forked from Mirrorlandia_minetest/irrlicht
Fix inconsistent-missing-override warnings
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94aafaef15
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e3decfa3be
@ -74,13 +74,13 @@ namespace scene
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virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0;
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virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0;
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//! Get the axis aligned bounding box of this node
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//! Get the axis aligned bounding box of this node
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virtual const core::aabbox3d<f32>& getBoundingBox() const = 0;
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virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_ = 0;
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//! Returns the relative transformation of the scene node.
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//! Returns the relative transformation of the scene node.
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//virtual core::matrix4 getRelativeTransformation() const = 0;
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//virtual core::matrix4 getRelativeTransformation() const = 0;
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//! The animation method.
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//! The animation method.
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virtual void OnAnimate(u32 timeMs) =0;
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virtual void OnAnimate(u32 timeMs) _IRR_OVERRIDE_ =0;
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//! The render method.
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//! The render method.
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/** Does nothing as bones are not visible. */
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/** Does nothing as bones are not visible. */
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@ -72,7 +72,7 @@ namespace scene
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ISceneManager::addCameraSceneNodeFPS, may want to get
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ISceneManager::addCameraSceneNodeFPS, may want to get
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this input for changing their position, look at target or
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this input for changing their position, look at target or
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whatever. */
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whatever. */
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virtual bool OnEvent(const SEvent& event) =0;
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virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_ =0;
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//! Sets the look at target of the camera
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//! Sets the look at target of the camera
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/** If the camera's target and rotation are bound ( @see
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/** If the camera's target and rotation are bound ( @see
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@ -90,7 +90,7 @@ namespace scene
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bindTargetAndRotation() ) then calling this will also change
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bindTargetAndRotation() ) then calling this will also change
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the camera's target to match the rotation.
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the camera's target to match the rotation.
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\param rotation New rotation of the node in degrees. */
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\param rotation New rotation of the node in degrees. */
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virtual void setRotation(const core::vector3df& rotation) =0;
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virtual void setRotation(const core::vector3df& rotation) _IRR_OVERRIDE_ =0;
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//! Gets the current look at target of the camera
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//! Gets the current look at target of the camera
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/** \return The current look at target of the camera, in world co-ordinates */
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/** \return The current look at target of the camera, in world co-ordinates */
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@ -36,7 +36,7 @@ public:
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kerning value. For example, EGFT_BITMAP will add the right kerning value of previousLetter to the
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kerning value. For example, EGFT_BITMAP will add the right kerning value of previousLetter to the
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left side kerning value of thisLetter, then add the global value.
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left side kerning value of thisLetter, then add the global value.
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*/
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*/
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virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const = 0;
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virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const _IRR_OVERRIDE_ = 0;
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};
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};
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} // end namespace gui
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} // end namespace gui
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