// Copyright (C) 2008-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef IRR_I_DYNAMIC_MESH_BUFFER_H_INCLUDED #define IRR_I_DYNAMIC_MESH_BUFFER_H_INCLUDED #include "IMeshBuffer.h" #include "IVertexBuffer.h" #include "IIndexBuffer.h" namespace irr { namespace scene { /** a dynamic meshBuffer */ class IDynamicMeshBuffer : public IMeshBuffer { public: virtual IVertexBuffer &getVertexBuffer() const =0; virtual IIndexBuffer &getIndexBuffer() const =0; virtual void setVertexBuffer(IVertexBuffer *vertexBuffer) =0; virtual void setIndexBuffer(IIndexBuffer *indexBuffer) =0; // ------------------- Old interface ------------------- // // That stuff could also be in CDynamicMeshBuffer // I suppose it was put here to show that the information // is now basically handled by the vertex/index buffers instead // of the meshbuffer itself. //! get the current hardware mapping hint virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE { return getVertexBuffer().getHardwareMappingHint(); } //! get the current hardware mapping hint virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const IRR_OVERRIDE { return getIndexBuffer().getHardwareMappingHint(); } //! set the hardware mapping hint, for driver virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE { if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) getVertexBuffer().setHardwareMappingHint(NewMappingHint); if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) getIndexBuffer().setHardwareMappingHint(NewMappingHint); } //! flags the mesh as changed, reloads hardware buffers virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE { if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) getVertexBuffer().setDirty(); if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) getIndexBuffer().setDirty(); } virtual u32 getChangedID_Vertex() const IRR_OVERRIDE { return getVertexBuffer().getChangedID(); } virtual u32 getChangedID_Index() const IRR_OVERRIDE { return getIndexBuffer().getChangedID(); } //! Get type of vertex data which is stored in this meshbuffer. /** \return Vertex type of this buffer. */ virtual video::E_VERTEX_TYPE getVertexType() const IRR_OVERRIDE { return getVertexBuffer().getType(); } //! Get access to vertex data. The data is an array of vertices. /** Which vertex type is used can be determined by getVertexType(). \return Pointer to array of vertices. */ virtual const void* getVertices() const IRR_OVERRIDE { return getVertexBuffer().getData(); } //! Get access to vertex data. The data is an array of vertices. /** Which vertex type is used can be determined by getVertexType(). \return Pointer to array of vertices. */ virtual void* getVertices() IRR_OVERRIDE { return getVertexBuffer().getData(); } //! Get amount of vertices in meshbuffer. /** \return Number of vertices in this buffer. */ virtual u32 getVertexCount() const IRR_OVERRIDE { return getVertexBuffer().size(); } //! Get type of index data which is stored in this meshbuffer. /** \return Index type of this buffer. */ virtual video::E_INDEX_TYPE getIndexType() const IRR_OVERRIDE { return getIndexBuffer().getType(); } //! Get access to indices. /** \return Pointer to indices array. */ virtual const u16* getIndices() const IRR_OVERRIDE { return (u16*)getIndexBuffer().getData(); } //! Get access to indices. /** \return Pointer to indices array. */ virtual u16* getIndices() IRR_OVERRIDE { return (u16*)getIndexBuffer().getData(); } //! Get amount of indices in this meshbuffer. /** \return Number of indices in this buffer. */ virtual u32 getIndexCount() const IRR_OVERRIDE { return getIndexBuffer().size(); } //! returns position of vertex i virtual const core::vector3df& getPosition(u32 i) const IRR_OVERRIDE { return getVertexBuffer()[i].Pos; } //! returns position of vertex i virtual core::vector3df& getPosition(u32 i) IRR_OVERRIDE { return getVertexBuffer()[i].Pos; } //! returns texture coords of vertex i virtual const core::vector2df& getTCoords(u32 i) const IRR_OVERRIDE { return getVertexBuffer()[i].TCoords; } //! returns texture coords of vertex i virtual core::vector2df& getTCoords(u32 i) IRR_OVERRIDE { return getVertexBuffer()[i].TCoords; } //! returns normal of vertex i virtual const core::vector3df& getNormal(u32 i) const IRR_OVERRIDE { return getVertexBuffer()[i].Normal; } //! returns normal of vertex i virtual core::vector3df& getNormal(u32 i) IRR_OVERRIDE { return getVertexBuffer()[i].Normal; } }; } // end namespace scene } // end namespace irr #endif