irrlicht/include/ESceneNodeUpdateAbs.h
cutealien b627ce805d Add option to allow nodes to ignore the scale/rotation parts of their parents transformation.
ISceneNode::setUpdateAbsolutePosBehavior can now control what ISceneNode::updateAbsolutePosition really does.
Having only the position and not the rotation/scale of a child node affected by the parent transformation was previously impossible inside the scene-graph. So people always had to break the scene-graph and code it themselves.
Old behaviour is default. 
Extra check for new variable has a small cost, thought new behaviour can actually be faster when it's used.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6432 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-09-29 16:34:37 +00:00

35 lines
891 B
C++

// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_E_SCENE_NODE_UPDATE_ABS_H_INCLUDED
#define IRR_E_SCENE_NODE_UPDATE_ABS_H_INCLUDED
namespace irr
{
namespace scene
{
//! Options how ISceneNode::updateAbsolutePosition calculates the AbsoluteTransformation
enum ESCENE_NODE_UPDATE_ABS
{
//! Node and parent transformation matrices are multiplied (default)
ESNUA_TRANSFORM_MATRIX,
//! Only transform the position of the node transformation matrix
//! by the parent transformation matrix.
//! Parent will not affect the rotation/scale of the node transformation.
ESNUA_TRANSFORM_POSITION
};
//! Names for culling type
const c8* const SceneNodeUpdateAbsNames[] =
{
"matrix",
"pos",
0
};
} // end namespace scene
} // end namespace irr
#endif