Compare commits

..

2 Commits
master ... afl

Author SHA1 Message Date
sfan5
275e152523 v2 2023-09-18 21:47:45 +02:00
sfan5
4ca90e3dfd afl-fuzz 2023-09-18 15:48:40 +02:00
385 changed files with 107599 additions and 104563 deletions

@ -8,46 +8,47 @@ on:
jobs:
linux-gl:
runs-on: ubuntu-20.04
runs-on: ubuntu-latest
container:
image: ubuntu:bionic
env: { LANG: "C.UTF-8" }
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Install deps
run: |
sudo apt-get update
sudo apt-get install g++ cmake libxi-dev libgl1-mesa-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
apt-get update
apt-get install g++ cmake libxi-dev libgl1-mesa-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
- name: Build
run: |
cmake . -DUSE_SDL2=OFF
cmake .
make VERBOSE=1 -j2
- name: Test
run: |
ctest --output-on-failure
- name: Package
run: |
make DESTDIR=$PWD/_install install
tar -c -I "gzip -9" -f irrlicht-linux.tar.gz -C ./_install/usr/local .
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v3
with:
name: irrlicht-linux
path: ./irrlicht-linux.tar.gz
linux-gles:
# Xvfb test is broken on 20.04 for unknown reasons (not our bug)
runs-on: ubuntu-22.04
runs-on: ubuntu-latest
container:
image: ubuntu:bionic
env: { LANG: "C.UTF-8" }
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Install deps
run: |
sudo apt-get update
sudo apt-get install g++ cmake libxi-dev libgles2-mesa-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
apt-get update
apt-get install g++ cmake libxi-dev libgles2-mesa-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
- name: Build
run: |
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=OFF -DENABLE_OPENGL=OFF -DENABLE_GLES2=ON
cmake . -DBUILD_EXAMPLES=1 -DENABLE_OPENGL=OFF -DENABLE_GLES2=ON
make -j2
- name: Test (headless)
@ -61,18 +62,20 @@ jobs:
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest ogles2
linux-sdl:
# something is wrong with the SDL cmake files on 20.04
runs-on: ubuntu-22.04
runs-on: ubuntu-latest
container:
image: ubuntu:jammy
env: { LANG: "C.UTF-8" }
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Install deps
run: |
sudo apt-get update
sudo apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
apt-get update
apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
- name: Build
run: |
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON -DCMAKE_BUILD_TYPE=Debug
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON
make -j2
- name: Test (headless)
@ -81,14 +84,16 @@ jobs:
./AutomatedTest null
linux-sdl-gl3:
# Xvfb test is broken on 20.04 for unknown reasons (not our bug)
runs-on: ubuntu-22.04
runs-on: ubuntu-latest
container:
image: ubuntu:jammy
env: { LANG: "C.UTF-8" }
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Install deps
run: |
sudo apt-get update
sudo apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
apt-get update
apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
- name: Build
run: |
@ -106,14 +111,16 @@ jobs:
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest opengl3
linux-sdl-gles2:
# something is wrong with the SDL cmake files on 20.04
runs-on: ubuntu-22.04
runs-on: ubuntu-latest
container:
image: ubuntu:jammy
env: { LANG: "C.UTF-8" }
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Install deps
run: |
sudo apt-get update
sudo apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
apt-get update
apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
- name: Build
run: |
@ -132,7 +139,7 @@ jobs:
mingw:
name: "MinGW ${{matrix.config.variant}}${{matrix.config.extras}}"
runs-on: ubuntu-22.04
runs-on: ubuntu-20.04
strategy:
fail-fast: false
matrix:
@ -142,21 +149,22 @@ jobs:
- {variant: win32, arch: i686, extras: "-sdl"}
- {variant: win64, arch: x86_64, extras: "-sdl"}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Install compiler
run: |
sudo apt-get update && sudo apt-get install cmake -qyy
./scripts/ci-get-mingw.sh
wget http://minetest.kitsunemimi.pw/mingw-w64-${{matrix.config.arch}}_11.2.0_ubuntu20.04.tar.xz -O mingw.tar.xz
sudo tar -xaf mingw.tar.xz -C /usr
- name: Build
run: |
./scripts/ci-build-mingw.sh package
env:
CC: ${{matrix.config.arch}}-w64-mingw32-clang
CXX: ${{matrix.config.arch}}-w64-mingw32-clang++
CC: ${{matrix.config.arch}}-w64-mingw32-gcc
CXX: ${{matrix.config.arch}}-w64-mingw32-g++
extras: ${{matrix.config.extras}}
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v3
with:
name: irrlicht-${{matrix.config.variant}}${{matrix.config.extras}}
path: ./irrlicht-${{matrix.config.variant}}${{matrix.config.extras}}.zip
@ -164,7 +172,7 @@ jobs:
macos:
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Install deps
run: |
brew update
@ -179,27 +187,13 @@ jobs:
run: |
./bin/OSX/AutomatedTest null
macos-sdl:
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
brew update
brew install cmake libpng jpeg sdl2
- name: Build
run: |
cmake . -DCMAKE_FIND_FRAMEWORK=LAST -DBUILD_EXAMPLES=1 -DUSE_SDL2=1
make -j3
msvc:
name: VS 2019 ${{ matrix.config.arch }} ${{ matrix.sdl.label }}
runs-on: windows-2019
env:
VCPKG_VERSION: 8eb57355a4ffb410a2e94c07b4dca2dffbee8e50
# 2023.10.19
vcpkg_packages: zlib libpng libjpeg-turbo
VCPKG_VERSION: 14e7bb4ae24616ec54ff6b2f6ef4e8659434ea44
# 2022.05.10
vcpkg_packages: zlib libpng libjpeg-turbo opengl-registry
strategy:
fail-fast: false
matrix:
@ -216,7 +210,6 @@ jobs:
-
use: FALSE
label: '(no SDL)'
vcpkg_packages: opengl-registry
-
use: TRUE
label: '(with SDL)'
@ -224,7 +217,7 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v4
uses: actions/checkout@v3
- name: Restore from cache and run vcpkg
uses: lukka/run-vcpkg@v7
@ -257,50 +250,7 @@ jobs:
run: move include artifact/
- name: Upload Artifact
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: msvc-${{ matrix.config.arch }}-${{matrix.sdl.use}}
name: msvc-${{ matrix.config.arch }}
path: artifact/
android:
name: Android ${{ matrix.arch }}
runs-on: ubuntu-20.04
env:
ndk_version: "r25c"
ANDROID_NDK: ${{ github.workspace }}/android-ndk
strategy:
matrix:
arch: [armeabi-v7a, arm64-v8a, x86, x86_64]
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install deps
run: |
sudo rm /var/lib/man-db/auto-update
sudo apt-get update
sudo apt-get install -qyy wget unzip zip gcc-multilib make cmake
- name: Cache NDK
id: cache-ndk
uses: actions/cache@v4
with:
key: android-ndk-${{ env.ndk_version }}-linux
path: ${{ env.ANDROID_NDK }}
- name: Install NDK
run: |
wget --progress=bar:force "http://dl.google.com/android/repository/android-ndk-${ndk_version}-linux.zip"
unzip -q "android-ndk-${ndk_version}-linux.zip"
rm "android-ndk-${ndk_version}-linux.zip"
mv "android-ndk-${ndk_version}" "${ANDROID_NDK}"
if: ${{ steps.cache-ndk.outputs.cache-hit != 'true' }}
- name: Build
run: ./scripts/ci-build-android.sh ${{ matrix.arch }}
#- name: Upload Artifact
# uses: actions/upload-artifact@v4
# with:
# name: irrlicht-android-${{ matrix.arch }}
# path: ${{ runner.temp }}/pkg/${{ matrix.arch }}

1
.gitignore vendored

@ -5,7 +5,6 @@ install_manifest.txt
IrrlichtMtConfig.cmake
IrrlichtMtConfigVersion.cmake
IrrlichtMtTargets.cmake
CTestTestfile.cmake
Makefile
libs/*
*.so*

@ -1,6 +1,13 @@
cmake_minimum_required(VERSION 3.12)
cmake_minimum_required(VERSION 3.5)
set(IRRLICHTMT_REVISION 15)
# >=3.9 enables IPO; >=3.11 prefers GLVND
if(${CMAKE_VERSION} VERSION_LESS 3.11)
cmake_policy(VERSION ${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION})
else()
cmake_policy(VERSION 3.11)
endif()
set(IRRLICHTMT_REVISION 12)
project(Irrlicht
VERSION 1.9.0.${IRRLICHTMT_REVISION}
@ -9,9 +16,6 @@ project(Irrlicht
message(STATUS "*** Building IrrlichtMt ${PROJECT_VERSION} ***")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
include(GNUInstallDirs)
if(ANDROID)
@ -34,9 +38,7 @@ if(NOT CMAKE_BUILD_TYPE)
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
enable_testing()
add_subdirectory(source/Irrlicht)
add_subdirectory(test)
option(BUILD_EXAMPLES "Build example applications" FALSE)
if(BUILD_EXAMPLES)

@ -1,11 +1,5 @@
@PACKAGE_INIT@
include(CMakeFindDependencyMacro)
if(NOT TARGET IrrlichtMt::IrrlichtMt)
# private dependency only explicitly needed with static libs
if(@USE_SDL2@ AND NOT @BUILD_SHARED_LIBS@)
find_dependency(SDL2)
endif()
include("${CMAKE_CURRENT_LIST_DIR}/IrrlichtMtTargets.cmake")
endif()

26
LICENSE

@ -1,26 +0,0 @@
Copyright (C) 2002-2012 Nikolaus Gebhardt
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Please note that the Irrlicht Engine is based in part on the work of the
Independent JPEG Group, the zlib, libPng and aesGladman. This means that if you use
the Irrlicht Engine in your product, you must acknowledge somewhere in your
documentation that you've used the IJPG code. It would also be nice to mention
that you use the Irrlicht Engine, the zlib, libPng and aesGladman. See the
corresponding license files for further informations. It is also possible to disable
usage of those additional libraries by defines in the IrrCompileConfig.h header and
recompiling the engine.

