forked from Mirrorlandia_minetest/irrlicht
Remove leftovers from D3D
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ddecc0fae2
commit
e609f5f263
@ -20,13 +20,6 @@ namespace video
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render and display any graphics. */
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EDT_NULL,
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// obsolete constants to make some code happy
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// TODO delete
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EDT_SOFTWARE,
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EDT_BURNINGSVIDEO,
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DEPRECATED_EDT_DIRECT3D8_NO_LONGER_EXISTS,
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EDT_DIRECT3D9,
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//! OpenGL device, available on most platforms.
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/** Performs hardware accelerated rendering of 3D and 2D
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primitives. */
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@ -97,14 +97,6 @@ enum E_TEXTURE_CREATION_FLAG
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*/
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ETCF_AUTO_GENERATE_MIP_MAPS = 0x00000100,
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//! Enable support for vertex shader texture sampling on some drivers
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/** Default is false.
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This adds a small costs to all texture switches.
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Currently only affects D3D9.
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On OpenGL vertex shaders use the same texture unit as pixel shaders, so support there only depends on GL version and not on this flag
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*/
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ETCF_SUPPORT_VERTEXT_TEXTURE = 0x00000200,
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/** This flag is never used, it only forces the compiler to compile
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these enumeration values to 32 bit. */
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ETCF_FORCE_32_BIT_DO_NOT_USE = 0x7fffffff
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@ -366,8 +366,7 @@ namespace video
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const io::path& name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) =0;
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//! Adds a new render target texture with 6 sides for a cubemap map to the texture cache.
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/** NOTE: Only supported on D3D9 so far.
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\param sideLen Length of one cubemap side.
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/** \param sideLen Length of one cubemap side.
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\param name A name for the texture. Later calls of getTexture() with this name will return this texture.
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The name can _not_ be empty.
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\param format The color format of the render target. Floating point formats are supported.
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@ -5,12 +5,6 @@
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#ifndef __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
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#define __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
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// forward declarations for internal pointers
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struct IDirect3D9;
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struct IDirect3DDevice9;
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struct IDirect3D8;
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struct IDirect3DDevice8;
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namespace irr
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{
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namespace video
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@ -27,19 +21,6 @@ struct SExposedVideoData
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SExposedVideoData() {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=0;}
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explicit SExposedVideoData(void* Window) {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=Window;}
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struct SD3D9
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{
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//! Pointer to the IDirect3D9 interface
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IDirect3D9* D3D9;
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//! Pointer to the IDirect3DDevice9 interface
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IDirect3DDevice9* D3DDev9;
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//! Window handle.
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/** Get with for example HWND h = reinterpret_cast<HWND>(exposedData.D3D9.HWnd) */
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void* HWnd;
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};
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struct SOpenGLWin32
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{
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//! Private GDI Device Context.
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@ -87,7 +68,6 @@ struct SExposedVideoData
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union
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{
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SD3D9 D3D9;
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SOpenGLWin32 OpenGLWin32;
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SOpenGLLinux OpenGLLinux;
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SOpenGLOSX OpenGLOSX;
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@ -40,7 +40,6 @@ namespace irr
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Doublebuffer(true),
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IgnoreInput(false),
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Stereobuffer(false),
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HighPrecisionFPU(false),
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EventReceiver(0),
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WindowId(0),
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#ifdef _DEBUG
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@ -48,8 +47,6 @@ namespace irr
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#else
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LoggingLevel(ELL_INFORMATION),
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#endif
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DisplayAdapter(0),
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DriverMultithreaded(false),
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SDK_version_do_not_use(IRRLICHT_SDK_VERSION),
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PrivateData(0),
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#ifdef IRR_MOBILE_PATHS
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@ -83,12 +80,9 @@ namespace irr
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Doublebuffer = other.Doublebuffer;
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IgnoreInput = other.IgnoreInput;
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Stereobuffer = other.Stereobuffer;
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HighPrecisionFPU = other.HighPrecisionFPU;
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EventReceiver = other.EventReceiver;
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WindowId = other.WindowId;
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LoggingLevel = other.LoggingLevel;
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DisplayAdapter = other.DisplayAdapter;
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DriverMultithreaded = other.DriverMultithreaded;
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PrivateData = other.PrivateData;
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OGLES2ShaderPath = other.OGLES2ShaderPath;
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return *this;
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@ -106,9 +100,6 @@ namespace irr
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E_DEVICE_TYPE DeviceType;
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//! Type of video driver used to render graphics.
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/** This can currently be video::EDT_NULL, video::EDT_SOFTWARE,
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video::EDT_BURNINGSVIDEO, video::EDT_DIRECT3D9, and video::EDT_OPENGL.
