sfan5
52e4d72ae2
Migrate OpenGL cache and texture handler to GL pointers
...
this makes the OpenGL 3 driver free of GL symbol references!
2024-02-23 21:31:33 +01:00
sfan5
7241a49566
Compile at least one CI build as debug
2024-02-23 13:19:23 +01:00
Muhammad Rifqi Priyo Susanto
2db8c8728e
Missing value_or() when printing std::optional
2024-02-23 13:17:41 +01:00
paradust7
270b2bec6e
Ensure that std::abs is used and not integer abs
2024-02-21 23:25:52 +01:00
sfan5
c83f28431b
Add API to delete shader materials
2024-02-21 21:53:38 +01:00
sfan5
e60921f0cb
Drop old shader material functions
...
I'm not sure what these actually are, but the situation is the same as the last commit.
2024-02-21 21:53:38 +01:00
sfan5
92252f70d2
Drop low-level shader constant setters
...
These don't work on the modern drivers and are unused anyway.
2024-02-21 21:53:38 +01:00
sfan5
4e9d0db4be
Delete a broken method
...
implementation commented out, lol?
2024-02-19 21:22:54 +01:00
SmallJoker
2bb2d3fe01
CFileSystem: Fix signed integer conversion on MinGW
2024-02-18 23:45:39 +01:00
sfan5
45ace61007
OpenGL: support scene::EHM_STREAM
...
the relevant enum value is defined in both gl3 and gles2
2024-02-18 22:43:25 +01:00
sfan5
89d0717779
Delete some dead code
2024-02-18 17:12:51 +01:00
sfan5
19819bd23a
Reduce needless use of wchar / stringw
2024-02-18 17:12:51 +01:00
sfan5
2894d9ab03
Add debug output to GL shader loading
2024-02-18 17:12:51 +01:00
sfan5
e56605d7ce
Update README for new SDL status
2024-02-17 22:15:02 +01:00
HybridDog
f91be59811
Remove support for GL_POINT_SMOOTH and GL_LINE_SMOOTH antialiasing
...
These antialiasing techniques have been removed in OpenGL 3.1, they were often executed by the CPU, and Minetest does not use them.
The OpenGL wiki recommends that we do not use this functionality in our program.
https://www.khronos.org/opengl/wiki/Multisampling#Smooth_antialiasing
2024-02-17 22:04:01 +01:00
wsor4035
0069837920
Upgrade CI actions ( #290 )
...
* update ci package versions to resolve warnings
* fix bug with duplicate package names under msvc
2024-02-17 21:07:25 +01:00
sfan5
ad96fabe4a
Remove mistaken code block from OGLES1 driver
...
Version can never be 200 here, this was probably mistakenly copy-pasted from the OpenGL driver.
2024-02-17 21:01:15 +01:00
sfan5
6ba6118b8c
Upgrade SDL CI to 22.04 everywhere
...
fed up with stuff not working for random reasons.
2024-02-16 22:42:49 +01:00
sfan5
7f11d2f950
Switch to llvm-mingw
2024-02-16 21:30:07 +01:00
sfan5
fe3e41e7ea
Set minimum SDL version
...
It was determined that the touch/mouse hints only exist in this version.
Since it's from 2019 this should be a reasonable minimum.
2024-02-15 10:37:24 +01:00
sfan5
4478b1f1ec
Remove old SDL Windows workaround
...
suggested by @waxtatect
2024-02-15 10:35:21 +01:00
sfan5
3992129735
Bind keypad enter on SDL
...
fixes https://github.com/minetest/minetest/issues/14170
2024-02-15 10:34:23 +01:00
Fatih Uzunoglu
0dab737d60
Do not use core::max_()
with variable that can not be addressed
...
header struct is packed, and `core::max_()` takes the input as reference.
2024-02-12 16:31:10 +01:00
Fatih Uzunoglu
330150854b
SDL: set default for ActiveIcon
...
getActiveIcon() may be called before ActiveIcon
is initialized, leading to undefined behavior.
2024-02-12 16:31:10 +01:00
y5nw
6779ac83f9
SDL: Improve handling of IMEs ( #285 )
...
* Set text input rectangle for IMEs
* Avoid unnecessarily "restarting" text input
2024-02-09 00:08:03 +01:00
Lars Müller
f1504093d1
Ensure that absent bone names work ( #284 )
2024-02-06 20:22:44 +01:00
sfan5
8482cc3db8
Adjust package config dependency again
...
