Remove CD3D9Driver::getViewPort overload which did the exact same thing as base class.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6217 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2021-05-31 13:36:25 +00:00
parent 2acce15bcd
commit f31c1be792
2 changed files with 0 additions and 10 deletions

@ -909,13 +909,6 @@ void CD3D9Driver::setViewPort(const core::rect<s32>& area)
}
//! gets the area of the current viewport
const core::rect<s32>& CD3D9Driver::getViewPort() const
{
return ViewPort;
}
bool CD3D9Driver::updateVertexHardwareBuffer(SHWBufferLink_d3d9 *hwBuffer)
{
if (!hwBuffer)

@ -64,9 +64,6 @@ namespace video
//! sets a viewport
virtual void setViewPort(const core::rect<s32>& area) _IRR_OVERRIDE_;
//! gets the area of the current viewport
virtual const core::rect<s32>& getViewPort() const _IRR_OVERRIDE_;
struct SHWBufferLink_d3d9 : public SHWBufferLink
{
SHWBufferLink_d3d9(const scene::IMeshBuffer *_MeshBuffer):