forked from Mirrorlandia_minetest/irrlicht
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
325 lines
9.0 KiB
RPMSpec
325 lines
9.0 KiB
RPMSpec
# Copyright (c) 2007-2011 oc2pus
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# This file and all modifications and additions to the pristine
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# package are under the same license as the package itself.
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#
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# Please submit bugfixes or comments to toni@links2linux.de
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# Packmangroup: Libraries
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# Packmanpackagename: Irrlicht
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# Packman: Toni Graffy
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# norootforbuild
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Name: libIrrlicht1
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Version: 1.9.0
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Release: 0.pm.1
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Summary: The Irrlicht Engine SDK
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License: see readme.txt
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Group: System/Libraries
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URL: http://irrlicht.sourceforge.net/
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Source: irrlicht-%{version}.tar.bz2
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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BuildRequires: freeglut-devel
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BuildRequires: ImageMagick
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BuildRequires: gcc-c++
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%if %suse_version >= 1020
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BuildRequires: Mesa-devel
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%else
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BuildRequires: xorg-x11-devel
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%endif
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BuildRequires: update-desktop-files
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%description
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The Irrlicht Engine is an open source high performance realtime 3d engine
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written and usable in C++. It is completely cross-platform, using D3D, OpenGL
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and its own software renderer, and has all of the state-of-the-art features
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which can be found in commercial 3d engines.
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We've got a huge active community, and there are lots of projects in
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development that use the engine. You can find enhancements for Irrlicht all
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over the web, like alternative terrain renderers, portal renderers, exporters,
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world layers, tutorials, editors, language bindings for .NET, Java, Perl, Ruby,
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Basic, Python, Lua, and so on. And best of all: It's completely free.
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%package -n libIrrlicht-devel
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Summary: Development package for the Irrlicht library
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Group: Development/Languages/C and C++
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Requires: libIrrlicht1 = %{version}
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# Packmandepends: libIrrlicht1
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%description -n libIrrlicht-devel
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The Irrlicht Engine is an open source high performance realtime 3d engine
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written and usable in C++. It is completely cross-platform, using D3D, OpenGL
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and its own software renderer, and has all of the state-of-the-art features
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which can be found in commercial 3d engines.
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We've got a huge active community, and there are lots of projects in
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development that use the engine. You can find enhancements for Irrlicht all
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over the web, like alternative terrain renderers, portal renderers, exporters,
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world layers, tutorials, editors, language bindings for .NET, Java, Perl, Ruby,
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Basic, Python, Lua, and so on. And best of all: It's completely free.
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%package -n Irrlicht-examples
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Summary: Demos and examples for the Irrlicht-SDK
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Group: Development/Tools/GUI Builders
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Requires: libIrrlicht1 = %{version}
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# Packmandepends: Irrlicht-media libIrrlicht1
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%description -n Irrlicht-examples
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The Irrlicht Engine is an open source high performance realtime 3d engine
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written and usable in C++. It is completely cross-platform, using D3D, OpenGL
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and its own software renderer, and has all of the state-of-the-art features
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which can be found in commercial 3d engines.
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We've got a huge active community, and there are lots of projects in
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development that use the engine. You can find enhancements for Irrlicht all
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over the web, like alternative terrain renderers, portal renderers, exporters,
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world layers, tutorials, editors, language bindings for .NET, Java, Perl, Ruby,
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Basic, Python, Lua, and so on. And best of all: It's completely free.
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This package contains some demos and examples for the Irrlicht-SDK.
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%package -n Irrlicht-doc
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Summary: User documentation for the Irrlicht SDK.
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Group: Documentation/Other
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%description -n Irrlicht-doc
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User documentation for the Irrlicht SDK.
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You need a chm-viewer to read the docs (e.g. kchmviewer).
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%package -n Irrlicht-tools
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Summary: Some tools for the Irrlicht-SDK
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Group: Development/Tools/GUI Builders
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Requires: libIrrlicht1 = %{version}
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Requires: Irrlicht-media
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# Packmandepends: Irrlicht-media libIrrlicht1
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%description -n Irrlicht-tools
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Some tools for the Irrlicht-SDK.