1
LICENSE Symbolic link

@ -0,0 +1 @@
doc/irrlicht-license.txt

@ -1,8 +1,9 @@
IrrlichtMt version 1.9
======================
IrrlichtMt is the 3D engine of [Minetest](https://github.com/minetest).
It is based on the [Irrlicht Engine](https://irrlicht.sourceforge.io/) but is now developed independently.
The Irrlicht Engine is an open source realtime 3D engine written in C++.
This is a fork by the [Minetest](https://github.com/minetest) developers that was stripped-down and customized specifically for use in Minetest.
It is intentionally not compatible to upstream and is planned to be eventually absorbed into Minetest.
Build
@ -15,7 +16,6 @@ The following libraries are required to be installed:
* OpenGL
* or on mobile: OpenGL ES (can be optionally enabled on desktop too)
* on Unix: X11
* SDL2 (see below)
Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the following options are available:
* `BUILD_SHARED_LIBS` (default: `ON`) - Build IrrlichtMt as a shared library
@ -24,7 +24,7 @@ Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the
* `ENABLE_OPENGL3` (default: `OFF`) - Enable OpenGL 3+ driver
* `ENABLE_GLES1` - Enable OpenGL ES driver, legacy
* `ENABLE_GLES2` - Enable OpenGL ES 2+ driver
* `USE_SDL2` (default: platform-dependent, usually `ON`) - Use SDL2 instead of older native device code
* `USE_SDL2` (default: `OFF`) - Use SDL2 instead of native platform device
e.g. on a Linux system you might want to build for local use like this:
@ -41,7 +41,7 @@ It is highly recommended to use vcpkg as package manager.
After you successfully built vcpkg you can easily install the required libraries:
vcpkg install zlib libjpeg-turbo libpng sdl2 --triplet x64-windows
vcpkg install zlib libjpeg-turbo libpng opengl-registry --triplet x64-windows
Run the following script in PowerShell:

4
bin/Linux/readme.txt Normal file

@ -0,0 +1,4 @@
If you wish to compile the engine in linux yourself,
goto the \source directory. Run a 'make' in the subfolder 'Irrlicht'.
After this, you should be able to make all example applications in \examples.
Then just start an X Server and run them, from the directory where they are.

1
bin/OSX/readme.txt Normal file

@ -0,0 +1 @@
If you want to compile only the Irrlicht Engine you should use XCode project available at source/Irrlicht/ directory. You can also use examples/BuildAllExamples.xcworkspace file to build the Irrlicht Engine + all examples.

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

@ -0,0 +1,25 @@
The Win32-VisualStudio version is currently (Irrlicht 1.8) compiled with VS 2010 using the Windows 7.1 SDK as platform toolset.
You might get the necessary Windows Platform SDK here: http://msdn.microsoft.com/en-us/windows/bb980924.aspx
To link to that Irrlicht.dll you need to set platform toolset in your VS version to the same target or re-compile the Irrlicht.dll using another platform toolset.
To re-compile Irrlicht for Win32-VisualStudio:
There are several project files for different VS versions in source/Irrlicht.
Irrlicht10.0.sln is for VS 2010
Irrlicht11.0.sln is for VS 2012
Irrlicht12.0.sln is for VS 2013
To compile Irrlicht + all examples and all tools check the BuildAllExamples_*.sln files in the examples folder.
For newer VS versions you have update one of those projects (VS usually can do that automatically when you open an older solution file).
Currently each of those solutions does set the platform toolset "Windows 7.1 SDK" (to be compatible to each other).
You might want to change that in the project settings and set it to your current version.
Make sure you use the same platform toolset in your application and in the engine.
Also when compiling examples each example has to use the same platform toolset as was used for the engine.
Platform should be Win32
Configuration is by default "Release"
But you can also chose "Debug" if you want Irrlicht with Debug information.
Static builds are possible but you have to additionally set the _IRR_STATIC_LIB_ define in the application when linking to a static Irrlicht.lib

BIN
bin/Win32-gcc/irrlicht.ico Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

16
bin/Win32-gcc/readme.txt Normal file

@ -0,0 +1,16 @@
If you wish to compile Irrlicht for Win32-gcc you have several choices.
1. You can work from within a MinGW shell.
Go to the folder source/Irrlicht and run the Makefile with:
make win32
Examples can be build by going into the folder of the example (for example examples/01.HelloWorld) and running the Makefile with:
make all_win32
2. Use the Code::Blocks IDE
There is a project file called Irrlicht-gcc.cbp in source/Irrlicht to compile just the engine.
Be sure to select a Windows target like "Win32 - release - accurate math - dll"
There is also Code::Blocks workspace file in the examples folder called BuildAllExamples.workspace
Again be sure to select a Windows target like "Win32 - release - accurate math - dll"
This workspace allows you to compile the engine together with all examples and tools.

@ -0,0 +1 @@
If you wish to compile Irrlicht for emscripten please check the documenation in examples/01.HelloWorld_emscripten.

27
build.sh Executable file

@ -0,0 +1,27 @@
#!/bin/bash -e
args=(-DBUILD_EXAMPLES=ON -DENABLE_OPENGL=OFF -DBUILD_SHARED_LIBS=OFF)
export CC=afl-clang-fast
export CXX=afl-clang-fast++
export LD=$CXX
unset AFL_USE_ASAN
if ! grep -Fq '/afl-' build2/CMakeCache.txt; then
rm -rf build2
cmake -S . -B build2 "${args[@]}"
fi
nice make -C build2 clean
nice make -C build2 -j10
for f in build2/bin/Linux/*; do
ln -snfv "../../$f" "bin/Linux/${f##*/}_noasan"
done
export CC=afl-clang-lto
export CXX=afl-clang-lto++
export LD=$CXX
export AFL_USE_ASAN=1
if ! grep -Fq '/afl-' CMakeCache.txt; then
rm -f CMakeCache.txt
cmake . "${args[@]}"
fi
nice make clean
nice make -j10

26
doc/irrlicht-license.txt Normal file

@ -0,0 +1,26 @@
Copyright (C) 2002-2012 Nikolaus Gebhardt
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Please note that the Irrlicht Engine is based in part on the work of the
Independent JPEG Group, the zlib, libPng and aesGladman. This means that if you use
the Irrlicht Engine in your product, you must acknowledge somewhere in your
documentation that you've used the IJPG code. It would also be nice to mention
that you use the Irrlicht Engine, the zlib, libPng and aesGladman. See the
corresponding license files for further informations. It is also possible to disable
usage of those additional libraries by defines in the IrrCompileConfig.h header and
recompiling the engine.

63
doc/release_checklist.txt Normal file

@ -0,0 +1,63 @@
Checklist for Irrlicht developers doing releases.
Note: Generally the more platforms, compilers, settings you can test the better. Ask for help for platforms which you don't own.
- PRE-BUILD TESTS:
- - Run tests in the tests folder
- - Compile and run examples.
- - Compile and run the tools. Note that some tools are in the buildall-examples VS project files on Windows,
but on Linux command line you have to compile them individually.
- VERSION UPDATES:
- - check IRRLICHT_SDK_VERSION (in IrrCompileConfig.h)
- - check version number in the Makefile
- - update readme.txt (version number, supported compilers)
- - Add new release information (date+version-number) in changes.txt
- - go through folders if other .txt files still make sense (things change and updating those files tends to be forgotten)
- DOCUMENTATION UPDATES:
- - run makedocumentation.sh in scripts\doc\irrlicht
- - run maketutorial.sh in scripts\doc\irrlicht (commit changed tutorial.html's)
- BUILDING THE RELEASE
(TBD - should we still release dll's? Newer and older VS builds are no longer compatible anyway)
- - run a clean build for buildAllExamples in the examples folder with the
target compiler for 32-bit and for release (old VS compiler - so far VS2010)
- - when possible compile the dll for MinGW on Windows (in release and with -s for smaller size)
- - when possible compile the dll for 64 bit (again with Visual Studio and release)
- - create a target directory, like irrlicht-1.8.1 for example
- - svn export to the target directory
- - copy the subfolders of doctemp into the doc folder of the target directory
careful, this should only be one(!) subfolder (we ended up with copies before, maybe Windows/Linux builds use different names?)
- - copy all .exe files (except test.exe) from bin\Win32-VisualStudio (.pdb's are not necessary)
- - copy Irrlicht.dll from bin\Win32-visualstudio
- - copy the files in lib\Win32-visualstudio
- - copy Irrlicht.dll from bin\Win64-VisualStudio
- - copy the files in lib\Win64-visualstudio
- - copy Irrlicht.dll from bin\Win32-gcc
- - copy the files in lib\Win32-gcc
- - remove the tests folder
- - remove scripts folder (if the release comes with docs, if you do a release
without docs for smaller filesizes then the script folder has to stay in).
- - create a zip file
- - figure out how to fix unix access right for shell-scripts in the zip file (my
trick so far is: unzip in Linux, set +x for all .sh files, zip again)
RELEASING:
- - upload the zip-file somewhere, then download it again on all platforms and do
another quick test with that file (do examples still run, can you compile)
- - give the link to the zip out on the mailinglist for others to look at
- - Upload new documentation (the content of doc/html) to: web.sourceforge.net
(sftp protocol, user and passwd are your sourceforge account, the folder
might not be shown - but you can still cd into it!):
/home/project-web/i/ir/irrlicht/htdocs
Best create first a folder with a new name, copy stuff in there, test (just
check the website), rename old folder and give new folder the "docu" name.
Then you can delete the old folder if you want.
- - upload the zip by logging in to sourceforge and using the "Files" menu (needs
admin privileges and it's the 'Files' menu between 'Summary' and 'Reviews').
The target is in one of the Irrlicht SDK subfolders. Then click the "i" beside
the file and "select all" to make it the active download.
- - write a forum post, tell everyone in facebook, reddit, your friends...
- - login to wordpress at http://irrlicht.sourceforge.net/wp-login.php, update the
downloads section and write a release post.

