forked from Mirrorlandia_minetest/irrlicht
master #5
49
.github/workflows/build.yml
vendored
49
.github/workflows/build.yml
vendored
@ -10,7 +10,7 @@ jobs:
|
||||
linux-gl:
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||||
runs-on: ubuntu-20.04
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steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install deps
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||||
run: |
|
||||
sudo apt-get update
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||||
@ -30,7 +30,7 @@ jobs:
|
||||
make DESTDIR=$PWD/_install install
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tar -c -I "gzip -9" -f irrlicht-linux.tar.gz -C ./_install/usr/local .
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||||
|
||||
- uses: actions/upload-artifact@v3
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: irrlicht-linux
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||||
path: ./irrlicht-linux.tar.gz
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||||
@ -39,7 +39,7 @@ jobs:
|
||||
# Xvfb test is broken on 20.04 for unknown reasons (not our bug)
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runs-on: ubuntu-22.04
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steps:
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- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install deps
|
||||
run: |
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||||
sudo apt-get update
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||||
@ -61,9 +61,10 @@ jobs:
|
||||
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest ogles2
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|
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linux-sdl:
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runs-on: ubuntu-20.04
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||||
# something is wrong with the SDL cmake files on 20.04
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runs-on: ubuntu-22.04
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||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install deps
|
||||
run: |
|
||||
sudo apt-get update
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||||
@ -71,7 +72,7 @@ jobs:
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||||
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- name: Build
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run: |
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cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON
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cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON -DCMAKE_BUILD_TYPE=Debug
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make -j2
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- name: Test (headless)
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@ -83,7 +84,7 @@ jobs:
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# Xvfb test is broken on 20.04 for unknown reasons (not our bug)
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runs-on: ubuntu-22.04
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steps:
|
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- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install deps
|
||||
run: |
|
||||
sudo apt-get update
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@ -105,9 +106,10 @@ jobs:
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LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest opengl3
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linux-sdl-gles2:
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runs-on: ubuntu-20.04
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# something is wrong with the SDL cmake files on 20.04
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runs-on: ubuntu-22.04
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||||
steps:
|
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- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install deps
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run: |
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sudo apt-get update
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@ -140,21 +142,21 @@ jobs:
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- {variant: win32, arch: i686, extras: "-sdl"}
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- {variant: win64, arch: x86_64, extras: "-sdl"}
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steps:
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- uses: actions/checkout@v3
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- uses: actions/checkout@v4
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- name: Install compiler
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run: |
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sudo apt-get update && sudo apt-get install cmake -qyy
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./scripts/ci-get-mingw.sh ${{matrix.config.arch}}
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./scripts/ci-get-mingw.sh
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- name: Build
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run: |
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./scripts/ci-build-mingw.sh package
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env:
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CC: ${{matrix.config.arch}}-w64-mingw32-gcc
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CXX: ${{matrix.config.arch}}-w64-mingw32-g++
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CC: ${{matrix.config.arch}}-w64-mingw32-clang
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CXX: ${{matrix.config.arch}}-w64-mingw32-clang++
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extras: ${{matrix.config.extras}}
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- uses: actions/upload-artifact@v3
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- uses: actions/upload-artifact@v4
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with:
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name: irrlicht-${{matrix.config.variant}}${{matrix.config.extras}}
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path: ./irrlicht-${{matrix.config.variant}}${{matrix.config.extras}}.zip
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@ -162,7 +164,7 @@ jobs:
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macos:
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install deps
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run: |
|
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brew update
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@ -180,7 +182,7 @@ jobs:
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macos-sdl:
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runs-on: macos-latest
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steps:
|
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- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install deps
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run: |
|
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brew update
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@ -197,7 +199,7 @@ jobs:
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env:
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VCPKG_VERSION: 8eb57355a4ffb410a2e94c07b4dca2dffbee8e50
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# 2023.10.19
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vcpkg_packages: zlib libpng libjpeg-turbo opengl-registry
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vcpkg_packages: zlib libpng libjpeg-turbo
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strategy:
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fail-fast: false
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matrix:
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@ -214,6 +216,7 @@ jobs:
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-
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use: FALSE
