cutealien
0b71328102
Use BlendFactor only when MaterialType != EMT_ONETEXTURE_BLEND
...
The way this was implemented BlendFactor and MaterialTypeParam could conflict otherwise as they both send the blend functions.
We could probably rewrite all places which use EMT_ONETEXTURE_BLEND+MaterialTypeParam to additionally check for BlendFactor, but it would still set the blend-functions twice.
I'm not sure if BlendFactor works with 2D materials currently? (but we can't set those to shaders yet anyway except in the gles branch...).
I've also started documenting a few things about how I suppose it's working, I hope I got it all right.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6034 dfc29bdd-3216-0410-991c-e03cc46cb475
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