> 3;
@ -460,12 +460,12 @@ void CColorConverter::convert_A8R8G8B8toA1B5G5R5(const void* sP, s32 sN, void* d
}
}
void CColorConverter::convert_A8R8G8B8toR5G6B5(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_A8R8G8B8toR5G6B5(const void* sP, u32 sN, void* dP)
{
u8 * sB = (u8 *)sP;
u16* dB = (u16*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
s32 r = sB[2] >> 3;
s32 g = sB[1] >> 2;
@ -478,12 +478,12 @@ void CColorConverter::convert_A8R8G8B8toR5G6B5(const void* sP, s32 sN, void* dP)
}
}
void CColorConverter::convert_A8R8G8B8toR3G3B2(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_A8R8G8B8toR3G3B2(const void* sP, u32 sN, void* dP)
{
u8* sB = (u8*)sP;
u8* dB = (u8*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
u8 r = sB[2] & 0xe0;
u8 g = (sB[1] & 0xe0) >> 3;
@ -496,17 +496,17 @@ void CColorConverter::convert_A8R8G8B8toR3G3B2(const void* sP, s32 sN, void* dP)
}
}
void CColorConverter::convert_R8G8B8toR8G8B8(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_R8G8B8toR8G8B8(const void* sP, u32 sN, void* dP)
{
memcpy(dP, sP, sN * 3);
}
void CColorConverter::convert_R8G8B8toA8R8G8B8(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_R8G8B8toA8R8G8B8(const void* sP, u32 sN, void* dP)
{
u8* sB = (u8* )sP;
u32* dB = (u32*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
*dB = 0xff000000 | (sB[0]<<16) | (sB[1]<<8) | sB[2];
@ -515,12 +515,12 @@ void CColorConverter::convert_R8G8B8toA8R8G8B8(const void* sP, s32 sN, void* dP)
}
}
void CColorConverter::convert_R8G8B8toA1R5G5B5(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_R8G8B8toA1R5G5B5(const void* sP, u32 sN, void* dP)
{
u8 * sB = (u8 *)sP;
u16* dB = (u16*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
s32 r = sB[0] >> 3;
s32 g = sB[1] >> 3;
@ -533,12 +533,12 @@ void CColorConverter::convert_R8G8B8toA1R5G5B5(const void* sP, s32 sN, void* dP)
}
}
void CColorConverter::convert_B8G8R8toA8R8G8B8(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_B8G8R8toA8R8G8B8(const void* sP, u32 sN, void* dP)
{
u8* sB = (u8* )sP;
u32* dB = (u32*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
*dB = 0xff000000 | (sB[2]<<16) | (sB[1]<<8) | sB[0];
@ -547,36 +547,36 @@ void CColorConverter::convert_B8G8R8toA8R8G8B8(const void* sP, s32 sN, void* dP)
}
}
void CColorConverter::convert_A8R8G8B8toR8G8B8A8(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_A8R8G8B8toR8G8B8A8(const void* sP, u32 sN, void* dP)
{
const u32* sB = (const u32*)sP;
u32* dB = (u32*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
*dB++ = (*sB<<8) | (*sB>>24);
++sB;
}
}
void CColorConverter::convert_A8R8G8B8toA8B8G8R8(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_A8R8G8B8toA8B8G8R8(const void* sP, u32 sN, void* dP)
{
const u32* sB = (const u32*)sP;
u32* dB = (u32*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
*dB++ = (*sB&0xff00ff00)|((*sB&0x00ff0000)>>16)|((*sB&0x000000ff)<<16);
++sB;
}
}
void CColorConverter::convert_B8G8R8A8toA8R8G8B8(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_B8G8R8A8toA8R8G8B8(const void* sP, u32 sN, void* dP)
{
u8* sB = (u8*)sP;
u8* dB = (u8*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
dB[0] = sB[3];
dB[1] = sB[2];
@ -589,12 +589,12 @@ void CColorConverter::convert_B8G8R8A8toA8R8G8B8(const void* sP, s32 sN, void* d
}
void CColorConverter::convert_R8G8B8toB8G8R8(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_R8G8B8toB8G8R8(const void* sP, u32 sN, void* dP)
{
u8* sB = (u8*)sP;
u8* dB = (u8*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
dB[2] = sB[0];
dB[1] = sB[1];
@ -605,12 +605,12 @@ void CColorConverter::convert_R8G8B8toB8G8R8(const void* sP, s32 sN, void* dP)
}
}
void CColorConverter::convert_R8G8B8toR5G6B5(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_R8G8B8toR5G6B5(const void* sP, u32 sN, void* dP)
{
u8 * sB = (u8 *)sP;
u16* dB = (u16*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
s32 r = sB[0] >> 3;
s32 g = sB[1] >> 2;
@ -623,17 +623,17 @@ void CColorConverter::convert_R8G8B8toR5G6B5(const void* sP, s32 sN, void* dP)
}
}
void CColorConverter::convert_R5G6B5toR5G6B5(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_R5G6B5toR5G6B5(const void* sP, u32 sN, void* dP)
{
memcpy(dP, sP, sN * 2);
}
void CColorConverter::convert_R5G6B5toR8G8B8(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_R5G6B5toR8G8B8(const void* sP, u32 sN, void* dP)
{
u16* sB = (u16*)sP;
u8 * dB = (u8 *)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
dB[0] = (*sB & 0xf800) >> 8;
dB[1] = (*sB & 0x07e0) >> 3;
@ -644,12 +644,12 @@ void CColorConverter::convert_R5G6B5toR8G8B8(const void* sP, s32 sN, void* dP)
}
}
void CColorConverter::convert_R5G6B5toB8G8R8(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_R5G6B5toB8G8R8(const void* sP, u32 sN, void* dP)
{
u16* sB = (u16*)sP;
u8 * dB = (u8 *)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
{
dB[2] = (*sB & 0xf800) >> 8;
dB[1] = (*sB & 0x07e0) >> 3;
@ -660,21 +660,21 @@ void CColorConverter::convert_R5G6B5toB8G8R8(const void* sP, s32 sN, void* dP)
}
}
void CColorConverter::convert_R5G6B5toA8R8G8B8(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_R5G6B5toA8R8G8B8(const void* sP, u32 sN, void* dP)
{
u16* sB = (u16*)sP;
u32* dB = (u32*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
*dB++ = R5G6B5toA8R8G8B8(*sB++);
}
void CColorConverter::convert_R5G6B5toA1R5G5B5(const void* sP, s32 sN, void* dP)
void CColorConverter::convert_R5G6B5toA1R5G5B5(const void* sP, u32 sN, void* dP)
{
u16* sB = (u16*)sP;
u16* dB = (u16*)dP;
for (s32 x = 0; x < sN; ++x)
for (u32 x = 0; x < sN; ++x)
*dB++ = R5G6B5toA1R5G5B5(*sB++);
}
@ -736,7 +736,7 @@ bool CColorConverter::canConvertFormat(ECOLOR_FORMAT sourceFormat, ECOLOR_FORMAT
return false;
}
void CColorConverter::convert_viaFormat(const void* sP, ECOLOR_FORMAT sF, s32 sN,
void CColorConverter::convert_viaFormat(const void* sP, ECOLOR_FORMAT sF, u32 sN,
void* dP, ECOLOR_FORMAT dF)
{
// please also update can_convert_viaFormat when adding new conversions

