forked from Mirrorlandia_minetest/irrlicht
Drop IImageLoader::loadImages as only IImageLoader::loadImage is usable
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462657960d
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fc0440ff89
@ -45,17 +45,6 @@ public:
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/** \param file File handle to check.
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/** \param file File handle to check.
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\return Pointer to newly created image, or 0 upon error. */
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\return Pointer to newly created image, or 0 upon error. */
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virtual IImage* loadImage(io::IReadFile* file) const = 0;
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virtual IImage* loadImage(io::IReadFile* file) const = 0;
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//! Creates a multiple surfaces from the file eg. whole cube map.
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/** \param file File handle to check.
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\param type Pointer to E_TEXTURE_TYPE where a recommended type of the texture will be stored.
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\return Array of pointers to newly created images. */
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virtual core::array<IImage*> loadImages(io::IReadFile* file, E_TEXTURE_TYPE* type) const
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{
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core::array<IImage*> image;
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return image;
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}
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};
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};
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@ -1196,59 +1196,35 @@ core::array<IImage*> CNullDriver::createImagesFromFile(io::IReadFile* file, E_TE
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core::array<IImage*> imageArray;
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core::array<IImage*> imageArray;
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if (file)
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if (!file)
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{
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return imageArray;
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s32 i;
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// try to load file based on file extension
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// try to load file based on file extension
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for (i = SurfaceLoader.size() - 1; i >= 0; --i)
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for (int i = SurfaceLoader.size() - 1; i >= 0; --i) {
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{
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if (!SurfaceLoader[i]->isALoadableFileExtension(file->getFileName()))
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if (SurfaceLoader[i]->isALoadableFileExtension(file->getFileName()))
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continue;
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{
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// reset file position which might have changed due to previous loadImage calls
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file->seek(0);
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imageArray = SurfaceLoader[i]->loadImages(file, type);
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if (imageArray.size() == 0)
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file->seek(0); // reset file position which might have changed due to previous loadImage calls
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{
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if (IImage *image = SurfaceLoader[i]->loadImage(file)) {
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file->seek(0);
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IImage* image = SurfaceLoader[i]->loadImage(file);
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if (image)
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imageArray.push_back(image);
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imageArray.push_back(image);
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}
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if (imageArray.size() > 0)
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return imageArray;
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return imageArray;
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}
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}
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}
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}
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// try to load file based on what is in it
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// try to load file based on what is in it
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for (i = SurfaceLoader.size() - 1; i >= 0; --i)
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for (int i = SurfaceLoader.size() - 1; i >= 0; --i) {
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{
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if (SurfaceLoader[i]->isALoadableFileExtension(file->getFileName()))
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// dito
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continue; // extension was tried above already
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file->seek(0);
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file->seek(0); // dito
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if (SurfaceLoader[i]->isALoadableFileFormat(file)
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if (!SurfaceLoader[i]->isALoadableFileFormat(file))
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&& !SurfaceLoader[i]->isALoadableFileExtension(file->getFileName()) // extension was tried above already
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continue;
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)
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{
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file->seek(0);
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imageArray = SurfaceLoader[i]->loadImages(file, type);
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if (imageArray.size() == 0)
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{
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file->seek(0);
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file->seek(0);
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IImage* image = SurfaceLoader[i]->loadImage(file);
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if (IImage *image = SurfaceLoader[i]->loadImage(file)) {
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if (image)
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imageArray.push_back(image);
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imageArray.push_back(image);
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}
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if (imageArray.size() > 0)
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return imageArray;
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return imageArray;
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}
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}
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}
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}
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}
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return imageArray;
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return imageArray;
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}
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}
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