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GUIEditor, FontTool and Meshviewer.
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%package -n Irrlicht-media
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Summary: Some media files for Irrlicht SDK
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Group: Development/Languages/C and C++
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%description -n Irrlicht-media
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Some media files for Irrlicht tools and demos.
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%debug_package
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%prep
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%setup -q -n irrlicht-%{version}
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# only for windows-platform
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%__rm -r examples/14.Win32Window
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# avoid irrKlang
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%__sed -i -e 's|^#define USE_IRRKLANG|//#define USE_IRRKLANG|g' \
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examples/Demo/CDemo.h
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# adjust media path in examples
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find ./examples -name *.cpp | xargs %__sed -i -e 's|../../media/|%{_datadir}/irrlicht/|g'
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# adjust media path in tools
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%__sed -i -e 's|../../media/|%{_datadir}/irrlicht/|g' \
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tools/GUIEditor/main.cpp
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# pack example-sources
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tar cj \
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--exclude *.cbp \
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--exclude *.dev \
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--exclude *.dsp \
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--exclude *.dsw \
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--exclude *.html \
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--exclude *.sln \
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--exclude *.vcproj \
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-f irrlicht-examples-src.tar.bz2 examples/*
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%build
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# create shared-lib first
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pushd source/Irrlicht
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%__make sharedlib %{?_smp_mflags}
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popd
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# create necessary links to avoid linker-error for tools/examples
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pushd lib/Linux
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ln -s libIrrlicht.so.%{version} libIrrlicht.so.1
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ln -s libIrrlicht.so.%{version} libIrrlicht.so
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popd
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# tools
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pushd tools
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cd GUIEditor
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%__make %{?_smp_mflags}
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cd ..
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cd IrrFontTool/newFontTool
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%__make %{?_smp_mflags}
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cd ../..
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popd
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# examples
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pushd examples
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sh buildAllExamples.sh
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popd
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# build static lib
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pushd source/Irrlicht
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%__make %{?_smp_mflags}
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popd
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%install
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%__install -dm 755 %{buildroot}%{_libdir}
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%__install -m 644 lib/Linux/libIrrlicht.a \
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%{buildroot}%{_libdir}
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%__install -m 644 lib/Linux/libIrrlicht.so.%{version} \
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%{buildroot}%{_libdir}
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pushd %{buildroot}%{_libdir}
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ln -s libIrrlicht.so.%{version} libIrrlicht.so.1
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ln -s libIrrlicht.so.%{version} libIrrlicht.so
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popd
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# includes
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%__install -dm 755 %{buildroot}%{_includedir}/irrlicht
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%__install -m 644 include/*.h \
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%{buildroot}%{_includedir}/irrlicht
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# tools
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%__install -dm 755 %{buildroot}%{_bindir}
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%__install -m 755 tools/GUIEditor/GUIEditor \
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%{buildroot}%{_bindir}/irrlicht-GUIEditor
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%__install -m 755 bin/Linux/FontTool \
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%{buildroot}%{_bindir}/irrlicht-FontTool
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# examples
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%__install -dm 755 %{buildroot}%{_bindir}
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ex_list=`ls -1 bin/Linux/??.*`
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for i in $ex_list; do
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FE=`echo $i | awk 'BEGIN { FS="." }{ print $2 }'`
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%__install -m 755 $i \
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%{buildroot}%{_bindir}/irrlicht-$FE
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done
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# examples-docs
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pushd examples
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%__install -dm 755 %{buildroot}%{_docdir}/Irrlicht-examples
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ex_dir=`find . -name tutorial.html`
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for i in $ex_dir; do
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dir_name=`dirname $i`
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%__install -dm 755 %{buildroot}%{_docdir}/Irrlicht-examples/$dir_name
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%__install -m 644 $i \
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%{buildroot}%{_docdir}/Irrlicht-examples/$dir_name
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done
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%__rm -r %{buildroot}%{_docdir}/Irrlicht-examples/09.Meshviewer