2891
doc/upgrade-guide.txt Normal file

File diff suppressed because it is too large Load Diff

@ -168,32 +168,22 @@ static void test_methods()
static void test_conv()
{
// locale-independent
// assumes Unicode and UTF-8 locale
setlocale(LC_CTYPE, "");
stringw out;
utf8ToWString(out, "†††");
multibyteToWString(out, "†††");
UASSERTEQ(out.size(), 3);
for (int i = 0; i < 3; i++)
UASSERTEQ(static_cast<u16>(out[i]), 0x2020);
stringc out2;
wStringToUTF8(out2, L"†††");
wStringToMultibyte(out2, L"†††");
UASSERTEQ(out2.size(), 9);
for (int i = 0; i < 3; i++) {
UASSERTEQ(static_cast<u8>(out2[3*i]), 0xe2);
UASSERTEQ(static_cast<u8>(out2[3*i+1]), 0x80);
UASSERTEQ(static_cast<u8>(out2[3*i+2]), 0xa0);
}
// locale-dependent
if (!setlocale(LC_CTYPE, "C.UTF-8"))
setlocale(LC_CTYPE, "UTF-8"); // macOS
stringw out3;
multibyteToWString(out3, "†††");
UASSERTEQ(out3.size(), 3);
for (int i = 0; i < 3; i++)
UASSERTEQ(static_cast<u16>(out3[i]), 0x2020);
}
void test_irr_string()

@ -1,7 +1,11 @@
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(IRREXAMPLES
# removed
LoadTexture
LoadMesh
)
if(UNIX)
if(FALSE)
list(APPEND IRREXAMPLES AutomatedTest)
endif()

@ -0,0 +1,44 @@
#include <irrlicht.h>
#include <iostream>
using namespace irr;
int main(int argc, char *argv[])
{
if (argc < 2)
return 1;
SIrrlichtCreationParameters p;
p.DriverType = video::EDT_NULL;
p.WindowSize = core::dimension2du(640, 480);
p.LoggingLevel = ELL_DEBUG;
auto *device = createDeviceEx(p);
if (!device)
return 1;
auto *smgr = device->getSceneManager();
while (__AFL_LOOP(10000)) {
auto *mfile = device->getFileSystem()->createAndOpenFile(argv[1]);
if (!mfile)
continue;
scene::IAnimatedMesh *mesh;
// Irrlicht matches on file extension so we have to do this by hand
for (u32 i = 0; i < smgr->getMeshLoaderCount(); i++) {
mfile->seek(0);
mesh = smgr->getMeshLoader(i)->createMesh(mfile);
if (mesh) {
core::stringc msg("Loaded using loader #");
msg += core::stringc(i);
device->getLogger()->log(msg.c_str(), ELL_DEBUG);
break;
}
}
if (mesh)
mesh->drop();
mfile->drop();
}
device->drop();
return 0;
}

@ -0,0 +1,29 @@
#include <irrlicht.h>
#include <iostream>
using namespace irr;
int main(int argc, char *argv[])
{
if (argc < 2)
return 1;
SIrrlichtCreationParameters p;
p.DriverType = video::EDT_NULL;
p.WindowSize = core::dimension2du(640, 480);
p.LoggingLevel = ELL_DEBUG;
auto *device = createDeviceEx(p);
if (!device)
return 1;
auto *driver = device->getVideoDriver();
while (__AFL_LOOP(10000)) {
auto *tex = driver->getTexture(argv[1]);
if (tex)
driver->removeTexture(tex);
}
device->drop();
return 0;
}

226
include/CIndexBuffer.h Normal file

@ -0,0 +1,226 @@
// Copyright (C) 2008-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_INDEX_BUFFER_H_INCLUDED__
#define __C_INDEX_BUFFER_H_INCLUDED__
#include "IIndexBuffer.h"
namespace irr
{
namespace scene
{
class CIndexBuffer : public IIndexBuffer
{
class IIndexList
{
public:
virtual ~IIndexList(){};
virtual u32 stride() const =0;
virtual u32 size() const =0;
virtual void push_back(const u32 &element) =0;
virtual u32 operator [](u32 index) const =0;
virtual u32 getLast() =0;
virtual void setValue(u32 index, u32 value) =0;
virtual void set_used(u32 usedNow) =0;
virtual void reallocate(u32 new_size) =0;
virtual u32 allocated_size() const =0;
virtual void* pointer() =0;
virtual video::E_INDEX_TYPE getType() const =0;
};
template <class T>
class CSpecificIndexList : public IIndexList
{
public:
core::array<T> Indices;
u32 stride() const override {return sizeof(T);}
u32 size() const override {return Indices.size();}
void push_back(const u32 &element) override
{
// push const ref due to compiler problem with gcc 4.6, big endian
Indices.push_back((const T&)element);
}
u32 operator [](u32 index) const override
{
return (u32)(Indices[index]);
}
u32 getLast() override {return (u32)Indices.getLast();}
void setValue(u32 index, u32 value) override
{
Indices[index]=(T)value;
}
void set_used(u32 usedNow) override
{
Indices.set_used(usedNow);
}
void reallocate(u32 new_size) override
{
Indices.reallocate(new_size);
}
u32 allocated_size() const override
{
return Indices.allocated_size();
}
void* pointer() override {return Indices.pointer();}
video::E_INDEX_TYPE getType() const override
{
if (sizeof(T)==sizeof(u16))
return video::EIT_16BIT;
else
return video::EIT_32BIT;
}
};
public:
IIndexList *Indices;
CIndexBuffer(video::E_INDEX_TYPE IndexType) :Indices(0), MappingHint(EHM_NEVER), ChangedID(1)
{
setType(IndexType);
}
CIndexBuffer(const IIndexBuffer &IndexBufferCopy) :Indices(0), MappingHint(EHM_NEVER), ChangedID(1)
{
setType(IndexBufferCopy.getType());
reallocate(IndexBufferCopy.size());
for (u32 n=0;n<IndexBufferCopy.size();++n)
push_back(IndexBufferCopy[n]);
}
virtual ~CIndexBuffer()
{
delete Indices;
}
//virtual void setType(video::E_INDEX_TYPE IndexType);
void setType(video::E_INDEX_TYPE IndexType) override
{
IIndexList *NewIndices=0;
switch (IndexType)
{
case video::EIT_16BIT:
{
NewIndices=new CSpecificIndexList<u16>;
break;
}
case video::EIT_32BIT:
{
NewIndices=new CSpecificIndexList<u32>;
break;
}
}
if (Indices)
{
NewIndices->reallocate( Indices->size() );
for(u32 n=0;n<Indices->size();++n)
NewIndices->push_back((*Indices)[n]);
delete Indices;
}
Indices=NewIndices;
}
void* getData() override {return Indices->pointer();}
video::E_INDEX_TYPE getType() const override {return Indices->getType();}
u32 stride() const override {return Indices->stride();}
u32 size() const override
{
return Indices->size();
}
void push_back(const u32 &element) override
{
Indices->push_back(element);
}
u32 operator [](u32 index) const override
{
return (*Indices)[index];
}
u32 getLast() override
{
return Indices->getLast();
}
void setValue(u32 index, u32 value) override
{
Indices->setValue(index, value);
}
void set_used(u32 usedNow) override
{
Indices->set_used(usedNow);
}
void reallocate(u32 new_size) override
{
Indices->reallocate(new_size);
}
u32 allocated_size() const override
{
return Indices->allocated_size();
}
void* pointer() override
{
return Indices->pointer();
}
//! get the current hardware mapping hint
E_HARDWARE_MAPPING getHardwareMappingHint() const override
{
return MappingHint;
}
//! set the hardware mapping hint, for driver
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) override
{
MappingHint=NewMappingHint;
}
//! flags the mesh as changed, reloads hardware buffers
void setDirty() override
{
++ChangedID;
}
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
u32 getChangedID() const override {return ChangedID;}
E_HARDWARE_MAPPING MappingHint;
u32 ChangedID;
};
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __T_MESH_BUFFER_H_INCLUDED__
#define __T_MESH_BUFFER_H_INCLUDED__
#include "irrArray.h"
#include "IMeshBuffer.h"
@ -205,6 +206,37 @@ namespace scene
}
//! Append the meshbuffer to the current buffer
/** Only works for compatible types, i.e. either the same type
or the main buffer is of standard type. Otherwise, behavior is
undefined.
\param other Meshbuffer to be appended to this one.
*/
void append(const IMeshBuffer* const other) override
{
/*
if (this==other)
return;
const u32 vertexCount = getVertexCount();
u32 i;
Vertices.reallocate(vertexCount+other->getVertexCount());
for (i=0; i<other->getVertexCount(); ++i)
{
Vertices.push_back(reinterpret_cast<const T*>(other->getVertices())[i]);
}
Indices.reallocate(getIndexCount()+other->getIndexCount());
for (i=0; i<other->getIndexCount(); ++i)
{
Indices.push_back(other->getIndices()[i]+vertexCount);
}
BoundingBox.addInternalBox(other->getBoundingBox());
*/
}
//! get the current hardware mapping hint
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
{
@ -292,3 +324,7 @@ namespace scene
typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
} // end namespace scene
} // end namespace irr
#endif