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label: '(no SDL)'
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vcpkg_packages: opengl-registry
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-
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use: TRUE
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label: '(with SDL)'
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@ -221,7 +224,7 @@ jobs:
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||||
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||||
steps:
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- name: Checkout
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uses: actions/checkout@v3
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uses: actions/checkout@v4
|
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|
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- name: Restore from cache and run vcpkg
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uses: lukka/run-vcpkg@v7
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||||
@ -254,9 +257,9 @@ jobs:
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||||
run: move include artifact/
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- name: Upload Artifact
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v4
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||||
with:
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name: msvc-${{ matrix.config.arch }}
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name: msvc-${{ matrix.config.arch }}-${{matrix.sdl.use}}
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path: artifact/
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android:
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@ -270,7 +273,7 @@ jobs:
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||||
arch: [armeabi-v7a, arm64-v8a, x86, x86_64]
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||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install deps
|
||||
run: |
|
||||
@ -280,7 +283,7 @@ jobs:
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||||
|
||||
- name: Cache NDK
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||||
id: cache-ndk
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||||
uses: actions/cache@v3
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||||
uses: actions/cache@v4
|
||||
with:
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key: android-ndk-${{ env.ndk_version }}-linux
|
||||
path: ${{ env.ANDROID_NDK }}
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||||
@ -297,7 +300,7 @@ jobs:
|
||||
run: ./scripts/ci-build-android.sh ${{ matrix.arch }}
|
||||
|
||||
#- name: Upload Artifact
|
||||
# uses: actions/upload-artifact@v3
|
||||
# uses: actions/upload-artifact@v4
|
||||
# with:
|
||||
# name: irrlicht-android-${{ matrix.arch }}
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# path: ${{ runner.temp }}/pkg/${{ matrix.arch }}
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|
@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.12)
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set(IRRLICHTMT_REVISION 14)
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set(IRRLICHTMT_REVISION 15)
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project(Irrlicht
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VERSION 1.9.0.${IRRLICHTMT_REVISION}
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|
@ -1,5 +1,11 @@
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@PACKAGE_INIT@
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include(CMakeFindDependencyMacro)
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if(NOT TARGET IrrlichtMt::IrrlichtMt)
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# private dependency only explicitly needed with static libs
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if(@USE_SDL2@ AND NOT @BUILD_SHARED_LIBS@)
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find_dependency(SDL2)
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endif()
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include("${CMAKE_CURRENT_LIST_DIR}/IrrlichtMtTargets.cmake")
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endif()
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||||
|
@ -15,6 +15,7 @@ The following libraries are required to be installed:
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||||
* OpenGL
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* or on mobile: OpenGL ES (can be optionally enabled on desktop too)
|
||||
* on Unix: X11
|
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* SDL2 (see below)
|
||||
|
||||
Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the following options are available:
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||||
* `BUILD_SHARED_LIBS` (default: `ON`) - Build IrrlichtMt as a shared library
|
||||
@ -23,7 +24,7 @@ Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the
|
||||
* `ENABLE_OPENGL3` (default: `OFF`) - Enable OpenGL 3+ driver
|
||||
* `ENABLE_GLES1` - Enable OpenGL ES driver, legacy
|
||||
* `ENABLE_GLES2` - Enable OpenGL ES 2+ driver
|
||||
* `USE_SDL2` (default: `OFF`) - Use SDL2 instead of native platform device
|
||||
* `USE_SDL2` (default: platform-dependent, usually `ON`) - Use SDL2 instead of older native device code
|
||||
|
||||
e.g. on a Linux system you might want to build for local use like this:
|
||||
|
||||
@ -40,7 +41,7 @@ It is highly recommended to use vcpkg as package manager.
|
||||
|
||||
After you successfully built vcpkg you can easily install the required libraries:
|
||||
|
||||
vcpkg install zlib libjpeg-turbo libpng opengl-registry --triplet x64-windows
|
||||
vcpkg install zlib libjpeg-turbo libpng sdl2 --triplet x64-windows
|
||||
|
||||
Run the following script in PowerShell:
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
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||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __T_MESH_BUFFER_H_INCLUDED__
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#define __T_MESH_BUFFER_H_INCLUDED__
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#pragma once
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#include "irrArray.h"
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#include "IMeshBuffer.h"
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@ -206,37 +205,6 @@ namespace scene
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||||
}
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|
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//! Append the meshbuffer to the current buffer
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/** Only works for compatible types, i.e. either the same type
|
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or the main buffer is of standard type. Otherwise, behavior is
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undefined.
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\param other Meshbuffer to be appended to this one.
|
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*/
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void append(const IMeshBuffer* const other) override
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{
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/*
|
||||
if (this==other)
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return;
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||||
|
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const u32 vertexCount = getVertexCount();
|
||||
u32 i;
|
||||
|
||||
Vertices.reallocate(vertexCount+other->getVertexCount());
|
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for (i=0; i<other->getVertexCount(); ++i)
|
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{
|
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Vertices.push_back(reinterpret_cast<const T*>(other->getVertices())[i]);
|
||||
}
|
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|
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Indices.reallocate(getIndexCount()+other->getIndexCount());
|