@ -18,34 +18,34 @@ class CColorConverter
public:
//! converts a monochrome bitmap to A1R5G5B5
static void convert1BitTo16Bit(const u8* in, s16* out, s32 width, s32 height, s32 linepad=0, bool flip=false);
static void convert1BitTo16Bit(const u8* in, s16* out, u32 width, u32 height, u32 linepad=0, bool flip=false);
//! converts a 4 bit palettized image to A1R5G5B5
static void convert4BitTo16Bit(const u8* in, s16* out, s32 width, s32 height, const s32* palette, s32 linepad=0, bool flip=false);
static void convert4BitTo16Bit(const u8* in, s16* out, u32 width, u32 height, const s32* palette, u32 linepad=0, bool flip=false);
//! converts a 8 bit palettized image to A1R5G5B5
static void convert8BitTo16Bit(const u8* in, s16* out, s32 width, s32 height, const s32* palette, s32 linepad=0, bool flip=false);
static void convert8BitTo16Bit(const u8* in, s16* out, u32 width, u32 height, const s32* palette, u32 linepad=0, bool flip=false);
//! converts a 8 bit palettized or non palettized image (A8) into R8G8B8
static void convert8BitTo24Bit(const u8* in, u8* out, s32 width, s32 height, const u8* palette, s32 linepad = 0, bool flip=false);
static void convert8BitTo24Bit(const u8* in, u8* out, u32 width, u32 height, const u8* palette, u32 linepad = 0, bool flip=false);
//! converts a 8 bit palettized or non palettized image (A8) into A8R8G8B8
static void convert8BitTo32Bit(const u8* in, u8* out, s32 width, s32 height, const u8* palette, s32 linepad = 0, bool flip=false);
static void convert8BitTo32Bit(const u8* in, u8* out, u32 width, u32 height, const u8* palette, u32 linepad = 0, bool flip=false);
//! converts R8G8B8 16 bit data to A1R5G5B5 data
static void convert16BitTo16Bit(const s16* in, s16* out, s32 width, s32 height, s32 linepad=0, bool flip=false);
static void convert16BitTo16Bit(const s16* in, s16* out, u32 width, u32 height, u32 linepad=0, bool flip=false);
//! copies R8G8B8 24 bit data to 24 data, and flips and
//! mirrors the image during the process.
static void convert24BitTo24Bit(const u8* in, u8* out, s32 width, s32 height, s32 linepad=0, bool flip=false, bool bgr=false);
static void convert24BitTo24Bit(const u8* in, u8* out, u32 width, u32 height, u32 linepad=0, bool flip=false, bool bgr=false);
//! Resizes the surface to a new size and converts it at the same time
//! to an A8R8G8B8 format, returning the pointer to the new buffer.
static void convert16bitToA8R8G8B8andResize(const s16* in, s32* out, s32 newWidth, s32 newHeight, s32 currentWidth, s32 currentHeight);
static void convert16bitToA8R8G8B8andResize(const s16* in, s32* out, u32 newWidth, u32 newHeight, u32 currentWidth, u32 currentHeight);
//! copies X8R8G8B8 32 bit data, and flips and
//! mirrors the image during the process.
static void convert32BitTo32Bit(const s32* in, s32* out, s32 width, s32 height, s32 linepad, bool flip=false);
static void convert32BitTo32Bit(const s32* in, s32* out, u32 width, u32 height, u32 linepad, bool flip=false);
//! Functions for converting one image format to another efficiently
@ -57,37 +57,37 @@ public:
//! \param sN number of source pixels to copy
//! \param dP pointer to destination data buffer. must be big enough
//! to hold sN pixels in the output format.
static void convert_A1R5G5B5toR8G8B8(const void* sP, s32 sN, void* dP);
static void convert_A1R5G5B5toB8G8R8(const void* sP, s32 sN, void* dP);
static void convert_A1R5G5B5toA8R8G8B8(const void* sP, s32 sN, void* dP);
static void convert_A1R5G5B5toA1R5G5B5(const void* sP, s32 sN, void* dP);
static void convert_A1R5G5B5toR5G5B5A1(const void* sP, s32 sN, void* dP);
static void convert_A1R5G5B5toR5G6B5(const void* sP, s32 sN, void* dP);
static void convert_A1R5G5B5toR8G8B8(const void* sP, u32 sN, void* dP);