213
include/CVertexBuffer.h Normal file

@ -0,0 +1,213 @@
// Copyright (C) 2008-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_VERTEX_BUFFER_H_INCLUDED__
#define __C_VERTEX_BUFFER_H_INCLUDED__
#include "IVertexBuffer.h"
namespace irr
{
namespace scene
{
class CVertexBuffer : public IVertexBuffer
{
class IVertexList
{
public:
virtual ~IVertexList(){};
virtual u32 stride() const =0;
virtual u32 size() const =0;
virtual void push_back (const video::S3DVertex &element) =0;
virtual video::S3DVertex& operator [](const u32 index) const =0;
virtual video::S3DVertex& getLast() =0;
virtual void set_used(u32 usedNow) =0;
virtual void reallocate(u32 new_size) =0;
virtual u32 allocated_size() const =0;
virtual video::S3DVertex* pointer() =0;
virtual video::E_VERTEX_TYPE getType() const =0;
};
template <class T>
class CSpecificVertexList : public IVertexList
{
public:
core::array<T> Vertices;
u32 stride() const override {return sizeof(T);}
u32 size() const override {return Vertices.size();}
void push_back (const video::S3DVertex &element) override
{Vertices.push_back((T&)element);}
video::S3DVertex& operator [](const u32 index) const override
{return (video::S3DVertex&)Vertices[index];}
video::S3DVertex& getLast() override
{return (video::S3DVertex&)Vertices.getLast();}
void set_used(u32 usedNow) override
{Vertices.set_used(usedNow);}
void reallocate(u32 new_size) override
{Vertices.reallocate(new_size);}
u32 allocated_size() const override
{
return Vertices.allocated_size();
}
video::S3DVertex* pointer() override {return Vertices.pointer();}
video::E_VERTEX_TYPE getType() const override {return T::getType();}
};
public:
IVertexList *Vertices;
CVertexBuffer(video::E_VERTEX_TYPE vertexType) : Vertices(0),
MappingHint(EHM_NEVER), ChangedID(1)
{
CVertexBuffer::setType(vertexType);
}
CVertexBuffer(const IVertexBuffer &VertexBufferCopy) :
Vertices(0), MappingHint(EHM_NEVER),
ChangedID(1)
{
CVertexBuffer::setType(VertexBufferCopy.getType());
CVertexBuffer::reallocate(VertexBufferCopy.size());
for (u32 n=0;n<VertexBufferCopy.size();++n)
CVertexBuffer::push_back(VertexBufferCopy[n]);
}
virtual ~CVertexBuffer()
{
delete Vertices;
}
void setType(video::E_VERTEX_TYPE vertexType) override
{
if ( Vertices && Vertices->getType() == vertexType )
return;
IVertexList *NewVertices=0;
switch (vertexType)
{
case video::EVT_STANDARD:
{
NewVertices=new CSpecificVertexList<video::S3DVertex>;
break;
}
case video::EVT_2TCOORDS:
{
NewVertices=new CSpecificVertexList<video::S3DVertex2TCoords>;
break;
}
case video::EVT_TANGENTS:
{
NewVertices=new CSpecificVertexList<video::S3DVertexTangents>;
break;
}
}
if (Vertices)
{
NewVertices->reallocate( Vertices->size() );
for(u32 n=0;n<Vertices->size();++n)
NewVertices->push_back((*Vertices)[n]);
delete Vertices;
}
Vertices=NewVertices;
}
void* getData() override {return Vertices->pointer();}
video::E_VERTEX_TYPE getType() const override {return Vertices->getType();}
u32 stride() const override {return Vertices->stride();}
u32 size() const override
{
return Vertices->size();
}
void push_back (const video::S3DVertex &element) override
{
Vertices->push_back(element);
}
video::S3DVertex& operator [](const u32 index) const override
{
return (*Vertices)[index];
}
video::S3DVertex& getLast() override
{
return Vertices->getLast();
}
void set_used(u32 usedNow) override
{
Vertices->set_used(usedNow);
}
void reallocate(u32 new_size) override
{
Vertices->reallocate(new_size);
}
u32 allocated_size() const override
{
return Vertices->allocated_size();
}
video::S3DVertex* pointer() override
{
return Vertices->pointer();
}
//! get the current hardware mapping hint
E_HARDWARE_MAPPING getHardwareMappingHint() const override
{
return MappingHint;
}
//! set the hardware mapping hint, for driver
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) override
{
MappingHint=NewMappingHint;
}
//! flags the mesh as changed, reloads hardware buffers
void setDirty() override
{
++ChangedID;
}
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
u32 getChangedID() const override {return ChangedID;}
E_HARDWARE_MAPPING MappingHint;
u32 ChangedID;
};
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __E_ATTRIBUTES_H_INCLUDED__
#define __E_ATTRIBUTES_H_INCLUDED__
namespace irr
{
@ -18,9 +19,75 @@ enum E_ATTRIBUTE_TYPE
// float attribute
EAT_FLOAT,
// string attribute
EAT_STRING,
// boolean attribute
EAT_BOOL,
// enumeration attribute
EAT_ENUM,
// color attribute
EAT_COLOR,
// floating point color attribute
EAT_COLORF,
// 3d vector attribute
EAT_VECTOR3D,
// 2d position attribute
EAT_POSITION2D,
// vector 2d attribute
EAT_VECTOR2D,
// rectangle attribute
EAT_RECT,
// matrix attribute
EAT_MATRIX,
// quaternion attribute
EAT_QUATERNION,
// 3d bounding box
EAT_BBOX,
// plane
EAT_PLANE,
// 3d triangle
EAT_TRIANGLE3D,
// line 2d
EAT_LINE2D,
// line 3d
EAT_LINE3D,
// array of stringws attribute
EAT_STRINGWARRAY,
// array of float
EAT_FLOATARRAY,
// array of int
EAT_INTARRAY,
// binary data attribute
EAT_BINARY,
// texture reference attribute
EAT_TEXTURE,
// user pointer void*
EAT_USER_POINTER,
// dimension attribute
EAT_DIMENSION2D,
// known attribute type count
EAT_COUNT,
@ -30,3 +97,5 @@ enum E_ATTRIBUTE_TYPE
} // end namespace io
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __E_CULLING_TYPES_H_INCLUDED__
#define __E_CULLING_TYPES_H_INCLUDED__
#include "irrTypes.h"
@ -34,3 +35,7 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif // __E_CULLING_TYPES_H_INCLUDED__

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
#define __E_DEBUG_SCENE_TYPES_H_INCLUDED__
namespace irr
{
@ -40,3 +41,7 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __E_DEVICE_TYPES_H_INCLUDED__
#define __E_DEVICE_TYPES_H_INCLUDED__
namespace irr
{
@ -44,3 +45,6 @@ namespace irr
};
} // end namespace irr
#endif // __E_DEVICE_TYPES_H_INCLUDED__

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __E_DRIVER_FEATURES_H_INCLUDED__
#define __E_DRIVER_FEATURES_H_INCLUDED__
namespace irr
{
@ -120,6 +121,21 @@ namespace video
//! Support for texture coord transformation via texture matrix
EVDF_TEXTURE_MATRIX,
//! Support for DXTn compressed textures.
EVDF_TEXTURE_COMPRESSED_DXT,
//! Support for PVRTC compressed textures.
EVDF_TEXTURE_COMPRESSED_PVRTC,
//! Support for PVRTC2 compressed textures.
EVDF_TEXTURE_COMPRESSED_PVRTC2,
//! Support for ETC1 compressed textures.
EVDF_TEXTURE_COMPRESSED_ETC1,
//! Support for ETC2 compressed textures.
EVDF_TEXTURE_COMPRESSED_ETC2,
//! Support for cube map textures.
EVDF_TEXTURE_CUBEMAP,
@ -135,3 +151,7 @@ namespace video
} // end namespace video
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __E_DRIVER_TYPES_H_INCLUDED__
#define __E_DRIVER_TYPES_H_INCLUDED__
#include "irrTypes.h"
@ -42,3 +43,6 @@ namespace video
} // end namespace video
} // end namespace irr
#endif

