forked from Mirrorlandia_minetest/irrlicht
9690c1b3e3
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6249 dfc29bdd-3216-0410-991c-e03cc46cb475
175 lines
4.7 KiB
C++
175 lines
4.7 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt / Gaz Davidson
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_GUIEDIT_WORKSPACE_H_INCLUDED__
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#define __C_GUIEDIT_WORKSPACE_H_INCLUDED__
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#include "IGUIElement.h"
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#include "CGUIEditWindow.h"
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#include "EGUIEditTypes.h"
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namespace irr
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{
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namespace gui
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{
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//! Adding the GUI Editor Workspace to an element allows you
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/** to create, edit, load and save any elements supported
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by any loaded factories.
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When you add it without a parent (to the root element)
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it will also allow you to edit, load and save settings in
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the current skin.
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*/
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// custom events
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enum EGUIEDIT_CUSTOM_EVENTS
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{
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EGUIEDCE_ATTRIB_EDITOR = MAKE_IRR_ID('g','A','t','t'),
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EGUIEDCE_OPTION_EDITOR = MAKE_IRR_ID('g','O','p','t'),
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EGUIEDCE_ENV_EDITOR = MAKE_IRR_ID('g','E','n','v')
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};
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class CGUIEditWorkspace : public IGUIElement
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{
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public:
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//! constructor
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CGUIEditWorkspace(IGUIEnvironment* environment, s32 id=-1, IGUIElement *parent=0);
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//! destructor
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~CGUIEditWorkspace();
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//! called if an event happened.
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virtual bool OnEvent(const SEvent &event);
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//! Removes a child.
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virtual void removeChild(IGUIElement* child);
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//! Remove all gui elements from parent except this one
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virtual void clearParentElements();
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//! draws the element and its children
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virtual void draw();
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//! Updates the absolute position.
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virtual void updateAbsolutePosition();
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//! Sets the menu command id's
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/** The GUI editor defaults to command ID's from 0xED17 to 0xED17+EGUIEDMC_COUNT
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In the rare case that these are already in use and you wish to use menus
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while the editor is present you can set a new offset here.
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*/
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virtual void setMenuCommandIDStart(s32 id);
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//! grid drawing...
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virtual void setDrawGrid(bool drawGrid);
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virtual void setGridSize(const core::dimension2di& gridSize);
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virtual void setUseGrid(bool useGrid);
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//! returns the first editable element under the mouse
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virtual IGUIElement* getEditableElementFromPoint(IGUIElement *start, const core::position2di &point, s32 index=0 );
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//! selecting elements
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virtual void setSelectedElement(IGUIElement *sel);
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virtual void selectNextSibling();
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virtual void selectPreviousSibling();
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//! returns the selected element
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virtual IGUIElement* getSelectedElement();
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//! copies the xml of the selected element and all children to the clipboard
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virtual void CopySelectedElementXML();
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//! copies the xml of the selected element and all children to the clipboard
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virtual void PasteXMLToSelectedElement();
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virtual const c8* getTypeName() const
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{
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return GUIEditElementTypeNames[EGUIEDIT_GUIEDIT];
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}
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0);
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
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private:
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enum EGUIEDIT_MODE
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{
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// when we are currently selecting an element
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EGUIEDM_SELECT=0,
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// selecting a new parent for the selected element
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EGUIEDM_SELECT_NEW_PARENT,
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// moving the selected element
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EGUIEDM_MOVE,
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// resizing the selected element
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EGUIEDM_RESIZE_TL,
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EGUIEDM_RESIZE_T,
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EGUIEDM_RESIZE_TR,
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EGUIEDM_RESIZE_R,
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EGUIEDM_RESIZE_BR,
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EGUIEDM_RESIZE_B,
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EGUIEDM_RESIZE_BL,
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EGUIEDM_RESIZE_L
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};
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enum EGUIEDIT_MENUCOMMANDS
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{
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//! file commands
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EGUIEDMC_FILE_NEW,
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EGUIEDMC_FILE_LOAD,
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EGUIEDMC_FILE_SAVE,
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//! edit menu
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EGUIEDMC_CUT_ELEMENT,
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EGUIEDMC_COPY_ELEMENT,
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EGUIEDMC_PASTE_ELEMENT,
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EGUIEDMC_DELETE_ELEMENT,
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EGUIEDMC_SET_PARENT,
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EGUIEDMC_BRING_TO_FRONT,
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EGUIEDMC_SAVE_ELEMENT,
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//! grid
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EGUIEDMC_TOGGLE_EDITOR,
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EGUIEDMC_INSERT_XML,
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//! number of menu options
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EGUIEDMC_COUNT
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};
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EGUIEDIT_MODE getModeFromPos(core::position2di p);
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EGUIEDIT_MODE CurrentMode;
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EGUIEDIT_MODE MouseOverMode;
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core::position2di DragStart;
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core::position2di StartMovePos;
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core::rect<s32> SelectedArea;
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core::dimension2di GridSize;
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s32 MenuCommandStart;
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bool DrawGrid, UseGrid;
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IGUIElement *MouseOverElement,
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*SelectedElement;
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CGUIEditWindow *EditorWindow;
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core::rect<s32> TLRect;
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core::rect<s32> TRRect;
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core::rect<s32> TopRect;
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core::rect<s32> BLRect;
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core::rect<s32> LRect;
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core::rect<s32> RRect;
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core::rect<s32> BRRect;
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core::rect<s32> BRect;
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//! Some gui-elements can't be created in this editor
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core::array<EGUI_ELEMENT_TYPE> UnusableElementTypeFilter;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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