irrlicht/examples/16.Quake3MapShader/Quake3MapShader.vcproj
cutealien 2ae2a551a6 Merging r5975 through r6036 from trunk to ogl-es branch.
GLES drivers adapted, but only did make compile-tests.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-01-03 19:05:16 +00:00

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="16.Quake3MapShader"
ProjectGUID="{EB3B38EA-5CE7-4983-845B-880661E69D09}"
Keyword="Win32Proj">
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Name="Win32"/>
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IntermediateDirectory="Debug"
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RuntimeLibrary="5"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
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OutputFile="..\..\bin\Win32-VisualStudio\16.Quake3MapShader.exe"
LinkIncremental="0"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/Quake3MapShader.pdb"
SubSystem="1"
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<Tool
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="4"
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CallingConvention="1"/>
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<File
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