@ -1,7 +1,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef E_FOCUS_FLAGS_H_INCLUDED__
#define E_FOCUS_FLAGS_H_INCLUDED__
namespace irr
{
@ -32,3 +33,6 @@ enum EFOCUS_FLAG
} // namespace gui
} // namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __E_GUI_ALIGNMENT_H_INCLUDED__
#define __E_GUI_ALIGNMENT_H_INCLUDED__
#include "irrTypes.h"
@ -34,3 +35,5 @@ const c8* const GUIAlignmentNames[] =
} // namespace gui
} // namespace irr
#endif // __E_GUI_ALIGNMENT_H_INCLUDED__

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __E_GUI_ELEMENT_TYPES_H_INCLUDED__
#define __E_GUI_ELEMENT_TYPES_H_INCLUDED__
#include "irrTypes.h"
@ -132,3 +133,9 @@ const c8* const GUIElementTypeNames[] =
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
#define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
namespace irr
{
@ -38,3 +39,6 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __E_MATERIAL_PROPS_H_INCLUDED__
#define __E_MATERIAL_PROPS_H_INCLUDED__
namespace irr
{
@ -80,3 +81,7 @@ namespace video
} // end namespace video
} // end namespace irr
#endif // __E_MATERIAL_PROPS_H_INCLUDED__

@ -2,9 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include "irrTypes.h"
#ifndef __E_MATERIAL_TYPES_H_INCLUDED__
#define __E_MATERIAL_TYPES_H_INCLUDED__
namespace irr
{
@ -68,8 +67,9 @@ namespace video
0
};
constexpr u32 numBuiltInMaterials =
sizeof(sBuiltInMaterialTypeNames) / sizeof(char*) - 1;
} // end namespace video
} // end namespace irr
#endif // __E_MATERIAL_TYPES_H_INCLUDED__

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __E_MESH_WRITER_ENUMS_H_INCLUDED__
#define __E_MESH_WRITER_ENUMS_H_INCLUDED__
#include "irrTypes.h"
@ -58,3 +59,7 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif // __E_MESH_WRITER_ENUMS_H_INCLUDED__

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__
#define __E_PRIMITIVE_TYPES_H_INCLUDED__
namespace irr
{
@ -41,3 +42,6 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __E_READ_FILE_TYPES_H_INCLUDED__
#define __E_READ_FILE_TYPES_H_INCLUDED__
#include "irrTypes.h"
@ -28,3 +29,6 @@ namespace io
};
} // end namespace io
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__
#define __E_SCENE_NODE_TYPES_H_INCLUDED__
#include "irrTypes.h"
@ -49,3 +50,7 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif

@ -1,4 +1,5 @@
#pragma once
#ifndef __E_SHADER_TYPES_H_INCLUDED__
#define __E_SHADER_TYPES_H_INCLUDED__
#include "irrTypes.h"
@ -84,3 +85,6 @@ const c8* const GEOMETRY_SHADER_TYPE_NAMES[] = {
} // end namespace video
} // end namespace irr
#endif // __E_SHADER_TYPES_H_INCLUDED__

@ -1,4 +1,5 @@
#pragma once
#ifndef __E_VERTEX_ATTRIBUTES_H_INCLUDED__
#define __E_VERTEX_ATTRIBUTES_H_INCLUDED__
namespace irr
{
@ -33,3 +34,5 @@ const char* const sBuiltInVertexAttributeNames[] =
} // end namespace video
} // end namespace irr
#endif //__E_VERTEX_ATTRIBUTES_H_INCLUDED__

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_ANIMATED_MESH_H_INCLUDED__
#define __I_ANIMATED_MESH_H_INCLUDED__
#include "aabbox3d.h"
#include "IMesh.h"
@ -68,3 +69,6 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
#define __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
#include "IBoneSceneNode.h"
@ -171,3 +172,6 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif