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for (i=0; i<other->getIndexCount(); ++i)
|
||||
{
|
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Indices.push_back(other->getIndices()[i]+vertexCount);
|
||||
}
|
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BoundingBox.addInternalBox(other->getBoundingBox());
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
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{
|
||||
@ -324,7 +292,3 @@ namespace scene
|
||||
typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_ATTRIBUTES_H_INCLUDED__
|
||||
#define __E_ATTRIBUTES_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -19,75 +18,9 @@ enum E_ATTRIBUTE_TYPE
|
||||
// float attribute
|
||||
EAT_FLOAT,
|
||||
|
||||
// string attribute
|
||||
EAT_STRING,
|
||||
|
||||
// boolean attribute
|
||||
EAT_BOOL,
|
||||
|
||||
// enumeration attribute
|
||||
EAT_ENUM,
|
||||
|
||||
// color attribute
|
||||
EAT_COLOR,
|
||||
|
||||
// floating point color attribute
|
||||
EAT_COLORF,
|
||||
|
||||
// 3d vector attribute
|
||||
EAT_VECTOR3D,
|
||||
|
||||
// 2d position attribute
|
||||
EAT_POSITION2D,
|
||||
|
||||
// vector 2d attribute
|
||||
EAT_VECTOR2D,
|
||||
|
||||
// rectangle attribute
|
||||
EAT_RECT,
|
||||
|
||||
// matrix attribute
|
||||
EAT_MATRIX,
|
||||
|
||||
// quaternion attribute
|
||||
EAT_QUATERNION,
|
||||
|
||||
// 3d bounding box
|
||||
EAT_BBOX,
|
||||
|
||||
// plane
|
||||
EAT_PLANE,
|
||||
|
||||
// 3d triangle
|
||||
EAT_TRIANGLE3D,
|
||||
|
||||
// line 2d
|
||||
EAT_LINE2D,
|
||||
|
||||
// line 3d
|
||||
EAT_LINE3D,
|
||||
|
||||
// array of stringws attribute
|
||||
EAT_STRINGWARRAY,
|
||||
|
||||
// array of float
|
||||
EAT_FLOATARRAY,
|
||||
|
||||
// array of int
|
||||
EAT_INTARRAY,
|
||||
|
||||
// binary data attribute
|
||||
EAT_BINARY,
|
||||
|
||||
// texture reference attribute
|
||||
EAT_TEXTURE,
|
||||
|
||||
// user pointer void*
|
||||
EAT_USER_POINTER,
|
||||
|
||||
// dimension attribute
|
||||
EAT_DIMENSION2D,
|
||||
|
||||
// known attribute type count
|
||||
EAT_COUNT,
|
||||
|
||||
@ -97,5 +30,3 @@ enum E_ATTRIBUTE_TYPE
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_CULLING_TYPES_H_INCLUDED__
|
||||
#define __E_CULLING_TYPES_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -35,7 +34,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_CULLING_TYPES_H_INCLUDED__
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
|
||||
#define __E_DEBUG_SCENE_TYPES_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -41,7 +40,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_DEVICE_TYPES_H_INCLUDED__
|
||||
#define __E_DEVICE_TYPES_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -45,6 +44,3 @@ namespace irr
|
||||
};
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __E_DEVICE_TYPES_H_INCLUDED__
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_DRIVER_FEATURES_H_INCLUDED__
|
||||
#define __E_DRIVER_FEATURES_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -136,7 +135,3 @@ namespace video
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_DRIVER_TYPES_H_INCLUDED__
|
||||
#define __E_DRIVER_TYPES_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -43,6 +42,3 @@ namespace video
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -1,8 +1,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef E_FOCUS_FLAGS_H_INCLUDED__
|
||||
#define E_FOCUS_FLAGS_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -33,6 +32,3 @@ enum EFOCUS_FLAG
|
||||
|
||||
} // namespace gui
|
||||
} // namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_GUI_ALIGNMENT_H_INCLUDED__
|
||||
#define __E_GUI_ALIGNMENT_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -35,5 +34,3 @@ const c8* const GUIAlignmentNames[] =
|
||||
|
||||
} // namespace gui
|
||||
} // namespace irr
|
||||
|
||||
#endif // __E_GUI_ALIGNMENT_H_INCLUDED__
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_GUI_ELEMENT_TYPES_H_INCLUDED__
|
||||
#define __E_GUI_ELEMENT_TYPES_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -133,9 +132,3 @@ const c8* const GUIElementTypeNames[] =
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
|
||||
#define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -39,6 +38,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_MATERIAL_PROPS_H_INCLUDED__
|
||||
#define __E_MATERIAL_PROPS_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -81,7 +80,3 @@ namespace video
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_MATERIAL_PROPS_H_INCLUDED__
|
||||
|
||||
|
@ -2,8 +2,9 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_MATERIAL_TYPES_H_INCLUDED__
|
||||
#define __E_MATERIAL_TYPES_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -67,9 +68,8 @@ namespace video
|
||||
0
|
||||
};
|
||||
|
||||
constexpr u32 numBuiltInMaterials =
|
||||
sizeof(sBuiltInMaterialTypeNames) / sizeof(char*) - 1;
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_MATERIAL_TYPES_H_INCLUDED__
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_MESH_WRITER_ENUMS_H_INCLUDED__
|
||||
#define __E_MESH_WRITER_ENUMS_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -59,7 +58,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_MESH_WRITER_ENUMS_H_INCLUDED__
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__
|
||||
#define __E_PRIMITIVE_TYPES_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -42,6 +41,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_READ_FILE_TYPES_H_INCLUDED__
|
||||
#define __E_READ_FILE_TYPES_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -29,6 +28,3 @@ namespace io
|
||||
};
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__
|
||||
#define __E_SCENE_NODE_TYPES_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -50,7 +49,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
#ifndef __E_SHADER_TYPES_H_INCLUDED__
|
||||
#define __E_SHADER_TYPES_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -85,6 +84,3 @@ const c8* const GEOMETRY_SHADER_TYPE_NAMES[] = {
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __E_SHADER_TYPES_H_INCLUDED__
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
#ifndef __E_VERTEX_ATTRIBUTES_H_INCLUDED__
|
||||
#define __E_VERTEX_ATTRIBUTES_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -34,5 +33,3 @@ const char* const sBuiltInVertexAttributeNames[] =
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif //__E_VERTEX_ATTRIBUTES_H_INCLUDED__
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_ANIMATED_MESH_H_INCLUDED__
|
||||
#define __I_ANIMATED_MESH_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "aabbox3d.h"
|
||||
#include "IMesh.h"
|
||||
@ -69,6 +68,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "ISceneNode.h"
|
||||
#include "IBoneSceneNode.h"
|
||||
@ -172,6 +171,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,29 +2,13 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_ATTRIBUTES_H_INCLUDED__
|
||||
#define __I_ATTRIBUTES_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "SColor.h"
|
||||
#include "vector3d.h"
|
||||
#include "vector2d.h"
|
||||
#include "line2d.h"
|
||||
#include "line3d.h"
|
||||
#include "triangle3d.h"
|
||||
#include "position2d.h"
|
||||
#include "rect.h"
|
||||
#include "dimension2d.h"
|
||||
#include "matrix4.h"
|
||||
#include "quaternion.h"
|
||||
#include "plane3d.h"
|
||||
#include "triangle3d.h"
|
||||
#include "line2d.h"
|
||||
#include "line3d.h"
|
||||
#include "irrString.h"
|
||||
#include "irrArray.h"
|
||||
#include "EAttributes.h"
|
||||
#include "path.h"
|
||||
|
||||
// not needed here but I can't be bothered to clean the transitive includes up.
|
||||
#include "quaternion.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -55,16 +39,6 @@ public:
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) const = 0;
|
||||
|
||||
//! Returns the type string of the attribute
|
||||
//! \param attributeName: String for the attribute type
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
virtual const wchar_t* getAttributeTypeString(const c8* attributeName, const wchar_t* defaultNotFound = L"unknown") const = 0;
|
||||
|
||||
//! Returns the type string of the attribute by index.
