irrlicht/media/Shaders
2024-02-23 21:31:33 +01:00
..
OneTextureBlend.fsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00
Renderer2D_noTex.fsh Add shaders for COpenGL3DriverBase 2023-03-25 11:10:05 +03:00
Renderer2D.fsh Add shaders for COpenGL3DriverBase 2023-03-25 11:10:05 +03:00
Renderer2D.vsh Add shaders for COpenGL3DriverBase 2023-03-25 11:10:05 +03:00
Solid.fsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00
Solid.vsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00
TransparentAlphaChannel.fsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00
TransparentAlphaChannelRef.fsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00
TransparentVertexAlpha.fsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00