forked from Mirrorlandia_minetest/irrlicht
Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
275e152523 | ||
|
4ca90e3dfd |
156
.github/workflows/build.yml
vendored
156
.github/workflows/build.yml
vendored
@ -8,46 +8,47 @@ on:
|
||||
jobs:
|
||||
|
||||
linux-gl:
|
||||
runs-on: ubuntu-20.04
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ubuntu:bionic
|
||||
env: { LANG: "C.UTF-8" }
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install deps
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install g++ cmake libxi-dev libgl1-mesa-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
|
||||
apt-get update
|
||||
apt-get install g++ cmake libxi-dev libgl1-mesa-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake . -DUSE_SDL2=OFF
|
||||
cmake .
|
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make VERBOSE=1 -j2
|
||||
|
||||
- name: Test
|
||||
run: |
|
||||
ctest --output-on-failure
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||||
|
||||
- name: Package
|
||||
run: |
|
||||
make DESTDIR=$PWD/_install install
|
||||
tar -c -I "gzip -9" -f irrlicht-linux.tar.gz -C ./_install/usr/local .
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||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: irrlicht-linux
|
||||
path: ./irrlicht-linux.tar.gz
|
||||
|
||||
linux-gles:
|
||||
# Xvfb test is broken on 20.04 for unknown reasons (not our bug)
|
||||
runs-on: ubuntu-22.04
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||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ubuntu:bionic
|
||||
env: { LANG: "C.UTF-8" }
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install deps
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||||
run: |
|
||||
sudo apt-get update
|
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sudo apt-get install g++ cmake libxi-dev libgles2-mesa-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
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apt-get update
|
||||
apt-get install g++ cmake libxi-dev libgles2-mesa-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
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||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=OFF -DENABLE_OPENGL=OFF -DENABLE_GLES2=ON
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cmake . -DBUILD_EXAMPLES=1 -DENABLE_OPENGL=OFF -DENABLE_GLES2=ON
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||||
make -j2
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||||
|
||||
- name: Test (headless)
|
||||
@ -61,18 +62,20 @@ jobs:
|
||||
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest ogles2
|
||||
|
||||
linux-sdl:
|
||||
# something is wrong with the SDL cmake files on 20.04
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||||
runs-on: ubuntu-22.04
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ubuntu:jammy
|
||||
env: { LANG: "C.UTF-8" }
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install deps
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
|
||||
apt-get update
|
||||
apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON -DCMAKE_BUILD_TYPE=Debug
|
||||
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON
|
||||
make -j2
|
||||
|
||||
- name: Test (headless)
|
||||
@ -81,14 +84,16 @@ jobs:
|
||||
./AutomatedTest null
|
||||
|
||||
linux-sdl-gl3:
|
||||
# Xvfb test is broken on 20.04 for unknown reasons (not our bug)
|
||||
runs-on: ubuntu-22.04
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ubuntu:jammy
|
||||
env: { LANG: "C.UTF-8" }
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install deps
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
||||
apt-get update
|
||||
apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
@ -106,14 +111,16 @@ jobs:
|
||||
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest opengl3
|
||||
|
||||
linux-sdl-gles2:
|
||||
# something is wrong with the SDL cmake files on 20.04
|
||||
runs-on: ubuntu-22.04
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ubuntu:jammy
|
||||
env: { LANG: "C.UTF-8" }
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install deps
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
||||
apt-get update
|
||||
apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
@ -132,7 +139,7 @@ jobs:
|
||||
|
||||
mingw:
|
||||
name: "MinGW ${{matrix.config.variant}}${{matrix.config.extras}}"
|
||||
runs-on: ubuntu-22.04
|
||||
runs-on: ubuntu-20.04
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
@ -142,21 +149,22 @@ jobs:
|
||||
- {variant: win32, arch: i686, extras: "-sdl"}
|
||||
- {variant: win64, arch: x86_64, extras: "-sdl"}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install compiler
|
||||
run: |
|
||||
sudo apt-get update && sudo apt-get install cmake -qyy
|
||||
./scripts/ci-get-mingw.sh
|
||||
wget http://minetest.kitsunemimi.pw/mingw-w64-${{matrix.config.arch}}_11.2.0_ubuntu20.04.tar.xz -O mingw.tar.xz
|
||||
sudo tar -xaf mingw.tar.xz -C /usr
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
./scripts/ci-build-mingw.sh package
|
||||
env:
|
||||
CC: ${{matrix.config.arch}}-w64-mingw32-clang
|
||||
CXX: ${{matrix.config.arch}}-w64-mingw32-clang++
|
||||
CC: ${{matrix.config.arch}}-w64-mingw32-gcc
|
||||
CXX: ${{matrix.config.arch}}-w64-mingw32-g++
|
||||
extras: ${{matrix.config.extras}}
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: irrlicht-${{matrix.config.variant}}${{matrix.config.extras}}
|
||||
path: ./irrlicht-${{matrix.config.variant}}${{matrix.config.extras}}.zip
|
||||
@ -164,7 +172,7 @@ jobs:
|
||||
macos:
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install deps
|
||||
run: |
|
||||
brew update
|
||||
@ -179,27 +187,13 @@ jobs:
|
||||
run: |
|
||||
./bin/OSX/AutomatedTest null
|
||||
|
||||
macos-sdl:
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install deps
|
||||
run: |
|
||||
brew update
|
||||
brew install cmake libpng jpeg sdl2
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake . -DCMAKE_FIND_FRAMEWORK=LAST -DBUILD_EXAMPLES=1 -DUSE_SDL2=1
|
||||
make -j3
|
||||
|
||||
msvc:
|
||||
name: VS 2019 ${{ matrix.config.arch }} ${{ matrix.sdl.label }}
|
||||
runs-on: windows-2019
|
||||
env:
|
||||
VCPKG_VERSION: 8eb57355a4ffb410a2e94c07b4dca2dffbee8e50
|
||||
# 2023.10.19
|
||||
vcpkg_packages: zlib libpng libjpeg-turbo
|
||||
VCPKG_VERSION: 14e7bb4ae24616ec54ff6b2f6ef4e8659434ea44
|
||||
# 2022.05.10
|
||||
vcpkg_packages: zlib libpng libjpeg-turbo opengl-registry
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
@ -216,7 +210,6 @@ jobs:
|
||||
-
|
||||
use: FALSE
|
||||
label: '(no SDL)'
|
||||
vcpkg_packages: opengl-registry
|
||||
-
|
||||
use: TRUE
|
||||
label: '(with SDL)'
|
||||
@ -224,7 +217,7 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Restore from cache and run vcpkg
|
||||
uses: lukka/run-vcpkg@v7
|
||||
@ -257,50 +250,7 @@ jobs:
|
||||
run: move include artifact/
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: msvc-${{ matrix.config.arch }}-${{matrix.sdl.use}}
|
||||
name: msvc-${{ matrix.config.arch }}
|
||||
path: artifact/
|
||||
|
||||
android:
|
||||
name: Android ${{ matrix.arch }}
|
||||
runs-on: ubuntu-20.04
|
||||
env:
|
||||
ndk_version: "r25c"
|
||||
ANDROID_NDK: ${{ github.workspace }}/android-ndk
|
||||
strategy:
|
||||
matrix:
|
||||
arch: [armeabi-v7a, arm64-v8a, x86, x86_64]
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install deps
|
||||
run: |
|
||||
sudo rm /var/lib/man-db/auto-update
|
||||
sudo apt-get update
|
||||
sudo apt-get install -qyy wget unzip zip gcc-multilib make cmake
|
||||
|
||||
- name: Cache NDK
|
||||
id: cache-ndk
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
key: android-ndk-${{ env.ndk_version }}-linux
|
||||
path: ${{ env.ANDROID_NDK }}
|
||||
|
||||
- name: Install NDK
|
||||
run: |
|
||||
wget --progress=bar:force "http://dl.google.com/android/repository/android-ndk-${ndk_version}-linux.zip"
|
||||
unzip -q "android-ndk-${ndk_version}-linux.zip"
|
||||
rm "android-ndk-${ndk_version}-linux.zip"
|
||||
mv "android-ndk-${ndk_version}" "${ANDROID_NDK}"
|
||||
if: ${{ steps.cache-ndk.outputs.cache-hit != 'true' }}
|
||||
|
||||
- name: Build
|
||||
run: ./scripts/ci-build-android.sh ${{ matrix.arch }}
|
||||
|
||||
#- name: Upload Artifact
|
||||
# uses: actions/upload-artifact@v4
|
||||
# with:
|
||||
# name: irrlicht-android-${{ matrix.arch }}
|
||||
# path: ${{ runner.temp }}/pkg/${{ matrix.arch }}
|
||||
|
1
.gitignore
vendored
1
.gitignore
vendored
@ -5,7 +5,6 @@ install_manifest.txt
|
||||
IrrlichtMtConfig.cmake
|
||||
IrrlichtMtConfigVersion.cmake
|
||||
IrrlichtMtTargets.cmake
|
||||
CTestTestfile.cmake
|
||||
Makefile
|
||||
libs/*
|
||||
*.so*
|
||||
|
@ -1,6 +1,13 @@
|
||||
cmake_minimum_required(VERSION 3.12)
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
|
||||
set(IRRLICHTMT_REVISION 15)
|
||||
# >=3.9 enables IPO; >=3.11 prefers GLVND
|
||||
if(${CMAKE_VERSION} VERSION_LESS 3.11)
|
||||
cmake_policy(VERSION ${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION})
|
||||
else()
|
||||
cmake_policy(VERSION 3.11)
|
||||
endif()
|
||||
|
||||
set(IRRLICHTMT_REVISION 12)
|
||||
|
||||
project(Irrlicht
|
||||
VERSION 1.9.0.${IRRLICHTMT_REVISION}
|
||||
@ -9,9 +16,6 @@ project(Irrlicht
|
||||
|
||||
message(STATUS "*** Building IrrlichtMt ${PROJECT_VERSION} ***")
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
include(GNUInstallDirs)
|
||||
|
||||
if(ANDROID)
|
||||
@ -34,9 +38,7 @@ if(NOT CMAKE_BUILD_TYPE)
|
||||
endif()
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
|
||||
enable_testing()
|
||||
add_subdirectory(source/Irrlicht)
|
||||
add_subdirectory(test)
|
||||
|
||||
option(BUILD_EXAMPLES "Build example applications" FALSE)
|
||||
if(BUILD_EXAMPLES)
|
||||
|
@ -1,11 +1,5 @@
|
||||
@PACKAGE_INIT@
|
||||
|
||||
include(CMakeFindDependencyMacro)
|
||||
|
||||
if(NOT TARGET IrrlichtMt::IrrlichtMt)
|
||||
# private dependency only explicitly needed with static libs
|
||||
if(@USE_SDL2@ AND NOT @BUILD_SHARED_LIBS@)
|
||||
find_dependency(SDL2)
|
||||
endif()
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/IrrlichtMtTargets.cmake")
|
||||
endif()
|
||||
|
26
LICENSE
26
LICENSE
@ -1,26 +0,0 @@
|
||||
Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
Please note that the Irrlicht Engine is based in part on the work of the
|
||||
Independent JPEG Group, the zlib, libPng and aesGladman. This means that if you use
|
||||
the Irrlicht Engine in your product, you must acknowledge somewhere in your
|
||||
documentation that you've used the IJPG code. It would also be nice to mention
|
||||
that you use the Irrlicht Engine, the zlib, libPng and aesGladman. See the
|
||||
corresponding license files for further informations. It is also possible to disable
|
||||
usage of those additional libraries by defines in the IrrCompileConfig.h header and
|
||||
recompiling the engine.