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
//! \param defaultNotFound Value returned for an invalid index
|
||||
virtual const wchar_t* getAttributeTypeString(s32 index, const wchar_t* defaultNotFound = L"unknown") const = 0;
|
||||
|
||||
//! Returns if an attribute with a name exists
|
||||
virtual bool existsAttribute(const c8* attributeName) const = 0;
|
||||
|
||||
@ -153,5 +127,3 @@ public:
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "ISceneNode.h"
|
||||
|
||||
@ -90,7 +89,3 @@ public:
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_BONE_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_BONE_SCENE_NODE_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "ISceneNode.h"
|
||||
|
||||
@ -99,6 +98,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_CAMERA_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_CAMERA_SCENE_NODE_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "ISceneNode.h"
|
||||
#include "IEventReceiver.h"
|
||||
@ -184,6 +183,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_CURSOR_CONTROL_H_INCLUDED__
|
||||
#define __I_CURSOR_CONTROL_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "position2d.h"
|
||||
@ -197,6 +196,3 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "ISceneNode.h"
|
||||
|
||||
@ -36,7 +35,3 @@ public:
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_EVENT_RECEIVER_H_INCLUDED__
|
||||
#define __I_EVENT_RECEIVER_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "ILogger.h"
|
||||
#include "Keycodes.h"
|
||||
@ -637,6 +636,3 @@ struct SJoystickInfo
|
||||
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_FILE_ARCHIVE_H_INCLUDED__
|
||||
#define __I_FILE_ARCHIVE_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReadFile.h"
|
||||
#include "IFileList.h"
|
||||
@ -143,6 +142,3 @@ public:
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_FILE_LIST_H_INCLUDED__
|
||||
#define __I_FILE_LIST_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "path.h"
|
||||
@ -88,7 +87,3 @@ public:
|
||||
|
||||
} // end namespace irr
|
||||
} // end namespace io
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_FILE_SYSTEM_H_INCLUDED__
|
||||
#define __I_FILE_SYSTEM_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "IFileArchive.h"
|
||||
@ -268,6 +267,3 @@ public:
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GPU_PROGRAMMING_SERVICES_H_INCLUDED__
|
||||
#define __I_GPU_PROGRAMMING_SERVICES_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "EShaderTypes.h"
|
||||
#include "EMaterialTypes.h"
|
||||
@ -155,7 +154,7 @@ public:
|
||||
callback, baseMaterial, userData);
|
||||
}
|
||||
|
||||
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||
//! Like addHighLevelShaderMaterial(), but loads from files.
|
||||
/** \param vertexShaderProgramFileName Text file containing the source
|
||||
of the vertex shader program. Set to empty string if no vertex shader
|
||||
shall be created.
|
||||
@ -279,7 +278,7 @@ public:
|
||||
callback, baseMaterial, userData);
|
||||
}
|
||||
|
||||
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||
//! Like addHighLevelShaderMaterial(), but loads from files.
|
||||
/** \param vertexShaderProgram Text file handle containing the source
|
||||
of the vertex shader program. Set to 0 if no vertex shader shall be
|
||||
created.
|
||||
@ -357,99 +356,16 @@ public:
|
||||
callback, baseMaterial, userData);
|
||||
}
|
||||
|
||||
//! Adds a new ASM shader material renderer to the VideoDriver
|
||||
/** Note that it is a good idea to call IVideoDriver::queryFeature() in
|
||||
advance to check if the IVideoDriver supports the vertex and/or pixel
|
||||
shader version your are using.
|
||||
|
||||
The material is added to the VideoDriver like with
|
||||
IVideoDriver::addMaterialRenderer() and can be used like it had been
|
||||
added with that method.
|
||||
\param vertexShaderProgram String containing the source of the vertex
|
||||
shader program. This can be 0 if no vertex program shall be used.
|
||||
|
||||
For DX8 programs, the will always input registers look like this: v0:
|
||||
position, v1: normal, v2: color, v3: texture coordinates, v4: texture
|
||||
coordinates 2 if available.
|
||||
|
||||
For DX9 programs, you can manually set the registers using the dcl_
|
||||
statements.
|
||||
\param pixelShaderProgram String containing the source of the pixel
|
||||
shader program. This can be 0 if you don't want to use a pixel shader.
|
||||
\param callback Pointer to an implementation of
|
||||
IShaderConstantSetCallBack in which you can set the needed vertex and
|
||||
pixel shader program constants. Set this to 0 if you don't need this.
|
||||
\param baseMaterial Base material which renderstates will be used to
|
||||
shade the material.
|
||||
\param userData a user data int. This int can be set to any value and
|
||||
will be set as parameter in the callback method when calling
|
||||
OnSetConstants(). In this way it is easily possible to use the same
|
||||
callback method for multiple materials and distinguish between them
|
||||
during the call.
|
||||
\return Returns the number of the material type which can be set in
|
||||
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
||||
error occurred. -1 is returned for example if a vertex or pixel shader
|
||||
program could not be compiled, the error strings are then printed out
|
||||
into the error log, and can be caught with a custom event receiver. */
|
||||
virtual s32 addShaderMaterial(const c8* vertexShaderProgram = 0,
|
||||
const c8* pixelShaderProgram = 0,
|
||||
IShaderConstantSetCallBack* callback = 0,
|
||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||
s32 userData = 0) = 0;
|
||||
|
||||
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||
/** \param vertexShaderProgram Text file containing the source of the
|
||||
vertex shader program. Set to 0 if no shader shall be created.
|
||||
\param pixelShaderProgram Text file containing the source of the pixel
|
||||
shader program. Set to 0 if no shader shall be created.
|
||||
\param callback Pointer to an IShaderConstantSetCallback object to
|
||||
which the OnSetConstants function is called.
|
||||
\param baseMaterial baseMaterial
|
||||
\param userData a user data int. This int can be set to any value and
|
||||
will be set as parameter in the callback method when calling
|
||||
OnSetConstants(). In this way it is easily possible to use the same
|
||||
callback method for multiple materials and distinguish between them
|
||||
during the call.