static void convert_A1R5G5B5toB8G8R8(const void* sP, u32 sN, void* dP);
static void convert_A1R5G5B5toA8R8G8B8(const void* sP, u32 sN, void* dP);
static void convert_A1R5G5B5toA1R5G5B5(const void* sP, u32 sN, void* dP);
static void convert_A1R5G5B5toR5G6B5(const void* sP, u32 sN, void* dP);
static void convert_A1R5G5B5toR5G5B5A1(const void* sP, u32 sN, void* dP);
static void convert_A8R8G8B8toR8G8B8(const void* sP, s32 sN, void* dP);
static void convert_A8R8G8B8toB8G8R8(const void* sP, s32 sN, void* dP);
static void convert_A8R8G8B8toA8R8G8B8(const void* sP, s32 sN, void* dP);
static void convert_A8R8G8B8toA1R5G5B5(const void* sP, s32 sN, void* dP);
static void convert_A8R8G8B8toA1B5G5R5(const void* sP, s32 sN, void* dP);
static void convert_A8R8G8B8toR5G6B5(const void* sP, s32 sN, void* dP);
static void convert_A8R8G8B8toR8G8B8(const void* sP, u32 sN, void* dP);
static void convert_A8R8G8B8toB8G8R8(const void* sP, u32 sN, void* dP);
static void convert_A8R8G8B8toA8R8G8B8(const void* sP, u32 sN, void* dP);
static void convert_A8R8G8B8toA1R5G5B5(const void* sP, u32 sN, void* dP);
static void convert_A8R8G8B8toA1B5G5R5(const void* sP, u32 sN, void* dP);
static void convert_A8R8G8B8toR5G6B5(const void* sP, u32 sN, void* dP);
static void convert_A8R8G8B8toR3G3B2(const void* sP, s32 sN, void* dP);
static void convert_R8G8B8toR8G8B8(const void* sP, s32 sN, void* dP);
static void convert_R8G8B8toA8R8G8B8(const void* sP, s32 sN, void* dP);
static void convert_R8G8B8toA1R5G5B5(const void* sP, s32 sN, void* dP);
static void convert_R8G8B8toB8G8R8(const void* sP, s32 sN, void* dP);
static void convert_R8G8B8toR5G6B5(const void* sP, s32 sN, void* dP);
static void convert_B8G8R8toA8R8G8B8(const void* sP, s32 sN, void* dP);
static void convert_B8G8R8A8toA8R8G8B8(const void* sP, s32 sN, void* dP);
static void convert_A8R8G8B8toR8G8B8A8(const void* sP, s32 sN, void* dP);
static void convert_A8R8G8B8toA8B8G8R8(const void* sP, s32 sN, void* dP);
static void convert_A8R8G8B8toR3G3B2(const void* sP, u32 sN, void* dP);
static void convert_R8G8B8toR8G8B8(const void* sP, u32 sN, void* dP);
static void convert_R8G8B8toA8R8G8B8(const void* sP, u32 sN, void* dP);
static void convert_R8G8B8toA1R5G5B5(const void* sP, u32 sN, void* dP);
static void convert_R8G8B8toB8G8R8(const void* sP, u32 sN, void* dP);
static void convert_R8G8B8toR5G6B5(const void* sP, u32 sN, void* dP);
static void convert_B8G8R8toA8R8G8B8(const void* sP, u32 sN, void* dP);
static void convert_B8G8R8A8toA8R8G8B8(const void* sP, u32 sN, void* dP);
static void convert_A8R8G8B8toR8G8B8A8(const void* sP, u32 sN, void* dP);
static void convert_A8R8G8B8toA8B8G8R8(const void* sP, u32 sN, void* dP);
static void convert_R5G6B5toR5G6B5(const void* sP, s32 sN, void* dP);
static void convert_R5G6B5toR8G8B8(const void* sP, s32 sN, void* dP);
static void convert_R5G6B5toB8G8R8(const void* sP, s32 sN, void* dP);
static void convert_R5G6B5toA8R8G8B8(const void* sP, s32 sN, void* dP);
static void convert_R5G6B5toA1R5G5B5(const void* sP, s32 sN, void* dP);
static void convert_viaFormat(const void* sP, ECOLOR_FORMAT sF, s32 sN,
static void convert_R5G6B5toR5G6B5(const void* sP, u32 sN, void* dP);
static void convert_R5G6B5toR8G8B8(const void* sP, u32 sN, void* dP);
static void convert_R5G6B5toB8G8R8(const void* sP, u32 sN, void* dP);
static void convert_R5G6B5toA8R8G8B8(const void* sP, u32 sN, void* dP);
static void convert_R5G6B5toA1R5G5B5(const void* sP, u32 sN, void* dP);
static void convert_viaFormat(const void* sP, ECOLOR_FORMAT sF, u32 sN,
void* dP, ECOLOR_FORMAT dF);
// Check if convert_viaFormat is usable
static bool canConvertFormat(ECOLOR_FORMAT sourceFormat, ECOLOR_FORMAT destFormat);