|
1
LICENSE
Symbolic link
1
LICENSE
Symbolic link
@ -0,0 +1 @@
|
||||
doc/irrlicht-license.txt
|
10
README.md
10
README.md
@ -1,8 +1,9 @@
|
||||
IrrlichtMt version 1.9
|
||||
======================
|
||||
|
||||
IrrlichtMt is the 3D engine of [Minetest](https://github.com/minetest).
|
||||
It is based on the [Irrlicht Engine](https://irrlicht.sourceforge.io/) but is now developed independently.
|
||||
The Irrlicht Engine is an open source realtime 3D engine written in C++.
|
||||
|
||||
This is a fork by the [Minetest](https://github.com/minetest) developers that was stripped-down and customized specifically for use in Minetest.
|
||||
It is intentionally not compatible to upstream and is planned to be eventually absorbed into Minetest.
|
||||
|
||||
Build
|
||||
@ -15,7 +16,6 @@ The following libraries are required to be installed:
|
||||
* OpenGL
|
||||
* or on mobile: OpenGL ES (can be optionally enabled on desktop too)
|
||||
* on Unix: X11
|
||||
* SDL2 (see below)
|
||||
|
||||
Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the following options are available:
|
||||
* `BUILD_SHARED_LIBS` (default: `ON`) - Build IrrlichtMt as a shared library
|
||||
@ -24,7 +24,7 @@ Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the
|
||||
* `ENABLE_OPENGL3` (default: `OFF`) - Enable OpenGL 3+ driver
|
||||
* `ENABLE_GLES1` - Enable OpenGL ES driver, legacy
|
||||
* `ENABLE_GLES2` - Enable OpenGL ES 2+ driver
|
||||
* `USE_SDL2` (default: platform-dependent, usually `ON`) - Use SDL2 instead of older native device code
|
||||
* `USE_SDL2` (default: `OFF`) - Use SDL2 instead of native platform device
|
||||
|
||||
e.g. on a Linux system you might want to build for local use like this:
|
||||
|
||||
@ -41,7 +41,7 @@ It is highly recommended to use vcpkg as package manager.
|
||||
|
||||
After you successfully built vcpkg you can easily install the required libraries:
|
||||
|
||||
vcpkg install zlib libjpeg-turbo libpng sdl2 --triplet x64-windows
|
||||
vcpkg install zlib libjpeg-turbo libpng opengl-registry --triplet x64-windows
|
||||
|
||||
Run the following script in PowerShell:
|
||||
|
||||
|
4
bin/Linux/readme.txt
Normal file
4
bin/Linux/readme.txt
Normal file
@ -0,0 +1,4 @@
|
||||
If you wish to compile the engine in linux yourself,
|
||||
goto the \source directory. Run a 'make' in the subfolder 'Irrlicht'.
|
||||
After this, you should be able to make all example applications in \examples.
|
||||
Then just start an X Server and run them, from the directory where they are.
|
1
bin/OSX/readme.txt
Normal file
1
bin/OSX/readme.txt
Normal file
@ -0,0 +1 @@
|
||||
If you want to compile only the Irrlicht Engine you should use XCode project available at source/Irrlicht/ directory. You can also use examples/BuildAllExamples.xcworkspace file to build the Irrlicht Engine + all examples.
|
BIN
bin/Win32-VisualStudio/irrlicht.ico
Normal file
BIN
bin/Win32-VisualStudio/irrlicht.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
25
bin/Win32-VisualStudio/readme.txt
Normal file
25
bin/Win32-VisualStudio/readme.txt
Normal file
@ -0,0 +1,25 @@
|
||||
The Win32-VisualStudio version is currently (Irrlicht 1.8) compiled with VS 2010 using the Windows 7.1 SDK as platform toolset.
|
||||
You might get the necessary Windows Platform SDK here: http://msdn.microsoft.com/en-us/windows/bb980924.aspx
|
||||
|
||||
To link to that Irrlicht.dll you need to set platform toolset in your VS version to the same target or re-compile the Irrlicht.dll using another platform toolset.
|
||||
|
||||
To re-compile Irrlicht for Win32-VisualStudio:
|
||||
There are several project files for different VS versions in source/Irrlicht.
|
||||
Irrlicht10.0.sln is for VS 2010
|
||||
Irrlicht11.0.sln is for VS 2012
|
||||
Irrlicht12.0.sln is for VS 2013
|
||||
|
||||
To compile Irrlicht + all examples and all tools check the BuildAllExamples_*.sln files in the examples folder.
|
||||
|
||||
For newer VS versions you have update one of those projects (VS usually can do that automatically when you open an older solution file).
|
||||
|
||||
Currently each of those solutions does set the platform toolset "Windows 7.1 SDK" (to be compatible to each other).
|
||||
You might want to change that in the project settings and set it to your current version.
|
||||
Make sure you use the same platform toolset in your application and in the engine.
|
||||
Also when compiling examples each example has to use the same platform toolset as was used for the engine.
|
||||
|
||||
Platform should be Win32
|
||||
Configuration is by default "Release"
|
||||
But you can also chose "Debug" if you want Irrlicht with Debug information.
|
||||
Static builds are possible but you have to additionally set the _IRR_STATIC_LIB_ define in the application when linking to a static Irrlicht.lib
|
||||
|
BIN
bin/Win32-gcc/irrlicht.ico
Normal file
BIN
bin/Win32-gcc/irrlicht.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
16
bin/Win32-gcc/readme.txt
Normal file
16
bin/Win32-gcc/readme.txt
Normal file
@ -0,0 +1,16 @@
|
||||
If you wish to compile Irrlicht for Win32-gcc you have several choices.
|
||||
|
||||
1. You can work from within a MinGW shell.
|
||||
Go to the folder source/Irrlicht and run the Makefile with:
|
||||
make win32
|
||||
Examples can be build by going into the folder of the example (for example examples/01.HelloWorld) and running the Makefile with:
|
||||
make all_win32
|
||||
|
||||
2. Use the Code::Blocks IDE
|
||||
There is a project file called Irrlicht-gcc.cbp in source/Irrlicht to compile just the engine.
|
||||
Be sure to select a Windows target like "Win32 - release - accurate math - dll"
|
||||
|
||||
There is also Code::Blocks workspace file in the examples folder called BuildAllExamples.workspace
|
||||
Again be sure to select a Windows target like "Win32 - release - accurate math - dll"
|
||||
This workspace allows you to compile the engine together with all examples and tools.
|
||||
|
1
bin/emscripten/readme.txt
Normal file
1
bin/emscripten/readme.txt
Normal file
@ -0,0 +1 @@
|
||||
If you wish to compile Irrlicht for emscripten please check the documenation in examples/01.HelloWorld_emscripten.
|
27
build.sh
Executable file
27
build.sh
Executable file
@ -0,0 +1,27 @@
|
||||
#!/bin/bash -e
|
||||
args=(-DBUILD_EXAMPLES=ON -DENABLE_OPENGL=OFF -DBUILD_SHARED_LIBS=OFF)
|
||||
|
||||
export CC=afl-clang-fast
|
||||
export CXX=afl-clang-fast++
|
||||
export LD=$CXX
|
||||
unset AFL_USE_ASAN
|
||||
if ! grep -Fq '/afl-' build2/CMakeCache.txt; then
|
||||
rm -rf build2
|
||||
cmake -S . -B build2 "${args[@]}"
|
||||
fi
|
||||
nice make -C build2 clean
|
||||
nice make -C build2 -j10
|
||||
for f in build2/bin/Linux/*; do
|
||||
ln -snfv "../../$f" "bin/Linux/${f##*/}_noasan"
|
||||
done
|
||||
|
||||
export CC=afl-clang-lto
|
||||
export CXX=afl-clang-lto++
|
||||
export LD=$CXX
|
||||
export AFL_USE_ASAN=1
|
||||
if ! grep -Fq '/afl-' CMakeCache.txt; then
|
||||
rm -f CMakeCache.txt
|
||||
cmake . "${args[@]}"
|
||||
fi
|
||||
nice make clean
|
||||
nice make -j10
|
26
doc/irrlicht-license.txt
Normal file
26
doc/irrlicht-license.txt
Normal file
@ -0,0 +1,26 @@
|
||||
Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
Please note that the Irrlicht Engine is based in part on the work of the
|
||||
Independent JPEG Group, the zlib, libPng and aesGladman. This means that if you use
|
||||
the Irrlicht Engine in your product, you must acknowledge somewhere in your
|
||||
documentation that you've used the IJPG code. It would also be nice to mention
|
||||
that you use the Irrlicht Engine, the zlib, libPng and aesGladman. See the
|
||||
corresponding license files for further informations. It is also possible to disable
|
||||
usage of those additional libraries by defines in the IrrCompileConfig.h header and
|
||||
recompiling the engine.
|
63
doc/release_checklist.txt
Normal file
63
doc/release_checklist.txt
Normal file
@ -0,0 +1,63 @@
|
||||
Checklist for Irrlicht developers doing releases.
|
||||
|
||||
Note: Generally the more platforms, compilers, settings you can test the better. Ask for help for platforms which you don't own.
|
||||
|
||||
- PRE-BUILD TESTS:
|
||||
- - Run tests in the tests folder
|
||||
- - Compile and run examples.
|
||||
- - Compile and run the tools. Note that some tools are in the buildall-examples VS project files on Windows,
|
||||
but on Linux command line you have to compile them individually.
|
||||
|
||||
- VERSION UPDATES:
|
||||
- - check IRRLICHT_SDK_VERSION (in IrrCompileConfig.h)
|
||||
- - check version number in the Makefile
|
||||
- - update readme.txt (version number, supported compilers)
|
||||
- - Add new release information (date+version-number) in changes.txt
|
||||
- - go through folders if other .txt files still make sense (things change and updating those files tends to be forgotten)
|
||||
|
||||
- DOCUMENTATION UPDATES:
|
||||
- - run makedocumentation.sh in scripts\doc\irrlicht
|
||||
- - run maketutorial.sh in scripts\doc\irrlicht (commit changed tutorial.html's)
|
||||
|
||||
- BUILDING THE RELEASE
|
||||
(TBD - should we still release dll's? Newer and older VS builds are no longer compatible anyway)
|
||||
- - run a clean build for buildAllExamples in the examples folder with the
|
||||
target compiler for 32-bit and for release (old VS compiler - so far VS2010)
|
||||
- - when possible compile the dll for MinGW on Windows (in release and with -s for smaller size)
|
||||
- - when possible compile the dll for 64 bit (again with Visual Studio and release)
|
||||
- - create a target directory, like irrlicht-1.8.1 for example
|
||||
- - svn export to the target directory
|
||||
- - copy the subfolders of doctemp into the doc folder of the target directory
|
||||
careful, this should only be one(!) subfolder (we ended up with copies before, maybe Windows/Linux builds use different names?)