|
||||
\return Returns the number of the material type which can be set in
|
||||
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
||||
error occurred. -1 is returned for example if a vertex or pixel shader
|
||||
program could not be compiled, the error strings are then printed out
|
||||
into the error log, and can be caught with a custom event receiver. */
|
||||
virtual s32 addShaderMaterialFromFiles(io::IReadFile* vertexShaderProgram,
|
||||
io::IReadFile* pixelShaderProgram,
|
||||
IShaderConstantSetCallBack* callback = 0,
|
||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||
s32 userData = 0) = 0;
|
||||
|
||||
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||
/** \param vertexShaderProgramFileName Text file name containing the
|
||||
source of the vertex shader program. Set to 0 if no shader shall be
|
||||
created.
|
||||
\param pixelShaderProgramFileName Text file name containing the source
|
||||
of the pixel shader program. Set to 0 if no shader shall be created.
|
||||
\param callback Pointer to an IShaderConstantSetCallback object on
|
||||
which the OnSetConstants function is called.
|
||||
\param baseMaterial baseMaterial
|
||||
\param userData a user data int. This int can be set to any value and
|
||||
will be set as parameter in the callback method when calling
|
||||
OnSetConstants(). In this way it is easily possible to use the same
|
||||
callback method for multiple materials and distinguish between them
|
||||
during the call.
|
||||
\return Returns the number of the material type which can be set in
|
||||
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
||||
error occurred. -1 is returned for example if a vertex or pixel shader
|
||||
program could not be compiled, the error strings are then printed out
|
||||
into the error log, and can be caught with a custom event receiver. */
|
||||
virtual s32 addShaderMaterialFromFiles(const io::path& vertexShaderProgramFileName,
|
||||
const io::path& pixelShaderProgramFileName,
|
||||
IShaderConstantSetCallBack* callback = 0,
|
||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||
s32 userData = 0) = 0;
|
||||
//! Delete a shader material and associated data.
|
||||
/**
|
||||
After you have deleted a material it is invalid to still use and doing
|
||||
so might result in a crash. The ID may be reused in the future when new
|
||||
materials are added.
|
||||
\param material Number of the material type. Must not be a built-in
|
||||
material. */
|
||||
virtual void deleteShaderMaterial(s32 material) = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_BUTTON_H_INCLUDED__
|
||||
#define __I_GUI_BUTTON_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
@ -263,6 +262,3 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_CHECKBOX_H_INCLUDED__
|
||||
#define __I_GUI_CHECKBOX_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
@ -48,6 +47,3 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_COMBO_BOX_H_INCLUDED__
|
||||
#define __I_GUI_COMBO_BOX_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
@ -73,6 +72,3 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_EDIT_BOX_H_INCLUDED__
|
||||
#define __I_GUI_EDIT_BOX_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "SColor.h"
|
||||
@ -152,6 +151,3 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_ELEMENT_H_INCLUDED__
|
||||
#define __I_GUI_ELEMENT_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "rect.h"
|
||||
@ -1031,6 +1030,3 @@ protected:
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_ENVIRONMENT_H_INCLUDED__
|
||||
#define __I_GUI_ENVIRONMENT_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "IGUISkin.h"
|
||||
@ -416,6 +415,3 @@ public:
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_FILE_OPEN_DIALOG_H_INCLUDED__
|
||||
#define __I_GUI_FILE_OPEN_DIALOG_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "path.h"
|
||||
@ -45,6 +44,3 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_FONT_H_INCLUDED__
|
||||
#define __I_GUI_FONT_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "SColor.h"
|
||||
@ -99,6 +98,3 @@ public:
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_FONT_BITMAP_H_INCLUDED__
|
||||
#define __I_GUI_FONT_BITMAP_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IGUIFont.h"
|
||||
|
||||
@ -41,6 +40,3 @@ public:
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_IMAGE_H_INCLUDED__
|
||||
#define __I_GUI_IMAGE_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
@ -83,5 +82,3 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -1,8 +1,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
|
||||
|
||||
#ifndef __I_GUI_IMAGE_LIST_H_INCLUDED__
|
||||
#define __I_GUI_IMAGE_LIST_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "rect.h"
|
||||
@ -40,6 +39,3 @@ public:
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_LIST_BOX_H_INCLUDED__
|
||||
#define __I_GUI_LIST_BOX_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "SColor.h"
|
||||
@ -137,6 +136,3 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_SCROLL_BAR_H_INCLUDED__
|
||||
#define __I_GUI_SCROLL_BAR_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
@ -60,6 +59,3 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_SKIN_H_INCLUDED__
|
||||
#define __I_GUI_SKIN_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "EGUIAlignment.h"
|
||||
@ -575,6 +574,3 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__
|
||||
#define __I_GUI_SPRITE_BANK_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrArray.h"
|
||||
@ -137,6 +136,3 @@ public:
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __I_GUI_SPRITE_BANK_H_INCLUDED__
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_STATIC_TEXT_H_INCLUDED__
|
||||
#define __I_GUI_STATIC_TEXT_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "SColor.h"
|
||||
@ -134,6 +133,3 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_TAB_CONTROL_H_INCLUDED__
|
||||
#define __I_GUI_TAB_CONTROL_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "SColor.h"
|
||||
@ -150,6 +149,3 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_TOOL_BAR_H_INCLUDED__
|
||||
#define __I_GUI_TOOL_BAR_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
@ -35,6 +34,3 @@ namespace gui
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,14 +2,13 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_IMAGE_H_INCLUDED__
|
||||
#define __I_IMAGE_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "position2d.h"
|
||||
#include "rect.h"
|
||||
#include "SColor.h"
|
||||
#include <string.h>
|
||||
#include <cstring>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -465,6 +464,3 @@ protected:
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_SURFACE_LOADER_H_INCLUDED__
|
||||
#define __I_SURFACE_LOADER_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "IImage.h"
|
||||
@ -50,6 +49,3 @@ public:
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef _I_IMAGE_WRITER_H_INCLUDED__
|
||||
#define _I_IMAGE_WRITER_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrString.h"
|
||||
@ -40,6 +39,3 @@ public:
|
||||
|
||||
} // namespace video
|
||||
} // namespace irr
|
||||
|
||||
#endif // _I_IMAGE_WRITER_H_INCLUDED__
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_INDEX_BUFFER_H_INCLUDED__
|
||||
#define __I_INDEX_BUFFER_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrArray.h"
|
||||
@ -60,6 +59,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_LOGGER_H_INCLUDED__
|
||||
#define __I_LOGGER_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
|
||||
@ -73,30 +72,6 @@ public:
|
||||
filtered with these levels. If you want to be a text displayed,
|
||||
independent on what level filter is set, use ELL_NONE. */
|
||||
virtual void log(const c8* text, const c8* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||
virtual void log(const c8* text, const wchar_t* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||
|
||||
//! Prints out a text into the log
|
||||
/** \param text: Text to print out.