@ -1253,13 +1253,10 @@ void CD3D9Driver::updateOcclusionQuery(scene::ISceneNode* node, bool block)
/** Return value is the number of visible pixels/fragments.
The value is a safe approximation, i.e. can be larger than the
actual value of pixels. */
u32 CD3D9Driver::getOcclusionQueryResult(scene::ISceneNode* node) const
u32 CD3D9Driver::getOcclusionQueryResult(const scene::ISceneNode* node) const
{
const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
if (index != -1)
return OcclusionQueries[index].Result;
else
return ~0;
const s32 index = OcclusionQueries.linear_search(node);
return index < 0 ? ~0 : OcclusionQueries[index].Result;
}

@ -115,7 +115,7 @@ namespace video
/** Return value is the number of visible pixels/fragments.
The value is a safe approximation, i.e. can be larger then the
actual value of pixels. */
virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const IRR_OVERRIDE;
virtual u32 getOcclusionQueryResult(const scene::ISceneNode* node) const IRR_OVERRIDE;
//! Create render target.
virtual IRenderTarget* addRenderTarget() IRR_OVERRIDE;

@ -335,7 +335,7 @@ void CD3D9Texture::regenerateMipMapLevels(void* data, u32 layer)
u32 width = Size.Width;
u32 height = Size.Height;
u8* tmpData = static_cast<u8*>(data);
u32 dataSize = 0;
size_t dataSize = 0;
u32 level = 0;
do
@ -714,7 +714,7 @@ void CD3D9Texture::uploadTexture(void* data, u32 mipmapLevel, u32 layer)
u32 width = Size.Width >> mipmapLevel;
u32 height = Size.Height >> mipmapLevel;
u32 dataSize = IImage::getDataSizeFromFormat(ColorFormat, width, height);
size_t dataSize = IImage::getDataSizeFromFormat(ColorFormat, width, height);
HRESULT hr = 0;

@ -97,13 +97,6 @@ s32 CGUIListBox::getIcon(u32 id) const
}
//! adds a list item, returns id of item
u32 CGUIListBox::addItem(const wchar_t* text)
{
return addItem(text, -1);
}
//! adds a list item, returns id of item
void CGUIListBox::removeItem(u32 id)
{

@ -36,9 +36,6 @@ namespace gui
//! returns string of a list item. the id may be a value from 0 to itemCount-1
virtual const wchar_t* getListItem(u32 id) const IRR_OVERRIDE;
//! adds an list item, returns id of item
virtual u32 addItem(const wchar_t* text) IRR_OVERRIDE;
//! clears the list
virtual void clear() IRR_OVERRIDE;
@ -62,7 +59,14 @@ namespace gui
//! \param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon
//! \return
//! returns the id of the new created item
virtual u32 addItem(const wchar_t* text, s32 icon) IRR_OVERRIDE;
virtual u32 addItem(const wchar_t* text, s32 icon=-1) IRR_OVERRIDE;
//! Insert the item at the given index
//! Return the index on success or -1 on failure.
virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon=-1) IRR_OVERRIDE;
//! set the item at the given index
virtual void setItem(u32 index, const wchar_t* text, s32 icon=-1) IRR_OVERRIDE;
//! Returns the icon of an item
virtual s32 getIcon(u32 id) const IRR_OVERRIDE;
@ -115,13 +119,6 @@ namespace gui
//! return the default color which is used for the given colorType
virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const IRR_OVERRIDE;
//! set the item at the given index
virtual void setItem(u32 index, const wchar_t* text, s32 icon) IRR_OVERRIDE;
//! Insert the item at the given index
//! Return the index on success or -1 on failure.
virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon) IRR_OVERRIDE;
//! Swap the items at the given indices
virtual void swapItems(u32 index1, u32 index2) IRR_OVERRIDE;

@ -42,6 +42,9 @@ void CGUIMenu::draw()
return;
IGUISkin* skin = Environment->getSkin();
if ( !skin )
return;
IGUIFont* font = skin->getFont(EGDF_MENU);
if (font != LastFont)
@ -199,6 +202,8 @@ void CGUIMenu::recalculateSize()
IGUISkin* skin = Environment->getSkin();
if ( !skin )
return;
IGUIFont* font = skin->getFont(EGDF_MENU);
if (!font)

@ -24,8 +24,7 @@ CImage::CImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size, void* d
}
else
{
const u32 dataSize = getDataSizeFromFormat(Format, Size.Width, Size.Height);
const size_t dataSize = getDataSizeFromFormat(Format, Size.Width, Size.Height);
Data = new u8[align_next(dataSize,16)];
memcpy(Data, data, dataSize);
DeleteMemory = true;
@ -36,7 +35,8 @@ CImage::CImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size, void* d
//! Constructor of empty image
CImage::CImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size) : IImage(format, size, true)
{
Data = new u8[align_next(getDataSizeFromFormat(Format, Size.Width, Size.Height),16)];
const size_t dataSize = getDataSizeFromFormat(Format, Size.Width, Size.Height);
Data = new u8[align_next(dataSize,16)];
DeleteMemory = true;
}
@ -194,7 +194,7 @@ void CImage::copyToScaling(void* target, u32 width, u32 height, ECOLOR_FORMAT fo
{
if (pitch==Pitch)
{
memcpy(target, Data, height*pitch);
memcpy(target, Data, (size_t)height*pitch);
return;
}
else
@ -332,8 +332,8 @@ void CImage::fill(const SColor &color)
{
u8 rgb[3];
CColorConverter::convert_A8R8G8B8toR8G8B8(&color, 1, rgb);
const u32 size = getImageDataSizeInBytes();
for (u32 i=0; i<size; i+=3)
const size_t size = getImageDataSizeInBytes();
for (size_t i=0; i<size; i+=3)
{
memcpy(Data+i, rgb, 3);
}