@ -2,13 +2,29 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_ATTRIBUTES_H_INCLUDED__
#define __I_ATTRIBUTES_H_INCLUDED__
#include "IReferenceCounted.h"
#include "EAttributes.h"
// not needed here but I can't be bothered to clean the transitive includes up.
#include "SColor.h"
#include "vector3d.h"
#include "vector2d.h"
#include "line2d.h"
#include "line3d.h"
#include "triangle3d.h"
#include "position2d.h"
#include "rect.h"
#include "dimension2d.h"
#include "matrix4.h"
#include "quaternion.h"
#include "plane3d.h"
#include "triangle3d.h"
#include "line2d.h"
#include "line3d.h"
#include "irrString.h"
#include "irrArray.h"
#include "EAttributes.h"
#include "path.h"
namespace irr
{
@ -39,6 +55,16 @@ public:
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) const = 0;
//! Returns the type string of the attribute
//! \param attributeName: String for the attribute type
//! \param defaultNotFound Value returned when attributeName was not found
virtual const wchar_t* getAttributeTypeString(const c8* attributeName, const wchar_t* defaultNotFound = L"unknown") const = 0;
//! Returns the type string of the attribute by index.
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
//! \param defaultNotFound Value returned for an invalid index
virtual const wchar_t* getAttributeTypeString(s32 index, const wchar_t* defaultNotFound = L"unknown") const = 0;
//! Returns if an attribute with a name exists
virtual bool existsAttribute(const c8* attributeName) const = 0;
@ -127,3 +153,5 @@ public:
} // end namespace io
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
#define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
@ -89,3 +90,7 @@ public:
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_BONE_SCENE_NODE_H_INCLUDED__
#define __I_BONE_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
@ -98,3 +99,6 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_CAMERA_SCENE_NODE_H_INCLUDED__
#define __I_CAMERA_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
#include "IEventReceiver.h"
@ -183,3 +184,6 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
#define __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
#include "SExposedVideoData.h"
#include "SIrrCreationParameters.h"
@ -59,3 +60,4 @@ namespace video
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_CURSOR_CONTROL_H_INCLUDED__
#define __I_CURSOR_CONTROL_H_INCLUDED__
#include "IReferenceCounted.h"
#include "position2d.h"
@ -25,7 +26,7 @@ namespace gui
ECI_HELP, // Arrow and question mark
ECI_IBEAM, // typical text-selection cursor
ECI_NO, // should not click icon
ECI_WAIT, // hourglass
ECI_WAIT, // hourclass
ECI_SIZEALL, // arrow in all directions
ECI_SIZENESW, // resizes in direction north-east or south-west
ECI_SIZENWSE, // resizes in direction north-west or south-east
@ -196,3 +197,6 @@ namespace gui
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
#define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
@ -35,3 +36,7 @@ public:
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_EVENT_RECEIVER_H_INCLUDED__
#define __I_EVENT_RECEIVER_H_INCLUDED__
#include "ILogger.h"
#include "Keycodes.h"
@ -262,10 +263,6 @@ namespace irr
//! A checkbox has changed its check state.
EGET_CHECKBOX_CHANGED,
//! A listbox would like to open.
/** You can prevent the listbox from opening by absorbing the event. */
EGET_LISTBOX_OPENED,
//! A new item in a listbox was selected.
/** NOTE: You also get this event currently when the same item was clicked again after more than 500 ms. */
EGET_LISTBOX_CHANGED,
@ -636,3 +633,6 @@ struct SJoystickInfo
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_FILE_ARCHIVE_H_INCLUDED__
#define __I_FILE_ARCHIVE_H_INCLUDED__
#include "IReadFile.h"
#include "IFileList.h"
@ -142,3 +143,6 @@ public:
} // end namespace io
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_FILE_LIST_H_INCLUDED__
#define __I_FILE_LIST_H_INCLUDED__
#include "IReferenceCounted.h"
#include "path.h"
@ -87,3 +88,7 @@ public:
} // end namespace irr
} // end namespace io
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_FILE_SYSTEM_H_INCLUDED__
#define __I_FILE_SYSTEM_H_INCLUDED__
#include "IReferenceCounted.h"
#include "IFileArchive.h"
@ -267,3 +268,6 @@ public:
} // end namespace io
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GPU_PROGRAMMING_SERVICES_H_INCLUDED__
#define __I_GPU_PROGRAMMING_SERVICES_H_INCLUDED__
#include "EShaderTypes.h"
#include "EMaterialTypes.h"
@ -154,7 +155,7 @@ public:
callback, baseMaterial, userData);
}
//! Like addHighLevelShaderMaterial(), but loads from files.
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
/** \param vertexShaderProgramFileName Text file containing the source
of the vertex shader program. Set to empty string if no vertex shader
shall be created.
@ -278,7 +279,7 @@ public:
callback, baseMaterial, userData);
}
//! Like addHighLevelShaderMaterial(), but loads from files.
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
/** \param vertexShaderProgram Text file handle containing the source
of the vertex shader program. Set to 0 if no vertex shader shall be
created.
@ -356,16 +357,99 @@ public:
callback, baseMaterial, userData);
}
//! Delete a shader material and associated data.
/**
After you have deleted a material it is invalid to still use and doing
so might result in a crash. The ID may be reused in the future when new
materials are added.
\param material Number of the material type. Must not be a built-in
material. */
virtual void deleteShaderMaterial(s32 material) = 0;
//! Adds a new ASM shader material renderer to the VideoDriver
/** Note that it is a good idea to call IVideoDriver::queryFeature() in
advance to check if the IVideoDriver supports the vertex and/or pixel
shader version your are using.
The material is added to the VideoDriver like with
IVideoDriver::addMaterialRenderer() and can be used like it had been
added with that method.
\param vertexShaderProgram String containing the source of the vertex
shader program. This can be 0 if no vertex program shall be used.
For DX8 programs, the will always input registers look like this: v0:
position, v1: normal, v2: color, v3: texture coordinates, v4: texture
coordinates 2 if available.
For DX9 programs, you can manually set the registers using the dcl_
statements.
\param pixelShaderProgram String containing the source of the pixel
shader program. This can be 0 if you don't want to use a pixel shader.
\param callback Pointer to an implementation of
IShaderConstantSetCallBack in which you can set the needed vertex and
pixel shader program constants. Set this to 0 if you don't need this.
\param baseMaterial Base material which renderstates will be used to
shade the material.
\param userData a user data int. This int can be set to any value and
will be set as parameter in the callback method when calling
OnSetConstants(). In this way it is easily possible to use the same
callback method for multiple materials and distinguish between them
during the call.
\return Returns the number of the material type which can be set in
SMaterial::MaterialType to use the renderer. -1 is returned if an
error occurred. -1 is returned for example if a vertex or pixel shader
program could not be compiled, the error strings are then printed out
into the error log, and can be caught with a custom event receiver. */
virtual s32 addShaderMaterial(const c8* vertexShaderProgram = 0,
const c8* pixelShaderProgram = 0,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData = 0) = 0;
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
/** \param vertexShaderProgram Text file containing the source of the
vertex shader program. Set to 0 if no shader shall be created.
\param pixelShaderProgram Text file containing the source of the pixel
shader program. Set to 0 if no shader shall be created.
\param callback Pointer to an IShaderConstantSetCallback object to
which the OnSetConstants function is called.
\param baseMaterial baseMaterial
\param userData a user data int. This int can be set to any value and
will be set as parameter in the callback method when calling
OnSetConstants(). In this way it is easily possible to use the same
callback method for multiple materials and distinguish between them
during the call.
\return Returns the number of the material type which can be set in
SMaterial::MaterialType to use the renderer. -1 is returned if an
error occurred. -1 is returned for example if a vertex or pixel shader
program could not be compiled, the error strings are then printed out
into the error log, and can be caught with a custom event receiver. */
virtual s32 addShaderMaterialFromFiles(io::IReadFile* vertexShaderProgram,
io::IReadFile* pixelShaderProgram,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData = 0) = 0;
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
/** \param vertexShaderProgramFileName Text file name containing the
source of the vertex shader program. Set to 0 if no shader shall be
created.
\param pixelShaderProgramFileName Text file name containing the source
of the pixel shader program. Set to 0 if no shader shall be created.
\param callback Pointer to an IShaderConstantSetCallback object on
which the OnSetConstants function is called.
\param baseMaterial baseMaterial
\param userData a user data int. This int can be set to any value and
will be set as parameter in the callback method when calling
OnSetConstants(). In this way it is easily possible to use the same
callback method for multiple materials and distinguish between them
during the call.
\return Returns the number of the material type which can be set in
SMaterial::MaterialType to use the renderer. -1 is returned if an
error occurred. -1 is returned for example if a vertex or pixel shader
program could not be compiled, the error strings are then printed out
into the error log, and can be caught with a custom event receiver. */
virtual s32 addShaderMaterialFromFiles(const io::path& vertexShaderProgramFileName,
const io::path& pixelShaderProgramFileName,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData = 0) = 0;
};
} // end namespace video
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_BUTTON_H_INCLUDED__
#define __I_GUI_BUTTON_H_INCLUDED__
#include "IGUIElement.h"
@ -262,3 +263,6 @@ namespace gui
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_CHECKBOX_H_INCLUDED__
#define __I_GUI_CHECKBOX_H_INCLUDED__
#include "IGUIElement.h"
@ -47,3 +48,6 @@ namespace gui
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_COMBO_BOX_H_INCLUDED__
#define __I_GUI_COMBO_BOX_H_INCLUDED__
#include "IGUIElement.h"
@ -51,10 +52,6 @@ namespace gui
//! Sets the selected item. Set this to -1 if no item should be selected
virtual void setSelected(s32 idx) = 0;
//! Sets the selected item and emits a change event.
/** Set this to -1 if no item should be selected */
virtual void setAndSendSelected(s32 idx) = 0;
//! Sets text justification of the text area
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
@ -72,3 +69,6 @@ namespace gui
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_EDIT_BOX_H_INCLUDED__
#define __I_GUI_EDIT_BOX_H_INCLUDED__
#include "IGUIElement.h"
#include "SColor.h"
@ -151,3 +152,6 @@ namespace gui
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_ELEMENT_H_INCLUDED__
#define __I_GUI_ELEMENT_H_INCLUDED__
#include "IReferenceCounted.h"
#include "rect.h"
@ -1030,3 +1031,6 @@ protected:
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_ENVIRONMENT_H_INCLUDED__
#define __I_GUI_ENVIRONMENT_H_INCLUDED__
#include "IReferenceCounted.h"
#include "IGUISkin.h"
@ -415,3 +416,6 @@ public:
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_FILE_OPEN_DIALOG_H_INCLUDED__
#define __I_GUI_FILE_OPEN_DIALOG_H_INCLUDED__
#include "IGUIElement.h"
#include "path.h"
@ -44,3 +45,6 @@ namespace gui
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_FONT_H_INCLUDED__
#define __I_GUI_FONT_H_INCLUDED__
#include "IReferenceCounted.h"
#include "SColor.h"
@ -98,3 +99,6 @@ public:
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_FONT_BITMAP_H_INCLUDED__
#define __I_GUI_FONT_BITMAP_H_INCLUDED__
#include "IGUIFont.h"
@ -40,3 +41,6 @@ public:
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_IMAGE_H_INCLUDED__
#define __I_GUI_IMAGE_H_INCLUDED__
#include "IGUIElement.h"
@ -82,3 +83,5 @@ namespace gui
} // end namespace gui
} // end namespace irr
#endif

@ -1,7 +1,8 @@
// This file is part of the "Irrlicht Engine".
// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
#pragma once
#ifndef __I_GUI_IMAGE_LIST_H_INCLUDED__
#define __I_GUI_IMAGE_LIST_H_INCLUDED__
#include "IGUIElement.h"
#include "rect.h"
@ -39,3 +40,6 @@ public:
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_LIST_BOX_H_INCLUDED__
#define __I_GUI_LIST_BOX_H_INCLUDED__
#include "IGUIElement.h"
#include "SColor.h"
@ -136,3 +137,6 @@ namespace gui
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_SCROLL_BAR_H_INCLUDED__
#define __I_GUI_SCROLL_BAR_H_INCLUDED__
#include "IGUIElement.h"
@ -59,3 +60,6 @@ namespace gui
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_SKIN_H_INCLUDED__
#define __I_GUI_SKIN_H_INCLUDED__
#include "IReferenceCounted.h"
#include "EGUIAlignment.h"
@ -574,3 +575,6 @@ namespace gui
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__
#define __I_GUI_SPRITE_BANK_H_INCLUDED__
#include "IReferenceCounted.h"
#include "irrArray.h"
@ -136,3 +137,6 @@ public:
} // end namespace gui
} // end namespace irr
#endif // __I_GUI_SPRITE_BANK_H_INCLUDED__

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_STATIC_TEXT_H_INCLUDED__
#define __I_GUI_STATIC_TEXT_H_INCLUDED__
#include "IGUIElement.h"
#include "SColor.h"
@ -133,3 +134,6 @@ namespace gui
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_TAB_CONTROL_H_INCLUDED__
#define __I_GUI_TAB_CONTROL_H_INCLUDED__
#include "IGUIElement.h"
#include "SColor.h"
@ -149,3 +150,6 @@ namespace gui
} // end namespace gui
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_GUI_TOOL_BAR_H_INCLUDED__
#define __I_GUI_TOOL_BAR_H_INCLUDED__
#include "IGUIElement.h"
@ -34,3 +35,6 @@ namespace gui
} // end namespace gui
} // end namespace irr
#endif

