forked from Mirrorlandia_minetest/irrlicht
master #3
@ -561,6 +561,10 @@ protected:
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u32 width = Size.Width >> level;
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u32 height = Size.Height >> level;
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if (width < 1)
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width = 1;
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if (height < 1)
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height = 1;
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GLenum tmpTextureType = TextureType;
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