|
||||
\param hint: Additional info. This string is added after a " :" to the
|
||||
string.
|
||||
\param ll: Log level of the text. If the text is an error, set
|
||||
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
|
||||
is just an informational text, set it to ELL_INFORMATION. Texts are
|
||||
filtered with these levels. If you want to be a text displayed,
|
||||
independent on what level filter is set, use ELL_NONE. */
|
||||
virtual void log(const wchar_t* text, const wchar_t* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||
|
||||
//! Prints out a text into the log
|
||||
/** \param text: Text to print out.
|
||||
\param ll: Log level of the text. If the text is an error, set
|
||||
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
|
||||
is just an informational text, set it to ELL_INFORMATION. Texts are
|
||||
filtered with these levels. If you want to be a text displayed,
|
||||
independent on what level filter is set, use ELL_NONE. */
|
||||
virtual void log(const wchar_t* text, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||
};
|
||||
|
||||
} // end namespace
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_MATERIAL_RENDERER_H_INCLUDED__
|
||||
#define __I_MATERIAL_RENDERER_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "SMaterial.h"
|
||||
@ -102,6 +101,3 @@ public:
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_MATERIAL_RENDERER_SERVICES_H_INCLUDED__
|
||||
#define __I_MATERIAL_RENDERER_SERVICES_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "SMaterial.h"
|
||||
#include "S3DVertex.h"
|
||||
@ -53,19 +52,8 @@ public:
|
||||
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) = 0;
|
||||
|
||||
//! Uint interface for the above.
|
||||
/* NOTE: UINT only works with GLSL, not supported for other shaders.
|
||||
Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
|
||||
*/
|
||||
virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) = 0;
|
||||
|
||||
//! Sets a vertex shader constant.
|
||||
/** Can be used if you created a shader using pixel/vertex shader
|
||||
assembler or ARB_fragment_program or ARB_vertex_program.
|
||||
\param data: Data to be set in the constants
|
||||
\param startRegister: First register to be set
|
||||
\param constantAmount: Amount of registers to be set. One register consists of 4 floats. */
|
||||
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
|
||||
|
||||
//! Return an index constant for the pixel shader for the given uniform variable name
|
||||
virtual s32 getPixelShaderConstantID(const c8* name) = 0;
|
||||
|
||||
@ -83,19 +71,8 @@ public:
|
||||
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) = 0;
|
||||
|
||||
//! Uint interface for the above.
|
||||
/* NOTE: UINT only works with GLSL, not supported for other shaders.
|
||||
Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
|
||||
*/
|
||||
virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) = 0;
|
||||
|
||||
//! Sets a pixel shader constant.
|
||||
/** Can be used if you created a shader using pixel/vertex shader
|
||||
assembler or ARB_fragment_program or ARB_vertex_program.
|
||||
\param data Data to be set in the constants
|
||||
\param startRegister First register to be set.
|
||||
\param constantAmount Amount of registers to be set. One register consists of 4 floats. */
|
||||
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
|
||||
|
||||
//! Get pointer to the IVideoDriver interface
|
||||
/** \return Pointer to the IVideoDriver interface */
|
||||
virtual IVideoDriver* getVideoDriver() = 0;
|
||||
@ -103,6 +80,3 @@ public:
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_MEMORY_READ_FILE_H_INCLUDED__
|
||||
#define __I_MEMORY_READ_FILE_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReadFile.h"
|
||||
|
||||
@ -26,6 +25,3 @@ namespace io
|
||||
};
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_MESH_H_INCLUDED__
|
||||
#define __I_MESH_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "SMaterial.h"
|
||||
@ -124,6 +123,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_MESH_BUFFER_H_INCLUDED__
|
||||
#define __I_MESH_BUFFER_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "SMaterial.h"
|
||||
@ -120,11 +119,6 @@ namespace scene
|
||||
\param numIndices Number of indices in array. */
|
||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) = 0;
|
||||
|
||||
//! Append the meshbuffer to the current buffer
|
||||
/** Only works for compatible vertex types
|
||||
\param other Buffer to append to this one. */
|
||||
virtual void append(const IMeshBuffer* const other) = 0;
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const = 0;
|
||||
|
||||
@ -181,5 +175,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_MESH_CACHE_H_INCLUDED__
|
||||
#define __I_MESH_CACHE_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "path.h"
|
||||
@ -132,6 +131,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_MESH_LOADER_H_INCLUDED__
|
||||
#define __I_MESH_LOADER_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "path.h"
|
||||
@ -51,5 +50,3 @@ public:
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_MESH_MANIPULATOR_H_INCLUDED__
|
||||
#define __I_MESH_MANIPULATOR_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "vector3d.h"
|
||||
@ -182,6 +181,3 @@ protected:
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_MESH_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_MESH_SCENE_NODE_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "ISceneNode.h"
|
||||
|
||||
@ -51,7 +50,3 @@ public:
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_OS_OPERATOR_H_INCLUDED__
|
||||
#define __I_OS_OPERATOR_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrString.h"
|
||||
@ -45,5 +44,3 @@ public:
|
||||
};
|
||||
|
||||
} // end namespace
|
||||
|
||||
#endif
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_READ_FILE_H_INCLUDED__
|
||||
#define __I_READ_FILE_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "coreutil.h"
|
||||
@ -56,6 +55,3 @@ namespace io
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_IREFERENCE_COUNTED_H_INCLUDED__
|
||||
#define __I_IREFERENCE_COUNTED_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -165,6 +164,3 @@ namespace irr
|
||||
};
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_RENDER_TARGET_H_INCLUDED__
|
||||
#define __I_RENDER_TARGET_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "EDriverTypes.h"
|
||||
@ -125,5 +124,3 @@ namespace video
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
|
||||
#define __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "position2d.h"
|
||||
@ -34,5 +33,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_SCENE_MANAGER_H_INCLUDED__
|
||||
#define __I_SCENE_MANAGER_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrArray.h"
|
||||
@ -640,6 +639,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_SCENE_NODE_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "ESceneNodeTypes.h"
|
||||
@ -14,6 +13,7 @@
|
||||
#include "aabbox3d.h"
|
||||
#include "matrix4.h"
|
||||
#include "IAttributes.h"
|
||||
|
||||
#include <list>
|
||||
#include <optional>
|
||||
|
||||
@ -117,23 +117,14 @@ namespace scene
|
||||
|
||||
//! Returns the name of the node.