@ -2,13 +2,14 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_IMAGE_H_INCLUDED__
#define __I_IMAGE_H_INCLUDED__
#include "IReferenceCounted.h"
#include "position2d.h"
#include "rect.h"
#include "SColor.h"
#include <cstring>
#include <string.h>
namespace irr
{
@ -361,6 +362,28 @@ public:
return 24;
case ECF_A8R8G8B8:
return 32;
case ECF_DXT1:
return 16;
case ECF_DXT2:
case ECF_DXT3:
case ECF_DXT4:
case ECF_DXT5:
return 32;
case ECF_PVRTC_RGB2:
return 12;
case ECF_PVRTC_ARGB2:
case ECF_PVRTC2_ARGB2:
return 16;
case ECF_PVRTC_RGB4:
return 24;
case ECF_PVRTC_ARGB4:
case ECF_PVRTC2_ARGB4:
return 32;
case ECF_ETC1:
case ECF_ETC2_RGB:
return 24;
case ECF_ETC2_ARGB:
return 32;
case ECF_D16:
return 16;
case ECF_D32:
@ -395,18 +418,75 @@ public:
//! calculate image data size in bytes for selected format, width and height.
static u32 getDataSizeFromFormat(ECOLOR_FORMAT format, u32 width, u32 height)
{
// non-compressed formats
u32 imageSize = getBitsPerPixelFromFormat(format) / 8 * width;
u32 imageSize = 0;
switch (format)
{
case ECF_DXT1:
imageSize = ((width + 3) / 4) * ((height + 3) / 4) * 8;
break;
case ECF_DXT2:
case ECF_DXT3:
case ECF_DXT4:
case ECF_DXT5:
imageSize = ((width + 3) / 4) * ((height + 3) / 4) * 16;
break;
case ECF_PVRTC_RGB2:
case ECF_PVRTC_ARGB2:
imageSize = (core::max_<u32>(width, 16) * core::max_<u32>(height, 8) * 2 + 7) / 8;
break;
case ECF_PVRTC_RGB4:
case ECF_PVRTC_ARGB4:
imageSize = (core::max_<u32>(width, 8) * core::max_<u32>(height, 8) * 4 + 7) / 8;
break;
case ECF_PVRTC2_ARGB2:
imageSize = core::ceil32(width / 8.0f) * core::ceil32(height / 4.0f) * 8;
break;
case ECF_PVRTC2_ARGB4:
case ECF_ETC1:
case ECF_ETC2_RGB:
imageSize = core::ceil32(width / 4.0f) * core::ceil32(height / 4.0f) * 8;
break;
case ECF_ETC2_ARGB:
imageSize = core::ceil32(width / 4.0f) * core::ceil32(height / 4.0f) * 16;
break;
default: // uncompressed formats
imageSize = getBitsPerPixelFromFormat(format) / 8 * width;
imageSize *= height;
break;
}
return imageSize;
}
// Define to check for all compressed image formats cases in a switch
#define IRR_CASE_IIMAGE_COMPRESSED_FORMAT\
case ECF_DXT1:\
case ECF_DXT2:\
case ECF_DXT3:\
case ECF_DXT4:\
case ECF_DXT5:\
case ECF_PVRTC_RGB2:\
case ECF_PVRTC_ARGB2:\
case ECF_PVRTC2_ARGB2:\
case ECF_PVRTC_RGB4:\
case ECF_PVRTC_ARGB4:\
case ECF_PVRTC2_ARGB4:\
case ECF_ETC1:\
case ECF_ETC2_RGB:\
case ECF_ETC2_ARGB:
//! check if this is compressed color format
static bool isCompressedFormat(const ECOLOR_FORMAT format)
{
switch(format)
{
IRR_CASE_IIMAGE_COMPRESSED_FORMAT
return true;
default:
return false;
}
}
//! check if the color format is only viable for depth/stencil textures
static bool isDepthFormat(const ECOLOR_FORMAT format)
@ -443,6 +523,22 @@ public:
return false;
}
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
static bool isRenderTargetOnlyFormat(const ECOLOR_FORMAT format)
{
switch (format)
{
case ECF_A1R5G5B5:
case ECF_R5G6B5:
case ECF_R8G8B8:
case ECF_A8R8G8B8:
return false;
default:
return true;
}
}
#endif
protected:
ECOLOR_FORMAT Format;
core::dimension2d<u32> Size;
@ -464,3 +560,6 @@ protected:
} // end namespace video
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_SURFACE_LOADER_H_INCLUDED__
#define __I_SURFACE_LOADER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "IImage.h"
@ -49,3 +50,6 @@ public:
} // end namespace video
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef _I_IMAGE_WRITER_H_INCLUDED__
#define _I_IMAGE_WRITER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "irrString.h"
@ -39,3 +40,6 @@ public:
} // namespace video
} // namespace irr
#endif // _I_IMAGE_WRITER_H_INCLUDED__

