a) SpriteBank. error check on non existing textureNumber. Seen in broken Fonts. unified getFrameNr b) CBillboardTextSceneNode. use getOriginalSize git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6368 dfc29bdd-3216-0410-991c-e03cc46cb475
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475