@ -313,6 +313,13 @@ IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
dim.Height = header.Height;
IImage* image = 0;
if ( !IImage::checkDataSizeLimit( (size_t)header.Width*header.Height*header.BPP) )
{
os::Printer::log("Image dimensions too large for file", file->getFileName(), ELL_WARNING);
goto cleanup;
}
switch(header.BPP)
{
case 1:
@ -348,7 +355,7 @@ IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
};
// clean up
cleanup:
delete [] paletteData;
delete [] bmpData;

@ -693,8 +693,8 @@ IImage* CImageLoaderDDS::loadImage(io::IReadFile* file) const
s32 width, height;
eDDSPixelFormat pixelFormat;
ECOLOR_FORMAT format = ECF_UNKNOWN;
u32 dataSize = 0;
u32 mipMapsDataSize = 0;
size_t dataSize = 0;
size_t mipMapsDataSize = 0;
bool is3D = false;
bool useAlpha = false;
u32 mipMapCount = 0;

@ -145,10 +145,13 @@ IImage* CImageLoaderJPG::loadImage(io::IReadFile* file) const
return 0;
core::stringc filename = file->getFileName();
long fileSize = file->getSize();
if ( fileSize < 3 )
return 0;
u8 **rowPtr=0;
u8* input = new u8[file->getSize()];
file->read(input, file->getSize());
u8* input = new u8[fileSize];
file->read(input, fileSize);
// allocate and initialize JPEG decompression object
struct jpeg_decompress_struct cinfo;
@ -188,7 +191,7 @@ IImage* CImageLoaderJPG::loadImage(io::IReadFile* file) const
jpeg_source_mgr jsrc;
// Set up data pointer
jsrc.bytes_in_buffer = file->getSize();
jsrc.bytes_in_buffer = fileSize;
jsrc.next_input_byte = (JOCTET*)input;
cinfo.src = &jsrc;
@ -225,10 +228,19 @@ IImage* CImageLoaderJPG::loadImage(io::IReadFile* file) const
jpeg_start_decompress(&cinfo);
// Get image data
u16 rowspan = cinfo.image_width * cinfo.out_color_components;
u32 rowspan = cinfo.image_width * cinfo.out_color_components;
u32 width = cinfo.image_width;
u32 height = cinfo.image_height;
if ( width > JPEG_MAX_DIMENSION || height > JPEG_MAX_DIMENSION
|| !IImage::checkDataSizeLimit(IImage::getDataSizeFromFormat(ECF_R8G8B8, width, height))
)
{
os::Printer::log("Image dimensions too large in file", filename, ELL_ERROR);
longjmp(jerr.setjmp_buffer, 1);
}
// Allocate memory for buffer
u8* output = new u8[rowspan * height];
@ -237,7 +249,7 @@ IImage* CImageLoaderJPG::loadImage(io::IReadFile* file) const
// Create array of row pointers for lib
rowPtr = new u8* [height];
for( u32 i = 0; i < height; i++ )
for( size_t i = 0; i < height; i++ )
rowPtr[i] = &output[ i * rowspan ];
u32 rowsRead = 0;
@ -246,6 +258,7 @@ IImage* CImageLoaderJPG::loadImage(io::IReadFile* file) const
rowsRead += jpeg_read_scanlines( &cinfo, &rowPtr[rowsRead], cinfo.output_height - rowsRead );
delete [] rowPtr;
rowPtr = 0;
// Finish decompression
jpeg_finish_decompress(&cinfo);

@ -158,6 +158,9 @@ IImage* CImageLoaderPng::loadImage(io::IReadFile* file) const
Height=h;
}
if (!IImage::checkDataSizeLimit((size_t)Width* Height * (BitDepth/8)))
png_cpexcept_error(png_ptr, "Image dimensions too large");
// Convert palette color to true color
if (ColorType==PNG_COLOR_TYPE_PALETTE)
png_set_palette_to_rgb(png_ptr);

@ -69,7 +69,7 @@ core::array<IImage*> CImageLoaderPVR::loadImages(io::IReadFile* file, E_TEXTURE_
core::array<u8*> mipMapsDataArray;
ECOLOR_FORMAT format = ECF_UNKNOWN;
u32 dataSize = 0;
size_t dataSize = 0;
file->seek(0);
file->read(&header, sizeof(SPVRHeader));
@ -216,7 +216,7 @@ core::array<IImage*> CImageLoaderPVR::loadImages(io::IReadFile* file, E_TEXTURE_
// read texture
dataSize = 0;
long offset = 0;
size_t offset = 0;
for (u32 i = 0; i < header.MipMapCount; ++i)
{

@ -106,6 +106,12 @@ IImage* CImageLoaderTGA::loadImage(io::IReadFile* file) const
header.ImageHeight = os::Byteswap::byteswap(header.ImageHeight);
#endif
if (!IImage::checkDataSizeLimit((size_t)header.ImageWidth* header.ImageHeight * (header.PixelDepth/8)))
{
os::Printer::log("Image dimensions too large in file.", file->getFileName(), ELL_ERROR);
return 0;
}
// skip image identification field
if (header.IdLength)
file->seek(header.IdLength, true);

@ -62,7 +62,7 @@ bool CImageWriterBMP::writeImage(io::IWriteFile* file, IImage* image, u32 param)
imageHeader.FileSize = imageHeader.BitmapDataOffset + imageHeader.BitmapDataSize;
// bitmaps are stored upside down and padded so we always do this
void (*CColorConverter_convertFORMATtoFORMAT)(const void*, s32, void*) = 0;
void (*CColorConverter_convertFORMATtoFORMAT)(const void*, u32, void*) = 0;
switch(image->getColorFormat())
{
case ECF_R8G8B8:

