forked from Mirrorlandia_minetest/irrlicht
124cc0be1e
Seems Debian 11 adds it back. Thanks @TheBrokenRail for patch. Hidden in comments for patch #322: https://sourceforge.net/p/irrlicht/patches/322 git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6175 dfc29bdd-3216-0410-991c-e03cc46cb475
127 lines
4.1 KiB
C++
127 lines
4.1 KiB
C++
// Copyright (C) 2015 Patryk Nadrowski
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_OGLES_COMMON_H_INCLUDED__
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#define __C_OGLES_COMMON_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_OGLES1_
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#if defined(_IRR_COMPILE_WITH_IOS_DEVICE_)
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#include <OpenGLES/ES1/gl.h>
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#include <OpenGLES/ES1/glext.h>
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#elif defined(_IRR_OGLES1_USE_KHRONOS_API_HEADERS_)
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#include <khronos-api/GLES/gl.h>
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#include <EGL/eglplatform.h>
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typedef char GLchar;
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#else // or only when defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_) ?
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <EGL/eglplatform.h>
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#if defined(_IRR_OGLES1_USE_EXTPOINTER_)
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#include "gles-ext.h"
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#endif
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#endif
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#ifndef GL_BGRA
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#define GL_BGRA 0x80E1;
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#endif
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// Blending definitions.
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#if defined(GL_OES_blend_subtract)
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#define GL_FUNC_ADD GL_FUNC_ADD_OES
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#else
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#define GL_FUNC_ADD 0
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#endif
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// FBO definitions.
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#ifdef GL_OES_framebuffer_object
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#define GL_NONE 0 // iOS has missing definition of GL_NONE_OES
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#define GL_FRAMEBUFFER GL_FRAMEBUFFER_OES
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#define GL_DEPTH_COMPONENT16 GL_DEPTH_COMPONENT16_OES
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#define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_OES
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#define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_OES
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#define GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_OES
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#define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 1
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 2
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES
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#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES
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#define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_OES
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#else
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#define GL_NONE 0
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#define GL_FRAMEBUFFER 0
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#define GL_DEPTH_COMPONENT16 0
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#define GL_COLOR_ATTACHMENT0 0
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#define GL_DEPTH_ATTACHMENT 0
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#define GL_STENCIL_ATTACHMENT 0
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#define GL_FRAMEBUFFER_COMPLETE 0
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 1
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 2
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 3
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#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 4
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 5
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 6
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#define GL_FRAMEBUFFER_UNSUPPORTED 7
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#endif
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#define GL_DEPTH_COMPONENT 0x1902
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// Texture definitions.
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#ifdef GL_OES_texture_cube_map
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#define GL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP_OES
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES
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#else
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#define GL_TEXTURE_CUBE_MAP 0
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0
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#endif
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// to check if this header is in the current compile unit (different GL implementation used different "GLCommon" headers in Irrlicht
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#define IRR_COMPILE_GLES_COMMON
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namespace irr
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{
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namespace video
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{
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// Forward declarations.
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class COpenGLCoreFeature;
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template <class TOpenGLDriver>
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class COpenGLCoreTexture;
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template <class TOpenGLDriver, class TOpenGLTexture>
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class COpenGLCoreRenderTarget;
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template <class TOpenGLDriver, class TOpenGLTexture>
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class COpenGLCoreCacheHandler;
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class COGLES1Driver;
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typedef COpenGLCoreTexture<COGLES1Driver> COGLES1Texture;
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typedef COpenGLCoreRenderTarget<COGLES1Driver, COGLES1Texture> COGLES1RenderTarget;
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typedef COpenGLCoreCacheHandler<COGLES1Driver, COGLES1Texture> COGLES1CacheHandler;
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}
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}
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#endif
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#endif
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