|
||||
- - copy all .exe files (except test.exe) from bin\Win32-VisualStudio (.pdb's are not necessary)
|
||||
- - copy Irrlicht.dll from bin\Win32-visualstudio
|
||||
- - copy the files in lib\Win32-visualstudio
|
||||
- - copy Irrlicht.dll from bin\Win64-VisualStudio
|
||||
- - copy the files in lib\Win64-visualstudio
|
||||
- - copy Irrlicht.dll from bin\Win32-gcc
|
||||
- - copy the files in lib\Win32-gcc
|
||||
- - remove the tests folder
|
||||
- - remove scripts folder (if the release comes with docs, if you do a release
|
||||
without docs for smaller filesizes then the script folder has to stay in).
|
||||
- - create a zip file
|
||||
- - figure out how to fix unix access right for shell-scripts in the zip file (my
|
||||
trick so far is: unzip in Linux, set +x for all .sh files, zip again)
|
||||
|
||||
RELEASING:
|
||||
- - upload the zip-file somewhere, then download it again on all platforms and do
|
||||
another quick test with that file (do examples still run, can you compile)
|
||||
- - give the link to the zip out on the mailinglist for others to look at
|
||||
- - Upload new documentation (the content of doc/html) to: web.sourceforge.net
|
||||
(sftp protocol, user and passwd are your sourceforge account, the folder
|
||||
might not be shown - but you can still cd into it!):
|
||||
/home/project-web/i/ir/irrlicht/htdocs
|
||||
Best create first a folder with a new name, copy stuff in there, test (just
|
||||
check the website), rename old folder and give new folder the "docu" name.
|
||||
Then you can delete the old folder if you want.
|
||||
- - upload the zip by logging in to sourceforge and using the "Files" menu (needs
|
||||
admin privileges and it's the 'Files' menu between 'Summary' and 'Reviews').
|
||||
The target is in one of the Irrlicht SDK subfolders. Then click the "i" beside
|
||||
the file and "select all" to make it the active download.
|
||||
- - write a forum post, tell everyone in facebook, reddit, your friends...
|
||||
- - login to wordpress at http://irrlicht.sourceforge.net/wp-login.php, update the
|
||||
downloads section and write a release post.
|
2891
doc/upgrade-guide.txt
Normal file
2891
doc/upgrade-guide.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -168,32 +168,22 @@ static void test_methods()
|
||||
|
||||
static void test_conv()
|
||||
{
|
||||
// locale-independent
|
||||
// assumes Unicode and UTF-8 locale
|
||||
setlocale(LC_CTYPE, "");
|
||||
|
||||
stringw out;
|
||||
utf8ToWString(out, "†††");
|
||||
multibyteToWString(out, "†††");
|
||||
UASSERTEQ(out.size(), 3);
|
||||
for (int i = 0; i < 3; i++)
|
||||
UASSERTEQ(static_cast<u16>(out[i]), 0x2020);
|
||||
|
||||
stringc out2;
|
||||
wStringToUTF8(out2, L"†††");
|
||||
wStringToMultibyte(out2, L"†††");
|
||||
UASSERTEQ(out2.size(), 9);
|
||||
for (int i = 0; i < 3; i++) {
|
||||
UASSERTEQ(static_cast<u8>(out2[3*i]), 0xe2);
|
||||
UASSERTEQ(static_cast<u8>(out2[3*i+1]), 0x80);
|
||||
UASSERTEQ(static_cast<u8>(out2[3*i+2]), 0xa0);
|
||||
}
|
||||
|
||||
// locale-dependent
|
||||
if (!setlocale(LC_CTYPE, "C.UTF-8"))
|
||||
setlocale(LC_CTYPE, "UTF-8"); // macOS
|
||||
|
||||
stringw out3;
|
||||
multibyteToWString(out3, "†††");
|
||||
UASSERTEQ(out3.size(), 3);
|
||||
for (int i = 0; i < 3; i++)
|
||||
UASSERTEQ(static_cast<u16>(out3[i]), 0x2020);
|
||||
}
|
||||
|
||||
void test_irr_string()
|
||||
|
@ -1,7 +1,11 @@
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
set(IRREXAMPLES
|
||||
# removed
|
||||
LoadTexture
|
||||
LoadMesh
|
||||
)
|
||||
if(UNIX)
|
||||
if(FALSE)
|
||||
list(APPEND IRREXAMPLES AutomatedTest)
|
||||
endif()
|
||||
|
||||
|
44
examples/LoadMesh/main.cpp
Normal file
44
examples/LoadMesh/main.cpp
Normal file
@ -0,0 +1,44 @@
|
||||
#include <irrlicht.h>
|
||||
#include <iostream>
|
||||
|
||||
using namespace irr;
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
if (argc < 2)
|
||||
return 1;
|
||||
|
||||
SIrrlichtCreationParameters p;
|
||||
p.DriverType = video::EDT_NULL;
|
||||
p.WindowSize = core::dimension2du(640, 480);
|
||||
p.LoggingLevel = ELL_DEBUG;
|
||||
|
||||
auto *device = createDeviceEx(p);
|
||||
if (!device)
|
||||
return 1;
|
||||
auto *smgr = device->getSceneManager();
|
||||
|
||||
while (__AFL_LOOP(10000)) {
|
||||
auto *mfile = device->getFileSystem()->createAndOpenFile(argv[1]);
|
||||
if (!mfile)
|
||||
continue;
|
||||
scene::IAnimatedMesh *mesh;
|
||||
// Irrlicht matches on file extension so we have to do this by hand
|
||||
for (u32 i = 0; i < smgr->getMeshLoaderCount(); i++) {
|
||||
mfile->seek(0);
|
||||
mesh = smgr->getMeshLoader(i)->createMesh(mfile);
|
||||
if (mesh) {
|
||||
core::stringc msg("Loaded using loader #");
|
||||
msg += core::stringc(i);
|
||||
device->getLogger()->log(msg.c_str(), ELL_DEBUG);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (mesh)
|
||||
mesh->drop();
|
||||
mfile->drop();
|
||||
}
|
||||
|
||||
device->drop();
|
||||
return 0;
|
||||
}
|
29
examples/LoadTexture/main.cpp
Normal file
29
examples/LoadTexture/main.cpp
Normal file
@ -0,0 +1,29 @@
|
||||
#include <irrlicht.h>
|
||||
#include <iostream>
|
||||
|
||||
using namespace irr;
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
if (argc < 2)
|
||||
return 1;
|
||||
|
||||
SIrrlichtCreationParameters p;
|
||||
p.DriverType = video::EDT_NULL;
|
||||
p.WindowSize = core::dimension2du(640, 480);
|
||||
p.LoggingLevel = ELL_DEBUG;
|
||||
|
||||
auto *device = createDeviceEx(p);
|
||||
if (!device)
|
||||
return 1;
|
||||
auto *driver = device->getVideoDriver();
|
||||
|
||||
while (__AFL_LOOP(10000)) {
|
||||
auto *tex = driver->getTexture(argv[1]);
|
||||
if (tex)
|
||||
driver->removeTexture(tex);
|
||||
}
|
||||
|
||||
device->drop();
|
||||
return 0;
|
||||
}
|
226
include/CIndexBuffer.h
Normal file
226
include/CIndexBuffer.h
Normal file
@ -0,0 +1,226 @@
|
||||
// Copyright (C) 2008-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_INDEX_BUFFER_H_INCLUDED__
|
||||
#define __C_INDEX_BUFFER_H_INCLUDED__
|
||||
|
||||
#include "IIndexBuffer.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
class CIndexBuffer : public IIndexBuffer
|
||||
{
|
||||
|
||||
class IIndexList
|
||||
{
|
||||
public:
|
||||
virtual ~IIndexList(){};
|
||||
|
||||
virtual u32 stride() const =0;
|
||||
virtual u32 size() const =0;
|
||||
virtual void push_back(const u32 &element) =0;
|
||||
virtual u32 operator [](u32 index) const =0;
|
||||
virtual u32 getLast() =0;
|
||||
virtual void setValue(u32 index, u32 value) =0;
|
||||
virtual void set_used(u32 usedNow) =0;
|
||||
virtual void reallocate(u32 new_size) =0;
|
||||
virtual u32 allocated_size() const =0;
|
||||
virtual void* pointer() =0;
|
||||
virtual video::E_INDEX_TYPE getType() const =0;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class CSpecificIndexList : public IIndexList
|
||||
{
|
||||
public:
|
||||
core::array<T> Indices;
|
||||
|
||||
u32 stride() const override {return sizeof(T);}
|
||||
|
||||
u32 size() const override {return Indices.size();}
|
||||
|
||||
void push_back(const u32 &element) override
|
||||
{
|
||||
// push const ref due to compiler problem with gcc 4.6, big endian
|
||||
Indices.push_back((const T&)element);
|
||||
}
|
||||
|
||||
u32 operator [](u32 index) const override
|
||||
{
|
||||
return (u32)(Indices[index]);
|
||||
}
|
||||
|
||||
u32 getLast() override {return (u32)Indices.getLast();}
|
||||
|
||||
void setValue(u32 index, u32 value) override
|
||||
{
|
||||
Indices[index]=(T)value;
|
||||
}
|
||||
|
||||
void set_used(u32 usedNow) override
|
||||
{
|
||||
Indices.set_used(usedNow);
|
||||
}
|
||||
|
||||
void reallocate(u32 new_size) override
|
||||
{
|
||||
Indices.reallocate(new_size);
|
||||
}
|
||||
|
||||
u32 allocated_size() const override
|
||||
{
|
||||
return Indices.allocated_size();
|
||||
}
|
||||
|
||||
void* pointer() override {return Indices.pointer();}
|
||||
|
||||
video::E_INDEX_TYPE getType() const override
|
||||
{
|
||||
if (sizeof(T)==sizeof(u16))
|
||||
return video::EIT_16BIT;
|
||||
else
|
||||
return video::EIT_32BIT;
|
||||
}
|
||||
};
|
||||
|
||||
public:
|
||||
IIndexList *Indices;
|
||||
|
||||
CIndexBuffer(video::E_INDEX_TYPE IndexType) :Indices(0), MappingHint(EHM_NEVER), ChangedID(1)
|
||||
{
|
||||
setType(IndexType);
|
||||
}
|
||||
|
||||
CIndexBuffer(const IIndexBuffer &IndexBufferCopy) :Indices(0), MappingHint(EHM_NEVER), ChangedID(1)
|
||||
{
|
||||
setType(IndexBufferCopy.getType());
|
||||
reallocate(IndexBufferCopy.size());
|
||||
|
||||
for (u32 n=0;n<IndexBufferCopy.size();++n)
|
||||
push_back(IndexBufferCopy[n]);
|
||||
}
|
||||
|
||||
virtual ~CIndexBuffer()
|
||||
{
|
||||
delete Indices;
|
||||
}
|
||||
|
||||
//virtual void setType(video::E_INDEX_TYPE IndexType);
|
||||
void setType(video::E_INDEX_TYPE IndexType) override
|
||||
{
|
||||
IIndexList *NewIndices=0;
|
||||
|
||||
switch (IndexType)
|
||||
{
|
||||
case video::EIT_16BIT:
|
||||
{
|
||||
NewIndices=new CSpecificIndexList<u16>;
|
||||
break;
|
||||
}
|
||||
case video::EIT_32BIT:
|
||||
{
|
||||
NewIndices=new CSpecificIndexList<u32>;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (Indices)
|
||||
{
|
||||
NewIndices->reallocate( Indices->size() );
|
||||
|
||||
for(u32 n=0;n<Indices->size();++n)
|
||||
NewIndices->push_back((*Indices)[n]);
|
||||
|
||||
delete Indices;
|
||||
}
|
||||
|
||||
Indices=NewIndices;
|
||||
}
|
||||
|
||||
void* getData() override {return Indices->pointer();}
|
||||
|
||||
video::E_INDEX_TYPE getType() const override {return Indices->getType();}
|
||||
|
||||
u32 stride() const override {return Indices->stride();}
|
||||
|
||||
u32 size() const override
|
||||
{
|
||||
return Indices->size();
|
||||
}
|
||||
|
||||
void push_back(const u32 &element) override
|
||||
{
|
||||
Indices->push_back(element);
|
||||
}
|
||||
|
||||
u32 operator [](u32 index) const override
|
||||
{
|
||||
return (*Indices)[index];
|
||||
}
|
||||
|
||||
u32 getLast() override
|
||||
{
|
||||
return Indices->getLast();
|
||||
}
|
||||
|
||||
void setValue(u32 index, u32 value) override
|
||||
{
|
||||
Indices->setValue(index, value);
|
||||
}
|
||||
|
||||
void set_used(u32 usedNow) override
|
||||
{
|
||||
Indices->set_used(usedNow);
|
||||
}
|
||||
|
||||
void reallocate(u32 new_size) override
|
||||
{
|
||||
Indices->reallocate(new_size);
|
||||
}
|
||||
|
||||
u32 allocated_size() const override
|
||||
{
|
||||
return Indices->allocated_size();
|
||||
}
|
||||
|
||||
void* pointer() override
|
||||
{
|
||||
return Indices->pointer();
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint() const override
|
||||
{
|
||||
return MappingHint;
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) override
|
||||
{
|
||||
MappingHint=NewMappingHint;
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
void setDirty() override
|
||||
{
|
||||
++ChangedID;
|
||||
}
|
||||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
u32 getChangedID() const override {return ChangedID;}
|
||||
|
||||
E_HARDWARE_MAPPING MappingHint;
|
||||
u32 ChangedID;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __T_MESH_BUFFER_H_INCLUDED__
|
||||
#define __T_MESH_BUFFER_H_INCLUDED__
|
||||
|
||||
#include "irrArray.h"
|
||||
#include "IMeshBuffer.h"
|
||||
@ -205,6 +206,37 @@ namespace scene
|
||||
}
|
||||
|
||||
|
||||
//! Append the meshbuffer to the current buffer
|
||||
/** Only works for compatible types, i.e. either the same type
|
||||
or the main buffer is of standard type. Otherwise, behavior is
|
||||
undefined.