Predictably, this broke dynamic linking setups where
SDL is not available at build-time (it doesn't need to be).
2024-01-30 14:23:33 +01:00
sfan5
a4f94b7656
Add missing dependency find to package config
...
refer to <https://cmake.org/cmake/help/latest/guide/importing-exporting/index.html#creating-a-package-configuration-file >
2024-01-28 01:06:17 +01:00
SmallJoker
4299ee21d8
CMake: Move generator conditional expressions ( #281 )
2024-01-22 09:50:29 +01:00
Vitaliy
5b81694b1d
CI: Android support ( #197 )
2024-01-21 15:51:11 +01:00
grorp
66786d0059
Make IrrlichtDevice::isWindowVisible do what it says on the tin ( #279 )
2024-01-19 18:17:26 +01:00
David Heidelberg
9df2f0b944
Undefine SDL2 DirectFB video driver
...
1. we don't need it
2. it's dropped in SDL 3
3. it breaks compilation on Alpine and postmarketOS with SDL2 enabled
(and the bug never going to get fixed on SDL2 side)
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-01-18 23:28:45 +01:00
sfan5
c3571261ca
Fix build with OpenGL ES 1
2024-01-17 17:55:19 +01:00
sfan5
bdcd27ab5b
Bump revision
2024-01-17 17:19:03 +01:00
savilli
345285786f
Make vector comparison operators transitive
2024-01-17 17:09:46 +01:00
savilli
dda9b23c3d
Make equals method symmetric
2024-01-17 17:09:46 +01:00
sfan5
b349266855
Enable SDL to compile on macOS
2024-01-17 11:00:40 +01:00
sfan5
ee2467d622
Remove some dead code
2024-01-16 23:59:46 +01:00
sfan5
88ca26c418
Define extpointer for SDL + OGLES2
2024-01-16 20:23:23 +01:00
sfan5
8f44270e4a
Rip out compressed color formats
2024-01-16 20:23:23 +01:00
jordan4ibanez
edc678f995
Update minimum CMake version
2024-01-16 18:48:30 +01:00
Lars Müller
0faeea33c3
build.yml: Upgrade bionic/jammy -> focal (current oldest LTS)
2024-01-16 18:34:24 +01:00
sfan5
f86b9b93e8
Fix crash when SDL context fails to create
2024-01-16 18:24:02 +01:00
Lars Mueller
a3ec3a88e8
Fix scene nodes not dropping meshes (memleak)
2024-01-13 18:13:04 +01:00
Gregor Parzefall
7df45b4cf3
SDL: Implement touchscreen support
2024-01-13 14:08:13 +01:00
sfan5
a2b6244f54
Fix build with older SDL2
2024-01-08 23:51:34 +01:00
Lars Müller
3983c29645
Optimize scene node child removal to constant time ( #275 )
2024-01-08 18:43:24 +01:00
David Heidelberg
73e62f8676
Keep RTTI for Minetest IPO/LTO
...
Minetest using RTTI, so we cannot apply the flag here
if we want to start using IPO/LTO.
If we keep `-fno-rtti` here, compiler loses part of informations and
cannot do efficient optimizations.
The benefit of using RTTI on Irrlicht disappears with IPO/LTO on whole binary.
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-01-06 21:30:15 +01:00
HybridDog
fb4ee6ac93
Fix mip map size calculation for non-square textures
...
The size of a mip map is `max{floor(width / 2 ^ level), 1} x max{floor(height / 2 ^ level), 1}`,
where `width x height` is the size of the full-resolution image,
`level` is the integer mip map level
and the smallest mip map has `1 x 1` resolution.
If `regenerateMipMapLevels` is called with custom mip map data,
the mip map sizes are calculated in this function and separately in `uploadTexture`.
`uploadTexture` calculates a size by `floor(width / 2 ^ level) x floor(height / 2 ^ level)`.
To support non-square textures, after this change,
`uploadTexture` sets the mip map width or height to `1` if it is `0`.
2024-01-05 14:09:50 +01:00
Muhammad Rifqi Priyo Susanto
91e4129615
Windows: Return early if the clipboard data is not Unicode text
2024-01-04 21:24:50 +01:00