forked from Mirrorlandia_minetest/irrlicht
master #5
@ -5,6 +5,8 @@
|
||||
#ifndef __E_MATERIAL_TYPES_H_INCLUDED__
|
||||
#define __E_MATERIAL_TYPES_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
@ -67,6 +69,9 @@ namespace video
|
||||
0
|
||||
};
|
||||
|
||||
constexpr u32 numBuiltInMaterials =
|
||||
sizeof(sBuiltInMaterialTypeNames) / sizeof(char*) - 1;
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -356,6 +356,15 @@ public:
|
||||
scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
|
||||
callback, baseMaterial, userData);
|
||||
}
|
||||
|
||||
//! Delete a shader material and associated data.
|
||||
/**
|
||||
After you have deleted a material it is invalid to still use and doing
|
||||
so might result in a crash. The ID may be reused in the future when new
|
||||
materials are added.
|
||||
\param material Number of the material type. Must not be a built-in
|
||||
material. */
|
||||
virtual void deleteShaderMaterial(s32 material) = 0;
|
||||
};
|
||||
|
||||
|
||||
|
@ -41,6 +41,14 @@ IImageWriter* createImageWriterJPG();
|
||||
//! creates a writer which is able to save png images
|
||||
IImageWriter* createImageWriterPNG();
|
||||
|
||||
namespace {
|
||||
//! no-op material renderer
|
||||
class CDummyMaterialRenderer : public IMaterialRenderer {
|
||||
public:
|
||||
CDummyMaterialRenderer() {}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
//! constructor
|
||||
CNullDriver::CNullDriver(io::IFileSystem* io, const core::dimension2d<u32>& screenSize)
|
||||
@ -1525,7 +1533,7 @@ s32 CNullDriver::addMaterialRenderer(IMaterialRenderer* renderer, const char* na
|
||||
r.Renderer = renderer;
|
||||
r.Name = name;
|
||||
|
||||
if (name == 0 && (MaterialRenderers.size() < (sizeof(sBuiltInMaterialTypeNames) / sizeof(char*))-1 ))
|
||||
if (name == 0 && MaterialRenderers.size() < numBuiltInMaterials)
|
||||
{
|
||||
// set name of built in renderer so that we don't have to implement name
|
||||
// setting in all available renderers.
|
||||
@ -1542,8 +1550,7 @@ s32 CNullDriver::addMaterialRenderer(IMaterialRenderer* renderer, const char* na
|
||||
//! Sets the name of a material renderer.
|
||||
void CNullDriver::setMaterialRendererName(u32 idx, const char* name)
|
||||
{
|
||||
if (idx < (sizeof(sBuiltInMaterialTypeNames) / sizeof(char*))-1 ||
|
||||
idx >= MaterialRenderers.size())
|
||||
if (idx < numBuiltInMaterials || idx >= MaterialRenderers.size())
|
||||
return;
|
||||
|
||||
MaterialRenderers[idx].Name = name;
|
||||
@ -1786,6 +1793,27 @@ s32 CNullDriver::addHighLevelShaderMaterialFromFiles(
|
||||
return result;
|
||||
}
|
||||
|
||||
void CNullDriver::deleteShaderMaterial(s32 material)
|
||||
{
|
||||
const u32 idx = (u32)material;
|
||||
if (idx < numBuiltInMaterials || idx >= MaterialRenderers.size())
|
||||
return;
|
||||
|
||||
// if this is the last material we can drop it without consequence
|
||||
if (idx == MaterialRenderers.size() - 1) {
|
||||
if (MaterialRenderers[idx].Renderer)
|
||||
MaterialRenderers[idx].Renderer->drop();
|
||||
MaterialRenderers.erase(idx);
|
||||
return;
|
||||
}
|
||||
// otherwise replace with a dummy renderer, we have to preserve the IDs
|
||||
auto &ref = MaterialRenderers[idx];
|
||||
if (ref.Renderer)
|
||||
ref.Renderer->drop();
|
||||
ref.Renderer = new CDummyMaterialRenderer();
|
||||
ref.Name.clear();
|
||||
}
|
||||
|
||||
|
||||
//! Creates a render target texture.
|
||||
ITexture* CNullDriver::addRenderTargetTexture(const core::dimension2d<u32>& size,
|
||||
|
@ -525,6 +525,8 @@ namespace video
|
||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||
s32 userData = 0) override;
|
||||
|
||||
virtual void deleteShaderMaterial(s32 material) override;
|
||||
|
||||
//! Returns a pointer to the mesh manipulator.
|
||||
scene::IMeshManipulator* getMeshManipulator() override;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user