|
||||
\param other Meshbuffer to be appended to this one.
|
||||
*/
|
||||
void append(const IMeshBuffer* const other) override
|
||||
{
|
||||
/*
|
||||
if (this==other)
|
||||
return;
|
||||
|
||||
const u32 vertexCount = getVertexCount();
|
||||
u32 i;
|
||||
|
||||
Vertices.reallocate(vertexCount+other->getVertexCount());
|
||||
for (i=0; i<other->getVertexCount(); ++i)
|
||||
{
|
||||
Vertices.push_back(reinterpret_cast<const T*>(other->getVertices())[i]);
|
||||
}
|
||||
|
||||
Indices.reallocate(getIndexCount()+other->getIndexCount());
|
||||
for (i=0; i<other->getIndexCount(); ++i)
|
||||
{
|
||||
Indices.push_back(other->getIndices()[i]+vertexCount);
|
||||
}
|
||||
BoundingBox.addInternalBox(other->getBoundingBox());
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
||||
{
|
||||
@ -292,3 +324,7 @@ namespace scene
|
||||
typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
213
include/CVertexBuffer.h
Normal file
213
include/CVertexBuffer.h
Normal file
@ -0,0 +1,213 @@
|
||||
// Copyright (C) 2008-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_VERTEX_BUFFER_H_INCLUDED__
|
||||
#define __C_VERTEX_BUFFER_H_INCLUDED__
|
||||
|
||||
#include "IVertexBuffer.h"
|
||||
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
class CVertexBuffer : public IVertexBuffer
|
||||
{
|
||||
class IVertexList
|
||||
{
|
||||
public:
|
||||
virtual ~IVertexList(){};
|
||||
|
||||
virtual u32 stride() const =0;
|
||||
|
||||
virtual u32 size() const =0;
|
||||
|
||||
virtual void push_back (const video::S3DVertex &element) =0;
|
||||
virtual video::S3DVertex& operator [](const u32 index) const =0;
|
||||
virtual video::S3DVertex& getLast() =0;
|
||||
virtual void set_used(u32 usedNow) =0;
|
||||
virtual void reallocate(u32 new_size) =0;
|
||||
virtual u32 allocated_size() const =0;
|
||||
virtual video::S3DVertex* pointer() =0;
|
||||
virtual video::E_VERTEX_TYPE getType() const =0;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class CSpecificVertexList : public IVertexList
|
||||
{
|
||||
public:
|
||||
core::array<T> Vertices;
|
||||
|
||||
u32 stride() const override {return sizeof(T);}
|
||||
|
||||
u32 size() const override {return Vertices.size();}
|
||||
|
||||
void push_back (const video::S3DVertex &element) override
|
||||
{Vertices.push_back((T&)element);}
|
||||
|
||||
video::S3DVertex& operator [](const u32 index) const override
|
||||
{return (video::S3DVertex&)Vertices[index];}
|
||||
|
||||
video::S3DVertex& getLast() override
|
||||
{return (video::S3DVertex&)Vertices.getLast();}
|
||||
|
||||
void set_used(u32 usedNow) override
|
||||
{Vertices.set_used(usedNow);}
|
||||
|
||||
void reallocate(u32 new_size) override
|
||||
{Vertices.reallocate(new_size);}
|
||||
|
||||
u32 allocated_size() const override
|
||||
{
|
||||
return Vertices.allocated_size();
|
||||
}
|
||||
|
||||
video::S3DVertex* pointer() override {return Vertices.pointer();}
|
||||
|
||||
video::E_VERTEX_TYPE getType() const override {return T::getType();}
|
||||
};
|
||||
|
||||
public:
|
||||
IVertexList *Vertices;
|
||||
|
||||
CVertexBuffer(video::E_VERTEX_TYPE vertexType) : Vertices(0),
|
||||
MappingHint(EHM_NEVER), ChangedID(1)
|
||||
{
|
||||
CVertexBuffer::setType(vertexType);
|
||||
}
|
||||
|
||||
CVertexBuffer(const IVertexBuffer &VertexBufferCopy) :
|
||||
Vertices(0), MappingHint(EHM_NEVER),
|
||||
ChangedID(1)
|
||||
{
|
||||
CVertexBuffer::setType(VertexBufferCopy.getType());
|
||||
CVertexBuffer::reallocate(VertexBufferCopy.size());
|
||||
|
||||
for (u32 n=0;n<VertexBufferCopy.size();++n)
|
||||
CVertexBuffer::push_back(VertexBufferCopy[n]);
|
||||
}
|
||||
|
||||
virtual ~CVertexBuffer()
|
||||
{
|
||||
delete Vertices;
|
||||
}
|
||||
|
||||
|
||||
void setType(video::E_VERTEX_TYPE vertexType) override
|
||||
{
|
||||
if ( Vertices && Vertices->getType() == vertexType )
|
||||
return;
|
||||
|
||||
IVertexList *NewVertices=0;
|
||||
|
||||
switch (vertexType)
|
||||
{
|
||||
case video::EVT_STANDARD:
|
||||
{
|
||||
NewVertices=new CSpecificVertexList<video::S3DVertex>;
|
||||
break;
|
||||
}
|
||||
case video::EVT_2TCOORDS:
|
||||
{
|
||||
NewVertices=new CSpecificVertexList<video::S3DVertex2TCoords>;
|
||||
break;
|
||||
}
|
||||
case video::EVT_TANGENTS:
|
||||
{
|
||||
NewVertices=new CSpecificVertexList<video::S3DVertexTangents>;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (Vertices)
|
||||
{
|
||||
NewVertices->reallocate( Vertices->size() );
|
||||
|
||||
for(u32 n=0;n<Vertices->size();++n)
|
||||
NewVertices->push_back((*Vertices)[n]);
|
||||
|
||||
delete Vertices;
|
||||
}
|
||||
|
||||
Vertices=NewVertices;
|
||||
}
|
||||
|
||||
void* getData() override {return Vertices->pointer();}
|
||||
|
||||
video::E_VERTEX_TYPE getType() const override {return Vertices->getType();}
|
||||
|
||||
u32 stride() const override {return Vertices->stride();}
|
||||
|
||||
u32 size() const override
|
||||
{
|
||||
return Vertices->size();
|
||||
}
|
||||
|
||||
void push_back (const video::S3DVertex &element) override
|
||||
{
|
||||
Vertices->push_back(element);
|
||||
}
|
||||
|
||||
video::S3DVertex& operator [](const u32 index) const override
|
||||
{
|
||||
return (*Vertices)[index];
|
||||
}
|
||||
|
||||
video::S3DVertex& getLast() override
|
||||
{
|
||||
return Vertices->getLast();
|
||||
}
|
||||
|
||||
void set_used(u32 usedNow) override
|
||||
{
|
||||
Vertices->set_used(usedNow);
|
||||
}
|
||||
|
||||
void reallocate(u32 new_size) override
|
||||
{
|
||||
Vertices->reallocate(new_size);
|
||||
}
|
||||
|
||||
u32 allocated_size() const override
|
||||
{
|
||||
return Vertices->allocated_size();
|
||||
}
|
||||
|
||||
video::S3DVertex* pointer() override
|
||||
{
|
||||
return Vertices->pointer();
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint() const override
|
||||
{
|
||||
return MappingHint;
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) override
|
||||
{
|
||||
MappingHint=NewMappingHint;
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
void setDirty() override
|
||||
{
|
||||
++ChangedID;
|
||||
}
|
||||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
u32 getChangedID() const override {return ChangedID;}
|
||||
|
||||
E_HARDWARE_MAPPING MappingHint;
|
||||
u32 ChangedID;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_ATTRIBUTES_H_INCLUDED__
|
||||
#define __E_ATTRIBUTES_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -18,9 +19,75 @@ enum E_ATTRIBUTE_TYPE
|
||||
// float attribute
|
||||
EAT_FLOAT,
|
||||
|
||||
// string attribute
|
||||
EAT_STRING,
|
||||
|
||||
// boolean attribute
|
||||
EAT_BOOL,
|
||||
|
||||
// enumeration attribute
|
||||
EAT_ENUM,
|
||||
|
||||
// color attribute
|
||||
EAT_COLOR,
|
||||
|
||||
// floating point color attribute
|
||||
EAT_COLORF,
|
||||
|
||||
// 3d vector attribute
|
||||
EAT_VECTOR3D,
|
||||
|
||||
// 2d position attribute
|
||||
EAT_POSITION2D,
|
||||
|
||||
// vector 2d attribute
|
||||
EAT_VECTOR2D,
|
||||
|
||||
// rectangle attribute
|
||||
EAT_RECT,
|
||||
|
||||
// matrix attribute
|
||||
EAT_MATRIX,
|
||||
|
||||
// quaternion attribute
|
||||
EAT_QUATERNION,
|
||||
|
||||
// 3d bounding box
|
||||
EAT_BBOX,
|
||||
|
||||
// plane
|
||||
EAT_PLANE,
|
||||
|
||||
// 3d triangle
|
||||
EAT_TRIANGLE3D,
|
||||
|
||||
// line 2d
|
||||
EAT_LINE2D,
|
||||
|
||||
// line 3d
|
||||
EAT_LINE3D,
|
||||
|
||||
// array of stringws attribute
|
||||
EAT_STRINGWARRAY,
|
||||
|
||||
// array of float
|
||||
EAT_FLOATARRAY,
|
||||
|
||||
// array of int
|
||||
EAT_INTARRAY,
|
||||
|
||||
// binary data attribute
|
||||
EAT_BINARY,
|
||||
|
||||
// texture reference attribute
|
||||
EAT_TEXTURE,
|
||||
|
||||
// user pointer void*
|
||||
EAT_USER_POINTER,
|
||||
|
||||
// dimension attribute
|
||||
EAT_DIMENSION2D,
|
||||
|
||||
// known attribute type count
|
||||
EAT_COUNT,
|
||||
|
||||
@ -30,3 +97,5 @@ enum E_ATTRIBUTE_TYPE
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_CULLING_TYPES_H_INCLUDED__
|
||||
#define __E_CULLING_TYPES_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -34,3 +35,7 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_CULLING_TYPES_H_INCLUDED__
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
|
||||
#define __E_DEBUG_SCENE_TYPES_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -40,3 +41,7 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_DEVICE_TYPES_H_INCLUDED__
|
||||
#define __E_DEVICE_TYPES_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -44,3 +45,6 @@ namespace irr
|
||||
};
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __E_DEVICE_TYPES_H_INCLUDED__
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_DRIVER_FEATURES_H_INCLUDED__
|
||||
#define __E_DRIVER_FEATURES_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -120,6 +121,21 @@ namespace video
|
||||
//! Support for texture coord transformation via texture matrix
|
||||
EVDF_TEXTURE_MATRIX,
|
||||
|
||||
//! Support for DXTn compressed textures.