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Default: EDT_BURNINGSVIDEO. */
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video::E_DRIVER_TYPE DriverType;
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//! Size of the window or the video mode in fullscreen mode. Default: 800x600
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@ -217,15 +208,6 @@ namespace irr
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Default value: false */
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bool Stereobuffer;
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//! Specifies if the device should use high precision FPU setting
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/** This is only relevant for DirectX Devices, which switch to
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low FPU precision by default for performance reasons. However,
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this may lead to problems with the other computations of the
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application. In this case setting this flag to true should help
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- on the expense of performance loss, though.
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Default value: false */
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bool HighPrecisionFPU;
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//! A user created event receiver.
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IEventReceiver* EventReceiver;
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@ -290,16 +272,6 @@ namespace irr
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*/
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ELOG_LEVEL LoggingLevel;
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//! Allows to select which graphic card is used for rendering when more than one card is in the system.
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/** So far only supported on D3D */
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u32 DisplayAdapter;
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//! Create the driver multithreaded.
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/** Default is false. Enabling this can slow down your application.
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Note that this does _not_ make Irrlicht threadsafe, but only the underlying driver-API for the graphiccard.
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So far only supported on D3D. */
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bool DriverMultithreaded;
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//! Don't use or change this parameter.
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/** Always set it to IRRLICHT_SDK_VERSION, which is done by default.
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This is needed for sdk version checks. */
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@ -255,8 +255,7 @@ namespace irr
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//! Creates an Irrlicht device. The Irrlicht device is the root object for using the engine.
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/** If you need more parameters to be passed to the creation of the Irrlicht Engine device,
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use the createDeviceEx() function.
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\param driverType: Type of the video driver to use. This can currently be video::EDT_NULL,
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video::EDT_SOFTWARE, video::EDT_BURNINGSVIDEO, video::EDT_DIRECT3D9 and video::EDT_OPENGL.
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\param driverType: Type of the video driver to use.
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\param windowSize: Size of the window or the video mode in fullscreen mode.
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\param bits: Bits per pixel in fullscreen mode. Ignored if windowed mode.
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\param fullscreen: Should be set to true if the device should run in fullscreen. Otherwise
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@ -280,16 +279,6 @@ namespace irr
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bool vsync = false,
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IEventReceiver* receiver = 0);
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//! typedef for Function Pointer
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typedef IrrlichtDevice* (IRRCALLCONV *funcptr_createDevice )(
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video::E_DRIVER_TYPE driverType,
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const core::dimension2d<u32>& windowSize,
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u32 bits,
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bool fullscreen,
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bool stencilbuffer,
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bool vsync,
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IEventReceiver* receiver);
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//! Creates an Irrlicht device with the option to specify advanced parameters.
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/** Usually you should used createDevice() for creating an Irrlicht Engine device.
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@ -302,10 +291,6 @@ namespace irr
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extern "C" IRRLICHT_API IrrlichtDevice* IRRCALLCONV createDeviceEx(
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const SIrrlichtCreationParameters& parameters);
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//! typedef for Function Pointer
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typedef IrrlichtDevice* (IRRCALLCONV *funcptr_createDeviceEx )( const SIrrlichtCreationParameters& parameters );
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// THE FOLLOWING IS AN EMPTY LIST OF ALL SUB NAMESPACES
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// EXISTING ONLY FOR THE DOCUMENTATION SOFTWARE DOXYGEN.
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@ -100,8 +100,7 @@ namespace core
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//! Check if a point is inside the triangle (border-points count also as inside)
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/** This method uses a barycentric coordinate system.
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It is faster than isPointInside but is more susceptible to floating point rounding
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errors. This will especially be noticeable when the FPU is in single precision mode
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(which is for example set on default by Direct3D).
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errors.
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\param p Point to test. Assumes that this point is already
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on the plane of the triangle.
