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BRNSystems
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irrlicht
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numzero
462657960d
OpenGL3: Drop always-zero vSpecularColor from the shaders
2023-04-07 17:42:54 +02:00
numzero
28d0e0644c
Add shaders for COpenGL3DriverBase
...
Currently, they are identical to OGLES2 shaders, except of version specification.
2023-03-25 11:10:05 +03:00