|
||||
EVDF_TEXTURE_COMPRESSED_DXT,
|
||||
|
||||
//! Support for PVRTC compressed textures.
|
||||
EVDF_TEXTURE_COMPRESSED_PVRTC,
|
||||
|
||||
//! Support for PVRTC2 compressed textures.
|
||||
EVDF_TEXTURE_COMPRESSED_PVRTC2,
|
||||
|
||||
//! Support for ETC1 compressed textures.
|
||||
EVDF_TEXTURE_COMPRESSED_ETC1,
|
||||
|
||||
//! Support for ETC2 compressed textures.
|
||||
EVDF_TEXTURE_COMPRESSED_ETC2,
|
||||
|
||||
//! Support for cube map textures.
|
||||
EVDF_TEXTURE_CUBEMAP,
|
||||
|
||||
@ -135,3 +151,7 @@ namespace video
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_DRIVER_TYPES_H_INCLUDED__
|
||||
#define __E_DRIVER_TYPES_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -42,3 +43,6 @@ namespace video
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -1,7 +1,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef E_FOCUS_FLAGS_H_INCLUDED__
|
||||
#define E_FOCUS_FLAGS_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -32,3 +33,6 @@ enum EFOCUS_FLAG
|
||||
|
||||
} // namespace gui
|
||||
} // namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_GUI_ALIGNMENT_H_INCLUDED__
|
||||
#define __E_GUI_ALIGNMENT_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -34,3 +35,5 @@ const c8* const GUIAlignmentNames[] =
|
||||
|
||||
} // namespace gui
|
||||
} // namespace irr
|
||||
|
||||
#endif // __E_GUI_ALIGNMENT_H_INCLUDED__
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_GUI_ELEMENT_TYPES_H_INCLUDED__
|
||||
#define __E_GUI_ELEMENT_TYPES_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -132,3 +133,9 @@ const c8* const GUIElementTypeNames[] =
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
|
||||
#define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -38,3 +39,6 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_MATERIAL_PROPS_H_INCLUDED__
|
||||
#define __E_MATERIAL_PROPS_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -80,3 +81,7 @@ namespace video
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_MATERIAL_PROPS_H_INCLUDED__
|
||||
|
||||
|
@ -2,9 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
#ifndef __E_MATERIAL_TYPES_H_INCLUDED__
|
||||
#define __E_MATERIAL_TYPES_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -68,8 +67,9 @@ namespace video
|
||||
0
|
||||
};
|
||||
|
||||
constexpr u32 numBuiltInMaterials =
|
||||
sizeof(sBuiltInMaterialTypeNames) / sizeof(char*) - 1;
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_MATERIAL_TYPES_H_INCLUDED__
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_MESH_WRITER_ENUMS_H_INCLUDED__
|
||||
#define __E_MESH_WRITER_ENUMS_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -58,3 +59,7 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_MESH_WRITER_ENUMS_H_INCLUDED__
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__
|
||||
#define __E_PRIMITIVE_TYPES_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -41,3 +42,6 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_READ_FILE_TYPES_H_INCLUDED__
|
||||
#define __E_READ_FILE_TYPES_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -28,3 +29,6 @@ namespace io
|
||||
};
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__
|
||||
#define __E_SCENE_NODE_TYPES_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -49,3 +50,7 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef __E_SHADER_TYPES_H_INCLUDED__
|
||||
#define __E_SHADER_TYPES_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -84,3 +85,6 @@ const c8* const GEOMETRY_SHADER_TYPE_NAMES[] = {
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __E_SHADER_TYPES_H_INCLUDED__
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef __E_VERTEX_ATTRIBUTES_H_INCLUDED__
|
||||
#define __E_VERTEX_ATTRIBUTES_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -33,3 +34,5 @@ const char* const sBuiltInVertexAttributeNames[] =
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif //__E_VERTEX_ATTRIBUTES_H_INCLUDED__
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_ANIMATED_MESH_H_INCLUDED__
|
||||
#define __I_ANIMATED_MESH_H_INCLUDED__
|
||||
|
||||
#include "aabbox3d.h"
|
||||
#include "IMesh.h"
|
||||
@ -68,3 +69,6 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
|
||||
|
||||
#include "ISceneNode.h"
|
||||
#include "IBoneSceneNode.h"
|
||||
@ -171,3 +172,6 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,13 +2,29 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_ATTRIBUTES_H_INCLUDED__
|
||||
#define __I_ATTRIBUTES_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "EAttributes.h"
|
||||
|
||||
// not needed here but I can't be bothered to clean the transitive includes up.
|
||||
#include "SColor.h"
|
||||
#include "vector3d.h"
|
||||
#include "vector2d.h"
|
||||
#include "line2d.h"
|
||||
#include "line3d.h"
|
||||
#include "triangle3d.h"
|
||||
#include "position2d.h"
|
||||
#include "rect.h"
|
||||
#include "dimension2d.h"
|
||||
#include "matrix4.h"
|
||||
#include "quaternion.h"
|
||||
#include "plane3d.h"
|
||||
#include "triangle3d.h"
|
||||
#include "line2d.h"
|
||||
#include "line3d.h"
|
||||
#include "irrString.h"
|
||||
#include "irrArray.h"
|
||||
#include "EAttributes.h"
|
||||
#include "path.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -39,6 +55,16 @@ public:
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) const = 0;
|
||||
|
||||
//! Returns the type string of the attribute
|
||||
//! \param attributeName: String for the attribute type
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
virtual const wchar_t* getAttributeTypeString(const c8* attributeName, const wchar_t* defaultNotFound = L"unknown") const = 0;
|
||||
|
||||
//! Returns the type string of the attribute by index.
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
//! \param defaultNotFound Value returned for an invalid index
|
||||
virtual const wchar_t* getAttributeTypeString(s32 index, const wchar_t* defaultNotFound = L"unknown") const = 0;
|
||||
|
||||
//! Returns if an attribute with a name exists
|
||||
virtual bool existsAttribute(const c8* attributeName) const = 0;
|
||||
|
||||
@ -127,3 +153,5 @@ public:
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
|
||||
|
||||
#include "ISceneNode.h"
|
||||
|
||||
@ -89,3 +90,7 @@ public:
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_BONE_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_BONE_SCENE_NODE_H_INCLUDED__
|
||||
|
||||
#include "ISceneNode.h"
|
||||
|
||||
@ -98,3 +99,6 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_CAMERA_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_CAMERA_SCENE_NODE_H_INCLUDED__
|
||||
|
||||
#include "ISceneNode.h"
|
||||
#include "IEventReceiver.h"
|
||||
@ -183,3 +184,6 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
|
||||
#define __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
|
||||
|
||||
#include "SExposedVideoData.h"
|
||||
#include "SIrrCreationParameters.h"
|
||||
@ -59,3 +60,4 @@ namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_CURSOR_CONTROL_H_INCLUDED__
|
||||
#define __I_CURSOR_CONTROL_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "position2d.h"
|
||||
@ -25,7 +26,7 @@ namespace gui
|
||||
ECI_HELP, // Arrow and question mark
|
||||
ECI_IBEAM, // typical text-selection cursor
|
||||
ECI_NO, // should not click icon
|
||||
ECI_WAIT, // hourglass
|
||||
ECI_WAIT, // hourclass
|
||||
ECI_SIZEALL, // arrow in all directions
|
||||
ECI_SIZENESW, // resizes in direction north-east or south-west
|
||||
ECI_SIZENWSE, // resizes in direction north-west or south-east
|
||||
@ -196,3 +197,6 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
|
||||
|
||||
#include "ISceneNode.h"
|
||||
|
||||
@ -35,3 +36,7 @@ public:
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_EVENT_RECEIVER_H_INCLUDED__
|
||||
#define __I_EVENT_RECEIVER_H_INCLUDED__
|
||||
|
||||
#include "ILogger.h"
|
||||
#include "Keycodes.h"
|
||||
@ -262,10 +263,6 @@ namespace irr
|
||||
//! A checkbox has changed its check state.
|
||||
EGET_CHECKBOX_CHANGED,
|
||||
|
||||
//! A listbox would like to open.
|
||||
/** You can prevent the listbox from opening by absorbing the event. */
|
||||
EGET_LISTBOX_OPENED,
|
||||
|
||||
//! A new item in a listbox was selected.
|
||||
/** NOTE: You also get this event currently when the same item was clicked again after more than 500 ms. */
|
||||
EGET_LISTBOX_CHANGED,
|
||||
@ -636,3 +633,6 @@ struct SJoystickInfo
|
||||
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_FILE_ARCHIVE_H_INCLUDED__
|
||||
#define __I_FILE_ARCHIVE_H_INCLUDED__
|
||||
|
||||
#include "IReadFile.h"
|
||||
#include "IFileList.h"
|
||||
@ -142,3 +143,6 @@ public:
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_FILE_LIST_H_INCLUDED__
|
||||
#define __I_FILE_LIST_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "path.h"
|
||||
@ -87,3 +88,7 @@ public:
|
||||
|
||||
} // end namespace irr
|
||||
} // end namespace io
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_FILE_SYSTEM_H_INCLUDED__
|
||||
#define __I_FILE_SYSTEM_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "IFileArchive.h"
|
||||
@ -267,3 +268,6 @@ public:
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GPU_PROGRAMMING_SERVICES_H_INCLUDED__
|
||||
#define __I_GPU_PROGRAMMING_SERVICES_H_INCLUDED__
|
||||
|
||||
#include "EShaderTypes.h"
|
||||
#include "EMaterialTypes.h"
|
||||
@ -154,7 +155,7 @@ public:
|
||||
callback, baseMaterial, userData);
|
||||
}
|
||||
|
||||
//! Like addHighLevelShaderMaterial(), but loads from files.
