forked from Mirrorlandia_minetest/irrlicht
59fc4401f1
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
227 lines
4.8 KiB
C++
227 lines
4.8 KiB
C++
// Copyright (C) 2008-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_INDEX_BUFFER_H_INCLUDED__
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#define __C_INDEX_BUFFER_H_INCLUDED__
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#include "IIndexBuffer.h"
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namespace irr
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{
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namespace scene
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{
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class CIndexBuffer : public IIndexBuffer
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{
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class IIndexList
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{
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public:
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virtual ~IIndexList(){};
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virtual u32 stride() const =0;
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virtual u32 size() const =0;
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virtual void push_back(const u32 &element) =0;
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virtual u32 operator [](u32 index) const =0;
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virtual u32 getLast() =0;
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virtual void setValue(u32 index, u32 value) =0;
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virtual void set_used(u32 usedNow) =0;
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virtual void reallocate(u32 new_size) =0;
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virtual u32 allocated_size() const =0;
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virtual void* pointer() =0;
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virtual video::E_INDEX_TYPE getType() const =0;
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};
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template <class T>
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class CSpecificIndexList : public IIndexList
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{
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public:
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core::array<T> Indices;
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u32 stride() const override {return sizeof(T);}
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u32 size() const override {return Indices.size();}
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void push_back(const u32 &element) override
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{
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// push const ref due to compiler problem with gcc 4.6, big endian
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Indices.push_back((const T&)element);
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}
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u32 operator [](u32 index) const override
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{
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return (u32)(Indices[index]);
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}
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u32 getLast() override {return (u32)Indices.getLast();}
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void setValue(u32 index, u32 value) override
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{
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Indices[index]=(T)value;
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}
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void set_used(u32 usedNow) override
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{
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Indices.set_used(usedNow);
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}
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void reallocate(u32 new_size) override
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{
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Indices.reallocate(new_size);
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}
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u32 allocated_size() const override
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{
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return Indices.allocated_size();
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}
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void* pointer() override {return Indices.pointer();}
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video::E_INDEX_TYPE getType() const override
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{
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if (sizeof(T)==sizeof(u16))
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return video::EIT_16BIT;
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else
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return video::EIT_32BIT;
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}
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};
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public:
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IIndexList *Indices;
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CIndexBuffer(video::E_INDEX_TYPE IndexType) :Indices(0), MappingHint(EHM_NEVER), ChangedID(1)
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{
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setType(IndexType);
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}
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CIndexBuffer(const IIndexBuffer &IndexBufferCopy) :Indices(0), MappingHint(EHM_NEVER), ChangedID(1)
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{
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setType(IndexBufferCopy.getType());
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reallocate(IndexBufferCopy.size());
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for (u32 n=0;n<IndexBufferCopy.size();++n)
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push_back(IndexBufferCopy[n]);
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}
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virtual ~CIndexBuffer()
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{
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delete Indices;
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}
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//virtual void setType(video::E_INDEX_TYPE IndexType);
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void setType(video::E_INDEX_TYPE IndexType) override
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{
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IIndexList *NewIndices=0;
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switch (IndexType)
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{
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case video::EIT_16BIT:
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{
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NewIndices=new CSpecificIndexList<u16>;
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break;
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}
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case video::EIT_32BIT:
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{
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NewIndices=new CSpecificIndexList<u32>;
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break;
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}
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}
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if (Indices)
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{
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NewIndices->reallocate( Indices->size() );
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for(u32 n=0;n<Indices->size();++n)
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NewIndices->push_back((*Indices)[n]);
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delete Indices;
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}
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Indices=NewIndices;
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}
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void* getData() override {return Indices->pointer();}
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video::E_INDEX_TYPE getType() const override {return Indices->getType();}
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u32 stride() const override {return Indices->stride();}
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u32 size() const override
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{
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return Indices->size();
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}
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void push_back(const u32 &element) override
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{
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Indices->push_back(element);
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}
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u32 operator [](u32 index) const override
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{
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return (*Indices)[index];
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}
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u32 getLast() override
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{
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return Indices->getLast();
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}
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void setValue(u32 index, u32 value) override
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{
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Indices->setValue(index, value);
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}
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void set_used(u32 usedNow) override
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{
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Indices->set_used(usedNow);
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}
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void reallocate(u32 new_size) override
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{
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Indices->reallocate(new_size);
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}
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u32 allocated_size() const override
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{
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return Indices->allocated_size();
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}
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void* pointer() override
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{
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return Indices->pointer();
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}
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//! get the current hardware mapping hint
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E_HARDWARE_MAPPING getHardwareMappingHint() const override
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{
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return MappingHint;
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}
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//! set the hardware mapping hint, for driver
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void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) override
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{
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MappingHint=NewMappingHint;
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}
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//! flags the mesh as changed, reloads hardware buffers
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void setDirty() override
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{
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++ChangedID;
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}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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u32 getChangedID() const override {return ChangedID;}
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E_HARDWARE_MAPPING MappingHint;
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u32 ChangedID;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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