forked from Mirrorlandia_minetest/irrlicht
134 lines
3.8 KiB
C++
134 lines
3.8 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "IFileList.h"
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#include "irrString.h"
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#include "irrArray.h"
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namespace irr
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{
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namespace io
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{
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//! An entry in a list of files, can be a folder or a file.
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struct SFileListEntry
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{
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//! The name of the file
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/** If this is a file or folder in the virtual filesystem and the archive
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was created with the ignoreCase flag then the file name will be lower case. */
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io::path Name;
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//! The name of the file including the path
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/** If this is a file or folder in the virtual filesystem and the archive was
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created with the ignoreDirs flag then it will be the same as Name. */
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io::path FullName;
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//! The size of the file in bytes
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u32 Size;
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//! The ID of the file in an archive
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/** This is used to link the FileList entry to extra info held about this
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file in an archive, which can hold things like data offset and CRC. */
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u32 ID;
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//! FileOffset inside an archive
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u32 Offset;
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//! True if this is a folder, false if not.
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bool IsDirectory;
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//! The == operator is provided so that CFileList can slowly search the list!
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bool operator ==(const struct SFileListEntry& other) const
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{
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if (IsDirectory != other.IsDirectory)
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return false;
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return FullName.equals_ignore_case(other.FullName);
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}
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//! The < operator is provided so that CFileList can sort and quickly search the list.
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bool operator <(const struct SFileListEntry& other) const
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{
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if (IsDirectory != other.IsDirectory)
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return IsDirectory;
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return FullName.lower_ignore_case(other.FullName);
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}
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};
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//! Implementation of a file list
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class CFileList : public IFileList
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{
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public:
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// CFileList methods
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//! Constructor
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/** \param path The path of this file archive */
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CFileList(const io::path& path, bool ignoreCase, bool ignorePaths);
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//! Destructor
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virtual ~CFileList();
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//! Add as a file or folder to the list
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/** \param fullPath The file name including path, up to the root of the file list.
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\param isDirectory True if this is a directory rather than a file.
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\param offset The offset where the file is stored in an archive
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\param size The size of the file in bytes.
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\param id The ID of the file in the archive which owns it */
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u32 addItem(const io::path& fullPath, u32 offset, u32 size, bool isDirectory, u32 id=0) override;
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//! Sorts the file list. You should call this after adding any items to the file list
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void sort() override;
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//! Returns the amount of files in the filelist.
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u32 getFileCount() const override;
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//! Gets the name of a file in the list, based on an index.
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const io::path& getFileName(u32 index) const override;
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//! Gets the full name of a file in the list, path included, based on an index.
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const io::path& getFullFileName(u32 index) const override;
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//! Returns the ID of a file in the file list, based on an index.
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u32 getID(u32 index) const override;
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//! Returns true if the file is a directory
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bool isDirectory(u32 index) const override;
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//! Returns the size of a file
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u32 getFileSize(u32 index) const override;
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//! Returns the offset of a file
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u32 getFileOffset(u32 index) const override;
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//! Searches for a file or folder within the list, returns the index
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s32 findFile(const io::path& filename, bool isFolder) const override;
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//! Returns the base path of the file list
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const io::path& getPath() const override;
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protected:
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//! Ignore paths when adding or searching for files
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bool IgnorePaths;
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//! Ignore case when adding or searching for files
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bool IgnoreCase;
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//! Path to the file list
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io::path Path;
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//! List of files
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core::array<SFileListEntry> Files;
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};
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} // end namespace irr
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} // end namespace io
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