|
||||
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||
/** \param vertexShaderProgramFileName Text file containing the source
|
||||
of the vertex shader program. Set to empty string if no vertex shader
|
||||
shall be created.
|
||||
@ -278,7 +279,7 @@ public:
|
||||
callback, baseMaterial, userData);
|
||||
}
|
||||
|
||||
//! Like addHighLevelShaderMaterial(), but loads from files.
|
||||
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||
/** \param vertexShaderProgram Text file handle containing the source
|
||||
of the vertex shader program. Set to 0 if no vertex shader shall be
|
||||
created.
|
||||
@ -356,16 +357,99 @@ public:
|
||||
callback, baseMaterial, userData);
|
||||
}
|
||||
|
||||
//! Delete a shader material and associated data.
|
||||
/**
|
||||
After you have deleted a material it is invalid to still use and doing
|
||||
so might result in a crash. The ID may be reused in the future when new
|
||||
materials are added.
|
||||
\param material Number of the material type. Must not be a built-in
|
||||
material. */
|
||||
virtual void deleteShaderMaterial(s32 material) = 0;
|
||||
//! Adds a new ASM shader material renderer to the VideoDriver
|
||||
/** Note that it is a good idea to call IVideoDriver::queryFeature() in
|
||||
advance to check if the IVideoDriver supports the vertex and/or pixel
|
||||
shader version your are using.
|
||||
|
||||
The material is added to the VideoDriver like with
|
||||
IVideoDriver::addMaterialRenderer() and can be used like it had been
|
||||
added with that method.
|
||||
\param vertexShaderProgram String containing the source of the vertex
|
||||
shader program. This can be 0 if no vertex program shall be used.
|
||||
|
||||
For DX8 programs, the will always input registers look like this: v0:
|
||||
position, v1: normal, v2: color, v3: texture coordinates, v4: texture
|
||||
coordinates 2 if available.
|
||||
|
||||
For DX9 programs, you can manually set the registers using the dcl_
|
||||
statements.
|
||||
\param pixelShaderProgram String containing the source of the pixel
|
||||
shader program. This can be 0 if you don't want to use a pixel shader.
|
||||
\param callback Pointer to an implementation of
|
||||
IShaderConstantSetCallBack in which you can set the needed vertex and
|
||||
pixel shader program constants. Set this to 0 if you don't need this.
|
||||
\param baseMaterial Base material which renderstates will be used to
|
||||
shade the material.
|
||||
\param userData a user data int. This int can be set to any value and
|
||||
will be set as parameter in the callback method when calling
|
||||
OnSetConstants(). In this way it is easily possible to use the same
|
||||
callback method for multiple materials and distinguish between them
|
||||
during the call.
|
||||
\return Returns the number of the material type which can be set in
|
||||
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
||||
error occurred. -1 is returned for example if a vertex or pixel shader
|
||||
program could not be compiled, the error strings are then printed out
|
||||
into the error log, and can be caught with a custom event receiver. */
|
||||
virtual s32 addShaderMaterial(const c8* vertexShaderProgram = 0,
|
||||
const c8* pixelShaderProgram = 0,
|
||||
IShaderConstantSetCallBack* callback = 0,
|
||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||
s32 userData = 0) = 0;
|
||||
|
||||
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||
/** \param vertexShaderProgram Text file containing the source of the
|
||||
vertex shader program. Set to 0 if no shader shall be created.
|
||||
\param pixelShaderProgram Text file containing the source of the pixel
|
||||
shader program. Set to 0 if no shader shall be created.
|
||||
\param callback Pointer to an IShaderConstantSetCallback object to
|
||||
which the OnSetConstants function is called.
|
||||
\param baseMaterial baseMaterial
|
||||
\param userData a user data int. This int can be set to any value and
|
||||
will be set as parameter in the callback method when calling
|
||||
OnSetConstants(). In this way it is easily possible to use the same
|
||||
callback method for multiple materials and distinguish between them
|
||||
during the call.
|
||||
\return Returns the number of the material type which can be set in
|
||||
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
||||
error occurred. -1 is returned for example if a vertex or pixel shader
|
||||
program could not be compiled, the error strings are then printed out
|
||||
into the error log, and can be caught with a custom event receiver. */
|
||||
virtual s32 addShaderMaterialFromFiles(io::IReadFile* vertexShaderProgram,
|
||||
io::IReadFile* pixelShaderProgram,
|
||||
IShaderConstantSetCallBack* callback = 0,
|
||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||
s32 userData = 0) = 0;
|
||||
|
||||
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||
/** \param vertexShaderProgramFileName Text file name containing the
|
||||
source of the vertex shader program. Set to 0 if no shader shall be
|
||||
created.
|
||||
\param pixelShaderProgramFileName Text file name containing the source
|
||||
of the pixel shader program. Set to 0 if no shader shall be created.
|
||||
\param callback Pointer to an IShaderConstantSetCallback object on
|
||||
which the OnSetConstants function is called.
|
||||
\param baseMaterial baseMaterial
|
||||
\param userData a user data int. This int can be set to any value and
|
||||
will be set as parameter in the callback method when calling
|
||||
OnSetConstants(). In this way it is easily possible to use the same
|
||||
callback method for multiple materials and distinguish between them
|
||||
during the call.
|
||||
\return Returns the number of the material type which can be set in
|
||||
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
||||
error occurred. -1 is returned for example if a vertex or pixel shader
|
||||
program could not be compiled, the error strings are then printed out
|
||||
into the error log, and can be caught with a custom event receiver. */
|
||||
virtual s32 addShaderMaterialFromFiles(const io::path& vertexShaderProgramFileName,
|
||||
const io::path& pixelShaderProgramFileName,
|
||||
IShaderConstantSetCallBack* callback = 0,
|
||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||
s32 userData = 0) = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_BUTTON_H_INCLUDED__
|
||||
#define __I_GUI_BUTTON_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
@ -262,3 +263,6 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_CHECKBOX_H_INCLUDED__
|
||||
#define __I_GUI_CHECKBOX_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
@ -47,3 +48,6 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_COMBO_BOX_H_INCLUDED__
|
||||
#define __I_GUI_COMBO_BOX_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
@ -51,10 +52,6 @@ namespace gui
|
||||
//! Sets the selected item. Set this to -1 if no item should be selected
|
||||
virtual void setSelected(s32 idx) = 0;
|
||||
|
||||
//! Sets the selected item and emits a change event.
|
||||
/** Set this to -1 if no item should be selected */
|
||||
virtual void setAndSendSelected(s32 idx) = 0;
|
||||
|
||||
//! Sets text justification of the text area
|
||||
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
|
||||
EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||
@ -72,3 +69,6 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_EDIT_BOX_H_INCLUDED__
|
||||
#define __I_GUI_EDIT_BOX_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "SColor.h"
|
||||
@ -151,3 +152,6 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_ELEMENT_H_INCLUDED__
|
||||
#define __I_GUI_ELEMENT_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "rect.h"
|
||||
@ -1030,3 +1031,6 @@ protected:
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_ENVIRONMENT_H_INCLUDED__
|
||||
#define __I_GUI_ENVIRONMENT_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "IGUISkin.h"
|
||||
@ -415,3 +416,6 @@ public:
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_FILE_OPEN_DIALOG_H_INCLUDED__
|
||||
#define __I_GUI_FILE_OPEN_DIALOG_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "path.h"
|
||||
@ -44,3 +45,6 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_FONT_H_INCLUDED__
|
||||
#define __I_GUI_FONT_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "SColor.h"
|
||||
@ -98,3 +99,6 @@ public:
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_FONT_BITMAP_H_INCLUDED__
|
||||
#define __I_GUI_FONT_BITMAP_H_INCLUDED__
|
||||
|
||||
#include "IGUIFont.h"
|
||||
|
||||
@ -40,3 +41,6 @@ public:
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_IMAGE_H_INCLUDED__
|
||||
#define __I_GUI_IMAGE_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
@ -82,3 +83,5 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -1,7 +1,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_IMAGE_LIST_H_INCLUDED__
|
||||
#define __I_GUI_IMAGE_LIST_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "rect.h"
|
||||
@ -39,3 +40,6 @@ public:
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_LIST_BOX_H_INCLUDED__
|
||||
#define __I_GUI_LIST_BOX_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "SColor.h"
|
||||
@ -136,3 +137,6 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_SCROLL_BAR_H_INCLUDED__
|
||||
#define __I_GUI_SCROLL_BAR_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
@ -59,3 +60,6 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_SKIN_H_INCLUDED__
|
||||
#define __I_GUI_SKIN_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "EGUIAlignment.h"
|
||||
@ -574,3 +575,6 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__
|
||||
#define __I_GUI_SPRITE_BANK_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrArray.h"
|
||||
@ -136,3 +137,6 @@ public:
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __I_GUI_SPRITE_BANK_H_INCLUDED__
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_STATIC_TEXT_H_INCLUDED__
|
||||
#define __I_GUI_STATIC_TEXT_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "SColor.h"
|
||||
@ -133,3 +134,6 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_TAB_CONTROL_H_INCLUDED__
|
||||
#define __I_GUI_TAB_CONTROL_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "SColor.h"
|
||||
@ -149,3 +150,6 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_TOOL_BAR_H_INCLUDED__
|
||||
#define __I_GUI_TOOL_BAR_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
@ -34,3 +35,6 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
111
include/IImage.h
111
include/IImage.h
@ -2,13 +2,14 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_IMAGE_H_INCLUDED__
|
||||
#define __I_IMAGE_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "position2d.h"
|
||||
#include "rect.h"
|
||||
#include "SColor.h"
|
||||
#include <cstring>
|
||||
#include <string.h>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -361,6 +362,28 @@ public:
|
||||
return 24;
|
||||
case ECF_A8R8G8B8:
|
||||
return 32;
|
||||
case ECF_DXT1:
|
||||
return 16;
|
||||
case ECF_DXT2:
|
||||
case ECF_DXT3:
|
||||
case ECF_DXT4:
|
||||
case ECF_DXT5:
|
||||
return 32;
|
||||
case ECF_PVRTC_RGB2:
|
||||
return 12;
|
||||
case ECF_PVRTC_ARGB2:
|
||||
case ECF_PVRTC2_ARGB2:
|
||||
return 16;
|
||||
case ECF_PVRTC_RGB4:
|
||||
return 24;
|
||||
case ECF_PVRTC_ARGB4:
|
||||
case ECF_PVRTC2_ARGB4:
|
||||
return 32;
|
||||
case ECF_ETC1:
|
||||
case ECF_ETC2_RGB:
|
||||
return 24;
|
||||
case ECF_ETC2_ARGB:
|
||||
return 32;
|
||||
case ECF_D16:
|
||||
return 16;
|
||||
case ECF_D32:
|
||||
@ -395,17 +418,74 @@ public:
|
||||
//! calculate image data size in bytes for selected format, width and height.