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_INDEX_BUFFER_H_INCLUDED__
#define __I_INDEX_BUFFER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "irrArray.h"
@ -59,3 +60,6 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_LOGGER_H_INCLUDED__
#define __I_LOGGER_H_INCLUDED__
#include "IReferenceCounted.h"
@ -18,7 +19,7 @@ enum ELOG_LEVEL
//! Used for printing information helpful in debugging
ELL_DEBUG,
//! Useful information to print. For example hardware info or something started/stopped.
//! Useful information to print. For example hardware infos or something started/stopped.
ELL_INFORMATION,
//! Warnings that something isn't as expected and can cause oddities
@ -72,6 +73,30 @@ public:
filtered with these levels. If you want to be a text displayed,
independent on what level filter is set, use ELL_NONE. */
virtual void log(const c8* text, const c8* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
virtual void log(const c8* text, const wchar_t* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
//! Prints out a text into the log
/** \param text: Text to print out.
\param hint: Additional info. This string is added after a " :" to the
string.
\param ll: Log level of the text. If the text is an error, set
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
is just an informational text, set it to ELL_INFORMATION. Texts are
filtered with these levels. If you want to be a text displayed,
independent on what level filter is set, use ELL_NONE. */
virtual void log(const wchar_t* text, const wchar_t* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
//! Prints out a text into the log
/** \param text: Text to print out.
\param ll: Log level of the text. If the text is an error, set
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
is just an informational text, set it to ELL_INFORMATION. Texts are
filtered with these levels. If you want to be a text displayed,
independent on what level filter is set, use ELL_NONE. */
virtual void log(const wchar_t* text, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
};
} // end namespace
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_MATERIAL_RENDERER_H_INCLUDED__
#define __I_MATERIAL_RENDERER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "SMaterial.h"
@ -101,3 +102,6 @@ public:
} // end namespace video
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_MATERIAL_RENDERER_SERVICES_H_INCLUDED__
#define __I_MATERIAL_RENDERER_SERVICES_H_INCLUDED__
#include "SMaterial.h"
#include "S3DVertex.h"
@ -37,11 +38,30 @@ public:
const SMaterial& lastMaterial,
bool resetAllRenderstates) = 0;
//! Return an index constant for the vertex shader based on a uniform variable name.
//! Return an index constant for the vertex shader based on a name.
virtual s32 getVertexShaderConstantID(const c8* name) = 0;
//! Sets a value for a vertex shader uniform variable.
/** \param index Index of the variable (as received from getVertexShaderConstantID)
//! Sets a constant for the vertex shader based on a name.
/** This can be used if you used a high level shader language like GLSL
or HLSL to create a shader. Example: If you created a shader which has
variables named 'mWorldViewProj' (containing the WorldViewProjection
matrix) and another one named 'fTime' containing one float, you can set
them in your IShaderConstantSetCallBack derived class like this:
\code
virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
{
video::IVideoDriver* driver = services->getVideoDriver();
f32 time = (f32)os::Timer::getTime()/100000.0f;
services->setVertexShaderConstant("fTime", &time, 1);
core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
worldViewProj *= driver->getTransform(video::ETS_VIEW);
worldViewProj *= driver->getTransform(video::ETS_WORLD);
services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16);
}
\endcode
\param index Index of the variable
\param floats Pointer to array of floats
\param count Amount of floats in array.
\return True if successful.
@ -52,16 +72,27 @@ public:
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) = 0;
//! Uint interface for the above.
/* NOTE: UINT only works with GLSL, not supported for other shaders.
Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
*/
virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) = 0;
//! Return an index constant for the pixel shader for the given uniform variable name
//! Sets a vertex shader constant.
/** Can be used if you created a shader using pixel/vertex shader
assembler or ARB_fragment_program or ARB_vertex_program.
\param data: Data to be set in the constants
\param startRegister: First register to be set
\param constantAmount: Amount of registers to be set. One register consists of 4 floats. */
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
//! Return an index constant for the pixel shader based on a name.
virtual s32 getPixelShaderConstantID(const c8* name) = 0;
//! Sets a value for the given pixel shader uniform variable
//! Sets a constant for the pixel shader based on a name.
/** This can be used if you used a high level shader language like GLSL
or HLSL to create a shader. See setVertexShaderConstant() for an
example on how to use this.
\param index Index of the variable (as received from getPixelShaderConstantID)
\param index Index of the variable
\param floats Pointer to array of floats
\param count Amount of floats in array.
\return True if successful. */
@ -71,8 +102,19 @@ public:
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) = 0;
//! Uint interface for the above.
/* NOTE: UINT only works with GLSL, not supported for other shaders.
Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
*/
virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) = 0;
//! Sets a pixel shader constant.
/** Can be used if you created a shader using pixel/vertex shader
assembler or ARB_fragment_program or ARB_vertex_program.
\param data Data to be set in the constants
\param startRegister First register to be set.
\param constantAmount Amount of registers to be set. One register consists of 4 floats. */
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
//! Get pointer to the IVideoDriver interface
/** \return Pointer to the IVideoDriver interface */
virtual IVideoDriver* getVideoDriver() = 0;
@ -80,3 +122,6 @@ public:
} // end namespace video
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_MEMORY_READ_FILE_H_INCLUDED__
#define __I_MEMORY_READ_FILE_H_INCLUDED__
#include "IReadFile.h"
@ -25,3 +26,6 @@ namespace io
};
} // end namespace io
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_MESH_H_INCLUDED__
#define __I_MESH_H_INCLUDED__
#include "IReferenceCounted.h"
#include "SMaterial.h"
@ -123,3 +124,6 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_MESH_BUFFER_H_INCLUDED__
#define __I_MESH_BUFFER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "SMaterial.h"
@ -119,6 +120,11 @@ namespace scene
\param numIndices Number of indices in array. */
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) = 0;
//! Append the meshbuffer to the current buffer
/** Only works for compatible vertex types
\param other Buffer to append to this one. */
virtual void append(const IMeshBuffer* const other) = 0;
//! get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const = 0;
@ -175,3 +181,5 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_MESH_CACHE_H_INCLUDED__
#define __I_MESH_CACHE_H_INCLUDED__
#include "IReferenceCounted.h"
#include "path.h"
@ -131,3 +132,6 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_MESH_LOADER_H_INCLUDED__
#define __I_MESH_LOADER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "path.h"
@ -50,3 +51,5 @@ public:
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_MESH_MANIPULATOR_H_INCLUDED__
#define __I_MESH_MANIPULATOR_H_INCLUDED__
#include "IReferenceCounted.h"
#include "vector3d.h"
@ -181,3 +182,6 @@ protected:
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_MESH_SCENE_NODE_H_INCLUDED__
#define __I_MESH_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
@ -50,3 +51,7 @@ public:
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,9 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
#define __IRR_I_MESH_WRITER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "EMeshWriterEnums.h"
@ -52,4 +54,5 @@ namespace scene
} // end namespace
} // end namespace
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_OS_OPERATOR_H_INCLUDED__
#define __I_OS_OPERATOR_H_INCLUDED__
#include "IReferenceCounted.h"
#include "irrString.h"
@ -10,11 +11,11 @@
namespace irr
{
//! The OSOperator provides OS-specific methods and information.
//! The Operating system operator provides operation system specific methods and information.
class IOSOperator : public virtual IReferenceCounted
{
public:
//! Get the current OS version as string.
//! Get the current operation system version as string.
virtual const core::stringc& getOperatingSystemVersion() const = 0;
//! Copies text to the clipboard
@ -44,3 +45,5 @@ public:
};
} // end namespace
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_READ_FILE_H_INCLUDED__
#define __I_READ_FILE_H_INCLUDED__
#include "IReferenceCounted.h"
#include "coreutil.h"
@ -55,3 +56,6 @@ namespace io
} // end namespace io
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_IREFERENCE_COUNTED_H_INCLUDED__
#define __I_IREFERENCE_COUNTED_H_INCLUDED__
#include "irrTypes.h"
@ -164,3 +165,6 @@ namespace irr
};
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_RENDER_TARGET_H_INCLUDED__
#define __I_RENDER_TARGET_H_INCLUDED__
#include "IReferenceCounted.h"
#include "EDriverTypes.h"
@ -124,3 +125,5 @@ namespace video
}
}
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
#define __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "position2d.h"
@ -33,3 +34,5 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_SCENE_MANAGER_H_INCLUDED__
#define __I_SCENE_MANAGER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "irrArray.h"
@ -129,7 +130,7 @@ namespace scene
{
public:
//! Get pointer to an animatable mesh. Loads the file if not loaded already.
//! Get pointer to an animateable mesh. Loads the file if not loaded already.
/**
* If you want to remove a loaded mesh from the cache again, use removeMesh().
* Currently there are the following mesh formats supported:
@ -508,7 +509,7 @@ namespace scene
//! Clear all nodes which are currently registered for rendering
/** Usually you don't have to care about this as drawAll will clear nodes
after rendering them. But sometimes you might have to manually reset this.
after rendering them. But sometimes you might have to manully reset this.
For example when you deleted nodes between registering and rendering. */
virtual void clearAllRegisteredNodesForRendering() = 0;
@ -639,3 +640,6 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_SCENE_NODE_H_INCLUDED__
#define __I_SCENE_NODE_H_INCLUDED__
#include "IReferenceCounted.h"
#include "ESceneNodeTypes.h"
@ -13,9 +14,7 @@
#include "aabbox3d.h"
#include "matrix4.h"
#include "IAttributes.h"
#include <list>
#include <optional>
namespace irr
{
@ -66,7 +65,7 @@ namespace scene
//! This method is called just before the rendering process of the whole scene.
/** Nodes may register themselves in the render pipeline during this call,
precalculate the geometry which should be rendered, and prevent their
precalculate the geometry which should be renderered, and prevent their
children from being able to register themselves if they are clipped by simply
not calling their OnRegisterSceneNode method.
If you are implementing your own scene node, you should overwrite this method
@ -117,14 +116,23 @@ namespace scene
//! Returns the name of the node.
/** \return Name as character string. */
virtual const std::optional<std::string> &getName() const
virtual const c8* getName() const
{
return Name;
return Name.c_str();
}
//! Sets the name of the node.
/** \param name New name of the scene node. */
virtual void setName(const std::optional<std::string> &name)
virtual void setName(const c8* name)
{
Name = name;
}
//! Sets the name of the node.
/** \param name New name of the scene node. */
virtual void setName(const core::stringc& name)
{
Name = name;
}
@ -267,33 +275,33 @@ namespace scene
child->grab();
child->remove(); // remove from old parent
// Note: This iterator is not invalidated until we erase it.
child->ThisIterator = Children.insert(Children.end(), child);
Children.push_back(child);
child->Parent = this;
}
}
//! Removes a child from this scene node.
/**
/** If found in the children list, the child pointer is also
dropped and might be deleted if no other grab exists.
\param child A pointer to the child which shall be removed.
\return True if the child was removed, and false if not,
e.g. because it belongs to a different parent or no parent. */
e.g. because it couldn't be found in the children list. */
virtual bool removeChild(ISceneNode* child)
{
if (child->Parent != this)
return false;
// The iterator must be set since the parent is not null.
_IRR_DEBUG_BREAK_IF(!child->ThisIterator.has_value());
auto it = *child->ThisIterator;
child->ThisIterator = std::nullopt;
child->Parent = nullptr;
child->drop();
ISceneNodeList::iterator it = Children.begin();
for (; it != Children.end(); ++it)
if ((*it) == child)
{
(*it)->Parent = 0;
(*it)->drop();
Children.erase(it);
return true;
}
return false;
}
//! Removes all children of this scene node
/** The scene nodes found in the children list are also dropped
@ -301,11 +309,13 @@ namespace scene
*/
virtual void removeAll()
{
for (auto &child : Children) {
child->Parent = nullptr;
child->ThisIterator = std::nullopt;
child->drop();
ISceneNodeList::iterator it = Children.begin();
for (; it != Children.end(); ++it)
{
(*it)->Parent = 0;
(*it)->drop();
}
Children.clear();
}
@ -498,8 +508,10 @@ namespace scene
grab();
remove();
if (newParent)
newParent->addChild(this);
Parent = newParent;
if (Parent)
Parent->addChild(this);
drop();
}
@ -592,7 +604,7 @@ namespace scene
}
//! Name of the scene node.
std::optional<std::string> Name;
core::stringc Name;
//! Absolute transformation of the node.
core::matrix4 AbsoluteTransformation;
@ -606,15 +618,12 @@ namespace scene
//! Relative scale of the scene node.
core::vector3df RelativeScale;
//! List of all children of this node
std::list<ISceneNode*> Children;
//! Iterator pointing to this node in the parent's child list.
std::optional<ISceneNodeList::iterator> ThisIterator;
//! Pointer to the parent
ISceneNode* Parent;
//! List of all children of this node
std::list<ISceneNode*> Children;
//! Pointer to the scene manager
ISceneManager* SceneManager;
@ -637,3 +646,6 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
#define __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
#include "IReferenceCounted.h"
@ -79,3 +80,6 @@ public:
} // end namespace video
} // end namespace irr
#endif

@ -2,15 +2,14 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_SKINNED_MESH_H_INCLUDED__
#define __I_SKINNED_MESH_H_INCLUDED__
#include "irrArray.h"
#include "IBoneSceneNode.h"
#include "IAnimatedMesh.h"
#include "SSkinMeshBuffer.h"
#include <optional>
namespace irr
{
namespace scene
@ -42,12 +41,12 @@ namespace scene
/** \param number: Zero based index of joint. The last joint
has the number getJointCount()-1;
\return Name of joint and null if an error happened. */
virtual const std::optional<std::string> &getJointName(u32 number) const = 0;
virtual const c8* getJointName(u32 number) const = 0;
//! Gets a joint number from its name
/** \param name: Name of the joint.
\return Number of the joint or std::nullopt if not found. */
virtual std::optional<u32> getJointNumber(const std::string &name) const = 0;
\return Number of the joint or -1 if not found. */
virtual s32 getJointNumber(const c8* name) const = 0;
//! Use animation from another mesh
/** The animation is linked (not copied) based on joint names
@ -137,7 +136,7 @@ namespace scene
}
//! The name of this joint
std::optional<std::string> Name;
core::stringc Name;
//! Local matrix of this joint
core::matrix4 LocalMatrix;
@ -221,3 +220,6 @@ namespace scene
} // end namespace scene
} // end namespace irr
#endif

@ -2,7 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifndef __I_TEXTURE_H_INCLUDED__
#define __I_TEXTURE_H_INCLUDED__
#include "IReferenceCounted.h"
#include "IImage.h"
@ -291,6 +292,11 @@ public:
{
case ECF_A8R8G8B8:
case ECF_A1R5G5B5:
case ECF_DXT1:
case ECF_DXT2:
case ECF_DXT3:
case ECF_DXT4:
case ECF_DXT5:
case ECF_A16B16G16R16F:
case ECF_A32B32G32R32F:
status = true;
@ -339,3 +345,6 @@ protected:
} // end namespace video
} // end namespace irr
#endif

Some files were not shown because too many files have changed in this diff Show More