|
||||
/** \return Name as character string. */
|
||||
virtual const c8* getName() const
|
||||
virtual const std::optional<std::string> &getName() const
|
||||
{
|
||||
return Name.c_str();
|
||||
return Name;
|
||||
}
|
||||
|
||||
|
||||
//! Sets the name of the node.
|
||||
/** \param name New name of the scene node. */
|
||||
virtual void setName(const c8* name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
|
||||
|
||||
//! Sets the name of the node.
|
||||
/** \param name New name of the scene node. */
|
||||
virtual void setName(const core::stringc& name)
|
||||
virtual void setName(const std::optional<std::string> &name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
@ -601,7 +592,7 @@ namespace scene
|
||||
}
|
||||
|
||||
//! Name of the scene node.
|
||||
core::stringc Name;
|
||||
std::optional<std::string> Name;
|
||||
|
||||
//! Absolute transformation of the node.
|
||||
core::matrix4 AbsoluteTransformation;
|
||||
@ -646,6 +637,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
|
||||
#define __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
|
||||
@ -80,6 +79,3 @@ public:
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,14 +2,15 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_SKINNED_MESH_H_INCLUDED__
|
||||
#define __I_SKINNED_MESH_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "irrArray.h"
|
||||
#include "IBoneSceneNode.h"
|
||||
#include "IAnimatedMesh.h"
|
||||
#include "SSkinMeshBuffer.h"
|
||||
|
||||
#include <optional>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
@ -41,12 +42,12 @@ namespace scene
|
||||
/** \param number: Zero based index of joint. The last joint
|
||||
has the number getJointCount()-1;
|
||||
\return Name of joint and null if an error happened. */
|
||||
virtual const c8* getJointName(u32 number) const = 0;
|
||||
virtual const std::optional<std::string> &getJointName(u32 number) const = 0;
|
||||
|
||||
//! Gets a joint number from its name
|
||||
/** \param name: Name of the joint.
|
||||
\return Number of the joint or -1 if not found. */
|
||||
virtual s32 getJointNumber(const c8* name) const = 0;
|
||||
\return Number of the joint or std::nullopt if not found. */
|
||||
virtual std::optional<u32> getJointNumber(const std::string &name) const = 0;
|
||||
|
||||
//! Use animation from another mesh
|
||||
/** The animation is linked (not copied) based on joint names
|
||||
@ -136,7 +137,7 @@ namespace scene
|
||||
}
|
||||
|
||||
//! The name of this joint
|
||||
core::stringc Name;
|
||||
std::optional<std::string> Name;
|
||||
|
||||
//! Local matrix of this joint
|
||||
core::matrix4 LocalMatrix;
|
||||
@ -220,6 +221,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_TEXTURE_H_INCLUDED__
|
||||
#define __I_TEXTURE_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "IImage.h"
|
||||
@ -340,6 +339,3 @@ protected:
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_TIMER_H_INCLUDED__
|
||||
#define __I_TIMER_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
|
||||
@ -64,5 +63,3 @@ public:
|
||||
};
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_VERTEX_BUFFER_H_INCLUDED__
|
||||
#define __I_VERTEX_BUFFER_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrArray.h"
|
||||
@ -48,6 +47,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -869,7 +869,7 @@ namespace video
|
||||
//! Gets name of this video driver.
|
||||
/** \return Returns the name of the video driver, e.g. in case
|
||||
of the Direct3D8 driver, it would return "Direct3D 8.1". */
|
||||
virtual const wchar_t* getName() const =0;
|
||||
virtual const char* getName() const =0;
|
||||
|
||||
//! Adds an external image loader to the engine.