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popd
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# examples sources
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%__install -m 644 irrlicht-examples-src.tar.bz2 \
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%{buildroot}%{_docdir}/Irrlicht-examples
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# media
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%__install -dm 755 %{buildroot}%{_datadir}/irrlicht
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%__install -m 755 media/* \
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%{buildroot}%{_datadir}/irrlicht
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# icons
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%__install -dm 755 %{buildroot}%{_datadir}/pixmaps
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convert examples/09.Meshviewer/icon.ico -resize 48x48! \
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irrlicht-Meshviewer.png
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convert bin/Win32-gcc/irrlicht.ico -resize 48x48! \
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irrlicht.png
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%__install -m 644 irrlicht*.png \
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%{buildroot}%{_datadir}/pixmaps
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# menu-entries
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%__cat > irrlicht-GUIEditor.desktop << EOF
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[Desktop Entry]
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Comment=Irrlicht GUI Editor
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Name=Irrlicht GUI Editor
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GenericName=
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Type=Application
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Exec=irrlicht-GUIEditor
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Icon=irrlicht.png
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DocPath=
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Terminal=0
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EOF
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%suse_update_desktop_file -i irrlicht-GUIEditor Development GUIDesigner
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%__cat > irrlicht-FontTool.desktop << EOF
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[Desktop Entry]
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Comment=Irrlicht-FontTool
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Name=Irrlicht-FontTool
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GenericName=
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Type=Application
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Exec=irrlicht-IrrFontTool
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Icon=irrlicht.png
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DocPath=
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Terminal=0
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EOF
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%suse_update_desktop_file -i irrlicht-FontTool Development GUIDesigner
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%__cat > irrlicht-Meshviewer.desktop << EOF
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[Desktop Entry]
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Comment=Irrlicht-Meshviewer
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Name=Irrlicht-Meshviewer
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GenericName=
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Type=Application
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Exec=irrlicht-Meshviewer
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Icon=irrlicht-Meshviewer.png
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DocPath=
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Terminal=1
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EOF
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%suse_update_desktop_file -i irrlicht-Meshviewer Graphics Viewer
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%clean
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[ -d %{buildroot} -a "%{buildroot}" != "" ] && %__rm -rf %{buildroot}
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%files
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%defattr(-, root, root)
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%doc *.txt
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%{_libdir}/lib*.so.*
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%files -n libIrrlicht-devel
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%defattr(-, root, root)
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%{_libdir}/lib*.so
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%{_libdir}/lib*.a
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%dir %{_includedir}/irrlicht
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%{_includedir}/irrlicht/*.h
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%files -n Irrlicht-examples
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%defattr(-, root, root)
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%dir %{_docdir}/Irrlicht-examples
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%{_docdir}/Irrlicht-examples/*
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%exclude %{_bindir}/irrlicht-GUIEditor
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%exclude %{_bindir}/irrlicht-FontTool
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%exclude %{_bindir}/irrlicht-Meshviewer
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%{_bindir}/irrlicht-*
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%files -n Irrlicht-tools
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%defattr(-, root, root)
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%doc examples/09.Meshviewer/tutorial.html
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%{_bindir}/irrlicht-GUIEditor
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%{_bindir}/irrlicht-FontTool
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%{_bindir}/irrlicht-Meshviewer
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%{_datadir}/applications/irrlicht-GUIEditor.desktop
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%{_datadir}/applications/irrlicht-FontTool.desktop
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%{_datadir}/applications/irrlicht-Meshviewer.desktop
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%{_datadir}/pixmaps/irrlicht*.png
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%files -n Irrlicht-doc
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%defattr(-, root, root)
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%doc doc/irrlicht.chm
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%doc doc/*.txt
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%files -n Irrlicht-media
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%defattr(-, root, root)
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%dir %{_datadir}/irrlicht
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%{_datadir}/irrlicht/*
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%changelog
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* Wed Jun 20 2007 Toni Graffy <toni@links2linux.de> - 1.3.1-0.pm.1
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- update to 1.3.1
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* Sat Jun 16 2007 Toni Graffy <toni@links2linux.de> - 1.3-0.pm.1
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- initial build 1.3
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