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\return True if point is inside the triangle, otherwise false. */
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@ -535,11 +535,7 @@ void CIrrDeviceAndroid::createDriver()
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case video::EDT_NULL:
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VideoDriver = video::createNullDriver(FileSystem, CreationParams.WindowSize);
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break;
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case video::EDT_SOFTWARE:
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case video::EDT_BURNINGSVIDEO:
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case video::EDT_OPENGL:
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case video::DEPRECATED_EDT_DIRECT3D8_NO_LONGER_EXISTS:
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case video::EDT_DIRECT3D9:
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os::Printer::log("This driver is not available in Android. Try OpenGL ES 1.0 or ES 2.0.", ELL_ERROR);
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break;
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default:
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@ -19,8 +19,7 @@ CCameraSceneNode::CCameraSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 i
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: ICameraSceneNode(parent, mgr, id, position),
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BoundingBox(core::vector3df(0, 0, 0)), // Camera has no size. Still not sure if FLT_MAX might be the better variant
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Target(lookat), UpVector(0.0f, 1.0f, 0.0f), ZNear(1.0f), ZFar(3000.0f),
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InputReceiverEnabled(true), TargetAndRotationAreBound(false),
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HasD3DStyleProjectionMatrix(true)
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InputReceiverEnabled(true), TargetAndRotationAreBound(false)
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{
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#ifdef _DEBUG
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setDebugName("CCameraSceneNode");
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@ -36,7 +35,6 @@ CCameraSceneNode::CCameraSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 i
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if ( d->getCurrentRenderTargetSize().Height )
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Aspect = (f32)d->getCurrentRenderTargetSize().Width /
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(f32)d->getCurrentRenderTargetSize().Height;
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HasD3DStyleProjectionMatrix = d->getDriverType() != video::EDT_OPENGL;
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}
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ViewArea.setFarNearDistance(ZFar - ZNear);
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@ -223,7 +221,7 @@ void CCameraSceneNode::setFOV(f32 f)
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void CCameraSceneNode::recalculateProjectionMatrix()
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{
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ViewArea.getTransform ( video::ETS_PROJECTION ).buildProjectionMatrixPerspectiveFovLH(Fovy, Aspect, ZNear, ZFar, HasD3DStyleProjectionMatrix);
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ViewArea.getTransform ( video::ETS_PROJECTION ).buildProjectionMatrixPerspectiveFovLH(Fovy, Aspect, ZNear, ZFar, false);
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IsOrthogonal = false;
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}
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@ -296,7 +294,7 @@ void CCameraSceneNode::recalculateViewArea()
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core::matrix4 m(core::matrix4::EM4CONST_NOTHING);
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m.setbyproduct_nocheck(ViewArea.getTransform(video::ETS_PROJECTION),
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ViewArea.getTransform(video::ETS_VIEW));
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ViewArea.setFrom(m, HasD3DStyleProjectionMatrix);
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ViewArea.setFrom(m, false);
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}
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@ -161,8 +161,6 @@ namespace scene
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bool InputReceiverEnabled;
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bool TargetAndRotationAreBound;
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bool HasD3DStyleProjectionMatrix; // true: projection from 0 to w; false: -w to w
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};
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} // end namespace
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@ -633,11 +633,6 @@ void CIrrDeviceLinux::createDriver()
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os::Printer::log("No WebGL1 support compiled in.", ELL_ERROR);
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#endif
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break;
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case video::DEPRECATED_EDT_DIRECT3D8_NO_LONGER_EXISTS:
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case video::EDT_DIRECT3D9:
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os::Printer::log("This driver is not available in Linux. Try OpenGL or Software renderer.",
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ELL_ERROR);
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break;
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case video::EDT_NULL:
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VideoDriver = video::createNullDriver(FileSystem, CreationParams.WindowSize);
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break;
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@ -758,8 +758,6 @@ void CIrrDeviceMacOSX::createDriver()
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#endif
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break;
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case video::DEPRECATED_EDT_DIRECT3D8_NO_LONGER_EXISTS:
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case video::EDT_DIRECT3D9:
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case video::EDT_OGLES1:
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case video::EDT_OGLES2:
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os::Printer::log("This driver is not available in OSX. Try OpenGL or Software renderer.", ELL_ERROR);
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@ -41,10 +41,6 @@ namespace irr
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{
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namespace video
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{
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#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
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IVideoDriver* createDirectX9Driver(const irr::SIrrlichtCreationParameters& params, io::IFileSystem* io, HWND window);
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#endif
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#ifdef _IRR_COMPILE_WITH_OPENGL_
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IVideoDriver* createOpenGLDriver(const irr::SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
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#endif
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@ -950,19 +946,6 @@ void CIrrDeviceWin32::createDriver()
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{
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switch(CreationParams.DriverType)
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{
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case video::DEPRECATED_EDT_DIRECT3D8_NO_LONGER_EXISTS:
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os::Printer::log("DIRECT3D8 Driver is no longer supported in Irrlicht. Try another one.", ELL_ERROR);
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break;
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case video::EDT_DIRECT3D9:
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#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
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VideoDriver = video::createDirectX9Driver(CreationParams, FileSystem, HWnd);
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if (!VideoDriver)
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os::Printer::log("Could not create DIRECT3D9 Driver.", ELL_ERROR);
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#else
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os::Printer::log("DIRECT3D9 Driver was not compiled into this dll. Try another one.", ELL_ERROR);
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#endif
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break;
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case video::EDT_OPENGL:
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#ifdef _IRR_COMPILE_WITH_OPENGL_
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switchToFullScreen();
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