|
||||
static u32 getDataSizeFromFormat(ECOLOR_FORMAT format, u32 width, u32 height)
|
||||
{
|
||||
// non-compressed formats
|
||||
u32 imageSize = getBitsPerPixelFromFormat(format) / 8 * width;
|
||||
imageSize *= height;
|
||||
u32 imageSize = 0;
|
||||
|
||||
switch (format)
|
||||
{
|
||||
case ECF_DXT1:
|
||||
imageSize = ((width + 3) / 4) * ((height + 3) / 4) * 8;
|
||||
break;
|
||||
case ECF_DXT2:
|
||||
case ECF_DXT3:
|
||||
case ECF_DXT4:
|
||||
case ECF_DXT5:
|
||||
imageSize = ((width + 3) / 4) * ((height + 3) / 4) * 16;
|
||||
break;
|
||||
case ECF_PVRTC_RGB2:
|
||||
case ECF_PVRTC_ARGB2:
|
||||
imageSize = (core::max_<u32>(width, 16) * core::max_<u32>(height, 8) * 2 + 7) / 8;
|
||||
break;
|
||||
case ECF_PVRTC_RGB4:
|
||||
case ECF_PVRTC_ARGB4:
|
||||
imageSize = (core::max_<u32>(width, 8) * core::max_<u32>(height, 8) * 4 + 7) / 8;
|
||||
break;
|
||||
case ECF_PVRTC2_ARGB2:
|
||||
imageSize = core::ceil32(width / 8.0f) * core::ceil32(height / 4.0f) * 8;
|
||||
break;
|
||||
case ECF_PVRTC2_ARGB4:
|
||||
case ECF_ETC1:
|
||||
case ECF_ETC2_RGB:
|
||||
imageSize = core::ceil32(width / 4.0f) * core::ceil32(height / 4.0f) * 8;
|
||||
break;
|
||||
case ECF_ETC2_ARGB:
|
||||
imageSize = core::ceil32(width / 4.0f) * core::ceil32(height / 4.0f) * 16;
|
||||
break;
|
||||
default: // uncompressed formats
|
||||
imageSize = getBitsPerPixelFromFormat(format) / 8 * width;
|
||||
imageSize *= height;
|
||||
break;
|
||||
}
|
||||
|
||||
return imageSize;
|
||||
}
|
||||
|
||||
// Define to check for all compressed image formats cases in a switch
|
||||
#define IRR_CASE_IIMAGE_COMPRESSED_FORMAT\
|
||||
case ECF_DXT1:\
|
||||
case ECF_DXT2:\
|
||||
case ECF_DXT3:\
|
||||
case ECF_DXT4:\
|
||||
case ECF_DXT5:\
|
||||
case ECF_PVRTC_RGB2:\
|
||||
case ECF_PVRTC_ARGB2:\
|
||||
case ECF_PVRTC2_ARGB2:\
|
||||
case ECF_PVRTC_RGB4:\
|
||||
case ECF_PVRTC_ARGB4:\
|
||||
case ECF_PVRTC2_ARGB4:\
|
||||
case ECF_ETC1:\
|
||||
case ECF_ETC2_RGB:\
|
||||
case ECF_ETC2_ARGB:
|
||||
|
||||
//! check if this is compressed color format
|
||||
static bool isCompressedFormat(const ECOLOR_FORMAT format)
|
||||
{
|
||||
return false;
|
||||
switch(format)
|
||||
{
|
||||
IRR_CASE_IIMAGE_COMPRESSED_FORMAT
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//! check if the color format is only viable for depth/stencil textures
|
||||
@ -443,6 +523,22 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
|
||||
static bool isRenderTargetOnlyFormat(const ECOLOR_FORMAT format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case ECF_A1R5G5B5:
|
||||
case ECF_R5G6B5:
|
||||
case ECF_R8G8B8:
|
||||
case ECF_A8R8G8B8:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
protected:
|
||||
ECOLOR_FORMAT Format;
|
||||
core::dimension2d<u32> Size;
|
||||
@ -464,3 +560,6 @@ protected:
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_SURFACE_LOADER_H_INCLUDED__
|
||||
#define __I_SURFACE_LOADER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "IImage.h"
|
||||
@ -49,3 +50,6 @@ public:
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef _I_IMAGE_WRITER_H_INCLUDED__
|
||||
#define _I_IMAGE_WRITER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrString.h"
|
||||
@ -39,3 +40,6 @@ public:
|
||||
|
||||
} // namespace video
|
||||
} // namespace irr
|
||||
|
||||
#endif // _I_IMAGE_WRITER_H_INCLUDED__
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_INDEX_BUFFER_H_INCLUDED__
|
||||
#define __I_INDEX_BUFFER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrArray.h"
|
||||
@ -59,3 +60,6 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_LOGGER_H_INCLUDED__
|
||||
#define __I_LOGGER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
|
||||
@ -18,7 +19,7 @@ enum ELOG_LEVEL
|
||||
//! Used for printing information helpful in debugging
|
||||
ELL_DEBUG,
|
||||
|
||||
//! Useful information to print. For example hardware info or something started/stopped.
|
||||
//! Useful information to print. For example hardware infos or something started/stopped.
|
||||
ELL_INFORMATION,
|
||||
|
||||
//! Warnings that something isn't as expected and can cause oddities
|
||||
@ -72,6 +73,30 @@ public:
|
||||
filtered with these levels. If you want to be a text displayed,
|
||||
independent on what level filter is set, use ELL_NONE. */
|
||||
virtual void log(const c8* text, const c8* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||
virtual void log(const c8* text, const wchar_t* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||
|
||||
//! Prints out a text into the log
|
||||
/** \param text: Text to print out.
|
||||
\param hint: Additional info. This string is added after a " :" to the
|
||||
string.
|
||||
\param ll: Log level of the text. If the text is an error, set
|
||||
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
|
||||
is just an informational text, set it to ELL_INFORMATION. Texts are
|
||||
filtered with these levels. If you want to be a text displayed,
|
||||
independent on what level filter is set, use ELL_NONE. */
|
||||
virtual void log(const wchar_t* text, const wchar_t* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||
|
||||
//! Prints out a text into the log
|
||||
/** \param text: Text to print out.
|
||||
\param ll: Log level of the text. If the text is an error, set
|
||||
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
|
||||
is just an informational text, set it to ELL_INFORMATION. Texts are
|
||||
filtered with these levels. If you want to be a text displayed,
|
||||
independent on what level filter is set, use ELL_NONE. */
|
||||
virtual void log(const wchar_t* text, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||
};
|
||||
|
||||
} // end namespace
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MATERIAL_RENDERER_H_INCLUDED__
|
||||
#define __I_MATERIAL_RENDERER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "SMaterial.h"
|
||||
@ -101,3 +102,6 @@ public:
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MATERIAL_RENDERER_SERVICES_H_INCLUDED__
|
||||
#define __I_MATERIAL_RENDERER_SERVICES_H_INCLUDED__
|
||||
|
||||
#include "SMaterial.h"
|
||||
#include "S3DVertex.h"
|
||||
@ -37,11 +38,30 @@ public:
|
||||
const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates) = 0;
|
||||
|
||||
//! Return an index constant for the vertex shader based on a uniform variable name.
|
||||
//! Return an index constant for the vertex shader based on a name.
|
||||
virtual s32 getVertexShaderConstantID(const c8* name) = 0;
|
||||
|
||||
//! Sets a value for a vertex shader uniform variable.
|
||||
/** \param index Index of the variable (as received from getVertexShaderConstantID)
|
||||
//! Sets a constant for the vertex shader based on a name.
|
||||
/** This can be used if you used a high level shader language like GLSL
|
||||
or HLSL to create a shader. Example: If you created a shader which has
|
||||
variables named 'mWorldViewProj' (containing the WorldViewProjection
|
||||
matrix) and another one named 'fTime' containing one float, you can set
|
||||
them in your IShaderConstantSetCallBack derived class like this:
|
||||
\code
|
||||
virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
video::IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
f32 time = (f32)os::Timer::getTime()/100000.0f;
|
||||
services->setVertexShaderConstant("fTime", &time, 1);
|
||||
|
||||
core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
|
||||
worldViewProj *= driver->getTransform(video::ETS_VIEW);
|
||||
worldViewProj *= driver->getTransform(video::ETS_WORLD);
|
||||
services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16);
|
||||
}
|
||||
\endcode
|
||||
\param index Index of the variable
|
||||
\param floats Pointer to array of floats
|
||||
\param count Amount of floats in array.
|
||||
\return True if successful.
|
||||
@ -52,16 +72,27 @@ public:
|
||||
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) = 0;
|
||||
|
||||
//! Uint interface for the above.
|
||||
/* NOTE: UINT only works with GLSL, not supported for other shaders.
|
||||
Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
|
||||
*/
|
||||
virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) = 0;
|
||||
|
||||
//! Return an index constant for the pixel shader for the given uniform variable name
|
||||
//! Sets a vertex shader constant.
|
||||
/** Can be used if you created a shader using pixel/vertex shader
|
||||
assembler or ARB_fragment_program or ARB_vertex_program.
|
||||
\param data: Data to be set in the constants
|
||||
\param startRegister: First register to be set
|
||||
\param constantAmount: Amount of registers to be set. One register consists of 4 floats. */
|
||||
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
|
||||
|
||||
//! Return an index constant for the pixel shader based on a name.
|
||||
virtual s32 getPixelShaderConstantID(const c8* name) = 0;
|
||||
|
||||
//! Sets a value for the given pixel shader uniform variable
|
||||
//! Sets a constant for the pixel shader based on a name.
|
||||
/** This can be used if you used a high level shader language like GLSL
|
||||
or HLSL to create a shader. See setVertexShaderConstant() for an
|
||||
example on how to use this.
|
||||
\param index Index of the variable (as received from getPixelShaderConstantID)
|
||||
\param index Index of the variable
|
||||
\param floats Pointer to array of floats
|
||||
\param count Amount of floats in array.
|
||||
\return True if successful. */
|
||||
@ -71,8 +102,19 @@ public:
|
||||
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) = 0;
|
||||
|
||||
//! Uint interface for the above.
|
||||
/* NOTE: UINT only works with GLSL, not supported for other shaders.
|
||||
Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
|
||||
*/
|
||||
virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) = 0;
|
||||
|
||||
//! Sets a pixel shader constant.
|
||||
/** Can be used if you created a shader using pixel/vertex shader
|
||||
assembler or ARB_fragment_program or ARB_vertex_program.
|
||||
\param data Data to be set in the constants
|
||||
\param startRegister First register to be set.