|
||||
/** This is useful if the Irrlicht Engine should be able to load
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_WRITE_FILE_H_INCLUDED__
|
||||
#define __I_WRITE_FILE_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "path.h"
|
||||
@ -46,6 +45,3 @@ namespace io
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -5,8 +5,8 @@
|
||||
#pragma once
|
||||
|
||||
//! Identifies the IrrlichtMt fork customized for the Minetest engine
|
||||
#define IRRLICHT_VERSION_MT_REVISION 14
|
||||
#define IRRLICHT_VERSION_MT "mt14"
|
||||
#define IRRLICHT_VERSION_MT_REVISION 15
|
||||
#define IRRLICHT_VERSION_MT "mt15"
|
||||
|
||||
//! Irrlicht SDK Version
|
||||
#define IRRLICHT_VERSION_MAJOR 1
|
||||
@ -17,8 +17,6 @@
|
||||
#define IRRLICHT_VERSION_SVN alpha
|
||||
#define IRRLICHT_SDK_VERSION "1.9.0" IRRLICHT_VERSION_MT
|
||||
|
||||
#include <stdio.h> // TODO: Although included elsewhere this is required at least for mingw
|
||||
|
||||
#ifdef _WIN32
|
||||
#define IRRCALLCONV __stdcall
|
||||
#else
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_IRRLICHT_DEVICE_H_INCLUDED__
|
||||
#define __I_IRRLICHT_DEVICE_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "dimension2d.h"
|
||||
@ -337,6 +336,3 @@ namespace irr
|
||||
};
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __S_3D_VERTEX_H_INCLUDED__
|
||||
#define __S_3D_VERTEX_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "vector3d.h"
|
||||
#include "vector2d.h"
|
||||
@ -279,6 +278,3 @@ inline u32 getVertexPitchFromType(E_VERTEX_TYPE vertexType)
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __S_ANIMATED_MESH_H_INCLUDED__
|
||||
#define __S_ANIMATED_MESH_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IAnimatedMesh.h"
|
||||
#include "IMesh.h"
|
||||
@ -177,6 +176,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __COLOR_H_INCLUDED__
|
||||
#define __COLOR_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
#include "irrMath.h"
|
||||
@ -750,5 +749,3 @@ namespace video
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
|
||||
#define __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -78,7 +77,3 @@ struct SExposedVideoData
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_IRRLICHT_CREATION_PARAMETERS_H_INCLUDED__
|
||||
#define __I_IRRLICHT_CREATION_PARAMETERS_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "EDriverTypes.h"
|
||||
#include "EDeviceTypes.h"
|
||||
@ -291,6 +290,3 @@ namespace irr
|
||||
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __S_MATERIAL_H_INCLUDED__
|
||||
#define __S_MATERIAL_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "SColor.h"
|
||||
#include "matrix4.h"
|
||||
@ -193,16 +192,9 @@ namespace video
|
||||
EAAM_SIMPLE=1,
|
||||
//! High-quality anti-aliasing, not always supported, automatically enables SIMPLE mode
|
||||
EAAM_QUALITY=3,
|
||||
//! Line smoothing
|
||||
//! Careful, enabling this can lead to software emulation under OpenGL
|
||||
EAAM_LINE_SMOOTH=4,
|
||||
//! point smoothing, often in software and slow, only with OpenGL
|
||||
EAAM_POINT_SMOOTH=8,
|
||||
//! All typical anti-alias and smooth modes
|
||||
EAAM_FULL_BASIC=15,
|
||||
//! Enhanced anti-aliasing for transparent materials
|
||||
/** Usually used with EMT_TRANSPARENT_ALPHA_CHANNEL_REF and multisampling. */
|
||||
EAAM_ALPHA_TO_COVERAGE=16
|
||||
EAAM_ALPHA_TO_COVERAGE=4
|
||||
};
|
||||
|
||||
//! These flags allow to define the interpretation of vertex color when lighting is enabled
|
||||
@ -578,5 +570,3 @@ namespace video
|
||||
IRRLICHT_API extern SMaterial IdentityMaterial;
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __S_MATERIAL_LAYER_H_INCLUDED__
|
||||
#define __S_MATERIAL_LAYER_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "matrix4.h"
|
||||
|
||||
@ -243,5 +242,3 @@ namespace video
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __S_MATERIAL_LAYER_H_INCLUDED__
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __S_MESH_H_INCLUDED__
|
||||
#define __S_MESH_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IMesh.h"
|
||||
#include "IMeshBuffer.h"
|
||||
@ -141,6 +140,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __S_OVERRIDE_MATERIAL_H_INCLUDED__
|
||||
#define __S_OVERRIDE_MATERIAL_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "SMaterial.h"
|
||||
|
||||
@ -175,6 +174,3 @@ namespace video
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __S_OVERRIDE_MATERIAL_H_INCLUDED__
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_SKIN_MESH_BUFFER_H_INCLUDED__
|
||||
#define __I_SKIN_MESH_BUFFER_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "IMeshBuffer.h"
|
||||
#include "S3DVertex.h"
|
||||
@ -330,9 +329,6 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
//! append the vertices and indices to the current buffer
|
||||
void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) override {}
|
||||
|
||||
//! append the meshbuffer to the current buffer
|
||||
void append(const IMeshBuffer* const other) override {}
|
||||
|
||||
//! get the current hardware mapping hint for vertex buffers
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
||||
{
|
||||
@ -427,6 +423,3 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __S_VERTEX_INDEX_H_INCLUDED__
|
||||
#define __S_VERTEX_INDEX_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -21,6 +20,3 @@ enum E_INDEX_TYPE
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __S_VERTEX_MANIPULATOR_H_INCLUDED__
|
||||
#define __S_VERTEX_MANIPULATOR_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "matrix4.h"
|
||||
#include "S3DVertex.h"
|
||||
@ -41,6 +40,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __S_VIEW_FRUSTUM_H_INCLUDED__
|
||||
#define __S_VIEW_FRUSTUM_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "plane3d.h"
|
||||
#include "vector3d.h"
|
||||
@ -457,6 +456,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_SCENE_PARAMETERS_H_INCLUDED__
|
||||
#define __I_SCENE_PARAMETERS_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
@ -50,6 +49,3 @@ namespace scene
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __EXAMPLE_HELPER_H_INCLUDED__
|
||||
#define __EXAMPLE_HELPER_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "path.h"
|
||||
|
||||
@ -20,5 +19,3 @@ static io::path getExampleMediaPath()
|
||||
}
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -2,8 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
|
||||
|
||||
#ifndef __FAST_ATOF_H_INCLUDED__
|
||||
#define __FAST_ATOF_H_INCLUDED__
|
||||
#pragma once
|
||||
|
||||
#include "irrMath.h"
|
||||
#include "irrString.h"
|
||||
@ -365,6 +364,3 @@ inline float fast_atof(const char* floatAsString, const char** out=0)
|
||||
|
||||
} // end namespace core
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user