@ -107,7 +107,7 @@ static void jpeg_file_dest(j_compress_ptr cinfo, io::IWriteFile* file)
*/
static bool writeJPEGFile(io::IWriteFile* file, IImage* image, u32 quality)
{
void (*format)(const void*, s32, void*) = 0;
void (*format)(const void*, u32, void*) = 0;
switch( image->getColorFormat () )
{
case ECF_R8G8B8:

@ -55,10 +55,10 @@ bool CImageWriterTGA::writeImage(io::IWriteFile *file, IImage *image,u32 param)
// be fixed to only swap/flip
imageHeader.ImageDescriptor = (1 << 5);
// chances are good we'll need to swizzle data, so i'm going
// chances are good we'll need to swizzle data, so I'm going
// to convert and write one scan line at a time. it's also
// a bit cleaner this way
void (*CColorConverter_convertFORMATtoFORMAT)(const void*, s32, void*) = 0;
void (*CColorConverter_convertFORMATtoFORMAT)(const void*, u32, void*) = 0;
switch(image->getColorFormat())
{
case ECF_A8R8G8B8:

@ -1579,7 +1579,6 @@ typedef BOOL (WINAPI *PGPI)(DWORD, DWORD, DWORD, DWORD, PDWORD);
void CIrrDeviceWin32::getWindowsVersion(core::stringc& out)
{
OSVERSIONINFOEX osvi;
PGPI pGPI;
BOOL bOsVersionInfoEx;
ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX));
@ -1631,9 +1630,14 @@ void CIrrDeviceWin32::getWindowsVersion(core::stringc& out)
{
if (osvi.dwMajorVersion == 6)
{
DWORD dwType;
pGPI = (PGPI)GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")), "GetProductInfo");
DWORD dwType = 0; // (PRODUCT_UNDEFINED not available on MinGW)
HMODULE hmKernel32 = GetModuleHandle(TEXT("kernel32.dll"));
if ( hmKernel32 )
{
PGPI pGPI = (PGPI)GetProcAddress(hmKernel32, "GetProductInfo");
if ( pGPI )
pGPI(osvi.dwMajorVersion, osvi.dwMinorVersion, 0, 0, &dwType);
}
switch (dwType)
{

@ -276,13 +276,13 @@ void CIrrMeshFileLoader::readIndices(io::IXMLReader* reader, int indexCount, IIn
void CIrrMeshFileLoader::readMeshBuffer(io::IXMLReader* reader, int vertexCount, CDynamicMeshBuffer* sbuffer)
{
if (sbuffer)
{
core::stringc data = reader->getNodeData();
const c8* p = &data[0];
scene::IVertexBuffer& Vertices = sbuffer->getVertexBuffer();
video::E_VERTEX_TYPE vType = Vertices.getType();
if (sbuffer)
{
for (int i=0; i<vertexCount && *p; ++i)
{
switch(vType)

@ -1998,7 +1998,7 @@ void CNullDriver::updateAllOcclusionQueries(bool block)
/** Return value is the number of visible pixels/fragments.
The value is a safe approximation, i.e. can be larger then the
actual value of pixels. */
u32 CNullDriver::getOcclusionQueryResult(scene::ISceneNode* node) const
u32 CNullDriver::getOcclusionQueryResult(const scene::ISceneNode* node) const
{
return ~0;
}

@ -480,7 +480,7 @@ namespace video
/** Return value is the number of visible pixels/fragments.
The value is a safe approximation, i.e. can be larger than the
actual value of pixels. */
virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const IRR_OVERRIDE;
virtual u32 getOcclusionQueryResult(const scene::ISceneNode* node) const IRR_OVERRIDE;
//! Create render target.
virtual IRenderTarget* addRenderTarget() IRR_OVERRIDE;
@ -835,6 +835,11 @@ namespace video
return other.Node==Node;
}
bool operator==(const scene::ISceneNode* other) const
{
return other==Node;
}
scene::ISceneNode* Node;
const scene::IMesh* Mesh;
union

@ -2715,7 +2715,7 @@ COGLES2Driver::~COGLES2Driver()
}
bool COGLES2Driver::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const
GLenum& pixelType, void(**converter)(const void*, u32, void*)) const
{
bool supported = false;
pixelFormat = GL_RGBA;
@ -2981,7 +2981,7 @@ COGLES2Driver::~COGLES2Driver()
GLint dummyInternalFormat;
GLenum dummyPixelFormat;
GLenum dummyPixelType;
void (*dummyConverter)(const void*, s32, void*);
void (*dummyConverter)(const void*, u32, void*);
return getColorFormatParameters(format, dummyInternalFormat, dummyPixelFormat, dummyPixelType, &dummyConverter);
}

@ -327,7 +327,7 @@ namespace video
virtual GLenum getZBufferBits() const;
virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;
GLenum& pixelType, void(**converter)(const void*, u32, void*)) const;
//! Get current material.
const SMaterial& getCurrentMaterial() const;

@ -3049,7 +3049,7 @@ GLenum COGLES1Driver::getZBufferBits() const
}
bool COGLES1Driver::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const
GLenum& pixelType, void(**converter)(const void*, u32, void*)) const
{
bool supported = false;
internalFormat = GL_RGBA;
@ -3258,7 +3258,7 @@ bool COGLES1Driver::queryTextureFormat(ECOLOR_FORMAT format) const
GLint dummyInternalFormat;
GLenum dummyPixelFormat;
GLenum dummyPixelType;
void (*dummyConverter)(const void*, s32, void*);
void (*dummyConverter)(const void*, u32, void*);
return getColorFormatParameters(format, dummyInternalFormat, dummyPixelFormat, dummyPixelType, &dummyConverter);
}

