forked from Mirrorlandia_minetest/irrlicht
59fc4401f1
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
109 lines
3.0 KiB
C++
109 lines
3.0 KiB
C++
// Copyright (C) 2014 Patryk Nadrowski
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_OGLES2_SL_MATERIAL_RENDERER_H_INCLUDED__
|
|
#define __C_OGLES2_SL_MATERIAL_RENDERER_H_INCLUDED__
|
|
|
|
#include "IrrCompileConfig.h"
|
|
|
|
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
|
|
|
#include "EMaterialTypes.h"
|
|
#include "IMaterialRenderer.h"
|
|
#include "IMaterialRendererServices.h"
|
|
#include "IGPUProgrammingServices.h"
|
|
#include "irrArray.h"
|
|
#include "irrString.h"
|
|
|
|
#include "COGLES2Common.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
|
|
class COGLES2Driver;
|
|
|
|
class COGLES2MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
|
|
{
|
|
public:
|
|
|
|
COGLES2MaterialRenderer(
|
|
COGLES2Driver* driver,
|
|
s32& outMaterialTypeNr,
|
|
const c8* vertexShaderProgram = 0,
|
|
const c8* pixelShaderProgram = 0,
|
|
IShaderConstantSetCallBack* callback = 0,
|
|
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
|
|
s32 userData = 0);
|
|
|
|
virtual ~COGLES2MaterialRenderer();
|
|
|
|
GLuint getProgram() const;
|
|
|
|
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
|
bool resetAllRenderstates, IMaterialRendererServices* services);
|
|
|
|
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
|
|
|
|
virtual void OnUnsetMaterial();
|
|
|
|
virtual bool isTransparent() const;
|
|
|
|
virtual s32 getRenderCapability() const;
|
|
|
|
void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) override;
|
|
|
|
s32 getVertexShaderConstantID(const c8* name) override;
|
|
s32 getPixelShaderConstantID(const c8* name) override;
|
|
void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
|
|
void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
|
|
bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
|
|
bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
|
|
bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
|
|
bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
|
|
bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
|
|
bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
|
|
|
|
IVideoDriver* getVideoDriver() override;
|
|
|
|
protected:
|
|
|
|
COGLES2MaterialRenderer(COGLES2Driver* driver,
|
|
IShaderConstantSetCallBack* callback = 0,
|
|
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
|
|
s32 userData = 0);
|
|
|
|
void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, bool addMaterial = true);
|
|
|
|
bool createShader(GLenum shaderType, const char* shader);
|
|
bool linkProgram();
|
|
|
|
COGLES2Driver* Driver;
|
|
IShaderConstantSetCallBack* CallBack;
|
|
|
|
bool Alpha;
|
|
bool Blending;
|
|
bool FixedBlending;
|
|
|
|
struct SUniformInfo
|
|
{
|
|
core::stringc name;
|
|
GLenum type;
|
|
GLint location;
|
|
};
|
|
|
|
GLuint Program;
|
|
core::array<SUniformInfo> UniformInfo;
|
|
s32 UserData;
|
|
};
|
|
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|
|
#endif
|
|
|