|
||||
\param constantAmount Amount of registers to be set. One register consists of 4 floats. */
|
||||
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
|
||||
|
||||
//! Get pointer to the IVideoDriver interface
|
||||
/** \return Pointer to the IVideoDriver interface */
|
||||
virtual IVideoDriver* getVideoDriver() = 0;
|
||||
@ -80,3 +122,6 @@ public:
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MEMORY_READ_FILE_H_INCLUDED__
|
||||
#define __I_MEMORY_READ_FILE_H_INCLUDED__
|
||||
|
||||
#include "IReadFile.h"
|
||||
|
||||
@ -25,3 +26,6 @@ namespace io
|
||||
};
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MESH_H_INCLUDED__
|
||||
#define __I_MESH_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "SMaterial.h"
|
||||
@ -123,3 +124,6 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MESH_BUFFER_H_INCLUDED__
|
||||
#define __I_MESH_BUFFER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "SMaterial.h"
|
||||
@ -119,6 +120,11 @@ namespace scene
|
||||
\param numIndices Number of indices in array. */
|
||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) = 0;
|
||||
|
||||
//! Append the meshbuffer to the current buffer
|
||||
/** Only works for compatible vertex types
|
||||
\param other Buffer to append to this one. */
|
||||
virtual void append(const IMeshBuffer* const other) = 0;
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const = 0;
|
||||
|
||||
@ -175,3 +181,5 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MESH_CACHE_H_INCLUDED__
|
||||
#define __I_MESH_CACHE_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "path.h"
|
||||
@ -131,3 +132,6 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MESH_LOADER_H_INCLUDED__
|
||||
#define __I_MESH_LOADER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "path.h"
|
||||
@ -50,3 +51,5 @@ public:
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MESH_MANIPULATOR_H_INCLUDED__
|
||||
#define __I_MESH_MANIPULATOR_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "vector3d.h"
|
||||
@ -181,3 +182,6 @@ protected:
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MESH_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_MESH_SCENE_NODE_H_INCLUDED__
|
||||
|
||||
#include "ISceneNode.h"
|
||||
|
||||
@ -50,3 +51,7 @@ public:
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,9 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
|
||||
#define __IRR_I_MESH_WRITER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "EMeshWriterEnums.h"
|
||||
|
||||
@ -52,4 +54,5 @@ namespace scene
|
||||
} // end namespace
|
||||
} // end namespace
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_OS_OPERATOR_H_INCLUDED__
|
||||
#define __I_OS_OPERATOR_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrString.h"
|
||||
@ -10,11 +11,11 @@
|
||||
namespace irr
|
||||
{
|
||||
|
||||
//! The OSOperator provides OS-specific methods and information.
|
||||
//! The Operating system operator provides operation system specific methods and information.
|
||||
class IOSOperator : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
//! Get the current OS version as string.
|
||||
//! Get the current operation system version as string.
|
||||
virtual const core::stringc& getOperatingSystemVersion() const = 0;
|
||||
|
||||
//! Copies text to the clipboard
|
||||
@ -44,3 +45,5 @@ public:
|
||||
};
|
||||
|
||||
} // end namespace
|
||||
|
||||
#endif
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_READ_FILE_H_INCLUDED__
|
||||
#define __I_READ_FILE_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "coreutil.h"
|
||||
@ -55,3 +56,6 @@ namespace io
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_IREFERENCE_COUNTED_H_INCLUDED__
|
||||
#define __I_IREFERENCE_COUNTED_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -164,3 +165,6 @@ namespace irr
|
||||
};
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_RENDER_TARGET_H_INCLUDED__
|
||||
#define __I_RENDER_TARGET_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "EDriverTypes.h"
|
||||
@ -124,3 +125,5 @@ namespace video
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
|
||||
#define __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "position2d.h"
|
||||
@ -33,3 +34,5 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_SCENE_MANAGER_H_INCLUDED__
|
||||
#define __I_SCENE_MANAGER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrArray.h"
|
||||
@ -129,7 +130,7 @@ namespace scene
|
||||
{
|
||||
public:
|
||||
|
||||
//! Get pointer to an animatable mesh. Loads the file if not loaded already.
|
||||
//! Get pointer to an animateable mesh. Loads the file if not loaded already.
|
||||
/**
|
||||
* If you want to remove a loaded mesh from the cache again, use removeMesh().
|
||||
* Currently there are the following mesh formats supported:
|
||||
@ -508,7 +509,7 @@ namespace scene
|
||||
|
||||
//! Clear all nodes which are currently registered for rendering
|
||||
/** Usually you don't have to care about this as drawAll will clear nodes
|
||||
after rendering them. But sometimes you might have to manually reset this.
|
||||
after rendering them. But sometimes you might have to manully reset this.
|
||||
For example when you deleted nodes between registering and rendering. */
|
||||
virtual void clearAllRegisteredNodesForRendering() = 0;
|
||||
|
||||
@ -639,3 +640,6 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_SCENE_NODE_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "ESceneNodeTypes.h"
|
||||
@ -13,9 +14,7 @@
|
||||
#include "aabbox3d.h"
|
||||
#include "matrix4.h"
|
||||
#include "IAttributes.h"
|
||||
|
||||
#include <list>
|
||||
#include <optional>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -66,7 +65,7 @@ namespace scene
|
||||
|
||||
//! This method is called just before the rendering process of the whole scene.
|
||||
/** Nodes may register themselves in the render pipeline during this call,
|
||||
precalculate the geometry which should be rendered, and prevent their
|
||||
precalculate the geometry which should be renderered, and prevent their
|
||||
children from being able to register themselves if they are clipped by simply
|
||||
not calling their OnRegisterSceneNode method.
|
||||
If you are implementing your own scene node, you should overwrite this method
|
||||
@ -117,14 +116,23 @@ namespace scene
|
||||
|
||||
//! Returns the name of the node.
|
||||
/** \return Name as character string. */
|
||||
virtual const std::optional<std::string> &getName() const
|
||||
virtual const c8* getName() const
|
||||
{
|
||||
return Name;
|
||||
return Name.c_str();
|
||||
}
|
||||
|
||||
|
||||
//! Sets the name of the node.
|
||||
/** \param name New name of the scene node. */
|
||||
virtual void setName(const std::optional<std::string> &name)
|
||||
virtual void setName(const c8* name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
|
||||
|
||||
//! Sets the name of the node.
|
||||
/** \param name New name of the scene node. */
|
||||
virtual void setName(const core::stringc& name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
@ -267,31 +275,31 @@ namespace scene
|
||||
|
||||
child->grab();
|
||||
child->remove(); // remove from old parent
|
||||
// Note: This iterator is not invalidated until we erase it.
|
||||
child->ThisIterator = Children.insert(Children.end(), child);
|
||||
Children.push_back(child);
|
||||
child->Parent = this;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Removes a child from this scene node.
|
||||
/**
|
||||
/** If found in the children list, the child pointer is also
|
||||
dropped and might be deleted if no other grab exists.
|
||||
\param child A pointer to the child which shall be removed.
|
||||
\return True if the child was removed, and false if not,
|
||||
e.g. because it belongs to a different parent or no parent. */
|
||||
e.g. because it couldn't be found in the children list. */
|
||||
virtual bool removeChild(ISceneNode* child)
|
||||
{
|
||||
if (child->Parent != this)
|
||||
return false;
|
||||
ISceneNodeList::iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
if ((*it) == child)
|
||||
{
|
||||
(*it)->Parent = 0;
|
||||
(*it)->drop();
|
||||
Children.erase(it);
|
||||
return true;
|
||||
}
|
||||
|
||||
// The iterator must be set since the parent is not null.
|
||||
_IRR_DEBUG_BREAK_IF(!child->ThisIterator.has_value());
|
||||
auto it = *child->ThisIterator;
|
||||
child->ThisIterator = std::nullopt;
|
||||
child->Parent = nullptr;
|
||||
child->drop();
|
||||
Children.erase(it);
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@ -301,11 +309,13 @@ namespace scene
|
||||
*/
|
||||
virtual void removeAll()
|
||||
{
|
||||
for (auto &child : Children) {
|
||||
child->Parent = nullptr;
|
||||
child->ThisIterator = std::nullopt;
|
||||
child->drop();
|
||||
ISceneNodeList::iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
{
|
||||
(*it)->Parent = 0;
|
||||
(*it)->drop();
|
||||
}
|
||||
|
||||
Children.clear();
|
||||
}
|
||||
|
||||
@ -498,8 +508,10 @@ namespace scene
|
||||
grab();
|
||||
remove();
|
||||
|
||||
if (newParent)
|
||||
newParent->addChild(this);
|
||||
Parent = newParent;
|
||||
|
||||
if (Parent)
|
||||
Parent->addChild(this);
|
||||
|
||||
drop();
|
||||
}
|
||||
@ -592,7 +604,7 @@ namespace scene
|
||||
}
|
||||
|
||||
//! Name of the scene node.
|
||||
std::optional<std::string> Name;
|
||||
core::stringc Name;
|
||||
|
||||
//! Absolute transformation of the node.
|
||||
core::matrix4 AbsoluteTransformation;
|
||||
@ -606,15 +618,12 @@ namespace scene
|
||||
//! Relative scale of the scene node.
|
||||
core::vector3df RelativeScale;
|
||||
|
||||
//! List of all children of this node
|
||||
std::list<ISceneNode*> Children;
|
||||
|
||||
//! Iterator pointing to this node in the parent's child list.
|
||||
std::optional<ISceneNodeList::iterator> ThisIterator;
|
||||
|
||||
//! Pointer to the parent
|
||||
ISceneNode* Parent;
|
||||
|
||||
//! List of all children of this node
|
||||
std::list<ISceneNode*> Children;
|
||||
|
||||
//! Pointer to the scene manager
|
||||
ISceneManager* SceneManager;
|
||||
|
||||
@ -637,3 +646,6 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
|
||||
#define __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
|
||||
@ -79,3 +80,6 @@ public:
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,15 +2,14 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_SKINNED_MESH_H_INCLUDED__
|
||||
#define __I_SKINNED_MESH_H_INCLUDED__
|
||||
|
||||
#include "irrArray.h"
|
||||
#include "IBoneSceneNode.h"
|
||||
#include "IAnimatedMesh.h"
|
||||
#include "SSkinMeshBuffer.h"
|
||||
|
||||
#include <optional>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
@ -42,12 +41,12 @@ namespace scene
|
||||
/** \param number: Zero based index of joint. The last joint
|
||||
has the number getJointCount()-1;
|
||||
\return Name of joint and null if an error happened. */
|
||||
virtual const std::optional<std::string> &getJointName(u32 number) const = 0;
|
||||
virtual const c8* getJointName(u32 number) const = 0;
|
||||
|
||||
//! Gets a joint number from its name
|
||||
/** \param name: Name of the joint.
|
||||
\return Number of the joint or std::nullopt if not found. */
|
||||
virtual std::optional<u32> getJointNumber(const std::string &name) const = 0;
|
||||
\return Number of the joint or -1 if not found. */
|
||||
virtual s32 getJointNumber(const c8* name) const = 0;
|
||||
|
||||
//! Use animation from another mesh
|
||||
/** The animation is linked (not copied) based on joint names
|
||||
@ -137,7 +136,7 @@ namespace scene
|
||||
}
|
||||
|
||||
//! The name of this joint
|
||||
std::optional<std::string> Name;
|
||||
core::stringc Name;
|
||||
|
||||
//! Local matrix of this joint
|
||||
core::matrix4 LocalMatrix;
|
||||
@ -221,3 +220,6 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_TEXTURE_H_INCLUDED__
|
||||
#define __I_TEXTURE_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "IImage.h"
|
||||
@ -291,6 +292,11 @@ public:
|
||||
{
|
||||
case ECF_A8R8G8B8:
|
||||
case ECF_A1R5G5B5:
|
||||
case ECF_DXT1:
|
||||
case ECF_DXT2:
|
||||
case ECF_DXT3:
|
||||
case ECF_DXT4:
|
||||
case ECF_DXT5:
|
||||
case ECF_A16B16G16R16F:
|
||||
case ECF_A32B32G32R32F:
|
||||
status = true;
|
||||
@ -339,3 +345,6 @@ protected:
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user