@ -306,7 +306,7 @@ namespace video
GLenum getZBufferBits() const;
bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;
GLenum& pixelType, void(**converter)(const void*, u32, void*)) const;
COGLES1CacheHandler* getCacheHandler() const;

@ -180,7 +180,7 @@ void COctreeTriangleSelector::getTriangles(core::triangle3df* triangles,
{
SCollisionTriangleRange triRange;
triRange.RangeSize = trianglesWritten;
triRange.Selector = const_cast<COctreeTriangleSelector*>(this);
triRange.Selector = this;
triRange.SceneNode = SceneNode;
triRange.MeshBuffer = MeshBuffer;
triRange.MaterialIndex = MaterialIndex;
@ -272,7 +272,7 @@ void COctreeTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arr
{
SCollisionTriangleRange triRange;
triRange.RangeSize = trianglesWritten;
triRange.Selector = const_cast<COctreeTriangleSelector*>(this);
triRange.Selector = this;
triRange.SceneNode = SceneNode;
triRange.MeshBuffer = MeshBuffer;
triRange.MaterialIndex = MaterialIndex;

@ -411,7 +411,7 @@ public:
u32 width = Size.Width;
u32 height = Size.Height;
u8* tmpData = static_cast<u8*>(data);
u32 dataSize = 0;
size_t dataSize = 0;
u32 level = 0;
do
@ -612,7 +612,7 @@ protected:
}
else
{
u32 dataSize = IImage::getDataSizeFromFormat(ColorFormat, width, height);
GLsizei dataSize = (GLsizei)IImage::getDataSizeFromFormat(ColorFormat, width, height);
switch (TextureType)
{
@ -651,7 +651,7 @@ protected:
GLint InternalFormat;
GLenum PixelFormat;
GLenum PixelType;
void (*Converter)(const void*, s32, void*);
void (*Converter)(const void*, u32, void*);
bool LockReadOnly;
IImage* LockImage;

@ -788,13 +788,10 @@ void COpenGLDriver::updateOcclusionQuery(scene::ISceneNode* node, bool block)
/** Return value is the number of visible pixels/fragments.
The value is a safe approximation, i.e. can be larger than the
actual value of pixels. */
u32 COpenGLDriver::getOcclusionQueryResult(scene::ISceneNode* node) const
u32 COpenGLDriver::getOcclusionQueryResult(const scene::ISceneNode* node) const
{
const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
if (index != -1)
return OcclusionQueries[index].Result;
else
return ~0;
const s32 index = OcclusionQueries.linear_search(node);
return index < 0 ? ~0 : OcclusionQueries[index].Result;
}
@ -3618,7 +3615,7 @@ bool COpenGLDriver::queryTextureFormat(ECOLOR_FORMAT format) const
GLint dummyInternalFormat;
GLenum dummyPixelFormat;
GLenum dummyPixelType;
void (*dummyConverter)(const void*, s32, void*);
void (*dummyConverter)(const void*, u32, void*);
return getColorFormatParameters(format, dummyInternalFormat, dummyPixelFormat, dummyPixelType, &dummyConverter);
}
@ -4208,7 +4205,7 @@ GLenum COpenGLDriver::getZBufferBits() const
}
bool COpenGLDriver::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const
GLenum& pixelType, void(**converter)(const void*, u32, void*)) const
{
// NOTE: Converter variable not used here, but don't remove, it's used in the OGL-ES drivers.

@ -111,7 +111,7 @@ namespace video
/** Return value is the number of visible pixels/fragments.
The value is a safe approximation, i.e. can be larger then the
actual value of pixels. */
virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const IRR_OVERRIDE;
virtual u32 getOcclusionQueryResult(const scene::ISceneNode* node) const IRR_OVERRIDE;
//! Create render target.
virtual IRenderTarget* addRenderTarget() IRR_OVERRIDE;
@ -405,7 +405,7 @@ namespace video
GLenum getZBufferBits() const;
bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;
GLenum& pixelType, void(**converter)(const void*, u32, void*)) const;
//! Return info about fixed pipeline state.
E_OPENGL_FIXED_PIPELINE_STATE getFixedPipelineState() const;

@ -1247,7 +1247,7 @@ bool CSceneManager::isCulled(const ISceneNode* node) const
// has occlusion query information
if (node->getAutomaticCulling() & scene::EAC_OCC_QUERY)
{
result = (Driver->getOcclusionQueryResult(const_cast<ISceneNode*>(node))==0);
result = (Driver->getOcclusionQueryResult(node)==0);
}
// can be seen by a bounding box ?

@ -4810,9 +4810,9 @@ void CBurningVideoDriver::updateOcclusionQuery(scene::ISceneNode* node, bool blo
/** Return value is the number of visible pixels/fragments.
The value is a safe approximation, i.e. can be larger than the
actual value of pixels. */
u32 CBurningVideoDriver::getOcclusionQueryResult(scene::ISceneNode* node) const
u32 CBurningVideoDriver::getOcclusionQueryResult(const scene::ISceneNode* node) const
{
const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
const s32 index = OcclusionQueries.linear_search(node);
return index < 0 ? ~0 : OcclusionQueries[index].Result;
}

@ -48,7 +48,7 @@ namespace video
/** Return value is the number of visible pixels/fragments.
The value is a safe approximation, i.e. can be larger then the
actual value of pixels. */
virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const IRR_OVERRIDE;
virtual u32 getOcclusionQueryResult(const scene::ISceneNode* node) const IRR_OVERRIDE;
//! sets transformation
virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) IRR_OVERRIDE;

@ -115,7 +115,7 @@ void CTerrainTriangleSelector::getTriangles(core::triangle3df* triangles,
{
SCollisionTriangleRange triRange;
triRange.RangeSize = tIndex;
triRange.Selector = const_cast<CTerrainTriangleSelector*>(this);
triRange.Selector = this;
triRange.SceneNode = SceneNode;
outTriangleInfo->push_back(triRange);
}
@ -163,7 +163,7 @@ void CTerrainTriangleSelector::getTriangles(core::triangle3df* triangles,
{
SCollisionTriangleRange triRange;
triRange.RangeSize = tIndex;
triRange.Selector = const_cast<CTerrainTriangleSelector*>(this);
triRange.Selector = this;
triRange.SceneNode = SceneNode;
outTriangleInfo->push_back(triRange);
}
@ -209,7 +209,7 @@ void CTerrainTriangleSelector::getTriangles(core::triangle3df* triangles,
{
SCollisionTriangleRange triRange;
triRange.RangeSize = tIndex;
triRange.Selector = const_cast<CTerrainTriangleSelector*>(this);
triRange.Selector = this;
triRange.SceneNode = SceneNode;
outTriangleInfo->push_back(triRange);
}

@ -215,9 +215,18 @@ void CBillboardTextSceneNode::setText(const wchar_t* text)
u32 rectno = sprites[spriteno].Frames[0].rectNumber;
u32 texno = sprites[spriteno].Frames[0].textureNumber;
const core::dimension2d<u32>& texSize = Font->getSpriteBank()->getTexture(texno)->getOriginalSize();
video::ITexture* texture = Font->getSpriteBank()->getTexture(texno);
if (texture)
{
const core::dimension2d<u32>& texSize = texture->getOriginalSize();
dim[0] = core::reciprocal((f32)texSize.Width);
dim[1] = core::reciprocal((f32)texSize.Height);
}
else
{
dim[0] = 0;
dim[1] = 0;
}
const core::rect<s32>& s = sourceRects[rectno];

@ -293,7 +293,7 @@ void CTriangleSelector::getTriangles(core::triangle3df* triangles,
triRange.RangeStart = 0;
triRange.RangeSize = cnt;
triRange.Selector = const_cast<CTriangleSelector*>(this);
triRange.Selector = this;
triRange.SceneNode = SceneNode;
triRange.MeshBuffer = MeshBuffer;
triRange.MaterialIndex = MaterialIndex;
@ -313,7 +313,7 @@ void CTriangleSelector::getTriangles(core::triangle3df* triangles,
triRange.MeshBuffer = BufferRanges[rangeIndex].MeshBuffer;
triRange.RangeStart = BufferRanges[rangeIndex].RangeStart;
triRange.RangeSize = core::min_( cnt-BufferRanges[rangeIndex].RangeStart, BufferRanges[rangeIndex].RangeSize);
triRange.Selector = const_cast<CTriangleSelector*>(this);
triRange.Selector = this;
triRange.SceneNode = SceneNode;
outTriangleInfo->push_back(triRange);
@ -370,7 +370,7 @@ void CTriangleSelector::getTriangles(core::triangle3df* triangles,
{
irr::u32 activeRange = 0;
SCollisionTriangleRange triRange;
triRange.Selector = const_cast<CTriangleSelector*>(this);
triRange.Selector = this;
triRange.SceneNode = SceneNode;
triRange.RangeStart = triangleCount;
triRange.MeshBuffer = BufferRanges[activeRange].MeshBuffer;
@ -433,7 +433,7 @@ void CTriangleSelector::getTriangles(core::triangle3df* triangles,
{
SCollisionTriangleRange triRange;
triRange.RangeSize = triangleCount;
triRange.Selector = const_cast<CTriangleSelector*>(this);
triRange.Selector = this;
triRange.SceneNode = SceneNode;
triRange.MeshBuffer = MeshBuffer;
triRange.MaterialIndex = MaterialIndex;

@ -750,7 +750,7 @@ GLenum CWebGL1Driver::getZBufferBits() const
}
bool CWebGL1Driver::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const
GLenum& pixelType, void(**converter)(const void*, u32, void*)) const
{
bool supported = false;
pixelFormat = GL_RGBA;

@ -118,7 +118,7 @@ namespace video
virtual GLenum getZBufferBits() const IRR_OVERRIDE;
virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const IRR_OVERRIDE;
GLenum& pixelType, void(**converter)(const void*, u32, void*)) const IRR_OVERRIDE;
protected:
// create a meshbuffer which has as many vertices as indices

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<RuleSet Name="Rules for Irrlicht" Description="Code analysis rules for Irrlicht15.0.vcxproj." ToolsVersion="15.0">
<RuleSet Name="Rules for Irrlicht" Description="Code analysis rules for Irrlicht15.0.vcxproj." ToolsVersion="17.0">
<IncludeAll Action="Warning" />
<Rules AnalyzerId="Microsoft.Analyzers.ManagedCodeAnalysis" RuleNamespace="Microsoft.Rules.Managed">
<Rule Id="CA1000" Action="None" />
@ -273,6 +273,7 @@
<Rule Id="C26495" Action="None" />
<Rule Id="C26496" Action="Warning" />
<Rule Id="C26497" Action="None" />
<Rule Id="C26814" Action="None" />
<Rule Id="C28204" Action="None" />
<Rule Id="C28205" Action="None" />
<Rule Id="C28209" Action="None" />

@ -1,4 +1,4 @@
Tests finished. 72 tests of 72 passed.
Compiled as RELEASE
Test suite pass at GMT Wed May 4 10:25:42 2022
Compiled as DEBUG
Test suite pass at GMT Sat May 14 18:16:57 2022